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Okto's DC/Marvel Hero Files

Started by oktokels, March 28, 2019, 01:34:53 AM

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oktokels

#60
BOZHE MOI !! ITS COLOSSUS  :banghead: :banghead: :banghead:

------------------------------------------------------------
Hero File: COLOSSUS
------------------------------------------------------------
Spoiler


Quote from: Marvel DatabaseBorn to a simple farm life, Piotr Rasputin was the younger brother of the famous cosmonaut Mikhail Rasputin. Gifted as an artist, Piotr was content with his simple life, until he was approached with a chance to change the world, by Professor Charles Xavier. After joining Professor X's X-Men, Piotr has been using his mutant power, to turn to organic steel and gain superhuman strength, to fight for the peaceful coexistence of mutants and humans most of his life. Created by Len Wein and Dave Cockrum, first appearance in Giant-Size X-Men #1 (May, 1975)





MESH:   colossus_no_coat_GREN
SKIN:    champions
MATERIAL:        Metal
WEIGHT (lbs):        260
AI:           CZeroCost
VOICE:   [FROST_WARRIOR]

STATS







Strength: 8    Incredibly Strong
Speed: 4    Fast
Agility: 3    Normal
Endurance: 6    Extremely Hardy
Energy:4    Powerful

ATTRIBUTES

Colossus is a mutant with the superhuman ability to convert the tissue of his entire body into an organic steel-like substance. This substance resembling steel is of unknown composition but appears to be analogous to osmium and to carbon steel. While in the armored state, Colossus possesses the same degree of mobility that he does in his normal form, though his endurance and speed are enhanced. After transforming into his armored state, Colossus possesses vast superhuman strength and a high degree of imperviousness to injury.







a) Armored:    His armored form can withstand ballistic penetration, including that of a 110 millimeter Howitzer shell.

b)Body Armor (02 points):     All x-men members gain this bonus, resembling the x-men uniform.

c)Strange Visitor:    Colossus is resistant to energy attacks.

d)Temperature Control:    Colossus is resistant to extreme temperatures attacks. He can survive temperature extremes from 70 degrees Fahrenheit above absolute zero (-390 degrees Fahrenheit) to approximately 9000 degrees Fahrenheit.

e) Wrestler:    Gains a bonus in grappling and escaping wrestling hold.



POWERS

The colossus' role in battle is that of a tank, he is there to take damage from enemies, while his allies attack from the flanks or from a distance. Even though Peter has a gentle demeanor and personality, he is a skilled hand to hand combatant who utilizes judo and wrestling techniques.








a) Steel Fist (Melee):
A basic crushing melee attack.
             
             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:  None
             Stun:                       Low
             Knockback:              High
             Swiftness:               Normal
             Arc:                         No Arc
             Level:                      3
             Animation Name:      melee                     
             Attached FX Name:    manbot_punch


b) Fastball Special (Melee):
A "Throw2" FFX state swap. Colossus grabs an enemy and throws them away.
[M25 AI NOTES: Used only on enemies that are high on health and attacking a friend.]
             
             DamageType:          Decrease
             Magnitude:               Extreme
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Velocity:                    Normal
             Radius:                     No Arc
             Level:                       3
             Animation Name:      melee_grab
             Attached FX Name:    grab_melee_m [new fx]



c) Demolition Stomp (Area):
AOE attack, Colossus stomps the ground, sending enemies away.

             DamageType:            Crushing
             Magnitude:                Low
             Energy Point Cost:    Low
             Stun:                         Low
             Knockback:                High
             Radius:                      Short
             Level:                        3
             Animation Name:       area                         
             Attached FX Name:    trex_stomp                   
             Power Flags:             Ground Targets Only



d) Soviet Combo (Melee):
Colossus hits 3 times. A finisher move. Cost 2 EP.
             
             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:   Medium
             Stun:                        Low
             Knockback:               High
             Swiftness:                Normal
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee_2                       
             Attached FX Name:    manbot_punch


f) Metal body (Passive Defense):
Colossus metal body blocks 50% of incoming damage and deflects projectiles.

             BlockType:                Deflect
             Success Rating:        Frequent (50%)
             Level:                       3
             Animation Name:       dodge_left                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                              Piercing
                                              Energy
                                              Electrical
                                              Cold
                                              Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                            Ranged
                                            Area
                                           



------------------------------------------------------------
M25 AI File: COLOSSUS
------------------------------------------------------------                         
                                 
Spoiler
Quote
['mvh colossus',
   ["target enemy",
      'weakness_melee_crushing',
      'weakness_area_crushing',
      'not flying',
      'tank',
      'villain',
      'mutant',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TMelee('soviet combo',time=2.24)",
      "TArea('demolition stomp',situation=['alone','swarmed'],time=1.52)",
      "TMelee('fastball special',situation='not alone',pct=50,time=1.47)",
      "TMelee('steel fist',time=1.47)",
      'TThrow(pickup_time=2.92,throw_time=2.52)',
      'TMoveTo(mindist=\'short\',time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['subtype',
      'tank',
      'hero',
      'mutant',
   ],
]

------------------------------------------------------------
Skin Pack: COLOSSUS
------------------------------------------------------------

New mesh and skin pack added to "MARVEL" folder:
https://mega.nz/file/IJVRWYwA#GO-SXIM-o5A4CTd8nZRNGkXROL9icT8VAlSgEvouj2w

Contains:
- Colossus_nocoat_GREN mesh with a little more height to make colossus bigger
- Hero File and M25 AI file
- and 12 skins =
Spoiler



oktokels

#61
HAHAHAHAHAHAHAHA  :lol: :lol: :verf

------------------------------------------------------------
Hero File: THE JOKER 
------------------------------------------------------------
Spoiler


Quote from: DC DatabaseThe Joker is a serial killer and a super-villain, a dangerous madman who dresses like a clown and commits violent crimes. He is often recognized as Batman's greatest enemy, living in and terrorizing Gotham City, although he spends most of his time in Arkham Asylum. In addition to being a deadly and unpredictable physical combatant, he is a brilliant and ruthless criminal mastermind. His crimes require no motivation other than his sadistic desire to show people the meaninglessness of life through pain and death, and the narcissism to see the world remade in his own image. He is constantly adapting his personality and his psychosis to respond to the world around him, sometimes a harmless trickster and at others a brutal mass-murderer. Batman is his only worthy opponent, and although he has passed up multiple opportunities to murder the dark knight, he has no such problems with killing Robin or crippling Batgirl. Although his origins remain unclear and shrouded in mystery, it is also known that prior to the chemical accident that scarred his mind and body he was the small-time criminal Red Hood. He has also been a member of the Injustice Gang and the Injustice League. Joker was created by Jerry Robinson, Bill Finger and Bob Kane, first appearing in Batman #1. (1940)





MESH:   joker_dcun_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:   Pan [PN]

STATS







Strength: 2    Weak
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Dont be fooled by the low physical stats of the joker, he will be practically invulnerable when given the right situation. The joker is pretty strong by his own right, his main trait is his increased buff when near an enraged character, this is a translation of the joker's taste for chaos and violence. His build was designed thinking of a warrior role, where he will always try to be in the enemy's face, so he has enough defense to sustain damage. Joker has the immortal attribute, that will serve as his principal weapon for enduring long battles.







a)Cybernetic Brain:   The joker is highly intelligent and skilled in the fields of chemistry, electronics and explosives. +1 Mental defenses and accuracy.
b)Crack Shot:     The joker has a  markmanship talent.
c)Joker(combo):    Composed of:
- Mad: The Joker is mad and goes between mental blank-rage-panic]
- Metal eater: The joker venom is stronger than the average acid attack. Joker will gain a buff whenever near an acid burnt character.
[Targetype= isAcidBurnt, Effect: leech energy,agil and speed].
- Mindless: The Joker's insanity, or his frame of mind, make him immune to mental attacks.
- Coordinator:  Joker has a leadership talent.
- Immortal: The Joker cheated death numerous times, even in seemingly inescapable and lethal situations. He has been, among other things, caught in explosions, electrocuted, shot repeatedly, and dropped from great heights, but he always returns to once again wreak havoc.
- Cosmic awareness: The Joker has, at times, shown to be fully aware of being a comic book character, other characters ignore this, believing it to insanity.
- Escapologist: The joker has a talent for escapism.
- Private army 1: The joker start the fight with a group of followers [clown bat / clown gun].
- Defense mechanism: It was speculated that the Joker's exposure to chemicals may have heightened his resistance to pain. It was also implied that he was masochistic in nature, and thus enjoyed any pain received, making it an ineffective way of dealing with him. [function:adrenalineSurge]
d)Neutralize:    The Joker was immune to his own venom as well as various similar toxins. The joker is resistant to acid attacks.
d)Urban Dweller:    When near an enraged foe, the joker will start laughing uncontrollably gaining increased strength and invulnerability.  This is a translation of his maniacal strength and chaotic nature,given that when joker goes really nuts, his physical stats change. [TargetType=isEnraged, effect: increaseStrengthAndInvulnerability.] 

POWERS

The joker is a wildcard, pulling differents attacks for different situations. He moves between piercing, acid and mental attacks, as most of his arkham coleagues. He will always try to enrage or acid_burn, and then proceed to attack.









a) Joker knife (Melee):
A basic piercing melee attack.
[M25AI NOTES: Used only on resistant_crushing but not resistant_piercing characters].
             
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_5                       
             Attached FX Name:    icequeen_slash

b) joker bat (Melee):
The joker will draw his bat, and start bashing enemies.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    bluedarkmen_rend

c) Joy buzzer (Melee):
Joker uses his joy buzzer to electrocute his enemies.
[M25 AI NOTES: Used only on enemies that are acid burnt or enraged.]
             
             DamageType:          Electrical
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                Very High
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    manowar_electric_arc

d) Acid card (Ranged - Projectile):
The joker throws a card dipped in acid.
[M25 AI NOTES: Used only on enemies that are not acid burnt and alone.]

             DamageType:          Acid Burn
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Short
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_5                     
             Attached FX Name:    blackjack_acidcard

e) Joker gas (Ranged - Explosive Projectile):
Joker throws 3 chattering teeth that will release a poison gas.
[M25AI NOTES: Used only on group of enemies that are not acid burnt.]

             DamageType:          Acid Burn
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Long
             Accuracy:            Medium
             Max Instances:       3
             Level:               3
             Animation Name:      ranged_6                     
             Attached FX Name:    jk_gas                     
             Power Flags:         Flight Spawn
                                  Grenade

f) Punch line (Ranged - Projectile):
Joker will fire a killing shot from his gun.

             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Low
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_7                     
             Attached FX Name:    blackjack_pistolshots

g) Killing Joke (Ranged - Explosive Projectile):
Joker throws a exploding gift.
[M25AI NOTES: Used only on groups of enemies that are enraged or acid burnt.]
             
             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           High
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_6                     
             Attached FX Name:    jk_present                   
             Power Flags:         Grenade
                                        Proximity

g) Jester song (Area):
Joker will tell a joke that will taunt and enrage surrounding enemies.
             
             DamageType:          Rage
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    shadowlaugh_area


------------------------------------------------------------
M25 AI File: THE JOKER 
------------------------------------------------------------                         
                                 
Spoiler
Quote['dcv joker',
   ["target enemy",
      'enraged',
      'acid_burnt',
      'gotham',
      'leader',
      'hero',
      'infiltrator',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',type='enemy',subtype='normal')",
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      "TRangedExplosive('killing joke',subtype=['enraged or acid_burnt','not alone'],time=3)",
      "TMelee('joy buzzer',subtype='enraged or acid_burnt',time=3)",
      "TArea('jester song',situation='swarmed',subtype='not enraged',radius='area_medium',time=3)",
      "TRangedExplosive('joker gas',subtype=['not acid_burnt','not alone'],radius='area_small',time=3)",
        "TRanged('acid card',subtype=['not acid_burnt','alone'],time=3)",
      "TMelee('joker knife',subtype=['resistant_crushing','not resistant_piercing'],time=3)",
      "TMelee('joker bat',time=3)",
      "TRanged('punch line',time=3)",
      'TMoveTo(mindist="melee",type="enemy",subtype="not emitting_damage")',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'warrior',
      'villain',
      'leader',
      'gotham',
   ],
   ['delay',
      0.1,
   ],
]
 
------------------------------------------------------------
Skin Pack: THE JOKER 
------------------------------------------------------------ 

https://www.mediafire.com/file/6jp6w58xkc29nvo/joker.rar/file

Contains:
Spoiler

- Arkham Asylum
- Arkham City
- DCU Online A
- DCU Online B
- Emperor
- Injustice
- JL Action
- Arkham Origins
- Sick Alice [adapted for joker_dcun_DM]
- Suicide Squad
- Tourist


oktokels

#62
 :ph34r:


------------------------------------------------------------
Hero File: GHOST
------------------------------------------------------------
Spoiler


Quote from: MARVEL DatabaseThe comic book version of the Ghost, is a high-tech corporate saboteur that can phase through matter, and swore revenge against Stark Industries. The MCU version of ghost is loosely based on the comics version. In the MCU, Ava Starr was born to scientist Elihas Starr. Her father worked with Dr. Hank Pym on a project concerning the quantum realm. Pym wanted to open up a tunnel to the quantum realm, but shut the project down when he realized the potential dangers of this technology being released to the world. In shutting it down, Pym also discredited Elihas and tarnished his name in the intellectual sphere. Outraged and determined to prove that he was part of the project, Elihas began privately engineering his own quantum tunnel in Argentina. Something went terribly wrong, however, and Elihas began to evacuate the building, including his wife Catherine and daughter. Ava knew he would not make it out, and did not want him to die alone. She ran back into the building, with her mother following her, where the quantum tunnel exploded and killed everyone in the lab except Ava. Ava stayed with her parents' bodies until authorities arrived, who tried to pick her up but found that they could not touch her as she had been quantumly destabilized by the explosion. The comic book version of Ghost was created by David Michelinie and Bob Layton, first appearance in Iron Man #219 (June, 1987).





MESH:   ghost_mff_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:   SHADOW [SH]

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Ghost is a phaser, so i gave her phasing, but mostly she uses this attribute to disrupt electronics and robots [hi-tech talent]. Ghost whole idea revolve around her suit, so she gains body armor 05. Ghost is acrobatic [agent training] and immune to restraint.





a)Phasing:   Ava can render herself untouchable through the quantum instability, allowing her to pass through walls, vehicles, objects, and people..
b)Body Armor (05 points):     Ava wears a suit designed for her by S.H.I.E.L.D. which helps her to control her instability. Ghost has 5 points of armor.
d)Speed Phaser:    Ghost is immune to stasis attacks.


POWERS
Ghost is build as an infiltrator role, her main focus is to stay displaced and when the oportunity arises, attack and try to stun.








a) Melee (Melee):
A basic melee attackwith medium stun .
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    theant_punch

b) double hit (Melee):
Ghost attack with a melee combination.
[M25AI NOTES: Used only when displaced.]

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    theant_punch

c) phase punch (Melee):
Ghost phase through enemies and attacks them from inside. A mental damage state swap.
[M25 AI NOTES: Used only on enemies that are crushing resistant but not resistant to energy]

             DamageType:          Density Max
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    energy_knife

d) disrupt barrier (Melee):
Ghost can phase through shields.
[M25 AI NOTES: Used only on enemies that have an active_defense on]

             DamageType:          Remove Defence
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    energy_knife

e) force grenade (Ranged - Explosive Projectile):
Ghost throws a grenade with medium stun % and knockback.

             DamageType:          Low
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            Medium
             Max Instances:       3
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    libertylad_stungrenade       
             Power Flags:           Grenade

f) intangibility (Special):
Ghost will become intangible [displace image]

             Special Type:        Displace Image     
             Energy Point Cost:   None
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    black_empathy


g) phase defense (Passive Defense):
Ghost can phase through 50% of physical damage.
             
             Block Type:          Pass Through
             Success Rating:      Frequent
             Level:               3
             Animation Name:      passive_defence               
             Attached FX Name:                                 
             Damage Blocked:      Crushing
                                                       Piercing
             Attacks Blocked:     Melee
                                                   Ranged

------------------------------------------------------------
M25 AI File: GHOST
------------------------------------------------------------                         
                                 
Spoiler
Quote['mv ghost',
   ["target enemy",
       'active_defense',
       'robot',
      'hero',
      'hunter',
      'not flying',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TFleeMelee(mindist='short',movetype='move',subtype='normal',time=3)",
      'TMoveTo(mindist="melee",situation="displaced",subtype=["active_defense","not flying"],time=0.87)',
      "TMelee('disrupt barrier',type='enemy',subtype='active_defense',time=1.36)",
      "TPhaseDisrupt(type='enemy',subtype='robot or computer or hitech')",
      "TMelee('phase punch',subtype=['resistant_crushing','not resistant_energy'],time=3)",
      "TMelee('double hit',situation='displaced',time=1.59)",
      "TRanged('force grenade',time=2.51)",
      "TMelee('melee',time=1.36)",
      "TDisplaceImage('intangibility',situation='not displaced',time=2.2)",
      'TMoveTo(mindist="medium",time=0.87,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
   ],
   ['subtype',
       'infiltrator',
       'villain',
   ],
]

OrWolvie1

I'm loving these! Absolutely fantastic work. I'm anxiously waiting to see what else you come up with  :thumbup:

oktokels

A quick update:

- Etrigan got new keyframes and a new skin [from a model from another game]
Spoiler

- Hawkman got a new skin [a mix from beyonder and gren skins]
Spoiler

More new skins coming up  :thumbup:


oktokels

Hello fellas !  :thumbup:
I have been working on some skins for the meshes i've been using and got some interesting results that i would like to share with you. Im thinking of adding a link for download in every hero that i post, so everything will be in only one place. I dont know if thats against the rules of the board, but i hope i doesnt hurt anybody  :D

The skins that im making are not of my work or design, these are ported textures from other 3d games [like injustice, future fight, contest of champuions, etc..] and i work my best to fit the textures over the meshes that i have, sometimes getting good results others not so much. It takes a lot of editing to fit one texture piece on the mesh, so these are not by any means a perfect port like the ones that detourne_me or other users around does. I do not know the process for porting the whole mesh from another game to freedom force, but applying the texture over a mesh has worked for me.

Im working first on the characters that i have posted, so the first one i worked on is doctor fate.

Spoiler
Soulstealer Doctor Fate

The skins will be avalaible for download in every hero post.

Cheers !!!  :thumbup: :thumbup:


OrWolvie1

Quote from: oktokels on September 12, 2019, 05:43:43 PM
Hello fellas !  :thumbup:
I have been working on some skins for the meshes i've been using and got some interesting results that i would like to share with you. Im thinking of adding a link for download in every hero that i post, so everything will be in only one place. I dont know if thats against the rules of the board, but i hope i doesnt hurt anybody  :D

The skins that im making are not of my work or design, these are ported textures from other 3d games [like injustice, future fight, contest of champuions, etc..] and i work my best to fit the textures over the meshes that i have, sometimes getting good results others not so much. It takes a lot of editing to fit one texture piece on the mesh, so these are not by any means a perfect port like the ones that detourne_me or other users around does. I do not know the process for porting the whole mesh from another game to freedom force, but applying the texture over a mesh has worked for me.

Im working first on the characters that i have posted, so the first one i worked on is doctor fate.

Spoiler
Soulstealer Doctor Fate

The skins will be avalaible for download in every hero post.

Cheers !!!  :thumbup: :thumbup:

Sounds intriguing to say the least. I look forward to seeing where you go with this. I, for one, would love the idea of being able to download everything from one place. Please, keep us posted.

oktokels

Dr Fate's files have been updated and a link for the soulstealer skin is availible. The AI has been improved to make a better use of the illusionist attribute.  :thumbup:

And next, the hulk  :thumbup:

Spoiler

oktokels

Update:
The hulk's files have been updated. The AI file now will use more the ranged attack before going melee.
Also a skin pack link has been placed in the hero post. This skin pack is composed of:
- Hulk Age of Ultron
- Hulk Endgame
- Hulk Maestro
- Hulk Maestro Secret Wars
- Hulk Ragnarok [the helmet is missing so the head looks a little weird]
- World War Hulk

That's it for now,  :wacko:
cheers !!!  :thumbup: :thumbup:

oktokels

Update:
Carnage's files have been updated and added a download link for the contest of champions skin.

Spoiler

oktokels

Update:
Hawkman's files have been updated and added a download link for the skin inspired on gren's hawkman and a skin based on the justice league action version of hawkman.

Spoiler

oktokels

Update:
Silver Surfer's files have been updated and added a download link for the skin based on the contest of champions version.

Spoiler

oktokels

Update:
Blob's files have been updated and added a download link for a new skin.

Spoiler

oktokels

Update:
Vision's files have been updated, deleted the cloak of shadow power because its kind of redundant.
Added a download link with a skin pack containing:

Spoiler

- Vision Age of ultron a
- Vision Age of ultron a
- Vision Black Order
- Vision Classic
- Vision Uncanny
- Vision White

oktokels

Update:
Deathstroke's files have been updated. Added a download link with a skin pack containing the Deathstroke Dc Legends skin:

Spoiler

oktokels

Update:
Dr. Doom's files have been updated. Added a download link with a skin pack containing:
- Classic Dr. Doom
- God Emperor Doom
Spoiler

oktokels

Update:
Etrigan's files have been updated. Deleted the direct attack power and the flame teleport power, doesn't reflect etrigan magic level that is pretty basic compared to other mages. Added a download link with a skin pack containing the Etrigan Dc universe online skin.

oktokels

Update:
Wolverine's files have been updated. Added a download link with a skin pack, but some of them are not very good because there's not a hair mesh for the hair textures, given that i'm using the masked version of wolverine. Anyway, this pack contains:

Spoiler

- Wolverine Age of Apocalypse
- Wolverine All-New
- Wolverine Blue/gold
- Wolverine Brood
- Wolverine Days of future past
- Wolverine Fang
- Wolverine Fear Itself
- Wolverine Hydra
- Wolverine Modern
- Wolverine Old man logan
- Wolverine Patch
- Wolverine Ronin
- Wolverine Weapon X
- Wolverine X-Force

oktokels

Update:
Catwoman's files have been updated. Added a download link with a skin pack containing black costume and batman animated series costume:

Spoiler

OrWolvie1

These are totally awesome! Fantastic work, Ok. Looking forward to seeing what else you come up with  :thumbup:

oktokels

 :thumbup:

Update:
Bullseye's files have been updated. Added a download link with a skin pack containing legends, unmasked and VU bullseye:

Spoiler

oktokels

Update:
The ray's files have been updated, improved the AI and added a new power called "blinding bolt". Added a download link with the lightform skin.

oktokels

Update:
Colossus files have been updated. Added a download link with a skin pack containing:

Spoiler

- Colossus Age of apocalypse
- Colossus Contest of champions
- Colossus Future fight
- Colossus Marvel now
- Colossus Modern
- Colossus Origins
- Colossus Ultimate


OrWolvie1

I love these! I'm curious to see what's next? How about a couple of obscure characters? How about from DC, Rampage and Blackfire? From Marvel, Thundra and The Master of the World? Just a couple of ideas  :D

oktokels

#84
Update:
Joker's files have been updated. Added a download link with a skin pack containing:

Spoiler

- Joker DC universe online
- Joker Death of the family [based on sickalice skin]
- Joker Emperor
- Joker Injustice
- Joker Justice League Action
- Joker Arkham Origins
- Joker Tourist


oktokels

#85
 ...I'm standing up for what I believe in. Justice.

------------------------------------------------------------
Hero File: ATOM SMASHER
------------------------------------------------------------
Spoiler


Quote from: DC DatabaseAlbert Rothstein was the grandson of the reluctant super-villain known as Cyclotron, from whom Albert inherited his metahuman powers by which he can control his molecular structure (allowing him to alter the size and density of his body). He was the godson of Al Pratt, the Golden Age Atom, and raised to becoming a hero known as Nuklon and becoming a charter member of Infinity, Inc. and subsequently served in the Justice League. He took the Atom Smasher identity shortly before the founding of the current Justice Society of America, of which he was a charter member. Atom Smasher was created by Roy Thomas and Jerry Ordway,first appearance All Star Squadron #25 (September, 1983).





MESH:   atom_smasher_CB
SKIN:    cyber_burn
MATERIAL:        Flesh
WEIGHT (lbs):   480
AI:   CGenericHero
VOICE:   [MF]

STATS







Strength: 4    Strong
Speed: 4    Fast
Agility: 3    Normal
Endurance: 5    Very Hardy
Energy:3    Minor Energy

ATTRIBUTES

Atom Smasher is a very basic tank character,that can resist attacks and cause a lot of damage and crowd control.








a)Iron Guts:   As a result of exposure to uncontrolled Thorium radiation, Atom Smasher is resistant to acid burn and irradiate.
b)Invulnerable (02 HP):    Al can increase his body's mass. His weight is multiplied by his height.
Of course, as he weighs more, he has a greater effect on the environment. The power gives Al resistance to injury and attacks.
c)Accidental change:    With atomic dispersal, Al increases the distance between his own atoms,
thus increasing his overall size. He can change into a bigger form.
c) Invertebrate:    As a result of exposure to uncontrolled Thorium radiation, Atom Smasher is resistant to radiation.
c) Heavy Lifter:    Gains a str bonus for lifting and throwing.

POWERS

Atom Smasher has a basic tank build.








a) atomic kick (Melee):
A basic melee attack with medium knockback.             
             
              DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    bluedarkmen_rend


c) atomic hold (Melee):
A grapple state swap.
[M25 AI NOTES: Used only when near a friend and on enemies that are lower health pct 50.]

             DamageType:          Energize
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_6                       
             Attached FX Name:    grab_melee

d) atomic throw (Melee):
A throw2 state swap.
[M25 AI NOTES: Used only when near a friend and on enemies that are higher health pct 50.]

             DamageType:          Decrease
             Magnitude:           Extreme
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    grab_melee

e) atomic quake (Area):
Area attack
[M25AI NOTES: Used only when alone and swarmed.]

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              180 Degrees
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    trex_stomp                   
             Power Flags:         Ground Targets Only

e) atomic dispersal (Special):
Atom Smasher 2d form
[M25AI NOTES: Used only when lowerhealth pct 50.]

             SpecialType:          Blind Justice
             Magnitude:           Low
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:   

f) mass increase (Passive Defense):
Atom Smasher can increase his mass and block 25% of physical damage.

             Block Type:          Normal
             Success Rating:      Occasional
             Level:               3
             Animation Name:                                   
             Attached FX Name:    minuteman_vigilanceblock     
             Damage Blocked: Crushing
                                              Piercing             
Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                           Ranged


------------------------------------------------------------
M25 AI File: ATOM SMASHER
------------------------------------------------------------                         
                                 
Spoiler
Quote['dc atom smasher',
   ["target enemy",
       'nearattackerally',
      'villain',
      'giant',
      'warrior',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TEmpathy('atomic dispersal',situation='lowerhealthpct 50')",
      "TArea('atomic quake',situation=['swarmed','alone'],time=2.91)",
      "TMelee('atomic throw',situation='not alone',subtype=['nearattackerally','higherhealthpct 50'],time=1.04)",
      "TMelee('atomic hold',situation='not alone',subtype=['nearattackerally','lowerhealthpct 50'],time=0.88)",
      "TMelee('atomic kick',time=1.36)",
      'TThrow(pickup_time=2.92,throw_time=15,mindist=250,objdist=400,subtype="flying")',
      'TMoveTo(mindist="medium",time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",time=0.88,subtype=["not emitting_damage","not flying"])',
   ],
   ['subtype',
      'tank',
      'giant',
      'hero',
   ],
]

------------------------------------------------------------
Skin Pack: ATOM SMASHER
------------------------------------------------------------
https://www.mediafire.com/file/0lvztyxdy2jxevt/atom_smasher.rar/file

Contains - Courtnall 6 skin adapted for atom_smasher_CB:
Spoiler

                     

oktokels

#86
Freedom prevails!  :ff:

------------------------------------------------------------
Hero File: CAPTAIN AMERICA
------------------------------------------------------------
Spoiler


Quote from: MARVEL DatabaseDuring the dark days of the early 1940's, a covert U.S. Military experiment turned Steve Rogers into America's first Super-Soldier, Captain America. Throughout the war, Cap and his partner, Bucky fought alongside infantry and with a group of heroes known as the Invaders. In the closing months of World War II, Captain America and Bucky were both presumed dead in an explosion. Decades later, Captain America was found trapped in ice and revived in the modern world. Captain America would then later go on to be one of the most important members of the Avengers as well as a leader of the team.
As a symbol of freedom and patriotism, a number of men have taken the mantle of Captain America in Rogers' various absences. Of note are William Nasland and Jeffrey Mace, Bucky Barnes, and Sam Wilson.Captain America was created by Joe Simon and Jack Kirby,first appearance Captain America Comics #1 (March, 1941).





MESH:   captain_america_REN
SKIN:    courtnall6
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CZeroCost
VOICE:   Minute Man[MM]

STATS







Strength: 4    Strong
Speed: 5    Very Fast
Agility: 7    Extraordinarily Agile
Endurance: 5    Very Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Captain America is the peak warrior type, his main attribute is his ability to endure very long battles, thanks to his physique that allows him to heal damage at high speed. He has the leadership attribute, plus field commander.






a)Crack Shot:   Captain America has a markmanship talent.
b)Captain America (combo):     Composed of:
- Disciplined:  Rogers is a very strong-willed person. High bonus psyche.
- Fast healing: Roger's healing speed and efficiency is enhanced to function beyond the limitations of human capabilities, wich means he can heal faster than typical humans.
- Immortal:  Roger's has a self-recovery talent.
- Iron guts:  The white blood cells and super-soldier serum in his body are efficient enough to fight any microbe, foreign body, diseases, disorders, etc.
- Coordinator:  Captain America has a leadership talent.
- Body armor 05:  Captain America has 5 points of armor.
- Field commander:  Captain America presence inspire others. All allies of Captain America gains a extra hero point.
- Acrobatic:  Roger's years of training have made him an proficient in the field of acrobatics and gymnastics as well as a stunning aerialist.
- Tracker: Roger's has a detective talent.
- Wrestler: Roger's has a wrestling talent.
c)Temperature Control:    Captain america uniform is resistant to extreme temperature attacks.
d)Neutralize:    Captain America is resistant to toxins.



POWERS

Cap's build is pretty much what you expect it to be, when he is lower 50% he will retreat to the back and start throwing his shield, making hit and run attacks, as most warrior type characters.










a) melee (Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                High
             Knockback:           Low
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    cap_stunning_toss

b) Shield combo (Melee):
Captain America attack with the edge of his shield, dealing piercing damage.
[M25AI NOTES: Used only on enemies that are 'not resistant_piercing']

   DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           Low
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_4                       
             Attached FX Name:    cap_smack

c) Final justice (Melee):
A finisher melee attack.
[M25AI NOTES: Used only on 'lowerhealthpct 50' enemies.]

   DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           Low
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_5                       
             Attached FX Name:    cap_red_white_blue

Shield throw (Ranged - Projectile):
Captain America throws his mighty shield at no ep cost.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    wp_shield_throw_cap_2

Chain shield (Ranged - Projectile):
Captain America makes a chained throw with his shield.
[M25AI NOTES: Used only on groups of enemies.]

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    wp_shield_throw_cap           
             Power Flags:         Chained

f) Rally  the troops (Area):
Captain America rally his allies.
[M25AI NOTES: Used only when near friends that are neardeath or panicked]

            DamageType:          Rally The Troops
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              360 Degrees
             Level:               3
             Animation Name:      rally                         
             Attached FX Name:    minuteman_rally

g) Shield bash (Special):
Captain America runs and smash with his shield.
[M25AI NOTES: Used only on enemies that are 'lowerhealthpct 50' and not alone]
           
              Special Type:        Speeding Bullet     
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      run                           
             Attached FX Name:    bullet_speeding_bullet

h) Shield block (Passive Defense):
Captain America can block 50% of incoming damage with his shield.

              Block Type:          Deflect
             Success Rating:      Frequent
             Level:               3
             Animation Name:      passive_defence               
             Attached FX Name:    cap_passive                   
             Damage Blocked:      Acid
                                  Radiation
                                  Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged
                                  Area


------------------------------------------------------------
M25 AI File: CAPTAIN AMERICA
------------------------------------------------------------                         
                                 
Spoiler
Quote['mvh captain america',
   ["target enemy",
      'nazi',
      'villain',
      'leader',
      'infiltrator',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      'TFleeMelee(situation="lowerhealthpct 50",subtype="strongerthan or not alone",mindist="medium",time=0.88)',
      "TRally('rally the troops',type='friend',subtype='lowerhealthpct 25 or panicked',time=4.03)",
      "TSpeedingBullet('shield bash',subtype=['lowerhealthpct 50','not alone'],time=0.88)",
      "TRanged('chain shield',subtype='not alone',time=2.0)",
      "TMelee('final justice',subtype='lowerhealthpct 50',time=2.79)",
      "TMelee('shield combo',subtype='not resistant_piercing',time=2.08)",
      "TRanged('shield throw',time=2.0)",
      "TMelee('melee',time=1.63)",
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
      'TMoveTo(mindist=\'medium\',time=0.88,subtype=["not emitting_damage","flying"])',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'warrior',
      'hero',
      'metal',
      'leader',
   ],
]

------------------------------------------------------------
Skin Pack: CAPTAIN AMERICA
------------------------------------------------------------
https://www.mediafire.com/file/ozufuky2fof08l8/capamerica.rar/file

Contains:
Spoiler

- Captain America Age of Ultron
- Captain America All New; All Different
- Captain America Avengers
- Captain America Bucky
- Captain America Contest of Champions
- Captain America Earth-X [Courtnall6 skin adapted for captain_america_REN]
- Captain America Infinity War
- Captain America Avengers Initiative
- Captain America Isaiah Bradley [Renegade skin adapted for captain_america_REN]
- Stahlhelm [Death's Jester skin adapted for captain_america_REN
- Amalgam Super Soldier
- Captain America Ultimate A
- Captain America Ultimate B [Courtnall6 skin adapted for captain_america_REN]
- US Agent  [Courtnall6 skin adapted for captain_america_REN]
- Captain America Winter Soldier
- Captain America World War II


oktokels

#87
Sshhhh.... :ph34r:

------------------------------------------------------------
Hero File: HUSH
------------------------------------------------------------
Spoiler


Quote from: DC DatabaseHush is the childhood best friend of Bruce Wayne, grown up to become one of Batman's greatest enemies. In his civilian identity he is Thomas Elliot, a brilliant and wealthy neurosurgeon, his devious and manipulative tactics making him an extremely formidable opponent. Elliot attempted to murder his parents at a young age, and blames Thomas Wayne for ruining his life by saving his mother. He seeks to take revenge by ruining Bruce's life on every level, and will not allow any other villain to kill his nemesis, although he frequently uses other members of Batman's rogues gallery in his elaborate schemes. Tommy uses dual handguns as his signature weapons and has a penchant for quoting philosopher Aristotle. Hush was created by Jeph Loeb and Jim Lee, first appearing during the storyline of the same name in Batman #609. (2003).





MESH:   hush_INK
SKIN:    arkham
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CDoppleCop
VOICE:   Tombstone [TS]

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:6    Extremely Powerful

ATTRIBUTES
Hush is a tactician who likes to be in the backline, shooting from long distances. He uses his deception skills to confuse enemies, going stealth and disguising himself. As a hunter type he has a lot of movility and markmanship.







a)Cybernetic Brain:   Hush is very smart, he is a master tactician and has proficiency with guns [+ accuracy and mental defenses].
b)Disguise:     Hush can disguise himself to look like someone else.
c)Body Armor (05 points):    Hush has 5 points of armor.
d)Coordinator:    Hush can lead people to accomplish his plans.
e)Wall climbing:    As a hunter role, Hush can climb walls to gain a better position.



POWERS
I used a lot of Hush medical background to figure out his power build, so he uses surgeon tools to attack, like a scalpel, anesthesics, sedatives and a first aid power. I mixed that with his deception and markmanship skills. He has heal and cloak at no ep cost.








a) Scalpel slash(Melee):
Hush attacks with his surgeon knife dealing piercing damage.
             
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                       
             Attached FX Name:    icequeen_slash


c) Gun shot (Ranged - Projectile):
A basic bullet shot.
             
   DamageType:          Crushing
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            HIgh
             Level:               3
             Animation Name:      ranged_gun                   
             Attached FX Name:    wp_pistol_shots_r

d) Triple  shot (Ranged - Projectile):
Hush shoots 3 times to finish off his enemies.

             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            High
             Level:       3
             Animation Name:      ranged_gun_4                 
             Attached FX Name:    wp_pistol_shots_r

e) Anesthesic  gas (Ranged - Explosive Projectile):
Hush throws a capsule filled with anesthesic gas to knock-out and confuse enemies temporarely. A knockout gas state swap.

             DamageType:          Mental Blank
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Long
             Accuracy:            Extreme
             Level:               3
             Animation Name:      ranged_12                     
             Attached FX Name:    gas_pellet_purple             
             Power Flags:         Flight Spawn
                                  Grenade

f) Hush cloak (Special):
Hush conceals himself behind a cloud of smoke.
[M25AI NOTES: Used only when lowerhealthpct 50]

            Special Type:        Cloak of Shadows   
             Energy Point Cost:   None
             Level:               3
             Animation Name:      direct                       
             Attached FX Name:    bluedarkmen_cloak

g) Medical kit (Special):
Hush heal himself thanks to his medical skills.
[M25AI NOTES: Used only when lowerhealthpct 50 and cloaked]
           
              Special Type:        Empathy             
             Energy Point Cost:   None
             Level:               3
             Animation Name:      direct                       
             Attached FX Name:    eve_empathy


------------------------------------------------------------
M25 AI File: HUSH
------------------------------------------------------------                         
                                 
Spoiler
Quote['dcv hush',
   ["target enemy",
       'blanked',
      'weakness_mental',
      'weakness_piercing',
      'gotham',
      'hero',
      'blaster',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRandMove(mindist='long',maxdist='wholemap',situation='cloaked',time=4)",
      "TSelfHeal('medical kit',situation=['cloaked','lowerhealthpct 50'],time=1.63)",
      "TRangedExplosive('anesthesic gas',subtype=['not alone','not blanked'],time=1.91)",
      "TRanged('triple shot',time=2.27)",
      "TCloak('hush cloak',subtype='lowerhealthpct 50',time=1.63)",
      "TMelee('scalpel slash',time=1.87)",
      "TRanged('gun shot',time=1.91)",
      'TMoveTo(mindist="long",subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'hunter',
      'villain',
      'gotham',
   ],
   ['energy reserve',
      'low',
   ],
]

------------------------------------------------------------
Skin Pack: HUSH
------------------------------------------------------------
https://www.mediafire.com/file/m2v7jxuasmm7ldw/arkham.rar/file

Contains:
- Hush Arkham Asylum
Spoiler


 

oktokels

#88
Mental Organism Designed Only for Killing  :banghead:

------------------------------------------------------------
Hero File: MODOK 
------------------------------------------------------------
Spoiler


Quote from: Marvel DatabaseGeorge Tarleton was a skilled technician from Erie, Pennsylvania. He joined the radical scientific group A.I.M. (Advanced Idea Mechanics) and worked with them to create the Cosmic Cube, a device with infinite capabilities. The Scientist Supreme (Lyle Getz) decided they needed a way to study the cube so they created project M.O.D.O.C. (Mental Organism Designed Only for Computing) to analyze and probe the Cosmic Cube and to improve the organization's productivity in its scientific endeavors, while still being subservient to the higher echelons of the organization. To that end they mutagenically altered George into the super intelligent being, M.O.D.O.C., his massive cranium was too much for his frail body to support so they place in a hoverchair dubbed the Doomsday Chair. These scientists unwisely did not take into consideration the theory that superior ability naturally leads to superior ambition. It did not take long for M.O.D.O.C. to turn on his former masters and overthrow A.I.M. He adopted the new acronym for his title: M.O.D.O.K. (Mental Organism Designed Only for Killing) at this time as he was more of a ruthless killer than a bean counter in his own estimation. Created by Jack Kirby and Stan Lee, First Appearance in Tales of Suspense #93 (September, 1967)





MESH:   modok_BYD
SKIN:    mvc3
MATERIAL:        Metal
WEIGHT (lbs):   299
AI:   CZeroCost
VOICE:    [EY]

STATS







Strength: 2    Weak
Speed: 4    Fast
Agility: 1    Very Sluggish
Endurance: 3    Normal
Energy:6    Extremely Powerful

ATTRIBUTES

Modok attributes focus on his natural mental and energy powers and the capabilities of his chair. The chair allows Modok to hover through the air and gives him a structural defense, that i translated using the metal material type and a basic body amor  5. He has metal eater=electrical grid that allows him to draw energy from electrical sources. Also, he has private army 3, where








a)Levitate:   Modok can hover with his chair.
b)Cybernetic Brain:     Modok possesses one of the most brilliant minds on the planet. [mental resistances + accuracy].
c)Strange Visitor:    Modok has a natural resistance to energy attacks.
d)Modok (combo):    Composed of:
- Disciplined: High psyche bonus.
- Coordinator: Modok has a leadership talent.
- Body armor 10: The robot body and hoverchair gives modok 10 points of body armor.
- Metal eater: The doomsday chair can be connected to an electrical energy supply.
- Private army 3: MODOK starts the fight with a random set of AIM scientists. There's 6 AIM scientists availible and they are: AIM Chemist [acid attacks], AIM Electronics [electric attacks], AIM geneticist [gene damage], AIM radiation [radiation attacks], AIM robotics [puppet master urban] and Master scientist [self-heal/shield/summoner2= more AIM's].
c)Danger Sense :    Modok's ability to predict outcomes of tactical and strategic scenarios is so advanced that it bordered on clairvoyance. MODOK can sense attacks from the back

POWERS

Modok is build as a blaster role, primarely he will stay in the back casting ranged energy and crushing attacks, he has only medium range for his attacks though. He has an active defense, that will allow for close attacks, melee and area, without getting harmed. Also gets close to the support role, by having remove defense and hypnotize power.












a) Doomsday Chair (Melee):
Modok tackles enemies with his chair.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 90 Degrees
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    theant_punch

c)  Missile barrage (Ranged - Projectile):
Modok fires a set of missiles that will lock on to his targets.
[M25AI NOTES: Used only on enemies that are 'lowerhealthpct 50' and 'not alone']
             
   DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Radius:              Small
             Range:               Medium
             Accuracy:            Medium
             Max Instances:       4             
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    wp_rocket_3                   
             Power Flags:         Flight Spawn
                                  Homing

d) Telekinetic beam (Ranged - Beam):
Modok shoots a beam of pure psionic energy from his forehead at no ep cost.

             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    energy_beam_h

e) Psionic wave (Ranged - Cone):
Modok sends a psionic wave that will hypnotize and mental dmg any character in front of him.
[M25AI NOTES: Used only on enemies that are 'not hypnotized' and 'higherhealthpct 50']

            DamageType:          Hypnosis
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           None
             Velocity:            Slow
             Angle:               Medium
             Range:               Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    sonic_cone

f) Chair blaster (Area):
Modok fires his chair propulsors to burn any character around him.
[M25AI NOTES: Used only when active_defense is on and swarmed by enemies.]

            DamageType:          Heat
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Medium
             Radius:              180 Degrees
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    sky_king_blastoff1           
             Power Flags:         Ground Targets Only

g) Analytic mind (Direct):
Modok will defuse any active defense that the target has on.

            DamageType:          Remove defence
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    ps_tk_move_jeangrey


h)E-M Field (Active Defense)
Modok will raise an electromagnetic field that will deflect all melee and ranged damage.
[M25AI NOTES: Used only when 50% or lower hp.]

             Block Type:               Deflect
             Ep Cost:      Low
             Duration:      Long
             Level:                       3
             Animation Name:       ranged
             Attached FX Name:    alienguard_energyshield
             Damage Blocked:     Crushing
                                             Piercing
                                             Energy
                                             Heat
                                             Cold
                                            Radiation
                                            Acid
                                            Electrical
             Attacks Blocked:     Melee
                                            Ranged
                                           
f) Chair armor(Passive Defense):
The chair can block 50% of all incoming melee and ranged damage.

             Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof
             Damage Blocked:      Acid
                                              Radiation
                                              Crushing
                                              Piercing
                                              Energy
                                              Electrical
                                             Cold
                                             Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                           Ranged

f) Energy field (Passive Defense):
Modok can block 50% of all incoming energy damage.

             Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    sonic_shell
             Damage Blocked: Energy
             Attacks Blocked:     Melee
                                           Ranged
                                   Area
                                   Direct


------------------------------------------------------------
M25 AI File: MODOK
------------------------------------------------------------                         
                                 
Spoiler
Quote['mv modok',
   ["target enemy",
       'not hypnotized',
       'active_defense',
      'leader',
      'hero',
      'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      'TFleeMelee(mindist="short",time=0.88)',
      "TMoveTo(type='any',subtype='electrical',situation='lowerenergy 33',mindist=50)",
      "TMoveTo(type='enemy',subtype='active_defense',mindist='medium')",
      "TDirect('analytic mind',subtype='active_defense',time=1.0)",
      "TActiveDefense('e-m field',situation='lowerhealthpct 50',mindist=0,time=1.0)",
      "TArea('chair blaster',situation=['active_defense','swarmed'],time=0.84)",
      "TRanged('missile barrage',subtype=['lowerhealthpct 50','not alone'],time=1.0)",
      "TRangedCone('psionic wave',subtype=['not hypnotized','higherhealthpct 50'],time=1.0)",
      "TRanged('telekinetic beam',time=1.0)",
      "TMeleeArea('doomsday chair',time=1.59)",
      'TMoveTo(mindist="medium",situation="not active_defense",time=0.88)',
      'TMoveTo(mindist="melee",situation="active_defense",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'leader',
      'villain',
   ],
]

------------------------------------------------------------
Skin Pack: MODOK
------------------------------------------------------------

https://www.mediafire.com/file/wjubwcgmt7a8fyt/modok.rar/file

All these are just face skins over Beyonder's original skin. Contains:
- Modok Marvel vs Capcom
- Modok Future Fight
- Modok Alt Face
Spoiler



 

oktokels

Regarding Joker Goons and AIM operatives, here is the skin pack of joker goons. These are recolored skins made for male_civilian_tommygun_glasses, thug1[bat] and thug2[gun]. I just went for the most basic of build for these characters, low dmg output, low accuracy, etc. I gave a rally power to the baseball bat clown. Anyway, you have to be careful with the amount of hero points used for these goons, because you could end up with joker having a private army that is just too big or too small.


https://www.mediafire.com/file/utsrnlvssca6vjo/jokergoons.rar/file

I gave AIM operatives resistances attributes for acid, radiation and electric attacks, according to their science field. A medium cone attack, projectiles, gas clouds, and every other tool could be used. Every attack that they make should not be higher than medium and they have low hp [2 endurance] except for the master scientist. MODOK start only with master scientists, but these goons have summoner that allows them to add more aim operatives to their ranks. The meshes used are AIM_TJ and AIM_TJ_REN.