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Okto's DC/Marvel Hero Files

Started by oktokels, March 28, 2019, 01:34:53 AM

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oktokels

#90
It's a bird, it's a plane, noo.. it's ..

------------------------------------------------------------
Hero File: SUPERMAN 
------------------------------------------------------------

Spoiler

Quote from: DC DatabaseSuperman, also known as the Man of Steel, is one of the most powerful superheroes in the DC Universe. His abilities include incredible super-strength, super-speed, invulnerability, freezing breath, flight, and heat-vision. Born as Kal-El on the dying planet Krypton, his parents Jor-El and Lara sent him in a rocket to the planet Earth where he would be the last surviving member of his race. His rocket was discovered by the kindly Jonathan and Martha Kent, who raised him as their son Clark Kent in the town of Smallville, Kansas. His upbringing provided him with strong moral values, and life-long friends Lana Lang and Pete Ross. In his secret identity he works as a reporter at the Daily Planet in the city of Metropolis. This is where he interacts with his love interest Lois Lane, and his co-workers Perry White and Jimmy Olsen. His greatest nemesis is the brilliant super-villain Lex Luthor. To preserve the memory of his home planet and provide him rest from his double-life and adventures, he maintains a Fortress of Solitude at the North Pole. Superman remains proud of his dual heritage, taking seriously the lessons of his birth-parents and his adopted parents. Although he is an alien to this world, he heavily values his humanity, and fights with conviction for truth, justice, and the American way. There are several other heroes inspired by or directly related to his legacy, including Superboy and Supergirl. He is also a member of the Justice League of America and the Legion of Super-Heroes. Superman was created by Jerry Siegel and Joe Shuster in 1938, first appearing in Action Comics #1. His supporting cast and his villains have had a lengthy publication history, making him one of the three most important characters at DC Comics including Batman and Wonder Woman.





MESH:   Superman_DC_Legends_dm
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CGenericHero
VOICE:    Minute Man [MM]

STATS







Strength: 8    Incredibly Strong
Speed: 6    Extremely Fast
Agility: 8    Incredibly Agile
Endurance: 9    Fantastically Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Superman attributes focus more on his invulnerabilities and vulnerabilities. Superman is resistant to extreme temperatures, acid and radiation, while also being vulnerable to magic and alien minerals.







a)Temperature Control:   Superman is resistant to extreme temperatures.
b)Neutralize:     Superman is resistant to acid and poisons.
c)Superman (combo):    Composed of disciplined, invulnerable 10, iron guts, immortal, enhanced senses, solar powered, vulnerability, coordinator, fast flier and wrestler
d)Flier:    Superman can fly.
e)Bedevilled:     Superman is weak to magic.



POWERS

Superman build is heavily inclined towards melee, but also he has his trademark powers for certain situations.













a) Super punch (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           High
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    supercollider_massivepunch

b) Triple hit (Melee):
Superman punches three times.
             
        DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           Medium
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    bluedarkmen_rend

c)  Flying punch (Ranged - Projectile):
Superman can melee attack while flying.
[M25AI NOTES: Used only while flying and on enemies that are flying.]
             
        DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Short
             Accuracy:            High
             Level:               3
             Animation Name:      flying_melee                 
             Attached FX Name:    flying_melee

d) Heat vision (Ranged - Beam):
Superman shoots a heat beam from his eyes.
[M25AI NOTES: Used only on enemies that are alone, lowerhealthpct 50 and not resistant to heat]

             DamageType:          Heat
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Low
             Velocity:            Very Fast
             Range:               Long
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    fire_heat_vision

e) Hyper breath (Ranged - Cone):
Superman uses his hyper breath to send his enemies away.
[M25AI NOTES: Used only when not flying and on groups of enemies that are higherhealthpct 50.]

            DamageType:          Cold
             Magnitude:           Low
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Extreme
             Velocity:            Fast
             Angle:               High
             Range:               Short
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    ice_cone_head

f) Super speed (Special):
Superman can move at incredible speed while flying, at no ep cost.
[M25AI NOTES: Used only when flying]

             Special Type:        Afterburner         
             Energy Point Cost:   None
             Level:               3
             Animation Name:      fly                           
             Attached FX Name:    bullet_speeding_bullet

g) Solar boost (Special):
Superman can boost his attack.
[M25AI NOTES: Used only when lowerhealthpct 50 and fighting an enemy that is not weaker than superman]

            Special Type:        300 Percenter       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    wraith_manta_teleportation


c)Invulnerability (Passive Defense):
Superman is immune to acid, radiation and extreme temperature attacks.

             Block Type:          Normal
             Success Rating:      Almost Always
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Acid
                                            Radiation
                                            Cold
                                            Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                          Ranged
                                          Area
                                          Direct
                                           
f) Kriptonian body (Passive Defense):
Superman can block 75% of incoming physical and energy attacks thanks to his kriptonian body.
             
             Block Type:          Normal
             Success Rating:      Very Frequent
             Level:               3
             Animation Name:      dodge_left_a                 
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                            Piercing
                                            Energy
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                          Ranged
                                          Area



------------------------------------------------------------
M25 AI File: SUPERMAN
------------------------------------------------------------                         
                                 
Spoiler
Quote['dc superman',
   ["target enemy",
       'flying',
       'nearattackerally',
       'highesthealth',
       'strongest',
       'warrior',
       'leader',
       'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
                "TChargeUp('solar boost',situation='lowerhealthpct 50',subtype='not weakerthan',time=2.07)",
                "TRanged('flying punch',situation='flying',subtype='flying',mindist=0)",
      "TRanged('hyperbreath',situation='not flying',subtype=['higherhealthpct50','not alone'],radius='cone_wide',time=3.19)",
      "TRanged('heat vision',subtype=['alone','lowerhealthpct 50','not resistant_fire'],time=2.36)",
      "TMelee('triple hit',time=1.59)",
      "TMelee('super punch',time=3.59)",
      'TLand()',
      "TAfterburner('super speed',situation='flying',time=1.2)",
      'TMoveTo(mindist=\'short\' ,time=0.88,movetype="fly",subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['energy reserve',
          'low',
   ],
   ['subtype',
       'tank',
       'hero',
       'leader',
   ],
]

------------------------------------------------------------
Skin Pack: SUPERMAN
------------------------------------------------------------
I been having trouble uploading files to mediafire lately...so i had to upload the file to my dropbox, hope it works for everybody.

https://www.dropbox.com/s/x772n2ndlz9gj1s/superman.rar?dl=0

Contains:
Spoiler

- Classic Superman
- DC Universe online Superman
- Godfall Superman
- Injustice Superman
- DC Unchained Superman
- JL Action Superman [plus black costume and white costume]
- Justice Lords Superman
- Kingdom Come Superman
- Red Son Superman
- Man of Steel Superman
- Batman v Superman

spydermann93

Awesome! I was wondering when the Man of Steel would show up!

Quick question: are your Energy Attribute values arbitrary or do you have some sort of other method of calculating them? I seem to recall that you use Taskmaster's conversion guide, but the Energy Attribute for most of your characters are fairly different than what I've seen from Marvel RPG sites.

oktokels

#92
Quote from: spydermann93 on October 18, 2019, 01:44:22 AMQuick question: are your Energy Attribute values arbitrary or do you have some sort of other method of calculating them? I seem to recall that you use Taskmaster's conversion guide, but the Energy Attribute for most of your characters are fairly different than what I've seen from Marvel RPG sites.

Yes, i found out that taskmasterx's energy conversion is heavily determined by endurance, so i end up having a lot of characters that have same values for endurance and energy, and i didnt' like that. So, i took the highest value between psyche, intuition and reason to determine the energy value. I like that because it means that a character that has low endurance, but high intelligence, can use his powers more frequently, which for me it makes sense, since an intelligent character can make faster tactical moves, same with a character that has high intuition or psyche.

spydermann93

ah, that's really neat! I gotta try that with my characters.

oktokels

Update: Superman's hyper breath has changed to low damage and medium ep cost. This power should focus more on the knockback effect, otherwise its too op.

Next up, a marvel WWII character.

oktokels

#95
------------------------------------------------------------
Hero File: BUCKY 
------------------------------------------------------------
Spoiler


Quote from: Comic VineAfter losing his father at a young age during World War II, James Buchanan Barnes was adopted as the mascot for Camp Lehigh and nicknamed "Bucky". Because of his skills Bucky was sent to England on his sixteenth birthday, where he went through two months of combat training with the British S.A.S. and another month of special training back in the United States. To his superiors Bucky was the best natural fighter they had ever seen. It wasn't long before he was made Captain America's partner, who unlike Cap could get his hands dirty doing the little tricks that Cap wasn't allowed to do because of regular military methods. Joe Simon and Jack Kirby created Bucky Barnes as a sidekick for Captain America, named after a childhood friend of Joe Simon's. He first appeared in Captain America Comics #1 in March 1941.





MESH:   Bucky_Gren
SKIN:    Standard_C6
MATERIAL:        Flesh
WEIGHT (lbs):   150
AI:   CZeroCost
VOICE:    Liberty Lad [LL]

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:3    Minor Energy

ATTRIBUTES
Bucky was a hard one to figure out, because i had to adjust his build to differentiate it as much as possible as a normal human, kind of similar to mr. terrific build. So i end up giving him a lot of movility, stealth and other tactics used in military formation.







a)Acrobatic (amateur):   Bucky can resist some fall damage.
b)Wall Climbing:     Bucky can climb walls to gain a better position for throwing grenades.
c)Body Armor (02 points):    Bucky can block some damage like bullets.
d) Nimble:    Bucky has a small body size and that's a bonus to agility
e)Heroic:     Bucky starts with 2 hero points.



POWERS

Bucky has two ways of attacking, long range and melee. When the enemy is near a friend, Bucky will proceed to attack melee. If and enemy is not near a friend, bucky will throw grenades.








a) Bucky smack (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    theant_punch

b) Military knife (Melee):(Melee):
Bucky uses a knife to deal piercing damage.
             
   DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:  melee                                 
             Attached FX Name: icequeen_slash

c)  Stun grenade (Ranged - Explosive Projectile):
Bucky throws a grenade that has a chance to stun enemies.
             
   DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    libertylad_stungrenade       
             Power Flags:         Grenade


e) Explosive grenade (Ranged - Explosive Projectile):
Bucky throws a explosive grenade.
[M25AI NOTES: Used only on enemies that are not near a friend.]

            DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    nazi_soldier_grenade         
             Power Flags:         Grenade

f) Fall back (Special):
Bucky tumbles to the back line.
[M25AI NOTES: Used only when lowerhealth 50% and near a foe.]

             Special Type:        Tumble     
             Energy Point Cost:   None
             Level:               3
             Animation Name:      Tumble                           
             Attached FX Name:    libertylad_tumble

g) Scout Maneuvers(Special):
Bucky conceals himself to spy on enemies.
           
             Special Type:        Cloak of shadows
             Energy Point Cost:   None
             Level:               3
             Animation Name:      area                       
             Attached FX Name:    bluedarkmen_cloak

c)Bucky dodge (Passive Defense):
Bucky has a 50% chance to dodge projectiles.

             Block Type:          Pass through
             Success Rating:      Frequent
             Level:               3
             Animation Name:      dodge_right
             Attached FX Name:   
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
             Attacks Blocked: Ranged                                           

------------------------------------------------------------
M25 AI File: BUCKY
------------------------------------------------------------                         
                                 
Spoiler
Quote['mvh bucky',
   ["target enemy",
       'hunter',
       'villain',
       'nazi',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TFleeMelee(maxdist='medium',movetype='move',subtype='not alone',time=0.87)",
      "TTumbleAway('fall back',situation=['nearenemy','lowerhealthpct 50'],subtype='normal',time=0.88)",
      "TRanged('explosive grenade',subtype='not nearfriend',mindist='medium',time=1.63)",
      "TMelee('military knife',time=1.59)",
      "TRanged('stun grenade',subtype='normal',mindist='medium',time=1.63)",
      "TMelee('bucky smack',time=1.59)",
      "TCloak('scout maneuvers',maxdist='long',situation='not nearenemy',subtype='normal',time=2.43)",
      'TMoveTo(mindist="melee",subtype=["alone","nearfriend or not normal","not emitting_damage"],time=0.87)',
      'TMoveTo(mindist="medium",subtype=["not alone or strongerthan","not emitting_damage"],time=0.87)',
   ],
   ['subtype',
      'infiltrator',
      'hero',
   ],
   ['energy reserve',
       'low',
   ],
]

 

oktokels

#96
*flips coin*  :verf

------------------------------------------------------------
Hero File: TWO-FACE 
------------------------------------------------------------
Spoiler


Quote from:  DC DatabaseTwo-Face is a super-villain obsessed with duality and the number "two." He is an enemy to Batman in Gotham City. In his private life he was Harvey Dent, Gotham's district attorney. The mobster Sal Maroni burned his face with a bottle of acid during trial. His psychosis leads him to believe that right and wrong don't matter, as everything is ruled by chance. To prove this, he makes decisions of good or evil based on the flip of a special coin. This makes him highly unpredictable as a criminal mastermind. He has been a member of the Injustice Gang and the Injustice League. There have been several others to use the name Two-Face including the butler Wilkins, the actor Paul Sloane, and the criminal George Blake. Two-Face was created by Bob Kane and Bill Finger, first appearing in Detective Comics #66. (1942).





MESH:   Two_Face_TM_A34
SKIN:    blackwhite
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE: DARK SHAMAN [DS]

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:4    Minor Energy

ATTRIBUTES






a)Coordinator:   Two face has a leadership talent.
b)Mad:     Two face is a deranged psychopath, and goes between enraged and mental blank states.
c)Iron Guts:    Two face has a toxin immunity.
e)Private Army (grade 1):     Two face starts the battle with a group of goons [thug_bat, thug_gun, thug_tommygun].



POWERS

Two face has proficiency with guns, so he has high accuracy whenever he uses them. He can access a combo, when fighting an acid burnt character, by shooting 3 times at no ep cost. Playing around with his build, i gave him a "balance" power, where he can pool the hp of himself and the target, and divide them equally. This power kinda goes with his duality, and i used a "justice symbol" FX to reference his attorney background.







a) Double smack (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    default_punch

b) Gun shot (Ranged - Projectile):
Basic ranged attack.
             
   DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_gun                   
             Attached FX Name:    blitzkrieg_big_gun

c)  Judge shot (Ranged - Projectile):
Two face shoots 3 times, to finish acid burnt foes, at no ep cost. [M25AI NOTES: Used only on acid_burnt characters]
             
   DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_gun_2                 
             Attached FX Name:    blackjack_pistolshots


e) Acid bottle (Ranged - Projectile):
Two face throws a bottle with acid.
[M25AI NOTES: Used only on enemies that are alone.]
            DamageType:          Acid Burn
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    acid_bomb

f) Dynamite throw (Ranged - Explosive Projectile):
Two face throws a dynamite bomb. [M25AI NOTES: Used only on group of enemies]DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Velocity:            Normal
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    wp_dynamite_throw             
             Power Flags:         Grenade

g) Barrel shot (Ranged - Projectile):
Two face attack with his 2 guns and shoots 6 times . [M25AI NOTES: Used only on enemies that are lowerhealthpct 50. Finisher move.]
            DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_gun_3                 
             Attached FX Name:    blackjack_pistolshots

c)Life sentence (Direct):
Two face can equalize the HP between him and his target, makes a pool and divide the hp by half. Higher magnitude increases the amount of HP equalized. [M25AI NOTES: Used only when lowerhealthpct 25 and on enemies that have higher health]

             DamageType:          Balance
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Medium
             Level:               3
             Animation Name:      coin_flip                     
             Attached FX Name:    law_balance                                           

------------------------------------------------------------
M25 AI File: TWO-FACE
------------------------------------------------------------                         
                                 
Spoiler
Quote['dcv two-face',
   ["target enemy",
      'blaster',
      'hero',
      'gotham',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TFleeMelee(mindist='medium',time=0.88)",
      "TDirect('life sentence',situation='lowerhealthpct 25',subtype='higherhealththan',time=1.55)",
      "TRanged('judge shot',type='enemy',subtype='acid_burnt',time=1.63)",
      "TRanged('dynamite throw',subtype='not alone',time=1.64)",
      "TRanged('acid bottle',subtype=['alone','not acid_burnt'],time=1.59)",
      "TRanged('barrel shot',subtype='lowerhealthpct 50',time=1.63)",
      "TRanged('gun shot',time=1.63)",
      "TMelee('double smack',time=1.68)",
      'TMoveTo(mindist="medium",subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
       'low',
   ],
   ['subtype',
       'hunter',
       'villain',
       'gotham',
   ],
]

oktokels

#97
WE are the next step in human evolution !!!  :verf :verf

------------------------------------------------------------
Hero File: MAGNETO
------------------------------------------------------------
Spoiler


Quote from:  MARVEL DatabaseMax Eisenhardt, aka "Magneto" the "Master of Magnetism", is a powerful mutant with the ability to generate and control magnetic fields. Magneto regards mutants as evolutionary superior to humans and rejects the possibility of peaceful human-mutant coexistence; he aims to conquer the world to enable mutants, whom he refers to as Homo superior, to replace humans as the dominant species. Magneto was created by Stan Lee and Jack Kirby, first appearing in X-Men #1 (September, 1963).





MESH:   Magneto_Future_Fight_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CGenericHero
VOICE:    Nazi General [NG]

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 5    Very Hardy
Energy:6    Extremely Powerful

ATTRIBUTES





a) Magneto (combo) :    Composed of:
   - Magnetic: Magneto can control metal objects or beings.
   - Body Armor 05: Magneto has 5 points of armor.
   - Mindless: Magneto's helmet protects him from all types of mental attacks.
   - Tracking: Magneto has a detective/espionage talent.
   - Coordinator: Magneto has a leadership talent.
b)Levitate:     Magneto can hover through the air.

POWERS











a) E-Magnetic bolt (Ranged - Projectile):
Magneto fires a basic electromagnetic bolt from his hands.
             
             DamageType:          Electrical
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    magneto electric arc

b) Metal throw (Ranged - Projectile):
Magneto throws 4 pieces of metal that will follow enemies around.
[M25AI NOTES: Used only on groups of enemies]
             
   DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           Low
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            Medium
             Max Instances:       4
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    wp_crowbar_throw2             
             Power Flags:         Flight Spawn
                                              Homing

c) Magnetic throw (Ranged - Beam):
Magneto will control metal characters and throw them away. A magnet throw state swap.
[M25AI NOTES: Used only on metal characters that are higherhealthpct 50.]
             
        DamageType:          Density Max
             Magnitude:           Very High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_1                     
             Attached FX Name:    magnetic_beam                 
             Power Flags:         Penetrating


e) Magnetic beam (Ranged - Beam):
Magneto will create a metal storm around a foe. A magnetise state swap.

            DamageType:          Hex
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    magnetic_beam

f) Magnetic pulse (Area):
A magnetic explosion.
[M25AI NOTES: Used only when near an enemy that is higherhealthpct50]

             DamageType:          Energy
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Radius:              180 Degrees
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    magnetic_pulse

g) Magnetic hold (Direct):
Magneto takes hold of an enemy.
[M25AI NOTES: Used only on enemies that are near a friend.]

            DamageType:          Stasis
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    magnetic_hold

h)Magnetic pull (Special):
Magneto pulls weaker enemies towards him. A magnet pull state swap.
[M25AI NOTES: Used only on metal enemies that are lowerhealthpct 50.]

             Special Type:        Cloak of Shadows   
             Energy Point Cost:   None
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    magnetic_fly                                           
i)Metal deflect (Passive Defense):
Magneto can redirect 90% of incoming physical projectiles.

             Block Type:          Redirect
             Success Rating:      Almost Always
             Level:               3
             Animation Name:      dodge_right                   
             Attached FX Name:    magnetic_defense             
             Damage Blocked:      Crushing
                                          Piercing
             Attacks Blocked:     Ranged                                           
j) Magnetic Shield (Active Defense):
Magneto can rise a magnetic field for protection against all melee and ranged attacks. [M25AINOTES: Used only when lowerhealthpct 50]

             Block Type:          Normal
             EP Cost:      Low
             Duration: Long
             Level:               3
             Animation Name:      Ranged_4
             Attached FX Name:    manowar_magneticfield             
             Damage Blocked:      Crushing
                                            Piercing
                             Energy
                                            Electrical
                                            Radiation
                                            Cold
                                            Fire
             Attacks Blocked:     Melee
                                          Ranged                                           

------------------------------------------------------------
M25 AI File: MAGNETO
------------------------------------------------------------                         
                                 
Spoiler
Quote['mv magneto',
   ["target enemy",
      'tank',
      'hero',
      'leader',
      'mutant',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',movetype='fly',time=1.43)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=1.43)',
      'MoveTo(subtype="metal")',
      "TActiveDefense('magnetic shield',situation='lowerhealthpct 50',mindist=0,time=3.0)",
      'TTK(subtype="strongerthan or not alone")',
      "TRanged('metal throw',subtype='not alone',time=4.0)",
      "TArea('magnetic pull',subtype=['metal','lowerhealthpct 50'],situation='nearenemy',time=4.0)",
      "TArea('magnetic pulse',subtype='higherhealthpct 50',situation='nearenemy',time=3.0)",
      'TMagneticCustom(subtype=["metal","strongerthan"])',
      "TRanged('magnetic throw',subtype=['metal','higherhealthpct 50'],time=2.0)",
      "TDirectExplosive('magnetic hold',situation='not alone',subtype='nearfriend',time=2.75)",
      "TRanged('magnetic beam',time=2.23)",
      "TRanged('e-magnetic bolt',time=2.75)",
      'TMoveTo(mindist="medium",maxdist="long",movetype="fly",subtype="not emitting_damage",time=1.43)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
       'blaster',
       'villain',
       'leader',
       'mutant',
   ],
]

------------------------------------------------------------
SKIN PACK: MAGNETO
------------------------------------------------------------       

https://www.mediafire.com/file/e1kzynsgphc0p7n/magneto.rar/file               

Contains: Classic Magneto, Marvel NOW black, Marvel NOW white, Uncanny Avengers

Spoiler

spydermann93

Awesome stuff, yet again!

Keep 'em coming! :thumbup: :thumbup: :thumbup:

oktokels

#99
Face the wrath of a CHAMPION, punk!!!  :banghead:

------------------------------------------------------------
Hero File: WILDCAT
------------------------------------------------------------
Spoiler


Quote from:  DC DatabaseWildcat is a legacy name of feline-themed vigilante super-heroes started by Ted Grant. Despite having no powers, he uses his abilities as a world-class champion boxer to fight crime and also has a modified indian stunt motorcycle. He has been a member of the Justice Society of America, Suicide Squad and All-Star Squadron. Several others besides Grant have used the name, including his god-daughter Yolanda Montez as a member of Infinity, Inc. and his son Tom Bronson. Wildcat was created by Bill Finger and Irwin Hasen, first appearing during the Golden Age in Sensation Comics #1. (1942)





MESH:   Wildcat_dcu_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CGenericHero
VOICE:    Man o'war[MO]

STATS







Strength: 4    Strong
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 5    Very Hardy
Energy:3    Minor Energy

ATTRIBUTES











a) Immortal:  Rumor has it that Ted Grant has up to nine lives.
b)Body Armor (05 points):     Wildcat has 5 points of armor.
c)Hot Tempered:     Wildcat can make critical strikes with his fists.
d)Danger sense:     In adition to the superfluous lives, Ted Grant also
has preternatural eyesight that allows him to see in the dark.
e)Heroic:     Wildcat has 2 hero points.

POWERS









a) boxing double (Melee):
Wildcat punches 3 times at no ep cost.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    bullet_chainedpunches

b) Boxing uppercut (Melee):
A box attack that have high knockback. [M25AI Notes: Used only when near a friend and fighting a group of enemies]
             
   DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    bullet_chainedpunches

c) stunning hook (Melee):
Box attack with high stun chance. [M25AI NOTES: Used only on enemies that are stronger or have higher health.]
             
   DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    bullet_chainedpunches


e) wildcat combo (Melee):
Wildcat attacks 4 times at medium ep cost.
            DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_4                       
             Attached FX Name:    order_punishment

f) Body armor (Passive Defense):
Wildcat can block 25% of projectile attacks.

             Block Type:          Normal
             Success Rating:      Occasional
             Level:               3
             Animation Name:      dodge_right                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                                 Piercing
             Defense Flags:       Always Active
             Attacks Blocked:     Ranged

g) Boxing block (Passive Defense):
Wildcat can block 50% of melee attacks.

            Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:      dodge_right                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
             Attacks Blocked:     Melee


------------------------------------------------------------
M25 AI File: WILDCAT
------------------------------------------------------------                         
                                 
Spoiler
Quote['dc wildcat',
   ["target enemy",
       'alone',
       'lowerhealththan',
       'not strongerthan',
      'infiltrator',
      'villain',
      'not flying',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TMelee('wildcat combo',time=2.68)",
      "TMelee('boxing uppercut',situation='nearfriend',subtype='not alone',time=2.68)",
      "TMelee('stunning hook',subtype='strongerthan or higherhealththan',time=2.07)",
      "TMelee('boxing double',time=2.07)",
      'TMoveTo(mindist="melee",subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'warrior',
      'hero',
   ],
]

oktokels

#100
Come on, let's chill... !!!

------------------------------------------------------------
Hero File: ICEMAN
------------------------------------------------------------
Spoiler


Quote from:  MARVEL DatabaseAs a founding member of the X-Men, Bobby Drake has been fighting for the peaceful coexistence of mutants and humans most of his life. Later, joining groups such as Champions, Defenders, and, later with the founding members of the X-Men, X-Factor, Bobby has always found himself returning to the X-Men. A very powerful elemental, Bobby uses his thermokinesis to create ice shields, freeze enemies, and absorb cold or moisture around himself. Iceman was created by Stan Lee and Jack Kirby, first appearing in X-Men #1 (September, 1963))





MESH:   Iceman_Classic_AA
SKIN:    standard
MATERIAL:        Frozen
WEIGHT (lbs):   150
AI:   CGenericHero
VOICE:    The Ant [AN]

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 3    Normal
Endurance: 4    Hardy
Energy:3    Minor Energy

ATTRIBUTES






a) Hirsute: Iceman is immune to cold attacks.
b) Glider: Iceman can hover through the air for a limited time.
c) Iceman (combo): Composed of:

         - Ice control: Iceman can create and control ice.
         - Invulnerable 5: Iceman skin is frozen and has 5 points of icy body armor.
         - Metal Eater: Iceman gains a buff in energy whenever near a frozen character.
         - Urban Dweller: Iceman gains a buff in defense and strength whenever near ice.
         - Body armor 05: X-men bonus.
         - Disciplined: X-men bonus

POWERS




















a) ice shots (Ranged - Projectile):
Iceman throws 3 ice spikes. [M25AI NOTES: Used only when near a friend and on weaker enemies]
             
             DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Max Instances:       3
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    ice_icicle_throw             
             Power Flags:         Flight Spawn

b) snow ball (Ranged - Projectile):
Iceman throws a big snowball. [M25AI NOTES: Used only when near a friend and on stronger enemies]
             
        DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_7                     
             Attached FX Name:    snow_balls

c) ice trap (Ranged - Beam):
Iceman freezes an enemy in its place.
             
             DamageType:          Freeze
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    ice_freezeray_center


e) cold blast (Ranged - Beam):
Iceman fires a cold dmg beam at no ep cost.

            DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    ice_freezeray_center

f) ice explosion (Area):
Iceman freezes all enemies around him.

             DamageType:          Freeze
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    ice_explosion

g) self heal (Special):
Iceman can regenerate 45% of his own health. A self heal state swap.
[M25AI Notes: used only when not near an enemy and lowerhealthpct 50]

            Special Type:        Displace Image     
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      power                         
             Attached FX Name:    snow_defense_a

g) ice slide (Special):
Iceman can tumble and tumble away from enemies by freezing the ground below him.
[M25AI Notes: used for getting close to groups of enemies, and to get away from harm whenever lowerhealthpct 50]

            Special Type:        tumble
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      tumble                         
             Attached FX Name:    ice_bridge

g) ice shield (Passive Defense):
Iceman can block 25% of incoming energy, electrical and fire damage.

             Name:        ice shield
             Block type:   Normal
        Success: Occasional
             Level:               3
             Damage Blocked: Energy
                             Electrical
                             Fire
             Defense Flags: Always Active
             Attacks Blocked: Melee
                            Ranged
             Animation Name:     
             Attached FX Name: snow_defense

g) ice sheath (Passive Defense):
Iceman can block 50% of incoming crushing and piercing damage.

             Block type:   Normal
        Success: Frequent
             Level:               3
             Damage Blocked: Crushing
                                       Piercing
             Defense Flags: Always Active
             Attacks Blocked: Melee
                            Ranged
             Animation Name: active_defense
             Attached FX Name: snow_defense

g) invulnerability (Passive Defense):
Iceman can absorb 100% of incoming cold damage.
           
             Block type:   Absorb
        Success: Very Frequent
             Level:               3
             Damage Blocked: Cold
             Defense Flags: Always Active
             Attacks Blocked: Melee
                           Ranged
                           Area
                                     Direct
             Animation Name: active_defense
             Attached FX Name: snow_defense


------------------------------------------------------------
M25 AI File: ICEMAN
------------------------------------------------------------                         
                                 
Spoiler
Quote['mvh iceman',
   ["target enemy",
       'frozen',
      'tank',
      'villain',
      'mutant',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TFleeMelee(mindist='medium',movetype='fly',subtype='frozen or alone',time=0.88)",
      "TTumbleAway('ice slide',situation=['lowerhealthpct 50','nearenemy'],maxdist='long',time=1.8)",
      "TSelfHeal('self heal',situation=['not nearenemy','lowerhealthpct 50'],time=3)",
      'TMoveTo(subtype="ice")',
      'TIceWall(situation=["nearfriend","lowerhealthpct 50"],type="enemy",subtype="strongerthan or not alone")',
      "TIcePatch(situation='nearfriend',type='enemy',subtype=['not alone','not flying'])",
      "TRanged('snow ball',situation='nearfriend',subtype='strongerthan or higherhealthan',time=3)",
      "TRanged('ice shots',situation='nearfriend',subtype='not strongerthan or lowerhealththan',time=3)",
      "TArea('ice explosion',subtype=['not alone','not frozen'],mindist=0,time=3)",
      "TRanged('ice trap',subtype='not frozen',time=3.0)",
      "TTumble('ice slide',situation=['not lowerenergy 100','higherhealthpct 50'],type='enemy',subtype='not alone',mindist='long',time=1.8)",
      "TRanged('cold blast',time=3.0)",
      'TMoveTo(mindist="medium",subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
       'low',
   ],
   ['subtype',
       'blaster',
       'hero',
       'mutant',
       'ice',
   ],
                   
------------------------------------------------------------
SKIN PACK: ICEMAN
------------------------------------------------------------

https://www.mediafire.com/file/djiewrdmocukgos/iceman.rar/file

- Contains: Iceman Age of Apocalypse, Iceman All New X-men, Iceman Default and Iceman Original

Spoiler

oktokels

#101
The truth is, men make terrible pigs !!!  :verf

------------------------------------------------------------
Hero File: CIRCE
------------------------------------------------------------
Spoiler


Quote from:  DC DatabaseCirce is a legendary sorceress from Greek mythology who acts as a super-villain and enemy to Wonder Woman. Immortal and undying, she is a centuries-old enchantress with goddess-level powers. Her place in history is famous for Homer's Odyssey. She has also been a member of the Injustice Gang. DC's version of Circe was created by Robert Kanigher and Harry G. Peter, first appearing in Wonder Woman #37. (1949)





MESH:   Circe_rev_vx
SKIN:    unchained
MATERIAL:        Flesh
WEIGHT (lbs):   150
AI:   CZeroCost
VOICE: Ice Queen [IQ]

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 6    Extremely Hardy
Energy:6    Extremely Powerful

ATTRIBUTES








a) Immortal: Circe is immortal and has lived for many centuries.
b)Unbeliever: Circe is resistant to magic attacks.
c)Enhanced Senses: Circe is clairvoyant.
d)Summoner (grade 4): Circe can summon bestiamorphs. I'm using Minotaur_with_Axe_GREN_C6 with a
DC Unchained skin that you can download from circe's skin pack.
[M25AI Notes: Circe will summon bestiamorphs whenever she is near
a toadified character or when she is alone, low on health and fighting a stronger character or group of enemies].
e)Beautiful: Circe can seduce and hypnotize enemies.

POWERS














a) Arcane bolt (Ranged - Projectile):
Circe shoots a basic magic bolt that deals medium energy damage. [M25AI NOTES: Used only enemies that are not toadified or blanked.]
             
             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_10                     
             Attached FX Name:    alchemiss_arcanebolt

b) Bestiamorph potion (Ranged - Explosive Projectile):
Circe throws a magic  potion, that transform everyone into a toad. [M25AI Notes: Used only on groups of enemies.]
             
   DamageType:          Toadify
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_15                     
             Attached FX Name:    red_oktober_acid_brew         
             Power Flags:         Grenade

c) Eldritch blast (Ranged - Beam):
Circe shoots a magic beam from his hands, that deals mental damage. [M25AI Notes: Used only on enemies that are lowerhealthpct 50 or with an active_defense on]
             
             DamageType:          Hex
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    electric_bolt_purple


e) Magic dispel (Direct):
Circe can heal secondary states.
           
             DamageType:          Cerebral Balance
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      direct                       
             Attached FX Name:    mg_reality_shift

f) Bestia-morph (Direct):
Circe can make a spell to transform an enemy into a frog, at no ep cost. [M25AI Notes: Used only on enemies that are alone and near a friend]

             DamageType:          Toadify
             Magnitude:           Very High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      ranged_11                     
             Attached FX Name:    green_genie_polymorph

g) Veil of illusion (Direct):
Circe can hypnotize enemies. [M25AI Notes: Used only on enemies that are not alone and not weaker than circe.]

            DamageType:          Hypnosis
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    green_genie_doppelganger

g) Spell of seduction (Direct):
Circe can make a spell to confuse enemies. [M25AI Notes: used only when near a friend and on enemies that are weaker than circe.]

            DamageType:          Mental Blank
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      direct_2                     
             Attached FX Name:    love_spell

g) Healing potion (Special):
Circe can heal 45% of her own hp. [M25AI Notes: Used only when lowerhealthpct 50]

            Special Type:        Displace Image     
             Energy Point Cost:  Low 
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    eve_empathy

g) Mystic passage (Special):
Circe can teleport herself at no ep cost. [M25AI Notes: Used only when near an enemy (melee)]

            Special Type:        Teleport Self       
             Energy Point Cost:   None
             Level:               3
             Animation Name:      special_teleport             
             Attached FX Name:    green_genie_teleport_swap

g) Mystic shield (Active Defense):
Circe can raise a shield that protects her from damage. [M25AI Notes: Used only when lowerhealthpct 25.]

             Block type:   Reflect
        Ep Cost:  Low
        Duration: Low
             Level:      3
              Damage Blocked: Mental
                               Mystical
                                         Crushing
                                        Piercing
                                        Energy
                                        Electrical
                                        Fire
                                         Cold
Attacks Blocked: Melee
               Ranged
             Animation Name: active_defense
             Attached FX Name: mg_syn_defense


------------------------------------------------------------
M25 AI File: CIRCE
------------------------------------------------------------                                                           
Spoiler
Quote['dcv circe',
   ["target enemy",
       'toadified',
      'blanked',
      'not hypnotized',
      'tank',
      'hero',
      'greek',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='long',movetype='move',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      'TMoveTo(subtype="toadified",mindist="medium")',
      'TSummon(type="enemy",subtype="toadified",mindist="short",maxdist="long")',
      "TSummon(situation=['alone','lowerhealthpct 50'],subtype='not weakerthan or not alone')",
      "TTeleportAway('mystic passage',mindist='melee',maxdist='wholemap',objectdist='wholemap',time=2.79)",
      "TActiveDefense('mystic shield',situation='lowerhealthpct 25',mindist=0,time=2.12)",
      "TSelfHeal('healing potion',situation='lowerhealthpct 50',time=2.12)",
      "TDirect('magic dispel',type='friend',time=2.95)",
      "TRanged('eldritch blast',type='enemy',subtype='lowerhealthpct 50 or active_defense',time=2.88)",
      "TDirect('veil of illusion',subtype=['not weakerthan','not alone','not hypnotized'],time=2.95)",
      "TDirect('spell of seduction',situation='not alone',subtype=['weakerthan','nearfriend','not blanked'],time=2.79)",
      "TRanged('shapeshift potion',subtype='not alone',mindist='long',time=2.47)",
      "TDirectExplosive('bestia-morph',subtype=['nearfriend','alone'],time=1.59)",
      "TRanged('arcane bolt',subtype=['not blanked','not toadified'],time=2.08)",
      "TTeleport('mystic passage',mindist='long',maxdist='wholemap',type='enemy',subtype='weakerthan',time=2.79)",
      'TMoveTo(mindist="long",subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'mage',
      'villain',
      'greek',
   ],
]
------------------------------------------------------------
SKIN PACK: CIRCE
------------------------------------------------------------

https://www.mediafire.com/file/a2ungdk5oih997y/circe.rar/file

Contains:
- DC Unchained Circe
- DC Unchained Bestiamorph [for Minotaur_with_Axe_GREN mesh]

Spoiler

oktokels

#102
Humanity is obsolete. Accept your end!  :verf :verf

------------------------------------------------------------
Hero File: ULTRON
------------------------------------------------------------
Spoiler


Quote from:  MARVEL DatabaseUltron-1 was constructed by Dr. Hank Pym of the Avengers as the famed scientist/adventurer was experimenting in high-intelligence robotics. Ultron became sentient and rebelled, hypnotizing and brainwashing Pym into forgetting that Ultron had ever existed. He immediately began improving upon his rudimentary design, quickly upgrading himself several times to become Ultron-5. He then went on to organize the second incarnation of the Masters of Evil under the guise of the Crimson Cowl, and battled the Avengers. Ultron has since generally remained a solo operative, being too monomaniacally genocidal to willingly work alongside any human for any length of time. His most notable achievements may be the creation of the "synthezoid" Vision, and the cyborg Victor Mancha. Ultron was created by Roy Thomas and John Buscema, first appearance in Avengers #54 (July, 1968)




MESH:   UltronAOU_COC_SA_DM
SKIN:    standard
MATERIAL:        Metal
WEIGHT (lbs):   260
AI:   CZeroCost
VOICE: Mister Mechanical [MR]

STATS







Strength: 7    Extraordinarily Strong
Speed: 4    Fast
Agility: 4    Agile
Endurance: 8    Incredibly Hardy
Energy:6    Extremely Powerful

ATTRIBUTES







a) Levitate: Ultron can hover through the air.
b)Temperature Control: Ultron is resistant to extreme temperatures.
c)Neutralize: Ultron is resistant to acid attacks.
e)Iron Jaw: Ultron is immune to stun.
d) Ultron (combo): Composed of:

            - Iron guts: Ultron is immune to acid_burn and irradiate.
            - Invulnerable 10: Ultron has 10 points of invulnerability.
            - Mindless: Ultron is immune to mental attacks.
            - Spiny: Whenever taking melee dmg, ultron can discharge a electric pulse.
            - Coordinator: Ultron has a leadership talent.
                   - Summoner 3: Ultron can summon 2 ultron sentries: melee and ranged. I'm using ultronclassic_grenCoCDM mesh.
                   [M25AI Notes: Ultron will summon sentries if he is alone in a medium range and fighting a enemy that is not weaker]
            - Metal eater: Ultron will draw health when he is at full energy.

POWERS











a) Metal punch (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    theant_punch

b) Energy smash (Melee):
Ultron heats his armor before melee attacking.
[M25AI Notes: Used only on enemies that are alone and not resistant to fire.]
             
   DamageType:          Heat
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    energy_punch

c) Gravity pull (Ranged - Beam):
Ultron uses a tractor beam to pull weaker enemies.
[M25AI Notes: Used only on enemies that are lowerhealthpct 50, flying or attacking an ally.]
             
             DamageType:          Increase
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    sc_techno_beam

e) Gravity push (Ranged - Beam):
Ultron uses a tractor beam to push away enemies.
[M25AI Notes: Used only on enemies that are higherhealthpct 50, flying or attacking an ally.]
           
             DamageType:          Energy
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Velocity:            Very Fast
             Range:               Short
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    sc_techno_beam

f) Encephalo beam (Ranged - Beam):
Ultron fires a encephalo ray from his head to attack and mesmerize his targets.
This power has a chance to hypnotize his targets, given that uses a stun/hypnosis state swap.
[M25AI Notes: Used only on enemies that are stronger and not alone]

             DamageType:          Energy
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Very High
             Knockback:           None
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    eye_blast

g) Concussion blaster (Ranged - Beam):
Ultron fires a full power energy beam.
[M25AI Notes: Used only on enemies that are alone and irradiated or weakerthan]

            DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           High
             Velocity:            Very Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    aff_xbeam_red_a

g) Protonium emitter (Area):
Ultron can irradiate all enemies around him.
[M25AI Notes: Used only when swarmed.]

            DamageType:          Irradiate
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    radioactive_manta_a

g) Vibranium armor (Passive Defense):
Ultron can deflect 75% of incoming physical and energy damage.

             Block Type: Deflect         
             Success Rating: Very Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                            Piercing
                                            Energy
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                          Ranged
                                          Area

g) Vibranium reflect (Passive Defense):
Ultron can reflect 50% of acid, radiation, heat and cold attacks.

             Block Type: Reflect         
             Success Rating:      Frequent
             Level:               3
             Animation Name:      power                         
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:     Acid
                                           Radiation
                                           Cold
                                            Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                          Ranged
                                          Area
                                          Direct

g) Energy induction (Active Defense):
Ultron can raise a shield that absorbs all energy, radiation, heat and electrical damage.

             Block type:   Absorb
        Ep Cost: Low
        Duration: Long
             Level:               3
             Damage Blocked:   Energy
                                         Electrical
                                         Fire
                                         Radiation
             Attacks Blocked: Melee
                            Ranged
                            Area
                            Direct
             Animation Name: power
             Attached FX Name: block_red_act


------------------------------------------------------------
M25 AI File: ULTRON
------------------------------------------------------------                         
                                 
Spoiler
Quote['mv ultron',
   ["target enemy",
       'irradiated',
      'warrior',
      'hero',
   ],
["timer", 'auto',

'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.83)',
'TFleeMelee(mindist="long",movetype="fly",situation="lowerhealthpct 50",subtype="not weakerthan or not alone")',
'TFleeMelee(mindist="long",subtype="irradiated",movetype="fly")',
"TActiveDefense('energy induction',situation='lowerhealthpct 50',subtype='ranged_energy or ranged_fire or ranged_electrical or ranged_radiation',mindist=0,time=2.0)",
'TSummon(situation="alone 200",subtype="higherhealththan or not weakerthan or not alone")',
"TRanged('concussion blaster',subtype=['irradiated or lowerhealthpct 50','alone'],time=2.0)",
"TRanged('encephalo beam',subtype=['higherhealthpct 50 or strongerthan','not alone'],time=3)",
"TRanged('gravity push',subtype=['flying or nearattackerally','higherhealthpct 50'],mindist='melee',maxdist='medium',time=3)",
"TRanged('gravity pull',type='enemy',subtype=['flying or nearattackerally','lowerhealthpct 50'],mindist='medium',maxdist='long',time=3)",
"TMelee('energy smash',subtype=['alone','not resistant_fire'],time=3)",
'TMoveTo(mindist="short",type="enemy",subtype=["not alone","not irradiated"])',
"TArea('protonium emitter',situation='swarmed',subtype='not irradiated',time=3)",
"TMelee('metal punch',time=3)",
'TMoveTo(mindist=\'medium\',time=0.83,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.83)',
],
['energy reserve',
      'low',
   ],
   ['subtype',
       'tank',
       'villain',
       'robot',
   ],
]
------------------------------------------------------------
SKIN PACK: ULTRON
------------------------------------------------------------                         

https://www.mediafire.com/file/s3m9jh4mul5ww9b/ultron.rar/file

Contains: Ultron Default, Ultron Mark 1, Ultron Prime and Ultron Ultimate

Spoiler

https://www.mediafire.com/file/rcxr5b4o42p3jl5/ultronsentry.rar/file

Contains: Ultron Sentry A and Ultron Sentry B [For UltronClassic_GrenCOC_DM mesh]

Spoiler
 

oktokels

#103
I feel we are getting close to the official release date of Marvel/DC MOD V.1, that i'm making. This mod is a compilation of efforts from all the people that conform the FFSkin/Mesh community. The first release will include 44 heroes and villains from Marvel and DC comics [splited by 4 groups of 11 characters], all united in one particular story that i'm creating. More info will come...There's 12 characters left to reach the 44 line. Cheers !!!  :thumbup: :thumbup:

oktokels

Me... (gasp-gasp)... retire? Not while.. (pant-pant)... I've got... a breath left!!!  :thumbup:

------------------------------------------------------------
Hero File: JAY GARRICK
------------------------------------------------------------
Spoiler


Quote from:  DC DatabaseJay Garrick is a speedster and the original super-hero known as The Flash. He was a Golden Age character who first appeared during World War II as a member of the Justice Society of America and the All-Star Squadron. His earliest adventures in Keystone City took place on Earth-Two, although he was introduced into mainstream continuity during the Crisis on Infinite Earths. Garrick's career inspired his successor, Barry Allen to become the second Flash. They teamed up on many occasions, along with Kid Flash and other members of the Flash Family. As one of the oldest surviving super-heroes, he continues to fight against evil and acts as a mentor to the younger generation. Joan Williams is his wife of many years whom he currently lives with. Jay Garrick was created by Gardner Fox and Harry Lampert, first appearing in Flash Comics #1. (1940)




MESH:   flash_Jay2_BOBBY69
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CGenericHero
VOICE: Bullet [BL]

STATS







Strength: 3    Normal
Speed: 9    Fantastically Fast
Agility: 8    Incredibly Agile
Endurance: 5    Very Hardy
Energy:4    Powerful

ATTRIBUTES







a) Wall Climbing : Jay can run vertically on walls.
b) Metabolic Speed: Jay speed levels are related to his energy levels.
c) Grim Resolve: Jay's helmet protect him from stun.
c) Heroic: Jay has 2 hero points.
d)Jay Garrick (combo): Composed of:
            - Speed Force: Jay can enter an upper gear, through a special command.
            - Speed phaser: Jay can vibrate his body and pass through restraints.
            - Enhanced senses: Jay can see things much more faster than normal humans do.
            - Metal eater: Jay gains a buff on agility when low on energy.
            - Urban Dweller: Jay gains a buff on agility when low on health.

POWERS








a) Quick slap (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    libertylad_onetwo

b) Fist fusillade (Melee):
Jay quickly hits 10 times at low ep cost.
             
   DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_spunch                 
             Attached FX Name:    theant_punch

c) Discus throw (Ranged - Projectile):
Jay can throw his helmet. [M25AI Notes: Used only on enemies that are flying or alone]
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           High
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:    Very High       
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    flash_jay_hat_throw

e) Steal speed (Ranged - Beam):
Jay can steal the speed of his enemies. [M25AI Notes: Used only on enemies that are higher speed 7]
           
             DamageType:          Density Max
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Range:               Short
             Accuracy:          Very high 
             Level:               3
             Animation Name:      ranged_aspin                 
             Attached FX Name:    subterrestiral_life_suck

f) Speed tornado (Area):
Jay creates a high speed tornado, sending enemies around him far away.

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area_spin                     
             Attached FX Name:    trex_stomp

g) Quick initiative (Special):
Jay can sprint run at no ep cost. [M25AI Notes: Used to get near weaker and alone enemies, and to escape from stronger enemies when low on health]

            Special Type:        Sprint             
             Energy Point Cost:   None
             Level:               3
             Animation Name:      run                           
             Attached FX Name:    flash_run

g) Speed dodge (Passive Defense):
Jay can dodge 75% of incoming melee and ranged attacks.

            Block Type:          Pass through
             Success Rating:      Very Frequent
             Level:               3
             Animation Name:      dodge_left                   
             Attached FX Name:                                 
             Damage Blocked:      Acid
                                  Radiation
                                  Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged


------------------------------------------------------------
M25 AI File: JAY GARRICK
------------------------------------------------------------                         
                                 
Spoiler
Quote['dc jay garrick',
   ["target enemy",
      'hunter',
      'villain',
      'fastest',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.92)',
      "TSprintAway('quick initiative',situation='lowerhealthpct 50',subtype='strongerthan or not alone',mindist='melee',objectdist='long',time=0.92)",
      "TRanged('steal speed',subtype=['higherhealthpct 50','higherspeed 7'],mindist='short',maxdist='long',time=2.76)",
      "TArea('speed tornado',situation=['alone','nearenemy'],subtype='not alone',time=2.52)",
      "TRanged('discus throw',subtype='flying or alone',mindist='medium',maxdist='long',time=2.76)",
      "TMelee('fist fusillade',time=1.19)",
      "TMelee('quick slap',time=0.88)",
      "TSprint('quick initiative',type='enemy',subtype=['not strongerthan','alone or nearattackerally'],mindist='medium',maxdist='long',time=0.92)",
      'TMoveTo(mindist="long",time=0.92,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.92)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'infiltrator',
      'hero',
      'superspeed',
   ],
]
                   
------------------------------------------------------------
SKIN PACK: JAY GARRICK
------------------------------------------------------------                         

https://www.mediafire.com/file/2fm7dqwuol7fppx/jaygarrick.rar/file

Contains: Jay Garrick Injustice and Jay Garrick Injustice Alternate Face [based on bobby69 old face skin]

Spoiler

oktokels

As long as any part of me has oxygen -- THE HUMAN TORCH CAN BURN!!

------------------------------------------------------------
Hero File: THE TORCH
------------------------------------------------------------
Spoiler

Quote from:  MARVEL DatabaseJim Hammond is the original Human Torch. Created in the lab of Phineas Horton, he is virtually considered human, and his android body produced his fire powers. He fought during the World War II and gained a medal of honor for killing Adolf Hitler. Currently, he's member of the black ops team of superheroes led by Hawkeye known as the Secret Avengers. He was the mentor and foster parent of Thomas Raymond, the second Human Torch. The Human Torch was created by Carl Burgos in his original incarnation. He first appeared in Marvel Comics #1. (1939)




MESH:   Toro_VX
SKIN:    standard
MATERIAL:        Fire
WEIGHT (lbs):   220 lbs
AI:   CZeroCost
VOICE: Police 1 [P1]

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 5    Very Hardy
Energy:4    Powerful

ATTRIBUTES







a) Flier: The torch can fly.
b) Cold Blooded: The torch is vulnerable against cold attacks.
c) Volcanic: The torch is resistant to fire attacks.
d)Neutralize: The torch is resistant to toxin attacks.
d) Torch (combo): Composed of:

- Iron Guts: The torch is immune to acid_burnt and irradiate.
- Fire control: The torch can control flames.
- Metal Eater: The torch can absorb the energy of any fire around him
- Spiny: The torch can reflect melee dmg as fire dmg.

POWERS










a) fire ball (Ranged - Projectile):
Basic ranged fire attack.
             DamageType:          Heat
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_5                     
             Attached FX Name:    fire_inferno_small

b) fire blast (Ranged - Beam):
The torch shoots a fire beam from his hands.
             
             DamageType:          Heat
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    aff_flame_orange

c) fire cage (Ranged - Beam):
The torch traps enemies inside a fire cage. A firecage state swap. [M25AI Notes: Used only on enemies that are higherhealthpct 50 and not lower energy 66]
             
             DamageType:          Density Max
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_11                     
             Attached FX Name:    fire_rings

e) flame burst (Area):(Ranged - Beam):
The torch burst into flames burning enemies around him. [M25AI Notes: Used only when not alone medium range, higherhealthpct 50 , not flying and on enemies that are not alone and not strongerthan]
           
             DamageType:          Heat
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           Medium
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    fire_detonate

f) nova flame (Area):
Jay creates a high speed tornado, sending enemies around him far away. [M25AI Notes: Used only when alone long range , lowerhealthpct 25, and on enemies that are near and strongerthan or in a group]

             DamageType:          Heat
             Magnitude:           Extreme
             Energy Point Cost:   High
             Stun:                High
             Knockback:           High
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    fire_nova_blast               
             Power Flags:         Sacrifice?

g) sky writing (Special):
The torch makes a burst of fire to gain flying speed. [M25AI Notes: Used only when flying and full energy]

            Special Type:        Afterburner         
             Energy Point Cost:  Low
             Level:               3
             Animation Name:      fly                           
             Attached FX Name:    flying_el_diablo

g) fire sheath (Passive Defense):
The torch can block 50% of melee and ranged damage.

            Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    fire_shield_2                 
             Damage Blocked:      Acid
                                                    Radiation
                                                    Crushing
                                                    Piercing
                                                    Energy
                                                    Electrical
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                                  Ranged

g) fire absorption (Passive Defense):
The torch can absorb  100% of fire damage.

             Block Type:          Absorb
             Success Rating:      Almost Always
             Level:               3
             Animation Name:      passive_defence               
             Attached FX Name:    fire_shield_1                 
             Damage Blocked:      Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                                 Ranged
                                                 Area
                                                 Direct

------------------------------------------------------------
M25 AI File: THE TORCH
------------------------------------------------------------                         
                                 
Spoiler
Quote['mvh the torch',
   ["target enemy",
       'weakness_fire',
      'tank',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',time=0.87)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TMoveTo(type='any',subtype='fire',situation='lowerenergy 100',movetype='fly',mindist=100)",
      "TArea('nova flame',situation=['alone 300','lowerhealthpct 25'],subtype=['near','strongerthan or not alone'],time=5.63)",
      "TAfterburner('sky writing',situation=['not lowerenergy 100','flying'],time=1.19)",
      "TRanged('fire cage',situation='not alone',subtype=['higherhealthpct 50','not lowerenergy 66'],time=2.4)",
      'TFireWall(subtype=["not alone","not resistant_fire"])',
      "TRanged('fire blast',time=2.88)",
      'TLand(situation="not alone 200",type="enemy",subtype="not strongerthan or weak")',
      "TArea('flame burst',situation=['not alone 200','not flying','higherhealthpct 50'],subtype=['not alone','not strongerthan'],time=1.91)",
      "TRanged('fire ball',time=2.08)",
      'TMoveTo(mindist="medium",movetype="fly",subtype="not emitting_damage",time=0.87)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'hero',
   ],
]

SuperPoweredYank

I think Jay Garrick's "Speed steal" attack should be set to the Decrease damage type, as that simply makes the opponent slower, while Density Max makes the opponent significantly heavier, as well as slowing them.

oktokels

Quote from: SuperPoweredYank on November 21, 2019, 08:29:13 PM
I think Jay Garrick's "Speed steal" attack should be set to the Decrease damage type, as that simply makes the opponent slower, while Density Max makes the opponent significantly heavier, as well as slowing them.

You are right, I was looking for a power that makes the character slower AND that gives a bonus to speed to Jay, like a leech speed power. But i couldn' find an easy way to do this, so i just leaved it like a density power. I will take a closer look at this, thank you for your feedback !! :thumbup:

oktokels

#108
SOLOMON GRUNDY BORN ON A MONDAY !

------------------------------------------------------------
Hero File: SOLOMON GRUNDY
------------------------------------------------------------
Spoiler

Quote from:  DC DatabaseSolomon Grundy is an immortal zombie super-villain from the 19th Century with several origins. Originally murdered in the mysterious Slaughter Swamp, his remains were never found and over the process of half a century the organic muck collected around his corpse and mysteriously one day took on its own life. He resurrects and regenerates there every time he is killed again in his zombie form. This cycle of reincarnation also gives him different abilities every time, so over the years he has varied drastically in strength and intelligence. When asked his name, he replaid that he did not have one, but that he had been born on a Monday. He has been a member of the Black Lantern Corps, Injustice League, Injustice Society, Secret Society of Super-Villains Suicide Squad and the Fatal Five. Solomon Grundy was created by Alfred Bester and Paul Reinman, first appearing in All-American Comics #61. (1944)




MESH:   Ironclad_Gren
SKIN:    dcu_dm
MATERIAL:        Flesh
WEIGHT (lbs):   350 lbs
AI:   CZeroCost
VOICE: Subterrestrial [ST]

STATS







Strength: 8    Incredibly Strong
Speed: 3    Normal
Agility: 2    Sluggish
Endurance: 7    Extraordinarily Hardy
Energy:3    Minor Energy

ATTRIBUTES







a) Solomon Grundy (combo) : This combo attribute is very common, so you could use another name for multiple uses. Composed of:
- Immortal: Even when he is destroyed, he has always been reborn sooner or later.
- Iron guts: Grundy is immune to acid_burnt and irradiate.
- Extradimensional: Grundy can be sent back to the afterlife.
- Invulnerable 5: Grundy has 5 points of body armor.

b) Temperature Control: Grundy is impervious to fire and extreme cold.
c) Fast Healing: Grundy has displayed radically fast regeneration while on site at Slaughter Swamp.
d)Weak Minded: Grundy's below average intellect makes him easy to fool and manipulate.
d) Rapid Metabolism: He has been hurt by the Mist's special toxins.

POWERS












a) zombie smash (Melee):
Basic melee attack.
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    bluedarkmen_rend

b) zombie grab (Melee):
Grundy hold and crushes enemies. A grapple state swap. [M25AI NOTES: Used only when in a group and fighting a weaker enemy]
             
             DamageType:          Energize
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_4                       
             Attached FX Name:    grab_melee

c)zombie throw (Melee):
Grundy grab and throws away an enemy. [M25AI Notes: Used only when in a group and fighting a higherhealthpct 50 enemy]
             
             DamageType:          Increase
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_4                       
             Attached FX Name:    grab_melee

e) dead smash (Melee):
Grundy punches 2 times.
           
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    bluedarkmen_rend

f) zombie crush (Area):
Grundy crushes the ground, sending enemies away. [M25AI Notes: Used only when alone, and fighting an acid_burnt foe ]

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    trex_stomp

g) slaughter swamp (Area):
Grundy summons the slaughter swamp, poisoning all enemies around him. [M25AI Notes: Used only when alone]

            DamageType:          Acid Burn
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           None
             Radius:              180 Degrees
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    draining_touch_2             
             Power Flags:         Ground Targets Only

g) dead body (Passive Defense):
Grundy can block 50% of physical damage.

            Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    black_energy_shield
             Crushing
                                  Piercing
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area

g) invulnerability (Passive Defense):
Grundy is immune to extreme temperatures.

             Block Type:          Normal
             Success Rating:      Almost Always
             Level:               3
             Animation Name:     
             Attached FX Name:    black_energy_shield                 
             Damage Blocked:      Cold
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct
g) zombie absorb (Passive Defense):
Zombie can absorb 25% of energy and electrical attacks.

             Block Type:          Absorb
             Success Rating:      Almost Always
             Level:               3
             Animation Name:      power                         
             Attached FX Name:    black_energy_shield                 
Damage Blocked:      Energy
                                  Electrical
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct

------------------------------------------------------------
M25 AI File: SOLOMON GRUNDY
------------------------------------------------------------                         
                                 
Spoiler
Quote['dcv solomon grundy',
   ["target enemy",
       'not flying',
       'acid_burnt',
      'warrior',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TArea('dead swamp',situation='alone',subtype=['not alone','not acid_burnt'],time=2.07)",
      "TArea('zombie crush',situation='alone',subtype=['not alone','acid_burnt'],time=1.4)",
      "TMelee('zombie throw',situation='not alone',type='enemy',subtype='higherhealthpct 50',time=1.19)",
      "TMelee('zombie grab',situation='not alone',type='enemy',subtype='lowerhealthpct 50',time=1.19)",
      "TMelee('dead smash',time=1.4)",
      "TMelee('zombie smash',time=1.4)",
      'TThrow(pickup_time=3.04,throw_time=2.4,subtype="flying")',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
      'TMoveTo(mindist="medium",time=0.88,subtype=["not emitting_damage","flying"])',
   ],
   ['subtype',
      'zombie',
      'undead',
      'tank',
      'villain',
   ],
]
------------------------------------------------------------
SKIN PACK: SOLOMON GRUNDY
------------------------------------------------------------                         

https://www.mediafire.com/file/1voojxew216l5f0/sgrundy.rar/file

Contains:
a) Solomon Grundy DC Universe Online
b) Solomon Grundy Injustice
c) Solomon Grundy Batman Arkham City

Spoiler

oktokels

Update:

I've been trying too hard to make complex and intricate hero files and AI files, maybe because i wanted to grasp the full potential of FFX and the m25 system. Now i believe that the best files are the most simple ones. I will be simplyfing, (or nerfing) some hero files and the next ones will have this kind of builds.


spydermann93

If only I had a quarter for every hero file I tried to get too complex with only to be like "meh, I liked it better the other way".

I've lost count of how many times I've started my hero files over.

OrWolvie1

Personally, I love what you've been doing with both the hero files and the M25 files. I think you've found just the right balance between challenging and playability.

oktokels

Thanks for the feedback guys ! Keeps me working :thumbup:

oktokels

#113
WE ARE... :verf

------------------------------------------------------------
Hero File: VENOM
------------------------------------------------------------
Spoiler

Quote from:   MARVEL DatabaseEdward "Eddie" Brock was a disgraced journalist for the Daily Globe who bonded with a mysterious symbiote and became the supervillain known as Venom to exact revenge on his arch-nemesis Spider-Man. Over time, however Venom would soon become an anti-hero and eventually a "Lethal Protector" of the innocent. Eddie Brock has been bonded to other symbiotes such as Toxin and Anti-Venom but nevertheless it is the Venom symbiote that has stayed his most common identity. Eddie Brock/Venom's love interest is lawyer Anne Weying and his greatest archnemesis is escaped serial killer Cletus Kassidy (otherwise known as Carnage). Together, Eddie Brock and Venom make a deadly combination and serve as one of Spider-Man's greatest foes in existence. Venom was created by David Michelinie and Todd McFarlane, first appearence in Web of Spider-Man #18 (as Eddie Brock,September, 1986) and Amazing Spider-Man #299 (April, 1988) (as Venom)




MESH:   venom_TJ_newhead
batraymond: venom head
Skoped mesh by JohnnyPatches
SKIN:    champions
MATERIAL:        Rubber
WEIGHT (lbs):   190 lbs
AI:   CGenericHero
VOICE: Dark Shaman [DS]

STATS







Strength: 6    Extremely Strong
Speed: 5    Very Fast
Agility: 6    Extremely Agile
Endurance: 6    Extremely Hardy
Energy:4    Powerful

ATTRIBUTES







a) Heat Sensitive: Venom is vulnerable to fire.
b) Wall Climbing: Venom can stick to walls.
c) Jumper: Venom can leap long distances.
d)Ropeswinger: Venom can swing by using symbiote tendrils.
d) venom (combo): Composed of:
            a) Fast Healing: Venom has a regenerative healing factor.
            b) Web slinger: Venom can generate web.
            c) Invulnerable 2: Venom has 2 points of symbiote armor.
            d) Immortal: When the symbiote fall to 0 health it is knocked unconscious.
            e) Speed phaser: The symbiote can shapeshift.
            f) Dispersed: The symbiote can shapeshift
            g) Tracker:  Venom can detect spiderman and his offsprings.

POWERS












a) venom smash (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                         
             Attached FX Name:    tombstone_phantom_punch

b) venom claw (Melee):
Venom transform his hands and deals piercing damage. [M25AI NOTES: Used only on enemies that are not resistant to piercing attacks]
             
             DamageType:          Piercing
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    evilfemale_scratch

c)venom crush (Melee):
Venom attacks 3 times at medium ep cost.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    tombstone_phantom_punch

e) venom sludge (Ranged - Projectile):
Venom throws a part of his symbiote to blind his enemies.
           
             DamageType:          Blind
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    venom_spike

f) death bite (Ranged - Beam):
Venom stretch his symbiote to attacks his enemies.[M25AI NOTES: Used only on enemies that are weak]

             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    venom_axe

g) venom yank (Ranged - Beam):
Venom yanks his enemies. Pull state swap. [M25AI NOTES: Used only on enemies that are flying]

            DamageType:          Increase
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    venom_claws

g) venom tangle (Ranged - Beam):
Venom can trap his enemies in webbing. [M25AI NOTES: Used only on enemies that are attacking a friend]

            DamageType:          Stasis
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_8                     
             Attached FX Name:    venom_beam

g) venom web (Area):
Venom trap all enemies around him at no ep cost- [M25AI NOTES: Used only when swarmed and not near friends]

             DamageType:          Stasis
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Radius:              180 Degrees
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    venom_area
g) symbiote armor (Passive Defense):
Venom can block 50% of incoming physical, energy and mental attacks.

             Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    venom_passive         
             Damage Blocked:      Mental
                                  Crushing
                                  Piercing
                                  Energy
             Attacks Blocked:     Melee
                                  Ranged

------------------------------------------------------------
M25 AI File: VENOM
------------------------------------------------------------                         
                                 
Spoiler
Quote['mv venom',
   ["target enemy",
       'staticked',
      'blind',
      'flying',
      'warrior',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.59)',
      "TArea('venom web',situation=['alone','swarmed'],time=2.4)",
      "TRanged('venom yank',subtype='flying',time=2.8)",
      "TRanged('death bite',subtype='weak',time=2.4)",
      "TRanged('venom tangle',subtype='nearfriend',time=3.19)",
      "TRanged('venom sludge',subtype='not blind',time=2.08)",
      "TMelee('venom claw',subtype='not resistant_piercing',time=1.4)",
      "TMelee('venom smash',time=2.19)",
      "TMelee('venom crush',time=1.51)",
      'TMoveTo(mindist="medium",time=0.59,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.59)',
   ],
   ['energy reserve',
       'low',
   ],
   ['subtype',
       'tank',
       'villain',
       'symbiote',
   ],
]

------------------------------------------------------------
SKIN PACK: VENOM
------------------------------------------------------------
https://www.mediafire.com/file/jfou3gfjxo9429m/venom.rar/file
                           
- Contains:
Spoiler


a) Anti Venom A
b) Anti Venom B
c) Contest of Champions
d) Classic
e) Future Fight
f) Mc Gargan [Murs47 skin adapted for venom_tj_newhead]
g) Hydra
h) Strike Force
i) updated [Courtnall6 skin adapted for venom_tj_newhead]
j) Zombie



oktokels

UPDATE:
Doctor Fate

I changed the attributes and powers of doctor fate, to round him up a little, and focus the build more towards the mage role. Changed some animations, fxs and added more skins.

Details:
Spoiler

Attributes:
- Added more detailed explanation of attributes.
- Deleted cybernetic brain
- Deleted precognitive
- Deleted tracker
- Changed fearless for mindless

Powers:
- Deleted mind control[beam]/ added word of osiris[direct]: I feel that a silence spell fits more the mage role, than a hypnosis power [more inclined to mental power users].
- Deleted anubis sight[area]: already has a cerebral balance power, no need for a rally. And, mages shouldnt use area powers, given that they usually are distancing from near enemies.
- Deleted dimensional exile [direct]/added amulet of anubis [cone]: I buffed his amulet, that has a pocket dimension inside, to give fate a AOE power.

- Mystic beam:
ep cost: from low to none
damage: from VHigh to medium
accuracy: from high to medium
animation: ranged_3

- name of ra
damage: high to very high
ep: none to low

-ankh gate
ep cost: none to low
changed fx

-shield of order
block type: redirect to deflect
changed damage blocked

invulenrabilty to mystic shield
defense flag: always active to none

oktokels

UPDATE:

Hulk

Added explanation for attributes.
Added thunderclap for dealing with flying enemies.
Added new skins.

oktokels

Update
Carnage

- Added explanation for attributes
- Changed ep cost and magnitude of symbiote feed and nullify senses
- Cleaned M25 AI File
- Added future fight skin

oktokels

Update:
Scarecrow

- Deleted area attack "fear gas"
- Added melee attack "gas attack"
- Cleaned m25AI file
- Added injustice skins

oktokels

Update:
HAWKMAN

- Added explanation for attributes
- Deleted Acrobatic attr.
- Deleted wing blast power
- Deleted wing current power
- Changed egyptian blessing from direct to projectile/changed FX
- Updated M25 AI notes
- Updated M25 AI file
- Added new skins

oktokels

I was thinking about scarecrow's power set. Would it be too crazy to give him the ability to leech health off panicked characters? That would certainly give him a buff, because for now, he just goes around panicking characters, without hurting them in any way...Just something i just thought of.  ^_^