Freedom Reborn Archive

Freedom Force Forums => Skins => Topic started by: UnkoMan on February 16, 2007, 10:02:57 PM

Title: The Corpse - Finally Finished
Post by: UnkoMan on February 16, 2007, 10:02:57 PM
I know what you are saying to yourself... Did I read that right? Unko Man did a new skin... and it's a mainstream character?

Yes, I have. Not only that but the file is a dds, too... FFvsTR only! And actually... it suffers from it, I think. I really dislike the dds format. I only did it because of the mesh I was using. See, Benton Grey was looking for a Poison Ivy skin on the eve '70s mesh... I said to myself, why not? Anyhow, I... wait. You don't want to read a bunch of nonsense. You just want to see the skin!

(http://sjhftac.comicgenesis.com/pictures/poisonivy.png)
There it is.

I will be including the base I had to make for the mesh, with this one. As a tga.
Title: Re: Poison Ivy
Post by: detourne_me on February 17, 2007, 12:29:43 AM
very nice!
love the sultry red lips, and the crisp colours.
im really looking forward to the release
Title: Re: Poison Ivy
Post by: BentonGrey on February 17, 2007, 09:58:02 AM
Beautiful Unko, just plain awesome.  Thanks so much for doing this request for me, I've been wanting an Ivy skin for that mesh since the first time I saw it!  I gotta' say, you really captured Ivy well.  The hair and the eyes look especially good.  I mean, those eyes look like they're really looking at you.  Thanks again!
Title: Re: Poison Ivy
Post by: Volsung on February 17, 2007, 11:49:25 AM
good work!
Title: Re: Poison Ivy
Post by: electro on February 17, 2007, 02:17:39 PM
After seeing the skin i'm now more of a fan of this version than the modern day version - I would say good job but, you already know the skin rocks :blink:

By the way I also dispise dds format
Title: Re: Poison Ivy
Post by: Lionheart on February 17, 2007, 10:08:11 PM
Not a big fan of DDS myself, but you did a great job with this skin.
Title: Re: Poison Ivy
Post by: Haljack on February 18, 2007, 02:50:55 AM
Awesome, really vibrant use of colours. :thumbup:
Title: Re: Poison Ivy
Post by: AfghanAnt on February 19, 2007, 08:52:27 AM
Great use of an existing mesh and excellent work as usual. I personally can't wait for the base skin you created though. :thumbup:
Title: Re: Poison Ivy
Post by: UnkoMan on February 19, 2007, 10:37:31 AM
Oh, that's already available for download.

http://games.groups.yahoo.com/group/joeskins2/files/Pre-Published/

It's included with the Poison Ivy skin. The only thing I had trouble with was the little leg strap. It's mapped pretty weird, so I could never get it to look right. Maybe you have some idea to make it a bit better? I wouldn't mind any advice you had on the subject.
Title: Re: Poison Ivy
Post by: AfghanAnt on February 19, 2007, 11:51:47 AM
I'll give it a look over and see if I can help.
Title: Re: Poison Ivy
Post by: Sledgehammer on February 20, 2007, 03:59:56 AM
The face is my favorite part of the skin, very expressive and unique.

I like the design, Unko. I think you did a great job there. Regarding the leg strap, I'm gonna check it out, but it looks alright in that picture.
Title: Re: Poison Ivy
Post by: jeremy355 on February 20, 2007, 11:09:12 AM
Great skin Unkoman.
Title: Re: Unko Skins - Feb 22 Creeper WIP
Post by: UnkoMan on February 22, 2007, 08:51:30 PM
Alrighty...
So I am slowly learning about hexing. Anyhow I saw this Dove mesh (can anybody tell me who did this?) and though that with Val's acrobatic keyframes, and some more hair it would be great. I had recently done a quick Madman mesh with some hair from Ink's Gambit, so I grabbed that.

The result?
(http://sjhftac.comicgenesis.com/pictures/creeper.png)

I'm trying for this sort cartoony feeling hair, but it's not looking that great. I'm going to keep it up on the cape and the black cuffs though. Actually... some sort of crazy alpha'd circle around the ends of his gloves/boots would be awesome... but I've no idea how to do that, so it'll be flat on the skin. I think it can work though.

Guys, the Creeper!
Title: Re: Unko Skins - Feb 22 Creeper WIP
Post by: BentonGrey on February 22, 2007, 09:36:15 PM
I'm loving it, Unko.  I think the hair is actually working rather well, and you made a good choice with those KFs.
Title: Re: Unko Skins - Feb 22 Creeper WIP
Post by: jeremy355 on February 22, 2007, 09:40:17 PM
The Dove mesh is by gildemon at
http://games.groups.yahoo.com/group/nightgroup2  

I did a skoped mesh for the Creeper using Tommyboy's Cobra mesh, because it already had parts from his Kraven mesh on it. And used the fur pieces off of Ink's Black Cat mesh for the glove and boot cuffs.

The Creeper skin looks great as well as your Posion Ivy skin.
Title: Re: Unko Skins - Feb 22 Creeper WIP
Post by: Carravaggio on February 22, 2007, 10:39:49 PM
holy crap thats frickin awesome!
Title: Re: Unko Skins - Feb 22 Creeper WIP
Post by: UnkoMan on February 22, 2007, 10:51:34 PM
Thanks fellas...

Jeremy! Great tip! The black cat tufts are perfect. I'm having a little problem though... The arm tufts are pure white. I changed the leg tufts' texture maps, but for the arm tufts I only get "editable mesh" when I open up their block. Editable Mesh, however, doesn't open at all.

Any idea how I can go about correcting this?
Title: Re: Unko Skins - Feb 22 Creeper WIP
Post by: jeremy355 on February 23, 2007, 01:10:48 AM
I'm not sure. When you copied the tuffs to the Creeper did you do the copy branch on the word Fur_left_arm or on the word editable mesh? If you want you can send it to me and I can work on it tonight.
Title: Re: Unko Skins - Feb 22 Creeper WIP
Post by: Revenant on February 23, 2007, 02:11:29 AM
Unko I dodn't get to comment yet, but that Poison Ivy skin is really good!  Her face and especially lips are so lifelike.  I wouldn't even worry about the leg strap, I didn't notice it til you said something.

The Creeper is coming along nicely as well!
Title: Re: Unko Skins - Feb 22 Creeper WIP
Post by: AfghanAnt on February 23, 2007, 06:45:11 AM
Everyone and their mom knows how to nifskope but me and look at the benefits. I need to learn how now... (great work by the way, can't wait to dl him).
Title: Re: Unko Skins - The Creeper
Post by: UnkoMan on February 24, 2007, 04:35:41 PM
As you can see by the above picture, the Creeper is finally done.
There's just one problem. I can't seem to get the mesh working in FFvsTR. Granted I only used EZnifconverter so far... but it never lead me wrong before. Maybe I should convert the three meshes seperately and then recopy the bits I want and set them up? Or maybe there's a better converter out there?

As for Poison Ivy... don't credit me on the face too much. I just took Irrational's face and made it not look like a plastic doll.

I've been thinking... I preview my skins here in these finalized picture forms... Maybe I should start just taking them blank on a white background, front and back. Then it'd be easier to point out mistakes or oversights, and for other people to give tips. I'll still have the pictures on my site. What do you think? Good idea or not?
Title: Re: Unko Skins - The Creeper
Post by: Carravaggio on February 24, 2007, 05:06:16 PM
a white background don't look pretty, but it does the job, and hides no flaws. i think it'd be better to use white so peeps aren't distracted by the bascground.
Creeper looks fantastic, by the way. Great work on all that hair and fur, but i'm not loving the face, he looks too benign, not nearly unhinged enough...
http://en.wikipedia.org/wiki/Image:Creeper1.jpg
Still, excellent hex and idea, looking forward to getting my hands on it (so to speak)
Title: Re: Unko Skins - The Creeper
Post by: UnkoMan on February 24, 2007, 05:52:50 PM
That would be the new Creeper. I considered possibly skinning him, but I'm much more a fan of the old school version.
http://en.wikipedia.org/wiki/Image:Showcase73.jpg

However if, once it is released, you want to take a shot... I'd love to see what you come up with. Especially considering the new faces you're doing.
Title: Re: Unko Skins - The Creeper
Post by: BentonGrey on February 24, 2007, 08:48:52 PM
Wow, Unko, I hadn't seen him since you 'skoped the fuzz on him, but he looks prefect man!
Title: Re: Unko Skins - The Creeper
Post by: JKCarrier on February 24, 2007, 10:36:54 PM
Quote from: UnkoMan on February 24, 2007, 04:35:41 PM
Maybe I should convert the three meshes seperately and then recopy the bits I want and set them up?

That's what I always end up doing. There's something about NifSkoped meshes that makes the Converter lock up. No idea what it is.
Title: Re: Unko Skins - The Creeper
Post by: lugaru on February 24, 2007, 10:42:46 PM
Excelent all in all, very nice niff and mesh work. Looking foward to a release, that is a cool dc character.
Title: Re: Unko Man - New Avatar
Post by: UnkoMan on March 10, 2007, 03:30:08 PM
Welp, I'm just about done the new version of my avatar, finally...

It's on Ren's Earth Two Superman, with boots from his Master Man, a little beard (that's hardly noticeble) from tommyboy's versatiles, and a pouch from Texas Jack's Solid Snake. Thing is... I don't know how to contact Texas Jack these days. So I might have to skope that out if I am to release it.

I'd also like to learn how I can enlarge the belt along one axis. Probably all the way to the end of the torso.

Anyhow, here's the skin as it now stands.
(http://sjhftac.comicgenesis.com/pictures/unko.png)

Suggestions are welcome. Thanks folk.
Title: Re: Unko Man - New Avatar
Post by: Carravaggio on March 10, 2007, 07:51:13 PM
dunno about the belt, maybe you'd be better off skoping a larger belt onto the mesh instead?
anyways, rich colours, nice simple design, its a fantastic translation of the drawn character over to a skin and mesh combo. i presume a hero file will be included for release?
Title: Re: Unko Man - New Avatar
Post by: The Pwime on March 10, 2007, 08:27:16 PM
man, that's a really beautiful skin.  :o

awesome work Unko.  The logo, belt, and boots are especially good.  Theres also a lot of depth in the mask.   ^_^
Title: Re: Unko Man - New Avatar
Post by: Volsung on March 11, 2007, 04:03:52 AM
nice mastery here!
Title: Re: Unko Man - New Avatar
Post by: lugaru on March 11, 2007, 06:21:53 AM
Totally nice... the "spedo" part looks a little weird but that might just be perspective since he is in movement. I love the new outfit, if anything I would just mention that you might want to put a little shadow where the goves start on the arm.
Title: Re: Unko Man - New Avatar
Post by: AfghanAnt on March 11, 2007, 11:13:06 PM
I love the way your avatar came out. I can't believe I missed this thread.

Edit: Just looked at it again. I love the way you did the the symbol and I would nifskope on a bigger belt to look more like the one in your icon.
Title: Re: Unko Man - New Avatar
Post by: Tomato on March 12, 2007, 08:50:16 AM
My sugestion as far as fixing the belt, at least if it's a FF1 mesh, is to see if you can get your hands on the old, very much outdated hex editor rather then nifskope. It allowed you to scale along a particular axis, which I don't think Nifskope is capable of just yet.
Title: Re: Unko Man - New Avatar
Post by: UnkoMan on March 12, 2007, 10:30:03 AM
With the belt... I tried nifskoping different belts, but none of them would quite work with Ren's unique body shape here.

I am currently messing around with that old hex editor. It's sort of nutty but I will get it eventually.
EDIT: Well, it's the right size now, but it seems to be moving oddly. I guess I will try removing NIskininstance and then repositioning it.

And lug... I have a little bit of glove shadow, but I was wondering if it was enough. Apparently it was not, so I will get on that. Thank you, folks.
Title: Re: Unko Man - New Avatar
Post by: detourne_me on March 12, 2007, 12:39:17 PM
please make an ez script mod about your new av facing off against pwime's anti-unkos!
im not one for originals and avatars,  but man your new av looks superb, can't wait to throw him in the ring with savage dragon or the tick.!
Title: Re: Unko Man - DC Grey Exclusive Robin
Post by: UnkoMan on March 25, 2007, 02:15:54 PM
If I could figure EZ script well enough I might be tempted to do just that, actually. Pwime's Anti-Unkos are amazingly awesome.

And now... a sneak peak at a skin that I'm not releasing privately. It's just a kitbash of a bunch of older skins of mine, but I think it looks alright. It's going to be in Benton Grey's DC Universe mod, so when that's ready for downloading, you'll get to use it.

(http://sjhftac.comicgenesis.com/pictures/robin.png)

I can't wait for that, by the way.
Title: Re: Unko Man - DC Grey Exclusive Robin
Post by: Volsung on March 25, 2007, 02:49:40 PM
sweet!
Title: Re: Unko Man - DC Grey Exclusive Robin
Post by: BentonGrey on March 25, 2007, 03:13:25 PM
Wow Unko....I mean...just wow...Ha, kitbashed or not, I REALLY love that skin.  Actually....check your PMs.
Title: Re: Unko Man - DC Grey Exclusive Robin
Post by: Jakew on March 26, 2007, 08:21:33 PM
Great skin!!!
Title: Re: Unko Man - DC Grey Exclusive Robin
Post by: tremor on March 28, 2007, 04:37:03 PM
WOW nice skin Unkoman keep up the good work!
Title: Re: Unko Man - DC Grey Exclusive Robin
Post by: UnkoMan on April 08, 2007, 02:29:51 PM
Glad you like it. Hopefully that bumps up a little anticipation... like you really needed any Benton.

Now here's a skin I never even thought about doing, and yet don't know why. He's an awesome character with a totally sweet yet simple costume.

(http://sjhftac.comicgenesis.com/pictures/taz.png)

That's right, The Tazmanian Devil of the Global Guardians. Somebody requested it, and I'd be a fool not to comply.
Title: Re: New Skin - Tazmanian Devil
Post by: AfghanAnt on April 08, 2007, 02:57:59 PM
I love Taz but your avatar and the gumballs are by far my favorite of your work. AA and Unko have to get in the rumble room together for some butt-kicking.
Title: Re: New Skin - Tazmanian Devil
Post by: Toxic_J on April 09, 2007, 01:13:08 PM
Nice skin Unkoman, like you said it's a simple costume but you did very well.
Title: Re: New Skin - Tazmanian Devil
Post by: UnkoMan on April 09, 2007, 01:13:19 PM
I've actually taken AA, Unko, plus simple hero files I threw together for Benton and Pwime, into the rumble room against a buttload of original villains (Nox included).

At first I was a little worried I may have used too many, but by the end they all went down without even having to use a hero point.

Unko is a bit hard to play on a team though, since most of his powers are projectiles with an area of effect.
Title: Re: New Skin - Tazmanian Devil
Post by: UnkoMan on April 09, 2007, 04:54:54 PM
It is these days. I first learned about him in JLE, where he was always just the big furry monster with a white T on his chest. I thought it was sort of silly.

Years later I found his original costume. This black number, with the white T. His weredevil form back then was similar too, but larger and with teeth and actual ears.
http://www.supermanartists.comics.org/bronzeage/TasmanianDevil-SuperFriends9.JPG
http://www.gayleague.com/gay/characters/display.php?id=40

I instantly fell in love with this slick and simple costume.

Also... I know, I keep spelling Tasmania with a Z. I can't help it.
Title: Re: New Skin - Tazmanian Devil
Post by: BatWing on April 09, 2007, 07:30:37 PM
he's gay?

doesn't matter if hes gay or not, hes a pretty cool hero
Title: Re: New Skin - Thunderer
Post by: UnkoMan on April 21, 2007, 10:54:15 PM
He's been gay as long as I've know him. And awesome. I might actually release a were-form some time. If I do, I'll have both black and brown versions.

Here's a skin that started as a request. I got half way done and then it was discovered he had been skinned before.
I decided to finish him up anyhow. Nothing too special. Just doing it for practice, really.
(http://sjhftac.comicgenesis.com/pictures/thunderer.png)

EDIT: I just realized I forgot the trim at the bottom of his cape, so I'll have to go back and do that.
Title: Re: New Skin - Thunderer
Post by: Lunarman on April 22, 2007, 12:37:52 AM
awesome picture! Nice skinning all over too. How did you get the shadows on the floor?
Title: Re: New Skin - Thunderer
Post by: UnkoMan on April 22, 2007, 11:05:56 AM
Very very simple. Select the area of what you want to have a shadow (the character). Make a layer underneath that and fill it with a solid colour. Warp it. Blur it, going from a small amount where the feet meet to a large amount at back.

You could obviously do more to it, to make it look better, but this works for such a simple job.
Title: Re: New Skin - Thunderer
Post by: Deaths Jester on April 24, 2007, 08:54:56 AM
Mmmmm...old school goodness.....
Title: Re: New Skin - Thunderer
Post by: Haljack on April 24, 2007, 12:59:44 PM
Was that guy in the old spider-man cartoon? Looks good, I like the detail on the belt.
Title: Re: New Skin - Thunderer
Post by: BatWing on April 29, 2007, 07:16:12 PM
sweet the thunderer :thumbup:
Title: Re: New Skin - Thunderer
Post by: Green Hornet on April 29, 2007, 07:50:21 PM
 :thumbup: Thanks for making the Thunderer skin. Looks great.
Title: Re: New Skin - Thunderer
Post by: UnkoMan on April 29, 2007, 09:24:51 PM
No problem. I just realized though, I haven't gotten around to uploading this, so I'll do that tonight.
And I've got another skin/hex to upload. Benton Grey! That wanderer of the waves. That protagonist of the pond. That... fella of the... flood. *cough cough*

(http://sjhftac.comicgenesis.com/pictures/bentongrey.png)

Actually, wait. I can't upload this yet! I need to get something awesome from Benton himself, first. But then.. then...
Title: Re: April 29th - Benton Grey
Post by: BatWing on April 29, 2007, 09:29:58 PM
 :drool:

oh man are u planning to do other redesigns!!?
Title: Re: April 29th - Benton Grey
Post by: The Hitman on April 29, 2007, 09:44:47 PM
Well, dang, man. Great stuff. Not really anything I can critique with this one. Good Show!
Title: Re: April 29th - Benton Grey
Post by: FLASH_22798 on April 30, 2007, 12:49:43 AM
That kicks @$$ Unko!   Very nice scale design, and I'm really impressed with the eyes too.
Title: Re: April 29th - Benton Grey
Post by: Carravaggio on April 30, 2007, 12:54:20 AM
love the gills and the calf fins man, i skoped calf fins onto my Deep character but the ones u used look much better. i used adam strange's head fin. Are the calf fins submariner ankle wings skoped into place, by any chance? if not what are they? im going to re-skope my character how, thanks for the idea ;)
Title: Re: April 29th - Benton Grey
Post by: Nymph on April 30, 2007, 05:42:14 AM
absolutely flawless!  :thumbup:

I want to know the same thing as Raijin..... :rolleyes:
Title: Re: April 29th - Benton Grey
Post by: Tomato on April 30, 2007, 06:33:13 AM
Otstanding job on Benton Grey. However, I do have one "critque" though it's more a style choice then anything... rather then doing chainmail completely on the skin layer, I only left a mostly transparent version of the texture on the skin, and did most of the detail on the refl layer.
Title: Re: April 29th - Benton Grey
Post by: Dr.Volt on April 30, 2007, 06:54:18 AM
AWESOME work!  Ditto with what everyone else said.  Benton's eyes are awesome.  Actually, really excellent on the guy's face.  The scales are quite nice.  Overall, just a really pristine, kick butt skin.

Sooooo, the inevitable question is when will it be available for download at the Unkoman's Yahoo site???   Or will it be elsewhere??? :D  *big cheesy, crap eating grin* 

Title: Re: April 29th - Benton Grey
Post by: UnkoMan on April 30, 2007, 08:40:24 AM
Geezy louizey. Well, thanks everybody. Glad you enjoy it. It'll be up after I finish skining the feet (I kept forgetting... duh) and Benton does himself a hero file for it.

I have done it that way before, Tomato. Some time ago on my King Cobra skin. I may go back and tone them down a little bit (and tone them up on the refl) but not too much, probably. Thanks for the tip though.

And Carravaggio... yeah those are submariner ankle wings by Grenadier. I was searching for the right one for a while, and then I discovered those were already hidden on the mesh I was using... they worked perfectly.

EDIT: In question to if I am going to do the other redesigns... No, I don't plan to. Pwime did a very nice skin of my version of his avatar, however.
But really, I did this Benton one since he didn't have an official avatar in use, and I really liked the visual. Plus, he's gotta have something for the Freedom Reborn conversion mod right? Right?
Title: Re: April 29th - Benton Grey
Post by: detourne_me on April 30, 2007, 10:27:08 AM
Solid work All around Unko!!

love the gills and calf fins,  the design is really nice on the shirt too, with the seams coming up into the uhh, pointy parts.
wicked stuff
Title: Re: April 29th - Benton Grey
Post by: AfghanAnt on April 30, 2007, 11:19:44 AM
You realize how amazing that skin came out, do you? Of course you do. I envy your design and execution on this one. Perfect is every way.
Title: Re: April 29th - Benton Grey
Post by: murs47 on April 30, 2007, 11:27:15 AM
great, great, great skin! I really love the detail you put into his face! just wow! it adds so much flavor to it!
great work :thumbup:
Title: Re: April 29th - Benton Grey
Post by: The Pwime on April 30, 2007, 12:08:31 PM
that's insane!  :o


...


you're insane!

*tackles Unko with a straitjacket*
Title: Re: April 29th - Benton Grey
Post by: BentonGrey on April 30, 2007, 08:32:05 PM
Unko...you know how much I love that design, and I've told you how much I love that skin.  It really is simply beautiful.  I love the regal look on my boy's face.  Man, I really can't wait to get him in game.  As a matter of fact, I'm almost tempted to force him on the community by adding him into the DCU mod. ^_^
Title: Re: April 29th - Benton Grey
Post by: Revenant on May 02, 2007, 12:51:09 PM
That is outta this world!  Those scales are so neat!!!!
Title: Re: April 29th - Benton Grey
Post by: Toxic_J on May 02, 2007, 01:57:47 PM
Sweet skinning there man, you totally outdid yourself on that one. :thumbup:
Title: Re: April 29th - Benton Grey
Post by: doctorchallenger on May 02, 2007, 06:28:36 PM
Can I say...




Wow.
Title: Re: April 29th - Benton Grey
Post by: Dr.Volt on May 09, 2007, 02:01:42 PM
*humming* Bump....this one's too good to get lost too quickly.   :)
Title: Re: April 29th - Benton Grey
Post by: UnkoMan on June 22, 2007, 02:59:09 PM
Okay, this is really really preliminary, but I thought I might try doing a base from scratch. Except I'm a fool with muscles, so I did check out C6's costume base to judge where to put some of them. Anyhow, I am just goofing around right now, and barely started, but any advice is welcome. I don't know if I will even finish it.

(http://sjhftac.comicgenesis.com/pictures/base1.png)
(http://sjhftac.comicgenesis.com/pictures/base2.png)
(http://sjhftac.comicgenesis.com/pictures/base3.png)
Title: Re: June 22nd - Trying A Base
Post by: murs47 on June 22, 2007, 03:17:36 PM
It looks good so far for being preliminary stages.

If you want another good reference for your base skin you should try picking up an issue of "Muscle & Fitness" magazine. I know the bodybuilders are little too beefy in there but you can really see the definition, proper placement, and proportions muscles have to one another. You can also google some body builder images come to think of it.

Good luck with your base.

Title: Re: June 22nd - Trying A Base
Post by: The Hitman on June 22, 2007, 08:42:52 PM
Looks good thus far. The skin tone on the middle (caucasion) base seem a little too goldenish or sandy, but that's probably just because it's not fiinished. Keep up the good work!
Title: Re: June 22nd - Trying A Base
Post by: UnkoMan on June 23, 2007, 08:24:24 AM
Yeah, those are just preliminary skin tones I threw up over the grey.

For this base I am going for a soft, cartoony feel. Something smooth and not overly defined or realistic. It's the style I usually skin to, and it's way easier, so why not?

Look up body builders, eh? I should have thought of that.
Title: Re: June 22nd - Trying A Base
Post by: Deaths Jester on July 06, 2007, 09:18:20 AM
I don't know fi ye meant for the arms to be so...well....faded looking or it's jsut the pic but I'd go back and darken it up a little on them...mainly show the slight muscle areas that are shown show up jsut a bit more.  Just a thought, though.
Title: Re: June 22nd - Trying A Base
Post by: UnkoMan on July 09, 2007, 10:04:57 PM
You're totally right. I actually think the contrast overall is a bit low, but the arms are really the worst culprit. Also, the stomach looks incredibly bad. I don't want a ripped six pack though. I was sort of hoping a sort of cartoony feel, but can't quite get it right. Any suggestions on that'd be nice.

Even though I haven't worked on this since I showed the previews... cough cough.
Title: Re: June 22nd - Trying A Base
Post by: Tomato on July 10, 2007, 07:14:21 AM
Haha, this reminds me of my attempts at Bases... This is better then my first attempt though (or my fourth >.<)

As far as doing the Abs, you might wanna try putting the crease through the center, maybe curve the outside ab lines( :blink: ) inward a bit. If I'm not mistaken, that's how abs are suggested in the JL animated style, which is effective without going overboard.

But yeah, the biggie right now is to up the contrast and maybe try shapening it a bit. The muscles on the arms and back are there, you just kind of over-blured them.

I will say though... I'm happy to see you're at least attempting to match the seems... alot of skinners don't bother on their bases or skins, which is one of my personal pet pieves
Title: Re: June 22nd - Trying A Base
Post by: AfghanAnt on July 10, 2007, 08:37:20 AM
I like the way this is headed. I look forward to the face though.
Title: Re: June 22nd - Trying A Base
Post by: UnkoMan on December 27, 2007, 09:47:37 PM
Wow. I had forgotten about that cartoony base I was begining. I wonder where that ever went.

Oh well. Guess what, I finally got around to doing another skin. This is for Vamp's avatar.

Actually, I have done some skins in the mean time, but they aren't going to be for download at my personal groups, so I'm not showing them off. Vamp's, however, I'm rather fond of...

(http://sjhftac.comicgenesis.com/pictures/vamp.png)

My seams and blending is getting softer and softer, it seems. This is in my first yahoo group, and really... the hex is what makes it. Ren's Wildcat with his Hourman III cape, Gren's Vision collar, Vertex's Baron Blood ears, and a belt tossed on from Texas Jack's Wolverine. Toss Ink's Magneto keys to complete the picture, and it looks great.
Title: Re: Vamp's got an av now.
Post by: Blkcasanova247 on December 27, 2007, 10:21:34 PM
I really...really love this AV Unko....excellent work! :thumbup:
Title: Re: Vamp's got an av now.
Post by: GGiant on December 27, 2007, 10:29:15 PM
Quote from: Blkcasanova247 on December 27, 2007, 10:21:34 PM
I really...really love this AV Unko....excellent work! :thumbup:
Title: Re: Vamp's got an av now.
Post by: AfghanAnt on December 28, 2007, 12:47:15 AM
Unko, you always have the most interesting designs for avatars and originals.
Title: Re: Vamp's got an av now.
Post by: Tomato on December 28, 2007, 11:32:47 AM
I really like the job you did on this Unko, the blending between some of those pieces (especially the cheekbones) is magnificent. Good job man.
Title: Re: Vamp's got an av now.
Post by: kkhohoho on December 28, 2007, 11:53:33 AM
No offense, but it looks like he's hardly wearing anything.  You really should have his fur go all over his body except for his face.  That would be a good design.  He'd also be able to realistically get out of it, unlike the spandex that heroes and villains mysteriously get in and out of. :wacko:
Title: Re: Vamp's got an av now.
Post by: Previsionary on December 28, 2007, 12:15:14 PM
Nice joke, KKho. I mean, that's the only way the
Quotebut it looks like he's hardly wearing anything
makes sense...unless that passes as scantily clad these days... :huh:

Anyway, I like the design Unko. It kinda reminds me of Batman/Die Fledermaus. Hopefully Vamp likes it as much as the rest of us do.
Title: Re: Vamp's got an av now.
Post by: Rick Battlemage on December 28, 2007, 12:24:22 PM
Wow I love that design, very awesome!

I don't think it needs realism, realism sucks. Yay for spandex mysteries!
Title: Re: Vamp's got an av now.
Post by: Volsung on December 28, 2007, 12:30:44 PM
Quote from: AfghanAnt on December 28, 2007, 12:47:15 AM
Unko, you always have the most interesting designs for avatars and originals.

Yes, Unko's work is really unique! Good work  :thumbup:
Title: Re: Vamp's got an av now.
Post by: UnkoMan on December 28, 2007, 12:59:32 PM
He's actually fully covered. Although he does have a furry body underneath, none of it is exposed.

Partially because I really hate skinning hair, and partially because I love spandex costumes, but mostly because that's Vamp's request. See, Vamp's character is somewhat ashamed of his bat-like body, and so tends to cover it up. This gives the illusion that maybe it's all costume, and he could still be human.

I am curious... did you think the lighter brown was his body? That never really occured to me, but I did add seams, to give it a more costumey feel.

Anyhow, thanks guys. Now off to work on a couple more things I should have really done a while ago.
Title: Re: Vamp's got an av now.
Post by: BentonGrey on December 28, 2007, 03:04:59 PM
Man......that's a fantastic skin and hex Unko, great work man!  I really love the look of that character, a really unique avatar, Vamp.
Title: Re: Vamp's got an av now.
Post by: YoungHeros on December 28, 2007, 03:26:23 PM
I has always been a fan of your stuff! :thumbup:
Title: Re: Vamp's got an av now.
Post by: HumanTon on December 28, 2007, 03:32:33 PM
Great stuff, Unko!
Title: Re: Vamp's got an av now.
Post by: Deaths Jester on December 29, 2007, 09:01:20 AM
Great skin, Unk...really great way of staying to what it seems Vamp's description was.  Top stuff!  Do wonder though...is the mouth and nose supposed to be "barely" there or are they supposed to be in shadow?
Title: Re: Vamp's got an av now.
Post by: bat1987 on December 29, 2007, 09:12:32 AM
Really outstanding skin, skope too!
Title: Re: Vamp's got an av now.
Post by: UnkoMan on December 29, 2007, 09:54:37 AM
Technically is it just suppose to be a really dark part of his costume. The inside of the cape is this same really dark brown.
But honestly, I just thought his face needed something cool on it, since I was using a full face mask, and I always liked Obsidian's look...
Title: Re: Vamp's got an av now.
Post by: vamp on December 29, 2007, 10:31:06 AM
Quote from: Previsionary on December 28, 2007, 12:15:14 PM
Nice joke, KKho. I mean, that's the only way the
Quotebut it looks like he's hardly wearing anything
makes sense...unless that passes as scantily clad these days... :huh:

Anyway, I like the design Unko. It kinda reminds me of Batman/Die Fledermaus. Hopefully Vamp likes it as much as the rest of us do.

I sure as heck do love it! And if I am using exclamation points that means alot!

Quote from: Deaths Jester on December 29, 2007, 09:01:20 AM
Great skin, Unk...really great way of staying to what it seems Vamp's description was.  Top stuff!  Do wonder though...is the mouth and nose supposed to be "barely" there or are they supposed to be in shadow?

Well Vamp's mouth is covered very tightly, so I guess his nose would be too. Thats how he looked when I drew the original design. Either way its friggin' sweet!
Title: Re: Vamp's got an av now.
Post by: Figure Fan on December 30, 2007, 02:00:55 AM
The face looks so sweet..

Just wow.
Title: Re: Vamp's got an av now.
Post by: Podmark on December 30, 2007, 11:44:10 PM
That really looks amazing.
Title: Re: Vamp's got an av now.
Post by: GGiant on January 01, 2008, 03:39:03 AM
BTW, I don't really think the keyframes fit vamp but that's just me I guess?
Title: Re: Vamp's got an av now.
Post by: catastrophe on January 01, 2008, 10:54:46 AM
Im loving this design, your work is really inspiring.
Title: Re: Vamp's got an av now.
Post by: SnowMan on January 08, 2008, 07:05:56 PM
whoa dude vamp looks awsome man!
Title: Re: Vamp's got an av now.
Post by: UnkoMan on January 26, 2008, 01:34:07 PM
Okay, I found this mesh of webrider's randomly while looking for his sharkman.
It's a hammerheaded version of good old thug2. So, I got out thug2's skins and whipped up a couple for this.

In case anybody is interested.
(http://sjhftac.comicgenesis.com/pictures/sharkmen.png)

http://games.groups.yahoo.com/group/joeskins2/files/Originals/


EDIT:
I skinned a killer whale guy for a mod, also.
(http://sjhftac.comicgenesis.com/pictures/killerwhale.png)
Title: Re: Undersea Characters
Post by: GGiant on January 27, 2008, 04:19:01 AM
The pics are working again for me, and might I say :*drum roll* WOW!
Title: Re: Undersea Characters
Post by: Volsung on January 27, 2008, 05:31:19 AM
I like that Killer whale^^
Title: Re: Undersea Characters
Post by: AfghanAnt on January 27, 2008, 10:08:14 AM
The killer whales is fantastic.
Title: Re: Undersea Characters
Post by: YoungHeros on January 27, 2008, 11:02:58 AM
They are perfect! :)
Title: Re: Undersea Characters
Post by: detourne_me on January 27, 2008, 10:44:29 PM
Heh heh heh,  so cool!
I really dig the killer whale,  but the sharkman are too cool.  i can just imagine them hanging out in an alley, waiting for prey, and then Batman or someone swoops in,  gives one a bloody nose, and they all go ape*** on their friend!
Title: Re: Undersea Characters
Post by: Dr.Volt on January 28, 2008, 09:29:17 AM
Hey Unko,

Yeah...excellent Killer Whale guy...and the hammer head shark thugs are cool and hilarious!!!   I dig 'em.  They would be fun to beat on for a change in bad guy fodder.  The hammer head thug guys look like they could have come out of the pages of the Tick!
Title: Re: Undersea Characters
Post by: BentonGrey on January 28, 2008, 09:35:12 AM
Haha!  Totally awesome stuff, Unko!  I love those Shark Thugs, and I'm definitely going to have to find some kind of use for them.
Title: Re: Undersea Characters
Post by: UnkoMan on January 30, 2008, 12:40:23 AM
Thanks folk. Yeah, feel free to use these guys for whatever. Doesn't matter to me, although I would like to hear about it. My egotistical streak.

So today I finally got around to skinning the Golden Age Daredevil. I'd show ya a picture, but it seems my host is acting up lately. Wonder if I should look into other avenues... However, he is up in my first yahoo group (http://games.groups.yahoo.com/group/joeskins/files/Pre-Published/), if anybody was looking for him.

There we go!
(http://sjhftac.comicgenesis.com/pictures/daredevil.png)

(And for GGiant? The Human Killer Whale is up here (http://games.groups.yahoo.com/group/joeskins2/files/Irrational%20Universe/).)
Title: Re: Undersea Characters & Daredevil
Post by: GGiant on January 30, 2008, 05:53:17 AM
Could you release that whale skin, I really like it. :D
Title: Re: Undersea Characters & Daredevil
Post by: Blkcasanova247 on January 30, 2008, 09:54:53 AM
Unko's back! :thumbup:
Title: Re: Undersea Characters & Daredevil
Post by: GGiant on January 31, 2008, 06:34:48 AM
Might I ask who is Jason Richter in the killer whale skin?
Title: Re: Undersea Characters & Daredevil
Post by: UnkoMan on January 31, 2008, 09:58:23 AM
When the mod comes out, you will learn the whole truth, but Jason Richter is the man who is transformed into the Human Killer Whale.
Title: Re: Undersea Characters & Daredevil
Post by: djfredski on January 31, 2008, 07:12:38 PM
 :thumbup: man, that look good.
Title: Re: Undersea Characters
Post by: Spitfire on February 01, 2008, 08:10:36 AM
Quote from: UnkoMan on January 30, 2008, 12:40:23 AM
So today I finally got around to skinning the Golden Age Daredevil. I'd show ya a picture, but it seems my host is acting up lately. Wonder if I should look into other avenues... However, he is up in my first yahoo group (http://games.groups.yahoo.com/group/joeskins/files/Pre-Published/), if anybody was looking for him.

Oh, wow! Also, do you know that he's going to be in that Project: Superpowers comic? Although he's called the Death-Defying 'Devil, most likely for copyright reasons. Still, he's half-red, half-blue and has the boomerangs and the spiky belt.
Title: Re: Undersea Characters & Daredevil
Post by: UnkoMan on February 02, 2008, 10:41:13 AM
Yep, I heard about that. It's one of the things that finally prompted me to get around to skinning him.

(http://sjhftac.comicgenesis.com/pictures/tomato.png)

Here's a skin I did of Tomato for this challenge (http://meshmatters.awardspace.com/forum/index.php?topic=80.0). It's not 100%. I still need the FR symbol on the shoulders. Which I just remembered about.
Title: Re: Alternate Tomato
Post by: Alphanaut on February 02, 2008, 10:54:48 AM
I Like this look for Tomato. Very well executed, I must say! I'm curious though, where did the belt come from?
Title: Re: Alternate Tomato
Post by: Blkcasanova247 on February 02, 2008, 11:02:09 AM
Very..very cool Unko! :D
Title: Re: Alternate Tomato
Post by: Previsionary on February 02, 2008, 12:05:24 PM
Quote from: Alphanaut on February 02, 2008, 10:54:48 AM
I Like this look for Tomato. Very well executed, I must say! I'm curious though, where did the belt come from?

I'm pretty sure tiobe made that in 3ds max.
Title: Re: Alternate Tomato
Post by: UnkoMan on February 02, 2008, 08:14:17 PM
Yessir. It was made by our admirable amethyst amigo, specifically for this splended contest.
Title: Re: Alternate Tomato
Post by: catastrophe on February 04, 2008, 12:34:20 AM
woah...im loving the work on the work on the costume and face, impressive  :thumbup:
Title: Re: Alternate Tomato
Post by: Tomato on February 04, 2008, 11:38:23 AM
*rises from the grave*

Very well done sir Unko. Thumbs up!

*fades back into death*
Title: Re: Alternate Tomato
Post by: AfghanAnt on February 04, 2008, 02:42:59 PM
This is a incredibly well down skin but I have a question about head is the uncrispness due to mapping?
Title: Re: Alternate Tomato
Post by: UnkoMan on February 04, 2008, 11:31:58 PM
There is uncrispness due to mapping, yes. I suppose I could go back and see what I could do with the shapes to try and get them to sit better, but I haven't had the time. Ultimately, I don't know if I could do it with the shape I decided to make the eyes, although Tomato's own skin looks quite a bit better in that area.

I may have to just go back at a later date.
Title: Re: Alternate Tomato
Post by: ow_tiobe_sb on February 05, 2008, 08:46:53 AM
I'm really impressed with the (near-)final product.  :thumbup:

(And I'm very happy that the sub-par belt does not detract from the rest of the fine, fine work you put into this redesign.)

Well done, Unko! :)

ow_tiobe_sb
Phantom Bunburyist and Fop o' th' Morning
Title: Re: Alternate Tomato
Post by: Tomato on February 05, 2008, 10:51:10 AM
Quote from: UnkoMan on February 04, 2008, 11:31:58 PM
There is uncrispness due to mapping, yes. I suppose I could go back and see what I could do with the shapes to try and get them to sit better, but I haven't had the time. Ultimately, I don't know if I could do it with the shape I decided to make the eyes, although Tomato's own skin looks quite a bit better in that area.

I may have to just go back at a later date.

Did you pull the leaves+head from the copy that I had up on my site or the one in the Mod? I ask because it looks like you used the older versions, which were evil and had more then a few issues. The mod has the most recent version, which I'm working on releasing with 3 seperate outfits. The leaves+stalk had been completely remeshed, and I heavily altered the mapping on the face. You might want to check the skin with those pieces instead, it might fix the issues you're having.
Title: Re: Alternate Tomato
Post by: ow_tiobe_sb on February 05, 2008, 11:05:23 AM
Something just occurred to me: there appears to be a bit of a Jimmy Vulmer look on this redesign's face, very much. ;)

ow_tiobe_sb
Phantom Bunburyist and Fop o' th' Morning
Title: Re: Alternate Tomato
Post by: UnkoMan on February 06, 2008, 02:03:33 PM
I had to look up who Jimmy Vulmer was, but I see it now. Oh dear.

As for which head... I didn't know that you had redone it, actually. I suppose I just need change the mesh pieces, and the skin will work fine (or better)?
Title: Re: Alternate Tomato
Post by: billdamn22 on February 06, 2008, 04:45:52 PM
I love how this came out. I can't wait to see the others. Maybe I should get rolling on mine..... :rolleyes:
Title: Re: Anyone Wanna Help Out?
Post by: UnkoMan on February 27, 2008, 08:12:14 AM
Well, I didn't get any replies to this in the request section, so I thought I'd give it a cross post here:

Quote from: UnkoMan on February 26, 2008, 12:34:42 AM
Okay, here's the thing... I'm suppose to be doing some skins for a fella. Only guess what. I don't have the time! But he could release his mod! Dang!

So I was wondering if anybody out there wants to give a couple skins a shot.
If so, here's the deal: I skinned a male Atlantean to be used as a standard civilian type for this mod. It's set in the Irrational Universe, so it's a silver age inspired design. In addition, it is similar to Man O' War (you'll have to play the mod to find out more).
(http://sjhftac.comicgenesis.com/pictures/fishfella.png)

Now, I started on this hex for a king figure for them. Thing is, I don't have time to skin it. Also, they need a girl whom I have no hex for but know how I want to look. Basically. You can use your own artistic merit.

Like this:
(http://sjhftac.comicgenesis.com/pictures/fishgal.png)

So... any takers? Anybody want to give it a shot? I can send the king hex.
Title: Re: Anyone Wanna Help Out?
Post by: Deaths Jester on February 27, 2008, 10:54:28 AM
Quote from: UnkoMan on February 27, 2008, 08:12:14 AM
Well, I didn't get any replies to this in the request section, so I thought I'd give it a cross post here:

Quote from: UnkoMan on February 26, 2008, 12:34:42 AM
Okay, here's the thing... I'm suppose to be doing some skins for a fella. Only guess what. I don't have the time! But he could release his mod! Dang!

So I was wondering if anybody out there wants to give a couple skins a shot.
If so, here's the deal: I skinned a male Atlantean to be used as a standard civilian type for this mod. It's set in the Irrational Universe, so it's a silver age inspired design. In addition, it is similar to Man O' War (you'll have to play the mod to find out more).
(http://sjhftac.comicgenesis.com/pictures/fishfella.png)

Now, I started on this hex for a king figure for them. Thing is, I don't have time to skin it. Also, they need a girl whom I have no hex for but know how I want to look. Basically. You can use your own artistic merit.

Like this:
(http://sjhftac.comicgenesis.com/pictures/fishgal.png)

So... any takers? Anybody want to give it a shot? I can send the king hex.

Drop me a PM with a bit more info on the mod and I'd be willing to give it a whack for ye Unko.
Title: Re: Anyone Wanna Help Out?
Post by: catastrophe on March 02, 2008, 01:53:09 AM
if you send me some info about the king and the hex id like to try :)
Title: Re: Anyone Wanna Help Out?
Post by: UnkoMan on March 02, 2008, 05:04:39 PM
Well, DJ is on it, but I'll ask if he wants to splice the work load. It would sure be faster with one skin each right?

Thanks for the offer though. Greatly appreciated!
Title: Re: Anyone Wanna Help Out?
Post by: catastrophe on March 03, 2008, 07:06:00 AM
No problemo, im sure DJ makes the skins Awesome anyway  :lol:
Title: Re: Anyone Wanna Help Out?
Post by: UnkoMan on May 17, 2008, 05:10:34 PM
Hey there, folks. Gosh, it's been a while since I did some serious skinning, instead of just converting old stuff into other stuff for people.

Quite some time ago I tried to make a base for myself. It was okay, but nothing special. Well, I decided to skin from scratch again, with a personal character that I've felt needed an update for a long long time. Well, I won't bore you with the details. I'll just show it.

(http://sjhftac.comicgenesis.com/pictures/base.png)

What do you folks think? Make the highlights on the torso brighter to match the rest? Some people may say it looks a bit flat, but it is suppose to have that animated look to it. In fact, I was thinking of asking around to see if I could get somebody to figure how to put one of those auras on this mesh, to give it a sort of "outlined" look all the time. Is that possible? I think I've seen it around.

Anyhow, this sort of base, I think, suits my skinning style. It needs some touch ups, of course. I'd like to see what people have to say to help with that.

So, there it is. Thanks, folks. Hopefully your comments will help me perfect this. If so, I may just release this "cartoon base" to the public.
Title: Re: Unko Man Skins Again! May 17th
Post by: detourne_me on May 18, 2008, 12:30:10 PM
well that design looks realy cool! kind of like the Maxxmeets the heckler or something.  i like the base sso  far.  i like the plain stuff. especialy the simple lines on the abs and shoulder blades.

i think Bearded had made some cell shaded meshes.  that might achieve the look you are goin for  ^_^
Title: Re: Unko Man Skins Again! May 17th
Post by: AfghanAnt on May 19, 2008, 01:07:21 PM
How did I miss the awesome? I really like your base and your originals are among my favorites hands down. They are always so witty and charming. I could see them being written by Keith Giffen.

I can't wait to see this skin finished.

Have you thought about skinning your Youngblood redesigns? I honestly think you gave characters I have no interest in at all charm.
Title: Re: Anyone Wanna Help Out?
Post by: style on May 19, 2008, 01:42:36 PM
Quote from: UnkoMan on May 17, 2008, 05:10:34 PMIn fact, I was thinking of asking around to see if I could get somebody to figure how to put one of those auras on this mesh, to give it a sort of "outlined" look all the time. Is that possible? I think I've seen it around.

http://www.fxforce.com/OTHERHexes15.html (http://www.fxforce.com/OTHERHexes15.html)
Title: Re: Unko Man Skins Again! May 17th
Post by: BentonGrey on May 19, 2008, 01:58:01 PM
Always glad to see something new from you Unko!  Looks pretty awesome. :)
Title: Re: Unko Man Skins Again! May 17th
Post by: UnkoMan on May 19, 2008, 11:16:21 PM
Thanks guys!

Keith Giffen, I could only hope. I really like his more upbeat stuff.

As for the meshes, thanks for the links. Bearded's is most what I am looking for, but I could only find male_belt. Looks a bit weird on male_basic. I may go with a skoped version of the other one, but I may just have to see if Bearded would be able to do a male_basic_noface version for this fellow, and male_basic for more.

I actually wouldn't mind doing quite a few different guys with a sort of animated look, outline and all. We'll see!
Title: Re: A Finished Skin & New Base: May 20th
Post by: UnkoMan on May 21, 2008, 12:55:22 AM
Alright, so here's what he ended up looking like:

(http://sjhftac.comicgenesis.com/pictures/danger.png)

I used the aura from fxforce. It makes the characters look a bit thick, but actually... I like it anyhow. I also uploaded the base skin at my first yahoo group (http://games.groups.yahoo.com/group/joeskins/files/). It's pretty much just a black and white version of the pure yellow skin seen above. The face is the same featureless roundness that I did down there. Do you folks think I should make a base face for it? Or do it in skin tones, as well? I might get lazy.

PS: About those Young Bloods... No, I never considered skinning them. And to be honest, I probably won't, although I do have the base for it now. If anyone else wants to, I won't stop them.

EDIT: Wow! I am looking at this now on my fairly new mac, instead of my old PC, and I must say the tonal difference are vast. On my PC the refl on the black is barely noticeable, but here it really stands out a lot. On the other hand, the D logo seems to have a richer, and again darker, quality on my PC, whereas on the mac it tends to bleed too much and end up a bit flat. Not to mention the black outline ends up grey on the mac! Very interesting.
Title: Re: A Finished Skin & New Base: May 20th
Post by: Volsung on May 21, 2008, 12:59:01 AM
Fun  :D good work
Title: Re: A Finished Skin & New Base: May 20th
Post by: UnkoMan on July 10, 2008, 12:22:03 PM
Thanks, Volsung.

Welp, I updated my Creeper hex, since I found something that makes a way better back fur. Tommyboy's Kraven! I also did a quick extra basic skin, for those people who wanted a more "scary" looking face, like he has been sporting lately. The original face is still set as default.

(http://sjhftac.comicgenesis.com/pictures/cr.png)

So here he is! (http://sjhftac.comicgenesis.com/freedom/creeper.html)
Title: Re: The Creeper Update
Post by: AfghanAnt on July 10, 2008, 03:47:09 PM
Nice. I prefer a happier Creeper but I love the fur work.
Title: Re: The Creeper Update
Post by: yell0w_lantern on July 10, 2008, 06:30:47 PM
 :thumbup:
Title: Re: The Creeper Update
Post by: Outcast on July 11, 2008, 08:23:23 AM
Oh yeah! Loving your Creeper skin Unko! It looks really great with Val's keyframe. Thanks for sharing.  :cool:
Title: Re: The Creeper Update
Post by: billdamn22 on July 18, 2008, 07:15:37 AM
Good to see a proper Creeper out there. I too prefer the happier face, but I can see why you would do the other one. I may have to use that fur....... ;)
Title: Re: The Creeper Update
Post by: UnkoMan on July 18, 2008, 07:15:30 PM
Thanks a lot, fellas. Yeah, the fur piece is pretty good. I'm glad I found it. I should have known to check tommyboy's stuff in the first place.

As for liking the happy face, they are both included in the download, just so you know. In fact, the happy face is default.
Title: Re: The Creeper Update
Post by: UnkoMan on July 29, 2008, 05:16:28 PM
Okay, here's a little preview for everybody.

It's an original character, The Corpse.

(http://sjhftac.comicgenesis.com/pictures/corpsehead.png)

Just wanted to gauge how I'm doing so far. I didn't use any sort of base on this one, so it's taking a while to make sure placement is right with everything and it looks like my drawings. Turning those 2D pictures into 3D is harder than I thought it'd be. Especially within the confines of the original mesh.

Feedback welcome, folks!
Title: Re: The Corpse - Preview Feedback
Post by: billdamn22 on July 29, 2008, 05:48:39 PM
This looks like it is going to be fantastic!! I love your style of art and I am truly excited to see you bring it into your skins. I can't wait to see the end product.
Title: Re: The Corpse - Preview Feedback
Post by: detourne_me on July 29, 2008, 08:41:50 PM
is he going to be a rockabilly zombie???  AWESOME
Title: Re: The Corpse - Preview Feedback
Post by: C4 on July 30, 2008, 04:28:48 AM
Cool hair  :cool:
Title: Re: The Corpse - Preview Feedback
Post by: daerdevil on July 30, 2008, 05:41:15 AM
Love the concept...Elvis has left the Crypt!
Title: Re: The Corpse - Preview Feedback
Post by: Dr.Volt on July 30, 2008, 06:26:57 AM
Awesome, Unko!  The Corpse rocks!  Looking really good!

Btw, may I humbly request that you do the twin gun wielding priest (that is in your art thread)?  That guy kicks butt!

Great stuff!
Title: Re: The Corpse - Preview Feedback
Post by: Volsung on July 30, 2008, 09:08:34 AM
Can't see the pic  :(

edit: He looks cool!

(By the way I love that 'twin gun wielding priest'. I always love the characters that flee from your inner universe ^^)
Title: Re: The Corpse - Preview Feedback
Post by: docdelorean88 on July 30, 2008, 10:02:19 AM
Looks great, glad to see you found some good hair! :lol: I remember that being an issue not too long ago!
Title: Re: The Corpse - Preview Feedback
Post by: AfghanAnt on July 30, 2008, 11:12:18 AM
Once I saw the original sketch you had me but when you did that photomanip of Morrissey as the Corpse that is when I realized there was no original character I could create that would equal Moz-inspired awesomeness.
Title: Re: The Corpse - Preview Feedback
Post by: UnkoMan on July 30, 2008, 04:30:56 PM
Well, thanks fellas. Glad you like the character.

And, AA, your originals are incredible.

Anyhow, another preview:
(http://sjhftac.comicgenesis.com/pictures/corpseprev2.png)

I tried something new with the hair and belt, to give it a more cartoony feel. While I like how the belt came out, I don't know if the hair is working. I also tried skinning the hair normally, but it looks a bit weird due to the skope. Anybody got ideas for that?

I also wanted to ask... do you think the blue in the eyes is needed? I mean, obviously it gives more depth but you won't notice it from a distance, and I am trying to get him to look more like my drawings. Hurm.

Oh right, and PS: You can see the drawings here (http://jowsome.deviantart.com/gallery/#The-Corpse).

PPS: As to the priest... I don't know if I will ever do him. I mean, where would the.. uh.. uh.. scarf thing come from? I forget what they are called. Also, they'd need crosses on them, and he would just need to generally be a more interesting design.
Title: Re: The Corpse - Preview Feedback
Post by: Dr.Volt on July 31, 2008, 06:30:12 AM
I like the new look of Corpse even more now!  And I like how AA pointed out that he looks somewhat like Morrissey.  Fun!

As to your gun priest....hmmmmmmmmm...I see what you mean.  Pity though.  He would be too cool to have in the Rumble Room!    I just like the concept of the priest who battles the devil (and undead?) with magic bullets.  I mean...C'mon...that rocks!

Btw, the "scarf thing" worn by priests (and ministers of more liturgically based churches) are called "stoles" for what it's worth. 

Rock on! 

Title: Re: The Corpse - Preview Feedback
Post by: style on July 31, 2008, 06:38:52 AM
I think you would like the Joker_tvlite mesh by tommyboy for The Corpse's body. It has a longer chin in which I think is more like your artwork for him.
Title: Re: The Corpse - Preview Feedback
Post by: UnkoMan on August 03, 2008, 02:13:08 PM
Thanks for the tip. I gave it a try, but found I didn't really like how it made him appear. Looked odd to me.

Anyhow, I am mostly done him except I don't know how I should do the little hanging parts of the gloves. I may just say forget it, but I will still have to reskin the tattered edge. Then I can release it. Eventually.
Title: Re: The Corpse - Preview Feedback
Post by: AfghanAnt on August 05, 2008, 10:17:01 AM
Quote from: UnkoMan on August 03, 2008, 02:13:08 PM
Thanks for the tip. I gave it a try, but found I didn't really like how it made him appear. Looked odd to me.

Anyhow, I am mostly done him except I don't know how I should do the little hanging parts of the gloves. I may just say forget it, but I will still have to reskin the tattered edge. Then I can release it. Eventually.

Skope on gloves from Ink's Joseph or similar mesh and alpha out sections.
Title: Re: The Corpse - Preview Feedback
Post by: UnkoMan on August 05, 2008, 12:09:19 PM
Aha! This could be just what I was looking for!

I tried some of tommyboy's gloves, but they were always too wide. Ren's had hands attached, so I couldn't put them in the right place. Other pieces didn't seem to work.

This may be the ticket. I sure hope so! Thanks, AA!
Title: Re: The Corpse - Preview Feedback
Post by: AfghanAnt on August 05, 2008, 12:31:12 PM
Quote from: UnkoMan on August 05, 2008, 12:09:19 PM
Aha! This could be just what I was looking for!

I tried some of tommyboy's gloves, but they were always too wide. Ren's had hands attached, so I couldn't put them in the right place. Other pieces didn't seem to work.

This may be the ticket. I sure hope so! Thanks, AA!

No prob, I know skoping pieces to get the exact look you want can be difficult so I'm always willing to help.
Title: Re: The Corpse - Preview Feedback
Post by: UnkoMan on August 09, 2008, 07:18:46 PM
It took a while, but thanks to AA I am finally finished the Corpse enough that I feel he can be released. Plus, it's my second only 100% original skin. I really quite like how the face turned out, honestly.

(http://sjhftac.comicgenesis.com/pictures/corpsedone.png)

I'll be putting him up on my first group soon.
Title: Re: The Corpse - Preview Feedback
Post by: AfghanAnt on August 09, 2008, 07:56:06 PM
Quote from: UnkoMan on August 09, 2008, 07:18:46 PM
It took a while, but thanks to AA I am finally finished the Corpse enough that I feel he can be released. Plus, it's my second only 100% original skin. I really quite like how the face turned out, honestly.

(http://sjhftac.comicgenesis.com/pictures/corpsedone.png)

I'll be putting him up on my first group soon.

Really digging the face and the skull's face it awesome. Honestly I am really looking forward to playing as the Corpse. I hope he has villains coming sometime soon.
Title: Re: The Corpse - Finally Finished
Post by: Previsionary on August 09, 2008, 08:16:20 PM
Unko, that's a really interesting design. I really dig it. Is there a backstory or bio available to read anywhere? And please tell me he attacks evil by singing...or dancing. No...no...with his hair! I kid...I think. :P
Title: Re: The Corpse - Finally Finished
Post by: UnkoMan on August 09, 2008, 09:25:10 PM
Thanks for the appreciation. Yeah, the skull came out rather nicely.

Hmm... Well... There's a publication histroy (http://jowsome.deviantart.com/art/The-Corpse-Issue-25-92118115).

But that doesn't really tell what his powers are and everything. I guess I had ought to make a hero file or something. As for villains, I don't know. I'm unsure how possible most of my designs would be to skope (at least for me). Not to mention they aren't even finalized.

EDIT: Hmm... wait. Should I maybe make his boots actually go wide? I think tommyboy had tiny flared boots on something? Anybody know?
Title: Re: The Corpse - Finally Finished
Post by: billdamn22 on August 11, 2008, 04:23:01 PM
You never disappoint me with your originals, Unko. I don't play that often anymore, but if you throw a Hero File in....... ;)
Title: Re: The Corpse - Finally Finished
Post by: Volsung on August 12, 2008, 01:26:40 AM
So unique, as always  :) Me likes!