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RPG Settings for init.py

Started by seraglio, August 01, 2019, 08:21:26 PM

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seraglio

There is a file that has a list of all the RPG and AI settings you can enable in init or localinit. It may have been generated by a console command. Anyone know the file I'm referring to? I've asked this question in the past and apparently no one remembers these low level settings, so I'm posting a few places for visibility.

spydermann93

Are you talking about Plugins for FFX3?

If so, there's a manual in your ffx3/Manual folder. Open the index.html in any browser and there's a plugins section near the bottom.

seraglio

No. Here is an external-Init.py from another old post to show you what it looks like

external-init:
#
# IGA system initialization file for external release
#
import js
import ff

ff.CON_ENABLE=1
ff.RENDER_TRIPLEBUFFER = 1
ff.RENDER_DISABLEHWTNL = 0
ff.RENDER_FORCE_MULTIPASS   = 0
ff.RENDER_ENABLESCREENSHOTS   = 0
ff.APP_DEBUGMODE = 0
ff.APP_DEMOMODE   = 0
ff.CON_NUMROWS = 21
ff.AI_IDLE_CHATTER_TIME_MIN   = 120
ff.AI_IDLE_CHATTER_TIME_RAND = 120
ff.RPG_PHYS_DAMAGE_SCALE = 1000
ff.RPG_EP_RECHARGE = 4
ff.RESULTBUBBLE_SCALE = 0.6
ff.SOUND_MUSIC = 1
ff.APP_INITIALIZE_MOVEGRID = 1
ff.APP_NOFADE   = 0
ff.DEBUG_ALLPOWERS = 0
ff.RENDER_DRAWBBOXES = 0
ff.RPG_HERO_DETECTRADIUS = 50


its located somewhere like here :Local Disc(C)/Program Files/Irrational Games/Freedom Force/System

There are a BUNCH of variables(ff.rpg) that you can add to this file. You can control the damage the Claws attribute does. You can change the accuracy of beams. The FFX Reality Manipulation attribute changes these values temporarily to achieve its effects. There were dozens of ff.rpg variables alone, the file above shows only three.

What I am looking for is the master list of all the different variables you can change. I have seen it, we had it in the early days of FF, it was a jumbled mess, difficult to read. I can't remember how we derived it. It was either a console command output, or maybe some got it by hex editing one of the files. That's what I don't remember, been like 15 years.  Much knowledge about how to really work FF has been lost, more lost than found from my perspective.

Hoping to get the attention of one of the old school coders. I think they were the only ones interested in this low level configuration stuff.

spydermann93

Oh, snap! I remember seeing that!

Dang, I can't remember off the top of my head, but I *know* I saw a list like that somewhere!

Cyber Burn

I found an old text file with this on it, not sure if it's what you're looking for though. About halfway down, you'll see the RPG stuff.


IM_EXIT   1 (int)
AIM_SPEED_RUN   0 (int)
AIM_SPEED_WALK   1 (int)
AI_CAR_CORNERDIST   50.0
AI_CAR_MAXSPEED   10.0
AI_CAR_SIDELOOK   0.5
AI_CAR_STEERMULTIPLIER   1.0
AI_CHASE_PROGRESS_TICK   0.5
AI_DEBUG   0.0
AI_DECIDE_RANDOMISE   50.0
AI_ENABLE_REACTION   1.0
AI_HERO_DYN_SPEECH_FREQ   50.0
AI_IDLE_CHATTER_TIME_MIN   120.0
AI_IDLE_CHATTER_TIME_RAND   120.0
AI_IRRITATION_DELAY_TIME   6.0
AI_MECH_THROW_DIST   20.0
AI_MECH_THROW_PCT   75.0
AI_MECH_THROW_WGT   100.0
AI_MINION_DYN_SPEECH_FREQ   50.0
AI_MOVECLIMBSPEED   0.5
AI_MOVECONSTANT   1.5
AI_MOVEFLYSPEED   2.0
AI_MOVEMULTIPLIER   1.5
AI_RESPOND_TEAM_DISTANCE   0.0
AI_START_CARS   1.0
AI_STEADY_EP_THRESHOLD   40.0
APP_BORDER   0.0
APP_CMD_TIME_SCALE   0.0
APP_DEBUGMODE   0.0
APP_DEMOMODE   0.0
APP_ENABLE_XTRACHARS   1 (int)
APP_FADE_DIST   500.0
APP_IGNORE_BORDER   0.0
APP_INITIALIZE_MOVEGRID   1.0
APP_MANUALSPACE   1.0
APP_MAX_TIME_SCALE   2.0
APP_MOUSE_ORBIT   0.20000000298
APP_MOUSE_SCROLL   0.00200000009499
APP_MOUSE_WHEEL   0.0599999986589
APP_MOVE_INC   250.0
APP_NOFADE   0.0
APP_QAMODE   0.0
APP_RESTORE_DISPLAY_MODE   0.0
APP_SLOW_TIME_SCALE   0.40000000596
APP_TIME_SCALE   1.0
APP_TIME_SCALE_INC   0.20000000298
APP_TURN_INC   1.0
APP_WHEELPITCH_INC   0.5
APP_WHEELTURN_INC   0.5
APP_WHEELZOOM_INC   1600.0
APP_ZOOM_INC   300.0
ARROW_FLASH_DIST   1000.0
ARROW_FLASH_DIST_FUDGE   400.0
ARROW_FLASH_DURATION   0.10000000149
ARROW_FLASH_INITIAL_COUNT   8.0
ARROW_FLASH_MAX   1.0
ARROW_FLASH_MIN   0.10000000149
ARROW_RED   0 (int)
ARROW_YELLOW   1 (int)
ATTR_detectradius   40.0
ATTR_endurance   100.0
ATTR_energyPoints   100.0
ATTR_health   30.0
ATTR_mass   0.0
ATTR_resistance   100.0
ATTR_speed   10.0
BEHAVIOR_DEBUG   0.0
CAM_ASPECT   0.75
CAM_BASE_HEIGHT   300.0
CAM_FADE_RATE   2.5
CAM_FAR_CLIP   5000.0
CAM_FLIP_FADE_KEY   0.0
CAM_FOCUS_CINEMATIC   50.0
CAM_FOV   1.25663709641
CAM_FREE_MOVE   0.0
CAM_JITTER_DAMPING   0.40000000596
CAM_JITTER_FREQ   50.0
CAM_JITTER_SCALE   5.0
CAM_MAX_ZOOM   6000 (int)
CAM_MIN_ZOOM   -350 (int)
CAM_MOVE_CINEMATIC   5.0
CAM_NEAR_CLIP   5.0
CAM_OLD   0.0
CAM_ROT_CINEMATIC   2.0
CAM_ROT_RETURN   0.0
CAM_ROT_SPRING   0.0
CAM_TILT_DEFAULT   1.17809724808
CAM_TRACK_ZOOM   60.0
CAM_TURN_DEFAULT   0.785398185253
CAM_VIEW_INTERPOLATION   0.800000011921
CAM_VIEW_NORMAL   1.0
CAM_VIEW_WIDESCREEN   0.670000016689
CAM_VIEW_WIDESCREEN_SIDE   0.97000002861
CAM_ZOOM_CINEMATIC   2.0
CAM_ZOOM_RETURN   0.0
CAM_ZOOM_SPRING   10.0
CAM_ZOOM_TILT   1.57079637051
CAM_ZOOM_TOGGLE_IN   -200.0
CAM_ZOOM_TOGGLE_OUT   0.0
CAPTION_AUTO   -1 (int)
CAPTION_BOTTOM_LEFT   2 (int)
CAPTION_BOTTOM_RIGHT   3 (int)
CAPTION_TOP_LEFT   0 (int)
CAPTION_TOP_RIGHT   1 (int)
CA_MOVE   0 (int)
CA_TRACK   1 (int)
CELLGRID_DEBUG   0.0
CHANNEL_SCRIPT   4 (int)
CONTROLLER_DEBUG   0.0
CON_AUTODELAY   400.0
CON_AUTOREPEAT   50.0
CON_ENABLE   1 (int)
CON_NUMCOLS   75.0
CON_NUMROWS   21.0
CPM_HOMING   3 (int)
CPM_SCROLLTO   2 (int)
CPM_SIMPLEPATH   4 (int)
CPM_SNAP   1 (int)
DEBUG_AIBUBBLES   0.0
DEBUG_ALLATTRIBS   0.0
DEBUG_ALLPOWERS   0.0
DEBUG_BLOB_SHADOWS   0.0
DEBUG_CSTATES   0.0
DEBUG_CUTSCENES   1.0
DEBUG_DISABLE_ASORT   0.0
DEBUG_DISABLE_ENGINE   0.0
DEBUG_GSTATES   0.0
DEBUG_LOGNIFSTATS   0.0
DEBUG_LOG_CHARACTER_POWERS   0.0
DEBUG_LOS   0.0
DEBUG_MERGE_TRISHAPES   0.0
DEBUG_MPSYNC_VIS   0.0
DEBUG_PCSTATES   0.0
DEBUG_SCSTATES   0.0
DEBUG_SHADOWS   0.0
DEBUG_SPEECH_OFF   0.0
DEBUG_STRESS_TEST   0.0
DEBUG_TEST_PATH_NODES   0.0
DEFENCE_POWER   16 (int)
DISABLE_DYNAMIC_SPEECH   0.0
DJITTER   100.0
DNOISE   1.0
DSEGMENTSIZE   50.0
DSINK   65.0
EVENT_AI_COLLECT   14 (int)
EVENT_AI_DANGER   15 (int)
EVENT_BLD_SEGMENT_COLLAPSED   23 (int)
EVENT_CHARACTER_SEC_STATE_CHANGED   33 (int)
EVENT_CHARACTER_STATE_CHANGED   25 (int)
EVENT_DETECT_ENEMY   19 (int)
EVENT_DLG_ONHIDE   31 (int)
EVENT_DLG_ONSHOW   30 (int)
EVENT_MARKER_ENTER   5 (int)
EVENT_MARKER_LEAVE   4 (int)
EVENT_MISSIONLOST   32 (int)
EVENT_OBJ_HEALTHCHANGED   2 (int)
EVENT_OBJ_PROXIMITY_ENTER   0 (int)
EVENT_OBJ_PROXIMITY_LEAVE   1 (int)
EVENT_OBJ_SHIELD_DAMAGED   3 (int)
EVENT_PICKUP   28 (int)
EVENT_TEMPLATE_OBJ_DIED   20 (int)
EVENT_THROW   29 (int)
EVENT_TIMER   17 (int)
FX_LOOP   8 (int)
FX_TRACK_OBJECT_FULL   3 (int)
FX_TRACK_OBJECT_POS   1 (int)
FX_TRACK_OBJECT_ROT   2 (int)
HEAD_BLINK_PERIOD   3.5
HEROMGR_DIRECTMODE   0.0
HEROMGR_SELECTSAYWAIT   2.0
INPUT_EXCLUSIVEKEYBOARD   0.0
LIGHT_CONSTANT_ATTEN   0.600000023842
LIGHT_CULL_RADIUS_FACTOR   0.10000000149
LIGHT_DIM_RADIUS_FACTOR   0.20000000298
LIGHT_LINEAR_ATTEN   0.0
LIGHT_QUADRATIC_ATTEN   3.29999995232
LIGHT_REJECT_FACTOR   3.0
LOAD_DEBUG   0.0
LOG4   1.38629436112
MELEE_DEBUG   0.0
MOVEMENT_FALL_BASE   4.5
MOVEMENT_FALL_CONSTANT   4.5
MOVEMENT_FALL_MULTIPLIER   5.0
MOVEMENT_JUMP_BASE   4.5
MOVEMENT_JUMP_CONSTANT   5.0
MOVEMENT_JUMP_MULTIPLIER   5.0
MOVEMENT_JUMP_THRESHOLD_WITHOUT_ATTRIBUTE   3.0
MOVEMENT_JUMP_THRESHOLD_WITH_ATTRIBUTE   3.0
MOVEMENT_SMALL_OBJECT_THRESHOLD   750.0
MOVEMENT_TEST   0.0
MOVE_DEBUG   0.0
MP_CHAR_COST_LIMIT   6000.0
MP_DEBUG_AUTONAMES   0.0
MP_DEBUG_CLIENTSELECTION   0.0
MP_POWER_COST_LIMIT   6000.0
NETWORK_EXORCIST   0.0
NETWORK_PHYSICS_SNAPTOLERANCE   10.0
NETWORK_PHYSICS_SYNCFREQ   1.0
NETWORK_PING_FREQUENCY   2.0
NETWORK_PING_TIMEOUT   15.0
NETWORK_SNAP_TOLERANCE   0.0399999991059
NET_DP8SIM   0.0
NV_MAGICCONST   1.71552776992
OBJSTATE_ALTERED_STRUCTURE   8 (int)
OBJSTATE_ATTACKBONUS   2 (int)
OBJSTATE_DENSITY_CHANGE   32 (int)
OBJSTATE_ELECTRIFIED   16 (int)
OBJSTATE_MOLECULAR_EXCITE   1 (int)
OC_BUILDING   524288 (int)
OC_CHARACTER   256000 (int)
OC_CIVILIAN   32768 (int)
OC_CONTROLLABLE   8192 (int)
OC_GENERIC   4194304 (int)
OC_MINION   65536 (int)
OC_POLICE   16384 (int)
OC_POWERUP   2097152 (int)
OC_POWER_PROXY   8388608 (int)
OC_TERRAIN   1048576 (int)
OC_VEHICLE   262144 (int)
OC_VILLIAN   131072 (int)
OE_FOLLOW   1 (int)
PCSTATE_BLANK   6 (int)
PCSTATE_DIMENSION_SHIFT   3 (int)
PCSTATE_DOPPELGANGER   13 (int)
PCSTATE_ENRAGED   7 (int)
PCSTATE_EXILE   3 (int)
PCSTATE_FLAG_NOMELT   8 (int)
PCSTATE_FROZEN   4 (int)
PCSTATE_HYPNOTISED   9 (int)
PCSTATE_INTEROGATE   2 (int)
PCSTATE_NORMAL   15 (int)
PCSTATE_OBJECT   11 (int)
PCSTATE_PANICKED   8 (int)
PCSTATE_POLYMORPHED   14 (int)
PCSTATE_STATIC   5 (int)
PCSTATE_STUNNED   10 (int)
PCSTATE_TOAD   12 (int)
PERMANENT_STATE   8 (int)
PHYSICS_CEILING   500.0
PHYSICS_DEBUG   0.0
PHYSICS_MAX_OBJECTS   256.0
PHYSICS_TEST   0.0
PHYSICS_UPDATE   1.0
PORTRAIT_EP_FLASH_OFF_MAX   1.0
PORTRAIT_EP_FLASH_ON_MAX   0.10000000149
PORTRAIT_EP_MIN   -100.0
PORTRAIT_NEGATIVE_EP_FRAC   0.300000011921
PRI_ALWAYS   100 (int)
PRI_HI   75 (int)
PRI_LOW   25 (int)
PRI_MED   50 (int)
PRI_ZERO   0 (int)
RANGED_MIN   0.5
REMOVE_STATE   2 (int)
RENDER_32BIT   0.0
RENDER_ADDITIVEPASS   1.0
RENDER_ALPHAPASS   1.0
RENDER_ALPHA_ZBUFFERING   0.0
RENDER_AMBIENT_OBJECTS   1.0
RENDER_CHARACTERSHADOWS   1.0
RENDER_CHARACTER_DETAIL   2.0
RENDER_CLEARBACKGROUND   1.0
RENDER_DEBUG_TESSELATE   0.0
RENDER_DECALS   1.0
RENDER_DIRLIGHTPASS   1.0
RENDER_DIRLIGHT_ALPHA_OBJECTS   1.0
RENDER_DISABLEHWTNL   0.0
RENDER_DISABLETEXTURES   0.0
RENDER_DISABLE_DLIGHTS   0.0
RENDER_DITHER   1.0
RENDER_DRAWBBOXES   0.0
RENDER_DRAWCHARS   1.0
RENDER_DRAWOBJECTS   1.0
RENDER_DRAWSHADOWS   0.0
RENDER_DRAWTERRAIN   1.0
RENDER_DRAWTERRAIN_DECALS   1.0
RENDER_DYNAMICPASS   1.0
RENDER_ENABLECGMESH   0.0
RENDER_ENABLESCREENSHOTS   0.0
RENDER_FORCE_MULTIPASS   0.0
RENDER_FRAGMENTS_DETAIL0   0.0
RENDER_FRAGMENTS_DETAIL1   3.0
RENDER_FRAGMENTS_DETAIL2   6.0
RENDER_FRAGMENTS_MAX   3.0
RENDER_GLOSSMAPS   1.0
RENDER_LIGHTBOUNDS   0.0
RENDER_LIGHTCOUNT   0.0
RENDER_LOD_MAXSIZE   0.0250000003725
RENDER_LORES_TEXTURES   0.0
RENDER_MAX_DECALMAPS   8.0
RENDER_MAX_LIGHTS   8.0
RENDER_MIPMAP   1.0
RENDER_NOEXTRAMAPSINPASS   1.0
RENDER_OCCLUDERPASS   1.0
RENDER_OTHERAMBIENTPASS   1.0
RENDER_OTHERPASS   1.0
RENDER_POSTLIGHTPASS   1.0
RENDER_PRESHADOWPASS   1.0
RENDER_PROJ_SHADOW_RES   128.0
RENDER_SHADOWEDALPHAPASS1   1.0
RENDER_SHADOWEDALPHAPASS2   1.0
RENDER_SHADOWPASS   1.0
RENDER_STRIPLIGHTS   1.0
RENDER_TERRAINALPHAPASS   1.0
RENDER_TERRAINPASS   1.0
RENDER_TERRAIN_FORCE_TESSELATE   0.0
RENDER_TERRAIN_MIN_TESSELATE   60.0
RENDER_TERRAIN_STRIPIFY   1.0
RENDER_TRIPLEBUFFER   0.0
RENDER_VSYNC   1.0
RENDER_WARP   0.0
RENDER_WARP_ENABLED   0.0
RENDER_WARP_HEIGHT   180.0
RENDER_WARP_MAX_HEIGHT   500.0
RENDER_WARP_WIREFRAME   0.0
RENDER_WIREFRAME   0.0
RESULTBUBBLE_SCALE   0.600000023842
RPG_ACID_DAMAGE_PERIOD   1.5
RPG_ACID_DECAY_RATE   0.20000000298
RPG_ACTIVE_DEF_MAX_TIME   1.0
RPG_ANIM_COST_BASE   0.5
RPG_ANIM_COST_POW   2.0
RPG_ANIM_COST_SCALAR   4.0
RPG_ANIM_MAX_TIME   5.0
RPG_AREA_DMG_SCALE   2.0
RPG_AREA_MELEE_INC   20.0
RPG_ATTACK_BONUS_DURATION   10.0
RPG_ATTACK_BONUS_MIN   2.0
RPG_ATTACK_BONUS_MULT   0.0399999991059
RPG_BASE_HP   5.0
RPG_BASE_WEIGHT   80.0
RPG_BEAM_ACCURACY   0.75
RPG_BLACKOUT_TIME   5.0
RPG_BLIND_ACCURACY   0.20000000298
RPG_BLIND_SPEED_PENALTY   3.0
RPG_BLITZ_SPEED_BONUS   3.0
RPG_BRAIN_ACCURACY   1.5
RPG_CAMPAIGN_DIFFICULTY   6.0
RPG_CAR_HITDAMAGE   9.99999974738e-005
RPG_CAR_HITFORCE   0.20000000298
RPG_CAR_MAXFORCERATIO   5.0
RPG_CLAW_DMG_BONUS   4.0
RPG_CLONE_LIFETIME   20.0
RPG_CONTACT_COST   1.5
RPG_CP_PER_LEVEL   600.0
RPG_CRACKSHOT_ACCURACY   2.0
RPG_CRUSH_STUN_CHANCE   1.0
RPG_DIFF_EP   0.25
RPG_DIFF_HP   0.25
RPG_DODGE_ATTACKER_WEIGHT   1.0
RPG_DODGE_BASE_CHANCE   50.0
RPG_DODGE_MELEE_WEIGHT   1.0
RPG_DODGE_SPEED_FACTOR   5.0
RPG_ELECTRIFY_PERIOD   2.5
RPG_ENERGIZE_MULT   3.0
RPG_EP_DRAW_MULT   3.0
RPG_EP_RECHARGE   9.0
RPG_FAST_HEAL_RATE   5.0
RPG_FOCUS_RADIUS   0.5
RPG_FREEZE_DECAY_RATE   1.0
RPG_GAME_DIFFICULTY   6.0
RPG_HERO_DETECTRADIUS   50.0
RPG_HEX_BLACKOUT_PCT   75.0
RPG_HOT_TEMPER_CHANCE   10 (int)
RPG_ICE_HP   15.0
RPG_IMAGE_FADEIN_TIME   0.0
RPG_IMAGE_LIFETIME   20.0
RPG_INC_HP   5.0
RPG_INTENS_ACCURACY   5.0
RPG_INTENS_APUSAGE   0.5
RPG_INTENS_AREARADIUS   0.10000000149
RPG_INTENS_CHAIN   1.0
RPG_INTENS_DAMAGE   0.25
RPG_INTENS_HPSHIELD   0.25
RPG_INTENS_KB   0.25
RPG_INTENS_MELEESPEED   0.25
RPG_INTENS_RESISTANCE   -10.0
RPG_INTENS_SHIELDDURATION   0.25
RPG_INTENS_STUN   0.10000000149
RPG_INTENS_SUCCESS   2.5
RPG_INTENS_ZEROEPUSAGE   5.0
RPG_IRRADIATED_DAMAGE_PERIOD   1.5
RPG_IRRADIATED_DECAY_RATE   0.20000000298
RPG_IRRADIATED_MAX   5.0
RPG_IRRADIATED_RADIUS   50.0
RPG_KBSELF_FORCE   40.0
RPG_KB_AREA_SCALE   1000.0
RPG_KB_JITTER_SCALE   0 (int)
RPG_KB_MAX   25000.0
RPG_KB_RANGE_SCALE   750.0
RPG_KB_STR_SCALE   60.0
RPG_KNOCKBACK_GRACE_PERIOD   6.0
RPG_KNOCKBACK_GRACE_PERIOD_AI   0.0
RPG_MAJOR_PAIN_PCT   0.20000000298
RPG_MAT_DMG_BONUS   2.0
RPG_MAX_ACCURACY_DEVIATION   8.0
RPG_MAX_ENEMY_PRESTIGE   999.0
RPG_MAX_KILLS   30.0
RPG_MAX_THROW_SCALE   2500.0
RPG_MAX_THROW_SPEED   500.0
RPG_MIN_CARRY_SCALE   0.330000013113
RPG_MIN_DAMAGE_AMOUNT_COST   5.0
RPG_MIN_FORCE_WEIGHT   100.0
RPG_MIN_PICKUP_SPEED   10.0
RPG_MIN_THROW_SPEED   150.0
RPG_MYOPIC_ACCURACY   0.5
RPG_MYOPIC_SPEED_PENALTY   2.0
RPG_PERCENTAGE_PER_POWER_LEVEL   0.20000000298
RPG_PERFORMANCE_DIVISOR   5000.0
RPG_PHYS_DAMAGE_SCALE   1500.0
RPG_PHYS_DMG_SPEED_THRESHOLD   125.0
RPG_PHYS_FORCE_SCALE   5.0
RPG_POSSESSION_DURATION   20.0
RPG_PROJECTILE_CHAIN_ARC   180.0
RPG_RECHARGE_DEFEND   0.0
RPG_RECHARGE_FLY   1.0
RPG_RECHARGE_HERO_PENALTY   0.0500000007451
RPG_RECHARGE_MOVE   1.0
RPG_RESIST_CHANCE_0   0.0
RPG_RESIST_CHANCE_1   25.0
RPG_RESIST_CHANCE_2   50.0
RPG_RESIST_CHANCE_3   75.0
RPG_RESIST_CHANCE_4   100.0
RPG_RESIST_DMG_EXP   0.5
RPG_SHIELD_REGEN_RATE   0.5
RPG_SPECIAL_DURATION   15.0
RPG_SPEED_DECREASE_AMOUNT   4.0
RPG_SPEED_INCREASE_AMOUNT   2.0
RPG_SPEED_INC_DURATION   8.0
RPG_START_TIME_COST   0.1875
RPG_STRENGTH_DMG_MULT   0.20000000298
RPG_STRENGTH_DMG_UNITARY   3.0
RPG_STRENGTH_THROW_POW   2.5
RPG_STUN_GRACE_PERIOD   4.0
RPG_STUN_GRACE_PERIOD_AI   0.0
RPG_STUN_TIME   6.0
RPG_TERROR_RELEASE_TIME   5.0
RPG_THROW_HEIGHT_RATIO   0.25
RPG_TOTAL_TIME_COST   0.0649999976158
RPG_UNSTABLE_ENERGY_CHANCE   1.0
RPG_VULN_MULTIPLIER_0   4.0
RPG_VULN_MULTIPLIER_1   1.5
RPG_VULN_MULTIPLIER_2   1.0
RPG_VULN_MULTIPLIER_3   0.5
RPG_VULN_MULTIPLIER_4   0.0
RPG_WEAKEN_AMOUNT   4.0
RPG_WIELD_DMG   0.0500000007451
RPG_WIELD_KB   50.0
RPG_WIELD_OBJ_DMG   0.000199999994948
RPG_WIELD_STUN   0.0500000007451
RPG_XP_PER_LEVEL   600.0
RPG_XP_PER_MISSION   450.0
RPG_XP_PER_TRAINING   275.0
RUMBLE_DEBUG_ALLCAMPAIGN   0.0
RUMBLE_MIN_CP   1000.0
SCSTATE_ACID_BURNT   1048576 (int)
SCSTATE_AREA_ENERGIZED   33554432 (int)
SCSTATE_BLIND   262144 (int)
SCSTATE_DEEP_SENSORED   1024 (int)
SCSTATE_DISPLACE_IMAGE   67108864 (int)
SCSTATE_EMPATHY   4194304 (int)
SCSTATE_ENERGIZED   8388608 (int)
SCSTATE_HEXED   524288 (int)
SCSTATE_INVISIBLE   2097152 (int)
SCSTATE_IRRADIATED   131072 (int)
SCSTATE_POSSESSED   134217728 (int)
SCSTATE_POWER_NULLIFICATION   16777216 (int)
SCSTATE_SPAWN   2048 (int)
SCSTATE_SPEED_DECREASED   536870912 (int)
SCSTATE_SPEED_INCREASED   268435456 (int)
SCSTATE_WEAKENED   1073741824 (int)
SCSTATE_ZOMBIE   512 (int)
SG_MAGICCONST   2.50407739678
SHADOW_DOUBLING_RADIUS   60.0
SLOWDOWN_PAUSE_FAST_EASEIN   700.0
SLOWDOWN_PAUSE_FAST_EASEOUT   550.0
SLOWDOWN_PAUSE_SLOW_EASEIN   700.0
SLOWDOWN_PAUSE_SLOW_EASEOUT   550.0
SLOWDOWN_PAUSE_SPEED   0.0
SLOWDOWN_SOUND   0.0
SOUND_CARS_DRIVEBASE   1.0
SOUND_CARS_DRIVEMULTIPLIER   1.0
SOUND_CARS_PITCHGRADE   31.0
SOUND_DEBUG   0.0
SOUND_FOOTSTEP_FALLOFF   300.0
SOUND_MUSIC   1.0
SOUND_PRECACHE   0.0
SOUND_REVERSE_STEREO   0.0
SOUND_SCALE_Z   0.300000011921
TANK_COLLISION_CHECK_RANGE   5.0
TANK_GOAL_RANGE   3.0
TANK_HIT_DAMAGE_FACTOR   1.0
TANK_HIT_TARGET_SPEED   15.0
TANK_TURN_RATE   0.5
TANK_TURRET_PITCH_RANGE   15.0
TANK_TURRET_PITCH_RATE   30.0
TANK_TURRET_YAW_RATE   45.0
TF_ABSOLUTE   32 (int)
TF_NO_COLLISION   2 (int)
TF_NO_GRAVITY   8 (int)
TF_NO_ROTATION   4 (int)
TIMER_CLAMPING   1.0
TIMER_MAXIMUM_FRAMERATE   0.0
TRG_MISSIONLOST   32 (int)
TRG_MISSIONWON   31 (int)
TWOPI   6.28318530718
UI_ARROW_OFFSET   20.0
UI_ARROW_OFFSET_CONST   2.0
UI_BACKGROUND_FLASH_DURATION   0.40000000596
UI_BACKGROUND_FLASH_PERIOD   0.0750000029802
UI_CLOCK_SCALE   0.10000000149
UI_CLOCK_X   0.00999999977648
UI_CLOCK_Y   0.449999988079
UI_ENERGY_OFFSETX   0.0
UI_ENERGY_OFFSETY   0.25
UI_ENERGY_SIZE   0.0299999993294
UI_KB_DISPLAY_BASE   100.0
UI_KB_DISPLAY_DIVISOR   150.0
UI_MELEEARC_OFFSET   -20.0
UI_MINIFONT_SIZE   0.34999999404
UI_NOSOUND_CAPTION_WAIT   3.0
UI_ORIGIN_CAPTIONS   0.0
UI_ORIGIN_CAPTION_WAIT   3.0
UI_POPHELP_DELAY   0.25
UI_SELECT_EMITTANCE   0.5
UI_SPEECH_CAPTIONS   1.0
UI_STATUSLINE_2   1.0
UI_STATUSTEXT_TIME   5.0
UI_TEXT_FLASH_PERIOD   0.40000000596
UI_WHEELFUNC   0.0
VISUALIZE_CAR_CONTROL   0.0
VISUALIZE_DEATH_SLOPE   0.0
VISUALIZE_ITERATOR   0.0
VISUALIZE_PATH   0.0
VISUALIZE_PATHFINDER   0.0
VISUALIZE_PEDESTRIAN_NODES   0.0
VISUALIZE_PHYSICS   0.0
VISUALIZE_TANK_CONTROL   0.0
VISUALIZE_TRAFFIC_NODES   0.0
VISUALIZE_VEHICLE_NODES   0.0
e   2.71828182846
pi   3.14159265359

BentonGrey

God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

spydermann93


Cyber Burn

There are a lot of people that will tell you otherwise.  :P

Don't know where I got the file or how old it is, so hopefully, it works the way you want it to.

Epimethee

Yeah, I remember playing around this a bit, trying out the different settings. Along with the Reality Manipulation attribute, I added a few visual effect helper functions. I had planned to plug visualEffectWireframe into Power Analysis and visualEffectPhysicsBubbles into Precognitive, IIRC, but for some reason, never did.
FFX add-on for FFvsTTR at ffx.freedomforceforever.com

seraglio

Absolutely AWESOME Cyber! Thank you soooo much! This is indeed what I was looking for!

oktokels

Quote from: Epimethee on August 03, 2019, 10:27:55 PM
Yeah, I remember playing around this a bit, trying out the different settings. Along with the Reality Manipulation attribute, I added a few visual effect helper functions. I had planned to plug visualEffectWireframe into Power Analysis and visualEffectPhysicsBubbles into Precognitive, IIRC, but for some reason, never did.

Does this mechanism allows for delete all green bubble fx from: levitate, mass control, glider, etc.?

Epimethee

Quote from: oktokels on November 15, 2019, 12:59:28 PM
Does this mechanism allows for delete all green bubble fx from: levitate, mass control, glider, etc.?
No, visualEffectPhysicsBubbles is just a toggle for, I guess, a visual helper the game devs used for debugging the game engine physics. (Could have been useful for the Speedball-like FFX attribute Dr Mike had started working on, though.)
FFX add-on for FFvsTTR at ffx.freedomforceforever.com