Freedom Reborn Archive

Freedom Force Forums => Hero File Discussion => Topic started by: darkphoenixII on February 08, 2007, 03:02:30 PM

Title: Scarlet Witch hero file
Post by: darkphoenixII on February 08, 2007, 03:02:30 PM
     I have researched myself green and gold on Scarlet Witch's powers and how best to duplicate them into FF and/or FFVTTR. She seems so esoteric to me. Anyone have a suggestion?

                                             -darkphoenixII
Title: Re: Scarlet Witch hero file
Post by: lugaru on February 08, 2007, 03:16:56 PM
Big fan of the character. Let's see...

Hex bolts (normalish energy damage) are a must.
A Hex direct attack to curse your foes luck is great.
Also an alteration direct attack and a power null direct. Bad things happen to you, your gear and your powers against her.
Also a passive "pass through" attack (things just miss against her) and maybe a reflect forcefield (missiles completely changing direction while flying twards her).


There's a lot of directions you can take her reality altering powers in.
Title: Re: Scarlet Witch hero file
Post by: laughing paradox on February 18, 2007, 01:26:44 AM
I like adding really random things to my Wanda.

I have a really strong power, but it's only 50% efficient, to clone a target. I remember seeing her do it against Cable in a comic book and I guess it got stuck in my head. I just think she increased the odds of an alternate version of my opponent to show up and kick my opponent's arse.

I also have that Peace Field attribute where you turn projectiles into flowers.

I personally don't use direct attacks with Wanda because it only works in the hex bolts, but a direct could be used for her sorcery abilities that she learned from Agatha Harkness.
Title: Re: Scarlet Witch hero file
Post by: USAgent on February 18, 2007, 05:41:12 AM
My Scarlet Witch hero file

str:  3
spd: 4
agl:  4
end: 4
eng: 5

attributes:
level headed
unbeliever
anti-warzone  (turns projectiles into flowers)
telekinisis

powers:

basic melee

hex- direct hex

hex bolt- hex projectile (zero cost less powerful than direct hex)

alteration- direct alteration

blinding hex- direct blinding

reverse probabilities-direct genetic damage

internal conbustion- direct ignition

aloft- same as alchemiss's area attack

power devour hex- direct power null

eldritch shield-active defense


I am more interested in the 80's early 90's verison on Scarlet Witch, not the uber powerful reality manipulation version.
But does anyone think that her hex bolts should cause any type of actual health draining damage, like energy?  I always thought her bolts just caused probabilites to warp and not actualy hurt the person directly

Title: Re: Scarlet Witch hero file
Post by: darkphoenixII on February 18, 2007, 11:54:54 AM
    But I thought that that she could makes projectiles suddenly change course but not hold them as a telekinetic might...?
Title: Re: Scarlet Witch hero file
Post by: USAgent on February 18, 2007, 12:38:22 PM
I have her with telekinisis not as one of her probablilty field powers but a power she used when she was using actual magic. 
Also I like to use Marvel's old RPG stats to help build a hero file and it has telekinsis as one of her magic abilities.