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Author Topic: Warhammer 40,000 - Imperial Commissar  (Read 1472 times)

Offline naitvalis

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Re: Warhammer 40,000 - GREENSKINS!!! -
« Reply #30 on: July 21, 2020, 06:16:13 PM »
Ok thank you Spydey for your quick report on this, that was the object i have used as a spawn point for ranged attacks, if it works correctly  i could only hide the object, but i guess that the projectiles are spawned from that floating piece in  :ffvstr: , could you please confirm this when you find some time? Also if possible try the mesh without convert it.

Offline spydermann93

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Re: Warhammer 40,000 - GREENSKINS!!! -
« Reply #31 on: July 21, 2020, 06:42:47 PM »
It definitely is where the attacks are spawned from.

Looks like FFvtTR handles the translation of that weapon point differently than FF. Even unconverted the weapon point still floats around.

Here's a version for FFvtTR that I converted. I hid the little weapon bit. I also adjusted the "ranged_flamer" keyframe so that the flame comes out of the flamer rather than 3 feet away top-left of the Flame Boy. Orks have weird tech, but not that weird, lol.

http://www.mediafire.com/file/teoodgm2s6eu0mj/Ork_Flame_Boyz_ffv3r.zip/file

Offline naitvalis

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Re: Warhammer 40,000 - GREENSKINS!!! -
« Reply #32 on: July 21, 2020, 06:56:38 PM »
Well looks like you have solved this issues my friend, great! Thanks a lot for your support and interest in this, it really push me onward to have this "warhammer force" done.

Offline spydermann93

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Re: Warhammer 40,000 - GREENSKINS!!! -
« Reply #33 on: July 21, 2020, 08:14:20 PM »
Of course! Can't wait to see what else you have planned, man.

Your work has been phenomenal so far.

Offline ZozmaSage

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Re: Warhammer 40,000 - GREENSKINS!!! -
« Reply #34 on: July 21, 2020, 11:34:08 PM »
Thanks for your contributions, Spydermann93. I used your updated flamethrower ork and downloaded nifskope to remove the offending piece on the Ork Boyz.

Offline BentonGrey

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Re: Warhammer 40,000 - GREENSKINS!!! -
« Reply #35 on: July 22, 2020, 04:05:02 PM »
Nice work, Spyder!  I'm curious what change you made, specifically, to the keys.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
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Offline spydermann93

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Re: Warhammer 40,000 - GREENSKINS!!! -
« Reply #36 on: July 22, 2020, 05:00:15 PM »
It was nothing special. I just changed the weapon node in "ranged_flamer" to stay in place during the animation. Luckily the animation doesn't move around much and the spot it needed to be was the same spot it's in inside NifSkope. I just copied its coordinates, applied it to every timestep in the animation, and now it looks right.

I didn't change the position of the bit in any other animations. That was way too much for no real payoff.

Offline naitvalis

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Re: Warhammer 40,000 - GREENSKINS!!! -
« Reply #37 on: July 22, 2020, 05:35:14 PM »
Ok i have the spyder version for  :ffvstr: stored, and removed the piece from the ork boyz ( the projectile spawn little back the weapon but is so close that really could pass unnoticed) so  :ffvstr: versions are ok now, i will include this version in the complete pack (i m working to a space marine company champion that i want include in before this re-release).

Offline Doctor_Fate81

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Re: Warhammer 40,000 - GREENSKINS!!! -
« Reply #38 on: July 28, 2020, 10:40:19 PM »
Please, the mediafire links for the demons are not working anymore :/

Offline naitvalis

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Re: Warhammer 40,000 - GREENSKINS!!! -
« Reply #39 on: July 30, 2020, 10:29:31 AM »
Do not worry my good Doctor i have almost finished a company champion for the space marines, then i will do a release of the whole stuff,  thank you for the interest in this.

Offline naitvalis

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Re: Warhammer 40,000 - GREENSKINS!!! -
« Reply #40 on: July 30, 2020, 03:59:07 PM »
Here it is a big Re-release, however you will find also some bonus content like this space marine company champion, a chaos marine with "possessed" bolter, and an alternate version for the aspiring champion of chaos (the character is in the same folder of the old one).download link---->https://gofile.io/d/KXAjU6
Ps. as always probably there are some bugs especially for  ffvstr users, so help with reports please.
(in the image you will notice  changes to the icons like the clock or the numbers for the portraits)

Offline spydermann93

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Re: Warhammer 40,000 - Re-release + bonus contents
« Reply #41 on: July 30, 2020, 04:08:23 PM »
ONWARD TO GLORY, BROTHERS!!

Btw, since Marvel is now writing 40k comics, when are we gonna get the big Nait/Benton crossover that we all know that we definitely need?
« Last Edit: July 30, 2020, 04:17:11 PM by spydermann93 »

Offline naitvalis

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Re: Warhammer 40,000 - Re-release + bonus contents
« Reply #42 on: July 30, 2020, 05:21:57 PM »
Well I have already haved a little collaboration with our Grey friend in his great Pul Mod, everyone here know that he is a great Modder and always happy to help, so probably would join in this "crossover" but eventually i have to port all the stuff to  ffvstr... and if i could have a bug free thing ready to play with one folder this is not a problem for me, by the way let's see if the man is interested first :D.

Offline naitvalis

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Re: Warhammer 40,000 - Re-release + bonus contents
« Reply #43 on: August 12, 2020, 11:27:05 AM »
here you will find  also the most classical greenskin variation. Download Link----->https://gofile.io/d/aQ6PAt

 

Offline K3k3000

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  • Posts: 7
Re: Warhammer 40,000 - Ork Nob hunter
« Reply #44 on: August 31, 2020, 10:46:25 PM »
Boo. Looks like I was too late again.

Offline naitvalis

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  • Posts: 533
Re: Warhammer 40,000 - Ork Nob hunter
« Reply #45 on: September 06, 2020, 03:07:26 PM »
imperial Commissar female version  release---->https://files.fm/u/bxmda2pr , that is the spaceship level that i have almost retextured all, now i'm most working on voicepacks and levels, i have found the voices from dow games but i'm using the voicepacks from the community thanks Benton! (there will be credits if i ever release something), this are heavily modified with various free softwares for audio edit, i will post a video eventually.