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Author Topic: Alaric Read This  (Read 59 times)

Offline Kommando

  • 参勤交代
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Alaric Read This
« on: July 21, 2020, 03:07:08 AM »
Okay, so I tried to send you a private message, but apparently your Inbox has been full since 2012. Copypasta below

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Hey. So I'm trying to think of the best way to send my preliminary build to you. We might want to discuss how you will want to go about buying enhancements as you beef yourself up. I tried to keep the build as close to what your power set was as possible. I dropped your weakest melee attack, it's good for leveling but you probably won't need it. I gave you weave and Mighty Leap from the Force of Will set. Your Endurance might be good enough once slotted (with Set Enhancements) to keep it on all the time. The foot stomp it comes with is fun. I was tempted to switch out Caltrops for Web Grenade, but maybe you chose it for aesthetics, so instead of a damage set, I found a slow movement set to put into it, which will really be fun in a tight space. I didn't put more than four slots in anything. I wanted to make your build versatile and well rounded. Basically, what you are now but just better at it.

I was so tempted to slot Brawl as a sort of joke but not. There are powers called Mules which are things that you have but really never use, so you put set enhancements into them to get the set bonuses, which are universal. But then it turned out I could get the same bonus elsewhere. You will be very resistant to Smashing/Lethal damage and capped with Strength of Will is active. Your other resistances, are okay. So you might be able to solo +4/x8 Council, and probably a lot of other things, but not Arachnos or Carnies. :D Hit the sappers first, and you should be okay against Malta. Mind you, this is in the future, but the build will probably cost a few hundred million INF. That sounds like a lot, but if you are running a bit every night, you might have that in a couple of weeks. More money making tips later, because making money is something you do after level 50.

I'm going to try and send the build. You can ask me questions if you like. I might have some enhancements kicking around I can convert. I'll explain other weird stuff like catalysts and attuning enhancements if you are unfamiliar with it. The build itself is kind of like a template. So you can fill it in how you like, though I recommend doing Health and Endurance and your defensive stuff first. Use regular IOs for the rest. But there is room to change things, especially if you find that making INF is going better than expected and want to upgrade. So I am going to see if this thing exported okay at the bottom. Otherwise, you might want to look into getting Mids Reborn. https://forums.homecomingservers.com/topic/16930-mids-reborn-unofficial-mrbu/  Just playing with it and trying to make your own builds will teach you a lot, if you want to try it. Then I could just send you the file via Google Drive and you can mess around with it all you want.


EDIT: Looks like I slotted a debuff into Shin Breaker. Probably to use on bosses.

----------------------------------------- Line for dramatic effect

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Alaric 7: Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Force of Will
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
------------
Level 1:   Heavy Blow   
 (A) Crushing Impact - Damage/Endurance/Recharge
 (13) Crushing Impact - Accuracy/Damage/Endurance
 (31) Crushing Impact - Accuracy/Damage/Recharge
 (31) Crushing Impact - Damage/Endurance


Level 1:   High Pain Tolerance   
 (A) Reactive Armor - Resistance/Endurance/Recharge
 (7) Reactive Armor - Endurance/Recharge
 (9) Reactive Armor - Resistance/Recharge
 (9) Reactive Armor - Resistance/Endurance


Level 2:   Sweeping Cross   
 (A) Multi-Strike - Damage/Endurance/Recharge
 (42) Multi-Strike - Accuracy/Damage/Endurance
 (42) Multi-Strike - Accuracy/Endurance
 (43) Multi-Strike - Damage/Recharge


Level 4:   Mind Over Body   
 (A) Reactive Armor - Resistance/Endurance/Recharge
 (11) Reactive Armor - Endurance/Recharge
 (11) Reactive Armor - Resistance/Recharge
 (13) Reactive Armor - Resistance/Endurance


Level 6:   Mighty Leap   
 (A) Winter's Gift - Slow Resistance (20%)
 (37) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance


Level 8:   Combat Readiness   
 (A) Adjusted Targeting - Endurance/Recharge
 (37) Adjusted Targeting - To Hit Buff/Recharge
 (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
 (39) Adjusted Targeting - To Hit Buff/Endurance


Level 10:   Fast Healing   
 (A) Doctored Wounds - Heal/Endurance/Recharge
 (15) Doctored Wounds - Endurance/Recharge
 (15) Doctored Wounds - Heal/Endurance


Level 12:   Rib Cracker   
 (A) Crushing Impact - Damage/Endurance/Recharge
 (36) Crushing Impact - Accuracy/Damage/Endurance
 (39) Crushing Impact - Accuracy/Damage/Recharge
 (39) Crushing Impact - Damage/Endurance


Level 14:   Boxing   
 (A) Kinetic Combat - Knockdown Bonus
 (17) Kinetic Combat - Damage/Endurance/Recharge
 (17) Kinetic Combat - Damage/Endurance
 (19) Kinetic Combat - Damage/Recharge


Level 16:   Indomitable Will   
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (34) Luck of the Gambler - Defense/Endurance/Recharge
 (36) Luck of the Gambler - Endurance/Recharge
 (36) Luck of the Gambler - Defense/Endurance


Level 18:   Rise to the Challenge   
 (A) Doctored Wounds - Heal/Endurance/Recharge
 (19) Doctored Wounds - Endurance/Recharge
 (29) Doctored Wounds - Heal/Endurance


Level 20:   Confront   
 (A) Mocking Beratement - Taunt/Recharge/Range
 (21) Mocking Beratement - Accuracy/Recharge
 (21) Mocking Beratement - Taunt/Range
 (29) Mocking Beratement - Taunt/Recharge


Level 22:   Quick Recovery   
 (A) Performance Shifter - Chance for +End
 (23) Performance Shifter - EndMod/Accuracy/Recharge
 (23) Performance Shifter - EndMod/Accuracy
 (25) Performance Shifter - EndMod/Recharge


Level 24:   Tough   
 (A) Reactive Armor - Resistance/Endurance/Recharge
 (25) Reactive Armor - Resistance/Endurance
 (27) Reactive Armor - Endurance/Recharge
 (27) Reactive Armor - Resistance/Recharge


Level 26:   Weave   
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Luck of the Gambler - Defense/Endurance/Recharge
 (33) Luck of the Gambler - Endurance/Recharge
 (34) Luck of the Gambler - Defense/Endurance


Level 28:   Spinning Strike   
 (A) Detonation - Damage/Endurance/Range
 (45) Detonation - Accuracy/Damage/Endurance
 (45) Detonation - Accuracy/Damage


Level 30:   Heightened Senses   
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Luck of the Gambler - Defense/Endurance/Recharge
 (48) Luck of the Gambler - Endurance/Recharge
 (48) Luck of the Gambler - Defense/Endurance


Level 32:   Shin Breaker   
 (A) Exploited Vulnerability - Defense Debuff/Recharge/Endurance
 (33) Exploited Vulnerability - Defense Debuff/Recharge
 (34) Exploited Vulnerability - Defense Debuff


Level 35:   Caltrops   
 (A) Curtail Speed - Endurance/Recharge/Slow
 (45) Curtail Speed - Accuracy/Endurance
 (46) Curtail Speed - Damage/Slow
 (46) Curtail Speed - Accuracy/Slow


Level 38:   Strength of Will   
 (A) Reactive Armor - Resistance/Endurance/Recharge
 (40) Reactive Armor - Endurance/Recharge
 (40) Reactive Armor - Resistance/Recharge
 (40) Reactive Armor - Resistance/Endurance


Level 41:   Shuriken   
 (A) Thunderstrike - Accuracy/Damage/Endurance
 (42) Thunderstrike - Damage/Endurance/Recharge
 (43) Thunderstrike - Accuracy/Damage/Recharge
 (43) Thunderstrike - Damage/Endurance


Level 44:   Crushing Uppercut   
 (A) Rope A Dope - Accuracy/Stun/Recharge
 (50) Rope A Dope - Accuracy/Endurance
 (50) Rope A Dope - Endurance/Stun


Level 47:   Exploding Shuriken   
 (A) Detonation - Damage/Endurance/Range
 (48) Detonation - Accuracy/Damage/Endurance


Level 49:   Resurgence   
 (A) Adrenal Adjustment - EndMod/Accuracy/Recharge
 (50) Adrenal Adjustment - EndMod/Recharge


Level 1:   Brawl   
 (A) Empty


Level 1:   Critical Hit   
Level 1:   Quick Form   
Level 1:   Prestige Power Dash   
 (A) Empty


Level 1:   Prestige Power Slide   
 (A) Empty


Level 1:   Prestige Power Quick   
 (A) Empty


Level 1:   Prestige Power Rush   
 (A) Empty


Level 1:   Prestige Power Surge   
 (A) Empty


Level 1:   Sprint   
 (A) Empty


Level 2:   Rest   
 (A) Empty


Level 4:   Ninja Run   
Level 2:   Swift   
 (A) Empty


Level 2:   Health   
 (A) Panacea - +Hit Points/Endurance
 (3) Preventive Medicine - Chance for +Absorb


Level 2:   Hurdle   
 (A) Empty


Level 2:   Stamina   
 (A) Performance Shifter - Chance for +End
 (5) Performance Shifter - EndMod/Accuracy/Recharge
 (5) Performance Shifter - EndMod/Recharge
 (7) Performance Shifter - EndMod/Accuracy


Level 1:   Combo Level 1   
Level 1:   Combo Level 2   
Level 1:   Combo Level 3   
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« Last Edit: July 21, 2020, 03:11:52 AM by Kommando »