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Freedom Force Forums => Mods => Topic started by: Green Hornet on March 13, 2007, 07:16:30 PM

Title: LSH mod
Post by: Green Hornet on March 13, 2007, 07:16:30 PM
Does anyone know if the LSH Mod at http://uk.geocities.com/tomspasic@btinternet.com/ was ever finished or is it still in the works?
Title: Re: LSH mod
Post by: stumpy on March 13, 2007, 07:42:36 PM
Sadly, I don't think so. http://freedomreborn.net/archive/index.php?topic=41422.msg577512#msg577512  Those preview pics sure look great, though.
Title: Re: LSH mod
Post by: tommyboy on March 14, 2007, 04:08:20 AM
Although I have thought from time to time about just releasing the darn thing as is, unfinished, but at least playable....
I'll ponder a bit more on that...
Title: Re: LSH mod
Post by: apfarmakis on March 14, 2007, 05:21:09 AM
Please release it Tommy. Give us Legion fans a charge.
Title: Re: LSH mod
Post by: Dreaded Porcupine on March 17, 2007, 03:21:08 PM
Quote from: apfarmakis on March 14, 2007, 05:21:09 AM
Please release it Tommy. Give us Legion fans a charge.
I second that. Playing your Bouncing Boy mesh in a LSH mod would be cool. I hope you included him.
Title: Re: LSH mod
Post by: stumpy on March 17, 2007, 05:07:57 PM
Quote from: Dreaded Porcupine on March 17, 2007, 03:21:08 PMPlaying your Bouncing Boy mesh in a LSH mod would be cool. I hope you included him.

I see Chuck in the squad of at least two of the mission screenshots on the third preview page.  :)
Title: Re: LSH mod
Post by: tommyboy on March 17, 2007, 05:35:48 PM
Quote from: stumpy on March 17, 2007, 05:07:57 PM
Quote from: Dreaded Porcupine on March 17, 2007, 03:21:08 PMPlaying your Bouncing Boy mesh in a LSH mod would be cool. I hope you included him.

I see Chuck in the squad of at least two of the mission screenshots on the third preview page.  :)

Yep, he's available from the get-go.
In fact, my tendency to want every legionnaire in every mission gets pretty tiresome. I managed to "limit" myself to a mere 12 in the first mission, though :rolleyes:

I'll see what I can do to get it released. I still need to at least make the fifth mission more than a blank map so you can at least fight someone in it. But that may take a week or three, as i have lots of other stuff on my plate, and I Mod slooooowly.
Title: Re: LSH mod
Post by: Dreaded Porcupine on March 17, 2007, 07:36:31 PM
You're to awesome Tommy. Looking forward to it. Since me and my two daughters watch the LOSH every saturday morning this will be cool.
Title: Re: LSH mod
Post by: tommyboy on March 22, 2007, 08:47:30 AM
OK, I've been trying to get it to a releasable place.
And I've decided to remesh the majority of the characters (for the fourth time, if anyones counting), to cut down the size of it, and speed up loading times.
Now, that will take a while, but when it's done, and I fix the bugs in my scripting, a four or five mission release will happen.
Till then, well you've waited this long, so another month or two shouldn't matter too much..
Title: Re: LSH mod
Post by: apfarmakis on March 22, 2007, 10:24:06 AM
 :thumbup: :thumbup: :thumbup:
Title: Re: LSH mod
Post by: Green Hornet on March 23, 2007, 04:09:05 PM
 :thumbup: Looking forward to seeing and playing this mod.
Title: Re: LSH mod
Post by: Epimethee on March 24, 2007, 06:28:39 AM
:thumbup: indeed
Title: Re: LSH mod
Post by: Arlecchino on March 24, 2007, 05:41:15 PM
At the risk of asking a dumb question, what game is this mod for? The Original FF or FFvsTTR?
Title: Re: LSH mod
Post by: Blitzgott on March 24, 2007, 05:51:19 PM
Quote from: Arlecchino on March 24, 2007, 05:41:15 PM
At the risk of asking a dumb question, what game is this mod for? The Original FF or FFvsTTR?

:ffvstr:

You can tell by looking at the first screenshot on tommyboy's page. It's "rumble room" instead of "danger room".
Title: Re: LSH mod
Post by: tommyboy on March 24, 2007, 05:58:35 PM
Quote from: Arlecchino on March 24, 2007, 05:41:15 PM
At the risk of asking a dumb question, what game is this mod for? The Original FF or FFvsTTR?

As an indicator of how long I've been dragging this out for, it started as an FF Mod, then when FFV3R came out got moved over to FFV3R.
At the rate I'm going, it will end up being released for Freedom Force Four: the Wrath of Mentor. :rolleyes:
In theory, it will be FFV3R.
Title: Re: LSH mod
Post by: Dreaded Porcupine on March 24, 2007, 08:00:32 PM
Quote from: tommyboy on March 22, 2007, 08:47:30 AM
OK, I've been trying to get it to a releasable place.
And I've decided to remesh the majority of the characters (for the fourth time, if anyones counting), to cut down the size of it, and speed up loading times.
Now, that will take a while, but when it's done, and I fix the bugs in my scripting, a four or five mission release will happen.
Till then, well you've waited this long, so another month or two shouldn't matter too much..

Always the perfectionist. You take good care of us Tom. Thanks. It will be well worth the wait.
Title: Re: LSH mod
Post by: tommyboy on March 25, 2007, 03:55:56 AM
Quote from: Dreaded Porcupine on March 24, 2007, 08:00:32 PM
Quote from: tommyboy on March 22, 2007, 08:47:30 AM
OK, I've been trying to get it to a releasable place.
And I've decided to remesh the majority of the characters (for the fourth time, if anyones counting), to cut down the size of it, and speed up loading times.
Now, that will take a while, but when it's done, and I fix the bugs in my scripting, a four or five mission release will happen.
Till then, well you've waited this long, so another month or two shouldn't matter too much..

Always the perfectionist. You take good care of us Tom. Thanks. It will be well worth the wait.

lol, no, not perfectionist, just very slow and incompetent :lol:
Personally, I dont think it worth the three plus years wait.
Maybe three to six months....but not three years. Not for four poxy missions. And the plot hardly gets going. Then stops.
Title: Re: LSH mod
Post by: stumpy on March 25, 2007, 04:43:59 PM
You got further with this than I ever did with my LSH mod! I wanted to have missions paralleling six or seven of the arcs from the Adventure Comics days ("The Legion Chain Gang" versus Universo, "The Fatal Five"/"The Doomed Legionnaire" with Ferro Lad, etc.) with a possible follow-on with some the seventies and eighties LSH arcs. But, I was just learning Python at the time and quickly got swept up in writing utility modules for the game, never really developed good map-making skills, and sort of let the mod fall by the wayside. 

Anyway, I am the last person who could complain about a long-time-coming LSH mod, but I will be psyched when you set it loose!  :thumbup:
Title: Re: LSH mod
Post by: tommyboy on March 30, 2007, 04:58:02 AM
Just to keep you up to date:
so far I've remade about 60 meshes for the Mod, theres probably another 10-20 to go (I may need to update some of the old classics like Validus, as he gets floaty-bits-syndrome in FFV3R), then once meshing ceases, I'll try to iron out the many, many python bugs and then its release time.
E.T.A. @2-3 weeks.
Title: Re: LSH mod
Post by: Lunarman on March 30, 2007, 07:51:11 AM
That's fantastic! Great news T-boy!
Title: Re: LSH mod
Post by: Dreaded Porcupine on March 30, 2007, 06:25:59 PM
It'll be just in time for the final two episodes of season 1 animated LOSH. I know in England you've already seen it but here in the states we haven't yet as the are running reruns already before the end of season 1. It will be the perect release time.
Title: Re: LSH mod
Post by: FLASH_22798 on April 12, 2007, 03:22:40 PM
Hey Tom, I was just wondering if you had any preview pics of this to show?   I know I currently can't play FFvst3R or any related mod, but hopefully in the next month or two I'll be able to get a new PC.   If I do, the LSH mod is one that I would defenitely like to be able to play.   Aside from my ramblings, I was just wondering if you had any pics of the updated meshes to show.
Title: Re: LSH mod
Post by: tommyboy on April 12, 2007, 04:00:12 PM
No, not for the time being.
The new versions are pretty similar to the teen_versatile ones of the last iteration, but now with added Fingers!(And IMO better hair textures)
So theres no really dramatic changes, just a bunch of smaller ones, and because every character now has their own custom made mesh rather than a versatile variant, they are much much smaller in filesize.
As for progress, I'm trying out EZscript and generally finding it to be err...EZ...so I'm converting the missions over and probably writing more new ones. This may slow things down a little but the payoff is more missions and less bugs, so I think it a worthwhile endeavour.
Next time I playtest I'll see if'n I can grab a few screenies to tempt you with and post em here.
ETA is still a couple of weeks I'm afraid. Got pretty much all the meshes I wanted to remake done though. So it's mainly scripting, EZscripting and balancing to finish up.
Title: Re: LSH mod
Post by: FLASH_22798 on April 12, 2007, 04:05:57 PM
QuoteNext time I playtest I'll see if'n I can grab a few screenies to tempt you with and post em here.
ETA is still a couple of weeks I'm afraid. Got pretty much all the meshes I wanted to remake done though. So it's mainly scripting, EZscripting and balancing to finish up.

That's awesome Tom, thanks for the update.
Title: Re: LSH mod
Post by: tommyboy on April 20, 2007, 06:02:40 AM
Still working on it, a bit stuck on a bug in level three...
But that's not the only reason I'm posting.
Long term lSH fans should be reading the new JLA and JSA series, which have some verrrry interesting legion related plotlines at the moment...
Title: Re: LSH mod
Post by: tommyboy on April 23, 2007, 12:58:20 PM
Got past the bug thats held me up for three days (stupid new medusa_tvlite mesh!), so to celebrate, heres a couple of screenshots of some of the cast of thousands and the W.I.P. that is the 70s HQ
(http://i15.photobucket.com/albums/a384/tommyboy2002/lsh_mod_villains.jpg)

Now I just have to sort out all the other bugs...
Title: Re: LSH mod
Post by: apfarmakis on April 23, 2007, 02:14:56 PM
This is going to be THE BEST MOD EVER. PERIOD.
Title: Re: LSH mod
Post by: Xenolith on April 23, 2007, 06:10:44 PM
wow.

as a newly converted legion fan (thanks to showcase presents) i'm pretty excited about playing this.
Title: Re: LSH mod
Post by: FLASH_22798 on April 23, 2007, 07:40:02 PM
I think I'll be hijacking my mom's pc till I can eventually get one that can handle  :ffvstr:.   That looks sooooo cool!
Title: Re: LSH mod
Post by: Dreaded Porcupine on April 24, 2007, 08:55:03 AM
Frickin cool Tommy. This mod is going to be awesome. Looks like you loaded it up good with characters. Awesome.
Title: Re: LSH mod
Post by: cvc on April 26, 2007, 05:53:12 AM
This is lookin like greatness ohmy LSH sweet.
Title: Re: LSH mod
Post by: tommyboy on May 04, 2007, 05:53:50 PM
Ooopsie...
I was trying to make the head.nifs smaller, but seem instead to have broken many of them.
Add another delay.....
Other than that, I was in final playtesting...
Title: Re: LSH mod
Post by: tommyboy on May 12, 2007, 11:52:03 AM
Aaaaannnd another preview pic....heres the 70's LSH as they first appear in the Mod:
(http://i15.photobucket.com/albums/a384/tommyboy2002/lsh_mod_lsh2.jpg)

I'm just ironing out the last few bugs in that mission....sooon....verry sooonn..
Title: Re: LSH mod
Post by: apfarmakis on May 12, 2007, 02:01:50 PM
Tommy, that's a blast from the past. Can't wait for this one.
Title: Re: LSH mod
Post by: tommyboy on May 13, 2007, 09:10:44 AM
Time to Pimp this Mod!
If you are on dial up, escape Now! Pictures Ahoy!

From the first 3 Missions:
(http://i15.photobucket.com/albums/a384/tommyboy2002/Image2.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/Image6.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/Image5.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/Image7.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/Image8.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/Image9.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/Image10.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/Image12.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/Image14.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/Image15.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/Image16.jpg)


I'm really, nearly ready to release Episode One of the Mod (four playable missions, one non-playable intro mission), I'm hoping for this week/end of this week (I am playtesting and need to add an easter egg or two).
Title: Re: LSH mod
Post by: Xenolith on May 13, 2007, 09:17:35 AM
Kewl!  I can't wait.  That looks so fun.  I'm especially interested to see how you handled Ultra Boy and Matter Eater Lad.
Title: Re: LSH mod
Post by: Peerless1 on May 13, 2007, 10:13:23 AM
My eyes hurt just trying to count all those Legionnaires!  Or maybe it's just 'cause I worked overnights.

It looks amazing.  It reminds me of how I felt when I first saw your Blue Beetle (1 year later) mesh  :wub:.  Just friggin' incredible!  :thumbup:

I look forward to the release.  *Forgets he is not Breath Boy: passes out with chipmunk cheeks and a blue face...*  ;)

:cool: :cool: :cool: :cool: :cool: :cool: :cool: :cool:



Title: Re: LSH mod
Post by: JKCarrier on May 13, 2007, 10:24:09 AM
Ooh, can't wait to play this! I like how you're spotlighting different eras of the team.
Title: Re: LSH mod
Post by: BatWing on May 13, 2007, 10:53:31 AM
beautiful just beautiful! ^_^

lightning lad!!! :D
Title: Re: LSH mod
Post by: BentonGrey on May 13, 2007, 11:28:36 AM
Wow Tommy!  I haven't been paying attention to this, and I want to offer my sincerest appologies, LSH looks awesome!  I've gotta' say man, I never have cared that much about the Legion, but you've deffinetly got my interest.  I'm looking forward to this! :D
Title: Re: LSH mod
Post by: Lunarman on May 13, 2007, 11:37:45 AM
ZOMG!!!!!

*speechless* :)
Title: Re: LSH mod
Post by: Arlecchino on May 13, 2007, 12:05:45 PM
 :agentclap 3 cheers for Tommy  :agentclap
Title: Re: LSH mod
Post by: BatWing on May 13, 2007, 12:29:09 PM
Tommy you know what we want!

do it
finish it
complete it
play it
Title: Re: LSH mod
Post by: djfredski on May 13, 2007, 08:00:08 PM
Man Tommy, that look good.
Title: Re: LSH mod
Post by: Jakew on May 13, 2007, 09:30:08 PM
looks fun!
Title: Re: LSH mod
Post by: The Phantom Eyebrow on May 14, 2007, 01:15:24 PM
Great stuff Tommy; this looks like it'll be a lot of fun!  :thumbup:
Title: Re: LSH mod
Post by: Green Hornet on May 16, 2007, 07:37:06 PM
 :thumbup: This is looking GREAT! :panice  This is going to be right up there as one of the best mods.  :rickbm    :agentclap   
Title: Re: LSH mod
Post by: cripp12 on May 17, 2007, 05:34:04 AM
Wait a minute. Superboy is not a LSH or is he.  In, out, which is it now.   :P
Title: Re: LSH mod
Post by: Peerless1 on May 17, 2007, 05:42:49 AM
Cripp, I believe this will answer your question... Peace!

In as "Superman" in the Legion Animated Series, out as far as I know in the comic (now Supergirl and the Legion of Superheroes). 
Title: Re: LSH mod
Post by: cripp12 on May 17, 2007, 05:59:03 AM
Quote from: Peerless1 on May 17, 2007, 05:42:49 AM
Cripp, I believe this will answer your question... Peace!

In as "Superman" in the Legion Animated Series, out as far as I know in the comic (now Supergirl and the Legion of Superheroes). 
Supergirl? what the?
Title: Re: LSH mod
Post by: Peerless1 on May 17, 2007, 06:03:25 AM
Yeah, I know.  It happened during the latest Crisis.  I didn't read it, but noticed the cover by Kitson.  Of course, that was sometime last year...they've probably killed her again by now.   :wacko:
I think they just wanna make me cry again :shock2:. 
Title: Re: LSH mod
Post by: Arlecchino on May 17, 2007, 08:55:31 AM
The series (waaaaayyyyyy back in the day) had Superboy as a memeber. Dont ask me why, I know he just was a memeber for some reason. The current series has Supergirl in it. Again, Im not sure why, but she is.
Title: Re: LSH mod
Post by: tommyboy on May 17, 2007, 09:27:06 AM
For the record, the LSH started life as guest stars in Superboy stories.
Eventually they were promoted to their own stories, in which Superboy (and later Supergirl) was a member.
When John Byrne retconned the retcon that was Superboy away, he was retconned out of the Legion.
Since then, and many "reboots" later, he was usually out.
Now, however, the latest storylines in JLA and JSA seem to be bringing back the classic legion (ie prior to "5 years later"), and saying Superman was a member when he was a boy.
So we have come full circle to there being both Superboy in the legion (though this may turn out to be somehow "out of continuity" or one of the 52 alternate earths) and Supergirl.
Both are in the Mod. So there.
Title: Re: LSH mod
Post by: Volsung on May 17, 2007, 09:54:55 AM
crispy deal there^^
Title: Re: LSH mod
Post by: cripp12 on May 17, 2007, 10:13:09 AM
I am going to let that go because I always knew Superboy to be in the LSH as long as your JLA mod includes Barry Allen.   ;)
Title: Re: LSH mod
Post by: Peerless1 on May 17, 2007, 08:06:57 PM
Well, then, that explains everthing.  Even Superboy was a "Byrne-victim" of one sort or another.

Hmmm....
Title: Re: LSH mod
Post by: N-Lightner on May 17, 2007, 09:41:00 PM
Is it FF or FFVTR?

N
Title: Re: LSH mod
Post by: Peerless1 on May 17, 2007, 09:49:54 PM
Quote from: Blitzgott on March 24, 2007, 05:51:19 PM
Quote from: Arlecchino on March 24, 2007, 05:41:15 PM
At the risk of asking a dumb question, what game is this mod for? The Original FF or FFvsTTR?

:ffvstr:

You can tell by looking at the first screenshot on tommyboy's page. It's "rumble room" instead of "danger room".

there you go, N. 
Title: Re: LSH mod
Post by: doctorchallenger on May 18, 2007, 05:11:03 AM
Quote from: tommyboy on May 17, 2007, 09:27:06 AM
For the record, the LSH started life as guest stars in Superboy stories.
Eventually they were promoted to their own stories, in which Superboy (and later Supergirl) was a member.
When John Byrne retconned the retcon that was Superboy away, he was retconned out of the Legion.
Since then, and many "reboots" later, he was usually out.
Now, however, the latest storylines in JLA and JSA seem to be bringing back the classic legion (ie prior to "5 years later"), and saying Superman was a member when he was a boy.
So we have come full circle to there being both Superboy in the legion (though this may turn out to be somehow "out of continuity" or one of the 52 alternate earths) and Supergirl.
Both are in the Mod. So there.

One small modification: During  Byrne's run on Superman/Action it was established that the was a Superboy on the Legion.  However, the Legion's Superboy was not the sme person as the post-Crisis Superman. I beleive that Paul Levitz establish that the Legion's Superboy was a product of the Time Trapper.
Title: Re: LSH mod
Post by: tommyboy on May 18, 2007, 05:28:09 AM
Quote from: doctorchallenger on May 18, 2007, 05:11:03 AM
Quote from: tommyboy on May 17, 2007, 09:27:06 AM
For the record, the LSH started life as guest stars in Superboy stories.
Eventually they were promoted to their own stories, in which Superboy (and later Supergirl) was a member.
When John Byrne retconned the retcon that was Superboy away, he was retconned out of the Legion.
Since then, and many "reboots" later, he was usually out.
Now, however, the latest storylines in JLA and JSA seem to be bringing back the classic legion (ie prior to "5 years later"), and saying Superman was a member when he was a boy.
So we have come full circle to there being both Superboy in the legion (though this may turn out to be somehow "out of continuity" or one of the 52 alternate earths) and Supergirl.
Both are in the Mod. So there.

One small modification: During  Byrne's run on Superman/Action it was established that the was a Superboy on the Legion.  However, the Legion's Superboy was not the sme person as the post-Crisis Superman. I beleive that Paul Levitz establish that the Legion's Superboy was a product of the Time Trapper.

Yes, you are correct. But the point is that after Byrne the Superboy was no longer in the Legion of Superheroes, no matter what may have happened to faux-Superboys in faux-Legions in imaginary alternate pocket universe stories. Which was a mistake in my opinion.
Title: Re: LSH mod
Post by: catwhowalksbyhimself on May 18, 2007, 05:30:33 AM
It was done because they they wiped Superboy out of the continuity, which they did because DC lost the rights to the character and have to pay the creators' family even time they use him. They weren't too happy about that.
Title: Re: LSH mod
Post by: cripp12 on May 18, 2007, 05:38:10 AM
what do you mean creators.  Isn't it the Siegel or do you mean someone else created Superboy. 
Title: Re: LSH mod
Post by: doctorchallenger on May 18, 2007, 06:26:34 AM
I thought it was both the Seigel and Schuster families, but after a bit of cursory poking around its seems it is only the Seigels who are contesting ownership.

Quote from: tommyboy on May 18, 2007, 05:28:09 AM
Quote from: doctorchallenger on May 18, 2007, 05:11:03 AM
Quote from: tommyboy on May 17, 2007, 09:27:06 AM
For the record, the LSH started life as guest stars in Superboy stories.
Eventually they were promoted to their own stories, in which Superboy (and later Supergirl) was a member.
When John Byrne retconned the retcon that was Superboy away, he was retconned out of the Legion.
Since then, and many "reboots" later, he was usually out.
Now, however, the latest storylines in JLA and JSA seem to be bringing back the classic legion (ie prior to "5 years later"), and saying Superman was a member when he was a boy.
So we have come full circle to there being both Superboy in the legion (though this may turn out to be somehow "out of continuity" or one of the 52 alternate earths) and Supergirl.
Both are in the Mod. So there.

One small modification: During  Byrne's run on Superman/Action it was established that the was a Superboy on the Legion.  However, the Legion's Superboy was not the sme person as the post-Crisis Superman. I beleive that Paul Levitz establish that the Legion's Superboy was a product of the Time Trapper.

Yes, you are correct. But the point is that after Byrne the Superboy was no longer in the Legion of Superheroes, no matter what may have happened to faux-Superboys in faux-Legions in imaginary alternate pocket universe stories. Which was a mistake in my opinion.


I hope I didn't offend.  I wasn't trying to say that the Pocket Universe story fixed everything and all was right in the world thereafter. 
Title: Re: LSH mod
Post by: tommyboy on May 18, 2007, 06:41:36 AM
Quote from: doctorchallenger on May 18, 2007, 06:26:34 AM
I thought it was both the Seigel and Schuster families, but after a bit of cursory poking around its seems it is only the Seigels who are contesting ownership.

Quote from: tommyboy on May 18, 2007, 05:28:09 AM
Quote from: doctorchallenger on May 18, 2007, 05:11:03 AM
Quote from: tommyboy on May 17, 2007, 09:27:06 AM
For the record, the LSH started life as guest stars in Superboy stories.
Eventually they were promoted to their own stories, in which Superboy (and later Supergirl) was a member.
When John Byrne retconned the retcon that was Superboy away, he was retconned out of the Legion.
Since then, and many "reboots" later, he was usually out.
Now, however, the latest storylines in JLA and JSA seem to be bringing back the classic legion (ie prior to "5 years later"), and saying Superman was a member when he was a boy.
So we have come full circle to there being both Superboy in the legion (though this may turn out to be somehow "out of continuity" or one of the 52 alternate earths) and Supergirl.
Both are in the Mod. So there.

One small modification: During  Byrne's run on Superman/Action it was established that the was a Superboy on the Legion.  However, the Legion's Superboy was not the sme person as the post-Crisis Superman. I beleive that Paul Levitz establish that the Legion's Superboy was a product of the Time Trapper.

Yes, you are correct. But the point is that after Byrne the Superboy was no longer in the Legion of Superheroes, no matter what may have happened to faux-Superboys in faux-Legions in imaginary alternate pocket universe stories. Which was a mistake in my opinion.


I hope I didn't offend.  I wasn't trying to say that the Pocket Universe story fixed everything and all was right in the world thereafter. 

No, no offence taken at all.
I sort of understand what they were trying to do with the "no Superboy" retcons, I just personally didn't like it. Sure continuity was a mess, and of course Superboy was himself a retcon of Superman. But it wiped out a lot of good along with the not-so-good, and I'm glad to see things coming around to the same rich, wacky, impossible to follow continuity I grew up with.
Title: Re: LSH mod
Post by: tommyboy on May 18, 2007, 07:07:41 PM
It's ready for download.
That's right, the long delayed LSH Mod is finally available (well the first 4mission episode, strictly speaking).
It's a whopping 460Mb download, unzipping to over 1.4 gigabytes.
It's a Mod that features the classic LSH from the 1950's and sixties, in a new story, that brings them into contact with the LSH of other eras (like the 1970s, five years later, SW6 etc etc).
The Mod features lots of new meshes and skins, (a hundred plus custom made meshes, sixty or so of which have never been released, having only been made in the last month or two), some bits and pieces that long time LSH fans will recognize, like time spheres, miracle machines and rocket clubhouses.
It's available from my website:
http://tommyboymeshes.freedomforceforever.com/LSH%20MOD.html
   
Title: Re: LSH mod
Post by: tommyboy on May 18, 2007, 07:19:12 PM
Ooops.
For some reason the 5hours I just spent uploading it didnt work.
Trying again now.
Should be 5-7hours now....
Title: Re: LSH mod
Post by: BatWing on May 18, 2007, 07:21:44 PM
aw darn it
guess i'll download it tomorrow eh? :)
plus legion of superheroes is showing tomorrow! :cool:
this should get me amped up! :thumbup:
Title: Re: LSH mod
Post by: Arlecchino on May 18, 2007, 07:54:03 PM
 :thumbup:Im so excited to try this out. Congratz on getting this done Tommy :thumbup:
Title: Re: LSH mod
Post by: Xenolith on May 18, 2007, 08:01:18 PM
I'm dling right now.  5 - 7 hour upload?  yeesh.  More kudos to you for that alone.  (Its telling me 13 minutes to dl.   :cool:)

D'oh!  I should have looked at the time of your post more closely.  I got the bad one.  Oh well, I'll just float around the Phantom Zone for 5-7 hours. 
Title: Re: LSH mod
Post by: catwhowalksbyhimself on May 18, 2007, 08:43:47 PM
You probably got a partially uploaded one.

This is very important.  NO ONE is to attempt to download the mod until further notice.  I don't know if you can actually mess up the uploading process, but at the least you'll get a broken download, so wait until Tommyboy says it's done.
Title: Re: LSH mod
Post by: tommyboy on May 19, 2007, 01:43:36 AM
Well, I'm officially hacked off.
Up till 3:45am uploading the bleeding mod last night, and it didn't upload. Dunno why, maybe because people were dl-ing before I'd finished uploading.
So I set it to upload while I sleep, having gotten 144Mb uploaded before I sleep. I also disable the links to the Mod in case it is that thats the problem.
When I wake at 6:25am, I find it has uploaded 75 Mb, in TOTAL! That's less than when I went to sleep.
So I cancel that and start again.
9:30am rolls around, 489-odd Mb uploaded, ie ALL of it, and then I get the "connecting to server" message, and the &*(%ing thing starts uploading again, from %^&*ing zero. So I cancel that.
In the remote directory theres a 75Mb version of the file. I delete that.
I start *&(%ing uploading the stupid *&^%ing mod yet a-*&^%ing-gain.
If it doesn't work this time I give up. As it is I'll have gone over my 1gig bandwidth limit my ISP has already for this month, and I simply haven't got the money to pay to keep doing this over and over.
I tried, it hasn't worked so far. If in three hours  it hasn't worked, I'll stop trying for now, maybe later I'll try an FTP programme (instead of Dreamweaver, which I normally use to make the site and upload content), but I don't want to keep doing this over and over.
Apologies to those who wanted to play it.
I wish I could say I thought it worth the wait, and/or all this effort on my part.
Title: Re: LSH mod
Post by: The Phantom Eyebrow on May 19, 2007, 02:55:54 AM
Ouch!  Sorry about that Tommy.  You put enough time and effort into making stuff for us to enjoy without this sort of thing happening. 
Title: Re: LSH mod
Post by: tommyboy on May 19, 2007, 04:40:43 AM
Gahhhh!!!
Still wont upload.
I've switched to using an FTP client, 4% done, 260 minutes till I see if its worked.
Stupid computer...user
Title: Re: LSH mod
Post by: catwhowalksbyhimself on May 19, 2007, 05:48:36 AM
You might think about breaking it up into chunks.

If you recalled, I was unable to upload Avengers special similarly because of its size, and it was actually smaller.

I'm not sure, but I think part of the problem is my file host.  I think it gets suspecious if someone is logged into it for too many hours and severs the connection. . .

Not sure though.
Title: Re: LSH mod
Post by: doctorchallenger on May 19, 2007, 05:49:24 AM
Now I'm buying FFVSTR!
Title: Re: LSH mod
Post by: tommyboy on May 19, 2007, 07:26:07 AM
Quote from: catwhowalksbyhimself on May 19, 2007, 05:48:36 AM
You might think about breaking it up into chunks.

If you recalled, I was unable to upload Avengers special similarly because of its size, and it was actually smaller.

I'm not sure, but I think part of the problem is my file host.  I think it gets suspecious if someone is logged into it for too many hours and severs the connection. . .

Not sure though.

Now you've reminded me, that does ring a bell.
Well, if thats whats needed, that's what I'll have to do.
I'll know in approx 86 minutes, when the FTP client finishes its attempt..
On the plus side, if it is logging me out at least I'm not exceeding my bandwidth allocation with my ISP, as nothing is actually being uploaded... so glass half full...I guess.
Title: Re: LSH mod
Post by: tommyboy on May 19, 2007, 08:53:49 AM
Looks like you were right Catwho, so I'm now splitting into 5 pieces and uploading.
More as and when...
Title: Re: LSH mod
Post by: tommyboy on May 19, 2007, 02:06:48 PM
It's up!

For reasons that Elude Me, I had to break it up into 5 bite sized pieces, plus one handy join-em-all-up-again piece.
Download all six. Run the "create_LSH Mod.exe" to join them into one big installer. Run that.
Install. Create a desktop shortcut to the Mod.
Play it. Realize it probably isn't worth that much effort...
Ask for your money back.
Realize you left the receipt in the pants pocket of your other suit which is at the dry cleaners!

Aaaanyway.
If you are still reading the Mod is now here:
http://tommyboymeshes.freedomforceforever.com/LSH%20MOD.html
Down at the bottom of that page are the links to the files.
Yeah, you gotta work for it, all that reading and scrolling and looking at pictures....I need a holiday...
Title: Re: LSH mod
Post by: Arlecchino on May 19, 2007, 02:13:32 PM
Sorry that you had such a difficult time getting this up Tommy, but thanks for putting in the time. Im sure I speak for everyone here when I say we appreciate all your hard work. No go have a beer and a rest.
Title: Re: LSH mod
Post by: Epimethee on May 19, 2007, 02:56:44 PM
A couple of beers and a nice holiday is indeed in order, Tommy. Cheers!
Title: Re: LSH mod
Post by: HumanTon on May 19, 2007, 04:22:30 PM
Thanks, Tommy. I'm downloading it now!
Title: Re: LSH mod
Post by: Xenolith on May 19, 2007, 04:24:59 PM
This is my entire life over Memorial Day weekend.  I can't wait.   :thumbup:
Title: Re: LSH mod
Post by: Arlecchino on May 19, 2007, 05:23:49 PM
Ive DLed it and played the first 2 levels. What a fun mod. I dont know alot about the LoSH so its fun to have these new-ish characters to discover. So far the levels are a blast and they have alot of re-playablity becasue you give a number of options to complete the objectives.
Great scripting on many of the events and fantastic use of cut scenes.
Title: Re: LSH mod
Post by: tommyboy on May 19, 2007, 05:31:47 PM
Quote from: Arlecchino on May 19, 2007, 05:23:49 PM
Ive DLed it and played the first 2 levels. What a fun mod. I dont know alot about the LoSH so its fun to have these new-ish characters to discover. So far the levels are a blast and they have alot of re-playablity becasue you give a number of options to complete the objectives.
Great scripting on many of the events and fantastic use of cut scenes.


Thanks, I'm just glad to hear it worked for at least two missions.
Credit for scripting must really go to M25. I switched the mod over to EZscript and found it both easier to use but also able to do stuff I couldn't really figure out how to do myself in python. I unreservedly recommend it to anyone thinking of Modding. It also means that there is a good chance of me doing the next 4-5 missions, which had I been stuck with my somewhat lacking Python skills probably wouldn't have happened.
Title: Re: LSH mod
Post by: Dreaded Porcupine on May 20, 2007, 07:00:15 AM
Thanks again for this Tom. Downloading it now. Can't wait to play it.
Title: Re: LSH mod
Post by: Green Hornet on May 20, 2007, 07:09:08 AM
 :rickbm excellent work :agentclap I have been waiting for this mod for a long time.  Thanks for you effort and all the time you put into this. :charonwow This is a work of art.  :kingbe: You have added so much to this game and it is appreciated.  Thanks again  :thumbup:
Title: Re: LSH mod
Post by: cvc on May 21, 2007, 12:54:07 AM
Thanks so much you are a super heroes fans best friend. (and hardest working) thanks again woohoo!!
Title: Re: LSH mod
Post by: apfarmakis on May 21, 2007, 11:17:05 AM
I finally got a chance to d/l and play the mod Tommy. I strongly feel that you should be knighted, with all the rights and priveleges that bestows. I will also have to put your name forward for potential deification so as to ensure spiritual as well as worldly power.

OK, maybe not.

The mod had a nice mix of characters and scenarios from the different ages for those familiar with the characters but also served to introduce them to LSH novices. I do hope you complete the other missions so we can continue with the Legion into the summer.
Title: Re: LSH mod
Post by: Golden Goose on May 21, 2007, 06:54:09 PM
This is simply brilliant.  As a fan of all* of the incarnations of the Legion, I'm ecstatic about this.

My kids love having me pick different heroes to play in the Rumble Room.  They'll ask "Who's he?  What does he do?  Was he in the Legion before Superboy?"


Golden Goose

* OK, maybe I did bail out on the Waid run.

Title: Re: LSH mod
Post by: BentonGrey on May 21, 2007, 07:30:06 PM
Hey Tommy, I started playing this tonight, AWESOME!  You've really done some great stuff with EZScript, I hope you don't mind me stealing all your good ideas and learning from how you set this up. ^_^  Seriously though, this is great fun, I'm not a huge fan of the Legion, so  it's neat to 'learn' some new heroes.  Thanks for a great deal of time, effort, and obvious love that went into this!
Title: Re: LSH mod
Post by: Dreaded Porcupine on May 21, 2007, 08:03:25 PM
Awesome Tom. Just got through the first level. You outdid yourself once again. Can't wait to try the the rumble room in watch mode and have a Legion of Super Hero contest in addition to playing the rest of the missions. Going to take my time and savor the flavor. Thanks again. Hey! is that you doing the voices at the begining?
Title: Re: LSH mod
Post by: Arlecchino on May 24, 2007, 03:38:03 PM
Here is a good LoSH pic I found on a wallpaper site I go to. Tommy maybe you can use it as background on later missions.



http://img487.imageshack.us/my.php?image=lshperez1024x768copyvd9.jpg
Title: Re: LSH mod
Post by: BatWing on May 25, 2007, 08:05:47 PM
thats a pretty cool wallpaper!
Title: Re: LSH mod
Post by: Jef-El on June 19, 2007, 05:25:33 PM
Just read about this mod for the first time last week. Went and ordered a copy online of FFvtr just so I can play a LSH mod. Can't wait 'til it gets here. TIA tommyboy, TIA.....! :thumbup: