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Freedom Force Forums => Meshes => Topic started by: Volsung on March 18, 2007, 07:15:12 AM

Title: Volsung's Factory
Post by: Volsung on March 18, 2007, 07:15:12 AM
I had that idea in mind for a long time.
Editing standard mesh bulk so it would look like Warner's 'The animated serie' saga.(Batman,JLU,...)
Of course, the purpose is that the model match community's skins
(http://volsung.free.fr/Reborn/TAS.jpg)
It took just an hour to edit that mesh.
I could do this on other basic mesh (like female)

I'm just wondering if there's a public for that stuff ^^;
There's tons of skins based on 'male basic' textures coordinates.

(Rushing on Libery bay's stuff)
Title: Re: Basic meshes in TAS style
Post by: Carravaggio on March 18, 2007, 08:03:30 AM
thats cool! i know some people have made timm-verse style skins, this owuld be a perfect accompanyment. and because of the simplicity of JLU designs, only a few modifications to male and female basic would be necessary to fit a range of characters.
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 18, 2007, 08:25:52 AM
Timmverse! Thanks that's the term!
Ok, i'll try the basic female in some hours.
Title: Re: Basic meshes in Timmverse style
Post by: cvc on March 18, 2007, 10:03:40 AM
Very nice,thank's Volsung also so thank's for the ff Guyver. Can't wait to put Timmverse style char's to work...or...death... :)
Title: Re: Basic meshes in Timmverse style
Post by: bearded on March 18, 2007, 10:06:39 AM
how many are you willing to do?  a timmverse mod would be most excellent.
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 18, 2007, 10:21:11 AM
Glad to see some interest!
How many?
Which model do you suggest except male with cape ,belt, gloves or collar and female with basic and longhair?
An heavy one with mongul or grundy bulk?
Title: Re: Basic meshes in Timmverse style
Post by: bearded on March 18, 2007, 10:29:09 AM
that actually sounds like a good start.  most all characters would fit in those.  i guess the next thing would be to assemble timmverse style skins.
Title: Re: Basic meshes in Timmverse style
Post by: style on March 18, 2007, 02:45:33 PM
If you do one with Grundy bulk, (http://mud.mm-a7.yimg.com/image/3760409856) that mesh can be applied to many other characters (ie: Kingpin) so im all for it! :thumbup:
Title: Re: Basic meshes in Timmverse style
Post by: deanjo2000 on March 18, 2007, 03:16:51 PM
Looking through my vast collection there is Batman,flash,martian manhunter and superman in this style.I cant remember where i got them and the body on them dont match up to yours but the faces are spot on.
Title: Re: Basic meshes in Timmverse style
Post by: The Pwime on March 18, 2007, 03:40:53 PM
yeah, Volsung, has anyone ever mentioned just HOW MUCH you rock?  :lol:
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 18, 2007, 04:12:50 PM
I tried the female basic.
(http://volsung.free.fr/Reborn/TAS2.jpg)
That's less obvious  :mellow:
I've seen two types of textures coordonates Female_basic and Female_versatile on most fan made skins.
My problem is the hairstyle.Which one are the most used?

Thanks Pwime that's a huge praise for a little effort and merit^^

Well,deanjo2000,my goal is to propose skinners an alternative to the basic meshes.
Anonymous meshes close to Timmverse style so new and old skins could match them
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 18, 2007, 05:31:22 PM
True, ips.Logos will need editing.
I did this without real convictions.It was easy and quick enough so it wouldn' affect my liberty bay work a lot.
Without timmverse style textures or a precise timmverse character that's won't be conclusive.

Here's a Mongul/Grumly  test
(http://volsung.free.fr/Reborn/TAS3.jpg)
Title: Re: Basic meshes in Timmverse style
Post by: The Pwime on March 18, 2007, 06:21:55 PM
haha, man that's sweet.  :thumbup:

the female basic looks really good, and the Grundy/Mongul base looks pretty awesome too.  I could even see the latter being used for non Timmverse style skins.
Title: Re: Basic meshes in Timmverse style
Post by: Carravaggio on March 18, 2007, 06:55:24 PM
true, even if these all get used for timmverse stuff, any size and body modificatons will be a huge help to the community at learge. that mongul sized mesh looks fantastic, and if its as simple as you say, you might have found a market for this kinda stuff. i'd use that in regular skinning. we need all the different body sizes we can get for variety.
without putting words in Volsungs mouth or work on his schedule can anybody think of other generic shapes?
what about male_bulky, not as topheavy as mongul above, more solid with a wider midsection, like kingpin?
or male_lean, like flash/speedster?
or some titans style teenager meshes?
as for the female i think female_basic probably gets used the most, as opposed to female_loghair, but i could be wrong.
Are these meshes gonna be open to 'skoping when/if released? that'd make the range of skinnable characetrs limitless.
a male cape style mesh could very easily become dr fate. etc.
there is a lot of potental here, Volsung, i hope something comes of all this :)

Title: Re: Basic meshes in Timmverse style
Post by: Klauser on March 18, 2007, 09:00:31 PM
Quote from: Volsung on March 18, 2007, 04:12:50 PM
I've seen two types of textures coordonates Female_basic and Female_versatile on most fan made skins.
My problem is the hairstyle.Which one are the most used?

.... my goal is to propose skinners an alternative to the basic meshes.
Anonymous meshes close to Timmverse style so new and old skins could match them


Based on my (admittedly limited) experience with the DCU animated style you're going for, I would suspect going with the female_basic, female_basic_cape, and female_longhair based meshes would cover most DCU characters.
Title: Re: Basic meshes in Timmverse style
Post by: jeremy355 on March 19, 2007, 12:04:14 AM
Incredible work Volsung.

Quote from: deanjo2000 on March 18, 2007, 03:16:51 PM
Looking through my vast collection there is Batman,flash,martian manhunter and superman in this style.I cant remember where i got them and the body on them dont match up to yours but the faces are spot on.

Those were made by gildemon at
http://games.groups.yahoo.com/group/nightgroup2
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 19, 2007, 05:04:29 AM
There's high risk of stretched details but the result is worth the trouble.
Carravaggio your evidence is really persuading.
That whim can became a benefit to the community
I'll stick to Timmverse artworks and produce a set of different body size.
I'll put some effort in variety of hairstyle (especially female)
In fact the only thing which scares me is the rigging of all those meshes (assigning vertices to skeleton)
It has to be clean.
I'll have to export some FF and FFVTTR files.Actually I can't avoid that  FFVTTR bug (http://freedomreborn.net/archive/index.php?topic=41056.0)

'skoping when/if released?'
I never used nifskope i don't know what would be really usefull for nifskoppers.
You mean by that including some mesh parts hideable?removable?
Title: Re: Basic meshes in Timmverse style
Post by: Carravaggio on March 19, 2007, 05:17:01 AM
i really just meant will you give permission for us to 'skope them. i know that with 15 mins work i can make a dr fate out of a male basic cape (thanks to Tommyboy and all his versatile bits)...okay maybe more like 30 mins, but its all possible!
i presume you would, i just thought i'd ask anyways. you wouldn't have to include any bits really, excwpt maybe a different hairstyle, like you said, but i know that i'd just nab some of INK's female hair, cos he has given the go ahead for his stuff to be skoped. with nifskope we can copy any part from any mesh and place it into any other mesh.
and i can live with stretched logos etc. its a skinners job to work around those obstacles.

Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 19, 2007, 07:50:13 AM
Ok i get it ^^

Just a question.
Does a Timmverse JLU art book exists?!Or a good website with a view of the whole characters?

edit: Well i just discovered the website 'World's Finest' .Perfect^^
Title: Re: Basic meshes in Timmverse style
Post by: konbiz on March 19, 2007, 12:53:33 PM
Quote from: Volsung on March 18, 2007, 05:31:22 PM
True, ips.Logos will need editing.
I did this without real convictions.It was easy and quick enough so it wouldn' affect my liberty bay work a lot.
Without timmverse style textures or a precise timmverse character that's won't be conclusive.

Here's a Mongul/Grumly  test
(http://volsung.free.fr/Reborn/TAS3.jpg)

Wow I don't know why but I've fallen passionately in love with this one, also if the head was made a little bigger, it could make a great Hulk mesh. Awsome job Volsung, keep it up.
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 20, 2007, 08:09:11 AM
Who could expect the enthusiasm that's this incongruous test would generate^^
Here's a first list.

male with/without cape:
standard (Flash)
slim (The Shade/Copperhead)
muscular (superman)
hulking (mongul)
I don't know which hairstyle would be necessary (or even some beards)

female with/without cape:
long straight hair (wonderwoman)
long wavy hair  (Black Canary)
short hair (vixen)
There's timmverse female characters with bobbed hair?
Title: Re: Basic meshes in Timmverse style
Post by: Carravaggio on March 20, 2007, 08:24:37 AM
not that i can think of, wonderwomans hair style pretty much covers most've the gals (star sapphire, supergirl etc.)
Thats a pretty good list, Volsung, as for male hairstyles and beards...well unless yo're prepared to model your own hair styles (which'd be cool) you might wanna just leave it to nifskope. that would reduce the mesh size, and many people can skope bits and pieces from others.
if you really wanna do hair, which i'd love to see, i'd go with:

superman
slicked back (bruce wayne stule)
flattop (john stewart)
long (aquaman)
hair with bangs (kyle rayner)
a simple parted hair style (every other guy in the timmverse)

this is starting to get really cool...
Title: Re: Basic meshes in Timmverse style
Post by: Blkcasanova247 on March 20, 2007, 08:52:11 AM
This is really great! :thumbup: Timmverse meshes.....great name. Hey wasn't somebody meshing or skinning "Timmverse" styled characters a little while back? I could have sworn I saw a Batman TAS before. Sorry to threadjack.
Title: Re: Basic meshes in Timmverse style
Post by: AfghanAnt on March 20, 2007, 09:08:22 AM
I love the Mongul mesh and fantastic work on the others, especially the female one.
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 20, 2007, 09:16:53 AM
Carravaggio
hair with bangs?
Like this?
http://i.toynewsi.com/g/albums/DC%20Comic%20Toys/JLU_Fall_06/12.jpg
Don't you think that bald type is enough for john stewart and bruce wayne?

Blkcasanova247
You're right.
I even remember that I asked where I could find those, long ago.
They were accurate enough?

AfghanAnt
Just wait^^I urged a little on those.
(Look at the groin and thight of mongul type, you'll see that legs overlap)
I'll release something clean.
(After libertybay's hawk texture)
Title: Re: Basic meshes in Timmverse style
Post by: The Hitman on March 20, 2007, 09:38:53 AM
Man, these are GREAT! Any chance there's going to be a male_suit version, for folks like Lex Luthor, etc.?
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 20, 2007, 09:49:51 AM
Why not!
I could stretch the male civilian and replace the head.
I add this male_suit  on my list.


question:Can nifskoppers apply reflection/glow shaders on nif files?
Title: Re: Basic meshes in Timmverse style
Post by: AfghanAnt on March 20, 2007, 03:27:58 PM
I look forward to it. That Mongul mesh is perfect for a character I have in mind.
Title: Re: Basic meshes in Timmverse style
Post by: Carravaggio on March 20, 2007, 03:40:00 PM
Quote from: Volsung on March 20, 2007, 09:16:53 AM

Don't you think that bald type is enough for john stewart and bruce wayne?
hmm...i guess you're right, no point making more work for you if its unnecessary...altho a flattop would be nice simply cos i dont think there is one around

Quote from: Volsung on March 20, 2007, 09:16:53 AM
question:Can nifskoppers apply reflection/glow shaders on nif files?
Yes and yes!
Title: Re: Basic meshes in Timmverse style
Post by: Zivon23 on March 20, 2007, 04:47:00 PM
Have you tried modifying the Mega Male Basic?

Found here:http://games.groups.yahoo.com/group/3DMastermeshes2/files/ (http://games.groups.yahoo.com/group/3DMastermeshes2/files/)

It might make for a better Timm...Just a thought.

Zivon23
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 20, 2007, 05:03:55 PM
I couldn't resist to try the male suit
(http://volsung.free.fr/Reborn/TAS4.jpg)
That great luthor texture helps a lot (I don't know who did it, I found it un Crisis mod)
But that subject is too much specific.I edited the face so it would be closer to luthor.Which means a bruce wayne skin could look weird on that model.
Title: Re: Basic meshes in Timmverse style
Post by: quiet on March 20, 2007, 05:26:03 PM
that would be C6's work on the suit mesh, which I believe he modeled after the timmerverse luthor.  The way you edited that mesh, it looks exactly like the animated version. exactly.  that's crazy.
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 21, 2007, 03:17:12 AM
Zivon23:
Mega Male basic? what does it look like?
By the way,I think I prefer to work on irrationnal meshes instead of editing an edited mesh? no?

Quiet:
Thanks!I did not worked on c6 mesh^^I chopped the male basic head and welded it on civilian's mesh.
I've got to crush my fingers with my mouse each time that i'm tempted to work on timmverse style textures.
If only I could live comfortably as a part-time worker!
Title: Re: Basic meshes in Timmverse style
Post by: quiet on March 21, 2007, 04:05:19 AM
Im sorry I was not clear, I believe the mesh is male_suit v2 with the lex luthor skin by C6.  sorry about the confusion.
Title: Re: Basic meshes in Timmverse style
Post by: the_ultimate_evil on March 21, 2007, 05:52:29 AM
volsung these look amazing, definatly a interesting idea


hmm i didnt think gren released the max of his male_suit v2.

if anyone else thinking two face
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 21, 2007, 06:36:36 AM
'thinking two face'  :huh:

Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 21, 2007, 07:57:59 AM
(http://www.dreamincode.net/forums/style_emoticons/default/stupid.gif)
Title: Re: Basic meshes in Timmverse style
Post by: The Hitman on March 21, 2007, 08:55:55 AM
Dang, the male_suit version turned out GREAT!
Title: Re: Basic meshes in Timmverse style
Post by: Protomorph on March 21, 2007, 10:53:52 AM
This is a great idea, whose time is come!


they look great, Volsung!
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 21, 2007, 11:09:27 AM
Guys...
After finishing some liberty bay stuff i was about to left freedom force in retreat,and work on something else.(no link with that kind of game).
But now i'm in a dilemma.

Now I'm thinking about seriously investing in a Timmverse project.
Going beyond simple mesh editing for anonymous characters and making concrete close characters.
Including textures,no animations, but maybe talking heads too...

That's ironical for a guy who was talking about a FF map meant to giant robots and who throw quickly that project away.
But in this project I d'ont need to learn new software.And above all, I could release those models on MUA too!
Marvel ultimate alliance which i prefered not to involve more in.

I think that i'm going to make one precise character first, so I could estimate the effort and time necessary. 
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 21, 2007, 04:45:57 PM
Another test on Brainiac with Courtnall6's skin.(This time I was clever enough to check crisis readme file)
(http://volsung.free.fr/Reborn/TAS5.jpg)
Some areas are really stretched.
The arms are self made (with fingers barrely noticeable)
I rushed to the end
Title: Re: Basic meshes in Timmverse style
Post by: Carravaggio on March 21, 2007, 04:55:12 PM
GAH! still looks fantastic, mate! C6's stuff lends itself to this kind of venture.
with that tall head and eeeeevil eyes, it looks spot on like the one from the show.
this is very exciting stuff...
Title: Re: Basic meshes in Timmverse style
Post by: Carravaggio on March 21, 2007, 05:34:55 PM
Quote from: Volsung on March 21, 2007, 11:09:27 AM
Guys...
After finishing some liberty bay stuff i was about to left freedom force in retreat,and work on something else.(no link with that kind of game).
But now i'm in a dilemma.

Now I'm thinking about seriously investing in a Timmverse project.
Going beyond simple mesh editing for anonymous characters and making concrete close characters.
Including textures,no animations, but maybe talking heads too...

That's ironical for a guy who was talking about a FF map meant to giant robots and who throw quickly that project away.
But in this project I d'ont need to learn new software.And above all, I could release those models on MUA too!
Marvel ultimate alliance which i prefered not to involve more in.

I think that i'm going to make one precise character first, so I could estimate the effort and time necessary. 
i'd love to play as timmverse supes in MUA. the fact that the models could have two uses, FF AND MUA, well, why the heck not? it make sthem twice as useful and therefore, twice as worth doing.
Title: Re: Basic meshes in Timmverse style
Post by: AfghanAnt on March 21, 2007, 05:44:27 PM
That's the best Brainiac I've seen. (It may be the only but whatever). I really like the way these are coming out.  Great job in spite of the stretching.
Title: Re: Basic meshes in Timmverse style
Post by: The Pwime on March 21, 2007, 05:45:55 PM
Oh man, these get more and more awesome with each new one you make.


Great work on Luthor and Brainiac.  :D
Title: Re: Basic meshes in Timmverse style
Post by: style on March 21, 2007, 05:52:36 PM
Hey Volsung If you make a Two Face mesh I'm pretty sure I can convince 'ole C6 to skin him. :thumbup:
Title: Re: Basic meshes in Timmverse style
Post by: cvc on March 21, 2007, 10:28:55 PM
Thats just (WOW) crazy good !
Title: Re: Basic meshes in Timmverse style
Post by: Revenant on March 22, 2007, 12:45:11 AM
Volsung, I love these!! That Brainiac made me jump out of my seat! 

I can't wait for these... It's great to have more variety in body types; we've been using basic ones for a long time.

Quote from: Volsung on March 20, 2007, 08:09:11 AM

There's timmverse female characters with bobbed hair?

Maybe Raven from the Teen Titans if she crossed-over.
Gypsy, as well: http://dcanimated.wikia.com/wiki/Image:Gypsy.jpg (http://dcanimated.wikia.com/wiki/Image:Gypsy.jpg)
I remember Ace and Ten from the Royal Flush Gang.
This makes it possible to hex together nearly any character we've seen in Timmverse. 


edit: I left a clue as to my request in the above two sentences  ^_^
Title: Re: Basic meshes in Timmverse style
Post by: the_ultimate_evil on March 22, 2007, 06:00:40 AM
i'd just like to state that me, mentioning two face was in no way and should notbe taking as a request, i've been here long enough to know better.

it was just me thinking alound about it nothing more

i apologise volsung
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 22, 2007, 07:01:39 AM
Evil, why do you apologise?!There's no harm.After all, Luthor was a kind of request.
And Two face is an interesting subject.

So here's our heavyweight skinning champion Revenant!
The first reason of this thread success is the opportunity that those models offer to skinners.
(More than me, pretending to make complete precise characters)
Nevertheless ,I dare to try a timmverse texture.
Just to test a good crossover between fake cell shading and detailled texture.
I even thought of duplicating and thicken the mesh to simulate cell shading outline.But it would double the polycount and i'd like to avoid LOD.
Anyway some skinners may need a texture basis , since I'll replace some mesh parts of the classic male basic (like the arms on Brainiac, the hands won't be exactly unwrapped the same way)

You guys are impatient to begin a skin for those new meshes so I'll hurry.
First ,putting a skeleton on those buffed up mesh and see if standard animations goes well.
(BTW Galatea 's got bobbed hair too!)

I'll export the models by using my good old 3ds max3.
Usually I convert them by using nifconverter
But you know that i've experienced some animations issues with multiples instances of some models in FFVTTR.
My models will have that error.Someone told me that it could be fixed by using nifskope.
I'll need someone to do that^^
Title: Re: Basic meshes in Timmverse style
Post by: The Hitman on March 22, 2007, 09:44:54 AM
So... these are going to be FFvTR only? Bummer.



Eh, I'll get over it. Great job again on the meshes, Vol!
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 22, 2007, 09:57:19 AM
Quote from: The Hitman on March 22, 2007, 09:44:54 AM
So... these are going to be FFvTR only? Bummer.
No^^precisely!
Since i'm using max 3.1 and ff1 exporter
Usually for FFvttr I convert my exports with nif converter.
But it doesn't solve that issue
http://freedomreborn.net/archive/index.php?topic=41056.0
Title: Re: Basic meshes in Timmverse style
Post by: The Hitman on March 24, 2007, 10:04:56 AM
OK, that's cool. Thanks for clearing that up.

I just had a weird idea. Would it be possible to "Timm- ize" the original Freedom Force cast? I think it would be kinda neat to have , maybe, a mod that just replaces the regular meshes with Timm style ones. And I think it could be done. I seem to recall a mod by DarkJared of Comic Skins Network making one that replaced all the standard skins. And Irrational released all the Max Files... sorry, just thinking out loud.
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 24, 2007, 10:57:28 AM
Well^^ I think what's already planned overworked me enough!
I resume those test soon.Moreover, Liberty bay awaits!
Title: Re: Basic meshes in Timmverse style
Post by: Revenant on March 24, 2007, 01:05:15 PM
Quote from: Volsung on March 22, 2007, 07:01:39 AM
(BTW Galatea 's got bobbed hair too!)

(http://i4.photobucket.com/albums/y134/timothylaskey/galatea_REV.jpg)

hehe!
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 24, 2007, 02:20:59 PM
My eyes! It burns!
Stop teasing me!  :P
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 25, 2007, 09:29:21 AM
Fake cell shading!
(http://volsung.free.fr/Reborn/TAS6.jpg)
(http://volsung.free.fr/Reborn/TAS7.jpg)
I still hesitate with the method
Title: Re: Basic meshes in Timmverse style
Post by: The Pwime on March 25, 2007, 09:48:59 AM
OH MY GOD!  :o

Volsung, that's SOOOO awesome!
Title: Re: Basic meshes in Timmverse style
Post by: The Hitman on March 25, 2007, 10:02:05 AM
Dang, that looks pretty cool!
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 25, 2007, 11:34:56 AM
Thanks!
I admit i'm quite satisfied.

I must decide of a definitive style (the one that look better in game))
If i keep the outline, i'll see if I can't lower the polycount without loosing to much quality.
(I already sacrificed the fingers)
I'll use LOD if necessary.
Finally i'll test some famous keyframes to check if the model acts normally.

I guess Brainiac is the first of a  timmverse models legion!
I'm ready to make talking heads too if that can lead to a great DC Animated Universe mod!

Don't worry cat, after that last Brainiac test, I'll finish hawk and coppertop!
Title: Re: Basic meshes in Timmverse style
Post by: catwhowalksbyhimself on March 25, 2007, 12:06:41 PM
No worries here.  I'm quite glad to see you doing something else for the community.
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 25, 2007, 12:50:15 PM
Sure cat, but I don't want to slow down Liberty Bay
(http://volsung.free.fr/Reborn/TAS8.jpg)
Now i wonder if the outline is necessary.
What do you guys think?
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 25, 2007, 02:52:58 PM
Good argument.That spare me some troubles!
Title: Re: Basic meshes in Timmverse style
Post by: UnkoMan on March 25, 2007, 07:44:26 PM
Yeah, it looks great...

...of course I'd love to see the outline. BUT I don't want to cause an extra hassle for you. IPS is right that it'd look awkward compaired to other meshes, and it looks fantastic without them.

Save the outlines for something else... Like if you ever did a Slapstick mesh or something crazy like that.
Title: Re: Basic meshes in Timmverse style
Post by: Carravaggio on March 26, 2007, 01:19:45 AM
it'd be awesome to see a bunch of Av's skinned like that for the default meshes, it'd look really tidy. Whats that filter/plugin called again?
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 26, 2007, 02:53:20 AM
I admit removing that outline plunge me into mourning.But it has to be done.
Anyway,that's for a polycount reason not for the homogeneous look between models.

Since I'm really planning to make tons of timmverse models, I even cancelled my incoming 'non-FF' projects.
Heroes, villains, but common thugs, civilians and cops too!
When making models, design and textures take me the most time
However with that timmverse project, the design are precise, and the texture can be done quickly!
I'm over motivated!!!

a bunch of Av's ?
I...don't understand.

Whats that filter/plugin called again?
I don't understand too^^;
Title: Re: Basic meshes in Timmverse style
Post by: Carravaggio on March 26, 2007, 05:47:35 AM
sorry,
avs=avatars
plugin/filter if the name of the effect that is used in photoshop to create the cell shading effect.
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 26, 2007, 05:50:15 AM
Quoteplugin/filter if the name of the effect that is used in photoshop to create the cell shading effect.
there's no photoshop effect.I painted this. ^_^
Title: Re: Basic meshes in Timmverse style
Post by: Carravaggio on March 26, 2007, 06:32:29 AM
of course you did...you're Volsung  :wub:  i shoulda known
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 26, 2007, 07:04:57 AM
you're welcome sugar  :lol:

Arg! I feel trapped at the office!Not enough work!
I won't be able to work on timmverse models tonight either.(300 at last!)

You'll be able to make avs skins when I'll release some basic timmverse male model.

Which makes me think that making precise timmverse models and release some buffed up male basic meshes (with basic textures coordonates) are two differents things.
After finishing Brainiac,and during liberty bay's stuff completion little by little I'll release the mesh of the previous tests so you guys could skin a little.

But after Brainiac, who's next?
Title: Re: Basic meshes in Timmverse style
Post by: quiet on March 26, 2007, 07:11:33 AM
cough solomon grundy cough   :rolleyes:
Title: Re: Basic meshes in Timmverse style
Post by: herodad1 on March 26, 2007, 09:38:10 AM
jump over to marvel and try a hulk.
Title: Re: Basic meshes in Timmverse style
Post by: Mystik on March 26, 2007, 10:19:39 AM
joker
Title: Re: Basic meshes in Timmverse style
Post by: the_ultimate_evil on March 26, 2007, 12:06:05 PM
i agree with joker, a timm joker and a normal joker

*ducks back into the shadows*
Title: Re: Basic meshes in Timmverse style
Post by: cvc on March 26, 2007, 02:34:11 PM
Volsung I think they all look great, as far as next just to wait and see what you dream up is fun for me...
joker hehe ^_^
Title: Re: Basic meshes in Timmverse style
Post by: deanjo2000 on March 26, 2007, 03:22:00 PM
Aquaman would be quite cool ;)
Will there be a base skin released so that we can all churn these out? :D
Title: Re: Basic meshes in Timmverse style
Post by: Carravaggio on March 26, 2007, 04:12:41 PM
i'm sure someone could muster up a timmverse base skinn, sounds like an interesting exercise. if Volsung doesn't put his hand up for that i'll have a go. i might have a go as well so you guiys have a choice of skins and parts.
as for aquaman, Volsung needn't mesh him-
the point of these timmverse meshes, as i understood it, was to giove us template meshes, that is, base meshes of certain builds/physiques and genders. then, using nifskope, we can move the appropriate parts over to that mesh to make any character we want. aquaman is 20 mins in nifskope, hair, gloves, fins and a belt. with all the parts available we can skope up almost any character we can imagine.
and trust me, skopiong is a lot easier than you might think. anyone can do it regardless of perceieved artistic talent.
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 26, 2007, 04:51:03 PM
The joker? of course! who else?^^

Since i get some pms about the timm_male_basic and timm_male_hulking,I'll work on those two before finishing Brainiac, and my liberty bay work.
There's not much to be done so I hope that I'll be able to release them during next days.
Be warned that those two models are stretched and some unedited textures may look weird.

Once I'm done with all this unfinished stuff, it will be Joker's turn.
But i'll only do a timm joker as he looks like in JL.
Grundy (or two face) will have to wait.
I won't make any marvel models but some skinners can make a great work by skinning timm_male_hulking.

edit:Carravaggio feel free to release some nifskoped versions of the incoming timm_male_basic and timmverse_male_hulking for the community.Because, unless some other base meshes are necessary, i'll focus for now on precise characters (like with brainiac).The female and male_suit are quite rough.You guys may wait that i make a real accurate luthor or a precise female character.

Yeah I know...I talk more than I act...But posting on this thread (especially during my office hours) is a way to evacuate the frustration not to be able to work full time on that timmverse project^^I'm dreaming easely,but I really hope it could lead to a campain mod.(Maybe i should try to stay single  :D)
Title: Re: Basic meshes in Timmverse style
Post by: deanjo2000 on March 26, 2007, 06:06:33 PM
Quote from: Carravaggio on March 26, 2007, 04:12:41 PM
i'm sure someone could muster up a timmverse base skinn, sounds like an interesting exercise. if Volsung doesn't put his hand up for that i'll have a go. i might have a go as well so you guiys have a choice of skins and parts.
as for aquaman, Volsung needn't mesh him-
the point of these timmverse meshes, as i understood it, was to giove us template meshes, that is, base meshes of certain builds/physiques and genders. then, using nifskope, we can move the appropriate parts over to that mesh to make any character we want. aquaman is 20 mins in nifskope, hair, gloves, fins and a belt. with all the parts available we can skope up almost any character we can imagine.
and trust me, skopiong is a lot easier than you might think. anyone can do it regardless of perceieved artistic talent.

The thing is the aquaman from the show is the hooked one so might be a little harder to make unless you can remove a hand with nifscope? I really should  learn to nifscope ;)
Title: Re: Basic meshes in Timmverse style
Post by: the_ultimate_evil on March 27, 2007, 03:42:13 AM
ahh but the question is which design do you go for, old mr J has been redesigned at least 4 times. JLU being the best i believe
Title: Re: Basic meshes in Timmverse style
Post by: The Pwime on March 27, 2007, 12:39:44 PM
Quote from: deanjo2000 on March 26, 2007, 06:06:33 PM
Quote from: Carravaggio on March 26, 2007, 04:12:41 PM
i'm sure someone could muster up a timmverse base skinn, sounds like an interesting exercise. if Volsung doesn't put his hand up for that i'll have a go. i might have a go as well so you guiys have a choice of skins and parts.
as for aquaman, Volsung needn't mesh him-
the point of these timmverse meshes, as i understood it, was to giove us template meshes, that is, base meshes of certain builds/physiques and genders. then, using nifskope, we can move the appropriate parts over to that mesh to make any character we want. aquaman is 20 mins in nifskope, hair, gloves, fins and a belt. with all the parts available we can skope up almost any character we can imagine.
and trust me, skopiong is a lot easier than you might think. anyone can do it regardless of perceieved artistic talent.

The thing is the aquaman from the show is the hooked one so might be a little harder to make unless you can remove a hand with nifscope? I really should  learn to nifscope ;)

it could be alpha'd out easily enough.  ;)
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 27, 2007, 04:09:26 PM
Timm_Male_Basic:
REMOVED
I did not post him in the releases section.If there's problems or errors i prefer that you guys try it first.
He can use the male_basic compatible keyframes and the male_basic.tga skins.
I'm afraid of some weird mesh deformations during some extreme moves.(The male_basic has some kind of problems also, but with that bulk it's more obvious)
So?

edit:I hate rigging! I already had to fix the knees!

edit:It really need some fixing!
Title: Re: Basic meshes in Timmverse style
Post by: Carravaggio on March 27, 2007, 06:43:41 PM
argh! i dont have time to test this now i gotta go to University! dammit!
Title: Re: Basic meshes in Timmverse style
Post by: The Hitman on March 27, 2007, 07:32:02 PM
Hmmm... looks OK. I'm using Gren's Eternals kfs, and the only problem I see is that... it's hard to explain... it seems like the shoulders are stretched to where they are like the cartoon, but the joint is where the arms were originally.

EDIT:

(http://img.photobucket.com/albums/v218/hitmansam/TimmTest1.png)
Here's what I mean. This is just the walk animation. You can see where the shoulder should be, but... it's weird.
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 28, 2007, 01:29:17 AM
yup I noticed that too.That's really dumpy.
I'll try several methods.
By changing bones influence, moving joint.Or even the vertexes...
I've been tempted to chop the arms!

arg...I can't remove the file from here!but i can remove the link^^
Title: Re: Basic meshes in Timmverse style
Post by: tommyboy on March 28, 2007, 04:39:53 AM
You will have problems using existing male_basic, hulking or whatever keyframes with meshes with altered geometry like these Bruce Timm style ones. The reason is that the keyframes will always try to distort the bips(bones) to their original positions and dimensions (think using male_heavy kfs on male_basic= male_stretched). This means that only the keyframes exported from Max with the altered meshes will look right. Unless the biped is unaltered in Max and only the mesh is altered. 
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 28, 2007, 06:07:04 AM
Oh... i see...
that's a... major drawback to those timmverse models.
In a way i'm glad to hear that's not a rigging problem...

I guess i can mix all animations contained in the irrationnal max files together by using biped motion flow.
Such as melee and ranged attacks...with my own kamenrider/kikaider brawling animations
I'll make different files for idle and fly stances...
That's annoying (especially for the notes)
That fact increase twice my work time
I must grin and bear it^^

But at least I'll only have to do it one time for all my future timmverse models.
Well, that also means I can add some accessories. (Some gadgets for the joker).


Does including too many animations in a kf may cause issues in game?

EDIT:I'll release a version with male_basic kfm export first.So you guys can begin a skin.
Title: Re: Basic meshes in Timmverse style
Post by: bearded on March 28, 2007, 10:12:21 AM
actually i think it might depend on how you are altering them.
are you changing the bones, or the actual model and not altering the bones?
Title: Re: Basic meshes in Timmverse style
Post by: Tomato on March 28, 2007, 11:27:28 AM
You might wanna try just keeping them stretched, but re-physicing the models to the original bones.
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 28, 2007, 01:56:15 PM
http://www.momoshare.com/file.php?file=b7e129956771cdc25d0ba5a41fb8d7c1
(http://volsung.free.fr/Reborn/Timmverse_male.jpg)

He looks much better thanks to Tommy hint.
I gave him Diablo's animations

If i'd skin the model to the basic 'unchanged' skeleton that would be worse, the joint doesn't match.
If there's no objection I'll post the link in the release thread too.
Title: Re: Basic meshes in Timmverse style
Post by: herodad1 on March 28, 2007, 02:09:37 PM
have you thought of doing jlu's amazo?
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 28, 2007, 02:20:04 PM
Yup^^ since he's quite simple!(bulk and texture are concise)
Title: Re: Basic meshes in Timmverse style
Post by: cvc on March 28, 2007, 07:34:44 PM
Sooo sweet and soft not like hard candy :cool: thanks for being so creative.
Title: Re: Basic meshes in Timmverse style
Post by: herodad1 on March 28, 2007, 08:29:50 PM
question.what keyframes will your male_hulkings use?grenadiers maybe?
Title: Re: Basic meshes in Timmverse style
Post by: Carravaggio on March 28, 2007, 11:06:45 PM
cool i hope to make a start on a male_basic base skin for it soon (altho i guess i could do that anyway) it'd still be nice to see its progress on the mesh
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 29, 2007, 01:51:29 AM
Grenadiers?
MAZALTOV! I completely forgot that his bip files were available!
I hope they're for max 3.1.
I should ask him his approval.

By the way, i've experienced the "ghosting" issue when I put multiple timm_male on screen.
I guess there's only one solution i must use ffvttr exporters.Last time I tried it failed.
I can try to use the 3ds max 5 of my company
Someone can tell me if i need max 5 or 5.1?
Title: Re: Basic meshes in Timmverse style
Post by: herodad1 on March 29, 2007, 06:36:11 AM
grenadiers male_hulking_brute would be massive and his mhb jumping kf/animations would be a good alternate set of kf's.his male_heavy kf's also rock.i put quiets mr. incredible skin on your male basic.not bad but it would probably look better on a male_muscular mesh.it would be a good base for the tick...skinny legs and big upperbody.its time to mix and match baby.looking forward to the big guys.
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 29, 2007, 06:42:13 AM
I just mailed grenadier to ask his approval!
He made keyframes for darkseid, flash or superman right?

Mister incredible? well, he does not have a timmverse bulk^^
The next one, the model close to mongul/hulk would be too heavy.
But i'd like to focus on the DC animated JL universe.
Maybe you'll get better results with the future models
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 29, 2007, 07:11:30 AM
I just checked male_hulking_brute (yes during my office work!)
and...I don't understand why you guys asking me the timmverse 'mongul test'.
Grenadier male_hulking_brute is almost the same!  :blink:
Title: Re: Basic meshes in Timmverse style
Post by: herodad1 on March 29, 2007, 12:07:02 PM
youve created a new spark of creation my friend.the ff machine was slowing down and you gave it a boost of creative energy.keep up the good work.over in new power inc their keyframe section has the different kf's outlined.
Title: Re: Basic meshes in Timmverse style
Post by: Courtnall6 on March 29, 2007, 03:14:22 PM
Very cool Volsung! :cool:

You've inspired me to try and make a Timmverse base skin!

Here's a very early look...

[spoiler](http://img.photobucket.com/albums/v35/Courtnall6/timm_base.jpg)[/spoiler]
Title: Re: Basic meshes in Timmverse style
Post by: Monkeyman on March 29, 2007, 03:18:12 PM
:eek2:
Title: Re: Basic meshes in Timmverse style
Post by: The Pwime on March 29, 2007, 03:32:36 PM
Quote from: Courtnall6 on March 29, 2007, 03:14:22 PM
Very cool Volsung! :cool:

You've inspired me to try and make a Timmverse base skin!

Here's a very early look...

[spoiler](http://img.photobucket.com/albums/v35/Courtnall6/timm_base.jpg)[/spoiler]
So, we haven't quite figured out whether "Courtnal 6" is a very talented artist, or if he's actually God himself posting on a Freedom Force forum...  :o
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 29, 2007, 03:56:27 PM
WOah ah ah! Great Courtnall6 ! :thumbup:
You should skin a cape in timmverse style too.(Use male_basic_extras wire)
Once you'll done it , i'll release a mesh accurate to the last son of krypton.
(and talking head too! I want a mooood!)

Here's timm_male_basic, without ghosting issueMy first export from max 5.1
http://www.momoshare.com/file.php?file=66c72679fa7218a855643ae92548bcc1

I'm still waiting grenadier's authorisation. :mellow:

edit:
Quoteover in new power inc their keyframe section has the different kf's outlined.
But i need the max file for the export! :mellow:
Title: Re: Basic meshes in Timmverse style
Post by: herodad1 on March 29, 2007, 04:34:40 PM
i dont know if its grenadiers max files your talking about but his yahoo groups( grenadiermeshes 12 & 13 ) are full of his max files.13 has his male_hulking_brute max files.hope this helps.
Title: Re: Basic meshes in Timmverse style
Post by: Arlecchino on March 29, 2007, 06:09:29 PM
Volsung,
Dude you went an inspired C6 to skin a bit. Very good.
C6,
Amazing!
Title: Re: Basic meshes in Timmverse style
Post by: style on March 29, 2007, 08:15:38 PM
Quote from: Arlecchino on March 29, 2007, 06:09:29 PM
Volsung,
Dude you went an inspired C6 to skin a bit. Very good.
C6,
Amazing!

And thats hard to do believe me I've tried :P Kudos to you Volsung!
Title: Re: Basic meshes in Timmverse style
Post by: Mystik on March 29, 2007, 09:51:25 PM
DuH! I completely forgot I had these
I found these when I was looking for images for the interface scences in my jlu sequel (coming soon...or later) would you like to see the rest of the league?

(http://i177.photobucket.com/albums/w227/J_Legacy/02s.jpg)
(http://i177.photobucket.com/albums/w227/J_Legacy/04ww.jpg)
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on March 30, 2007, 02:00:35 AM
And C6 texture is exactly in the style I wished for!That would be great to keep a set of homogeneous timmverse type (fOr a mOd)

Thor Reborn:
thanks, but I've got those files thanks to http://www.worldsfinestonline.com/
I'll release a superman with C6 skin close to those arts.
(Besides, superman design evolved a little in JL saison 2.he looked younger)
I wish I had more.Especially an height chart!

herodad1:
Yup i'm talking about grenadiermeshes groups 12 & 13.
The animations are really nice.I only need authorisation since that's more than just using released keyframes.
I saw male_hulking_brute and I wonder why you guys need my mongul test,
the models are so close!
Title: Re: Basic meshes in Timmverse style
Post by: herodad1 on March 30, 2007, 06:48:36 AM
everybody likes a new car.sometimes it takes a small detail to make someone say "thats the mesh/skin i'm going to keep".
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 01, 2007, 03:14:56 AM
Whining Removed
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 01, 2007, 08:16:48 AM
Timm_Brainiac released!
(http://volsung.free.fr/Reborn/Timm_Brainiac.jpg)
'next!'
The joker? or you guys really want that Hulking mesh (that is so close to grenadier's brute)
Title: Re: Basic meshes in Timmverse style
Post by: style on April 01, 2007, 09:31:12 AM
I vote for a TwoFace mesh then The Joker. Do the meshes we dont have one of first then work on a newwer version of a character we already have. :thumbup:
Title: Re: Basic meshes in Timmverse style
Post by: cvc on April 01, 2007, 08:31:33 PM
Timm_Brainiac  looks soo great you got me playing the game I love so dearly more and more again, my vote would go for the Joker Timm_Style thanks again for your art and creativity very  :cool:
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 02, 2007, 02:47:18 AM
CVC your congratulations are the kind of fuel which feed us meshers and skinners.
(The kind of praise which make me broad grin with my sleepy eyes).

I'm actually working with C6 in private on a accurate superman.
(Trust me there's no comparison with the superman texture on timm_male_basic)

Sooner or later,I'll have to face that bloody max 5.1 again! :banghead:

(Joker first :P, and two-face for the next)
Title: Re: Basic meshes in Timmverse style
Post by: the_ultimate_evil on April 02, 2007, 04:36:21 AM
if you need any help with the joker, i could think of someone

*waves hands around like crazy*
Title: Re: Basic meshes in Timmverse style
Post by: deanjo2000 on April 02, 2007, 10:32:56 AM
Do you think you will ever get to this guy
[spoiler](http://img.photobucket.com/albums/v243/deanjo2000/doomsday1ox.jpg)[/spoiler]
He would be a great addition to this type meshes ;)
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 02, 2007, 12:21:04 PM
Sure, he got a unique shape!
Title: Re: Basic meshes in Timmverse style
Post by: style on April 02, 2007, 07:09:31 PM
It's funny how C6 some how always is linked to the savior of Freedom Force or is the savior himself!?!?!!? :P




P.S. Volsung you're my hero! :thumbup: :wub:
Title: Rock Your Socks Off
Post by: Volsung on April 03, 2007, 01:21:04 AM
Just wait the next model and you 'll build us statues^^
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 03, 2007, 03:53:35 AM
In 10 hours I'll begin to rigg Timm_superman but I got no news about Grenadier.
It means that I can only give him irrationnal caped characters animations...male_cape,mentor...alchemiss?!
The man of steel deserve better don't you think?

Anyone is still in touch with Grenadier?
(By the way i'm not sure about which 3ds max version are his max files from)
Mixing animations from irrationnal max files...editing notes...even animating...sure I can do it...that's just time consuming and at the expense of meshing and skinning
(http://blog.roodo.com/onion_club/058e8b09.gif)conflicting with my resolution to create as many characters as possible)

Title: Re: Basic meshes in Timmverse style
Post by: deanjo2000 on April 03, 2007, 04:11:55 AM
Its not for me to say but if he released his max files id think he would be ok with this :huh:
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 03, 2007, 04:21:21 AM
Yep that's what i think too...I'd just like to avoid a future blowdown
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 03, 2007, 08:05:11 AM
(http://volsung.free.fr/Reborn/supestimm_preview.jpg)
Here's a preview of the model.
C6 corrected the texture with enlightened advise of mine.
What?! who said I steal the thunder?!
Title: Re: Basic meshes in Timmverse style
Post by: The Hitman on April 03, 2007, 08:18:41 AM
OH YEAH!!!

That is awsome!!
Title: Re: Basic meshes in Timmverse style
Post by: cvc on April 03, 2007, 09:19:49 AM
No way, thats unreal I can't stop smiling  :o
Title: Re: Basic meshes in Timmverse style
Post by: Blkcasanova247 on April 03, 2007, 09:52:58 AM
WOW!...I mean...I....WOW! :thumbup:
Title: Re: Basic meshes in Timmverse style
Post by: Protomorph on April 03, 2007, 10:31:16 AM
 :thumbup: Excellent!
Title: Re: Basic meshes in Timmverse style
Post by: Lunarman on April 03, 2007, 10:43:17 AM
OMFG! Totally awesome Volsung!!!!!!
Title: Re: Basic meshes in Timmverse style
Post by: Podmark on April 03, 2007, 11:40:24 AM
Wow

It's prefect, simply prefect. Right out of the cartoon. Great work guys!
Title: Re: Basic meshes in Timmverse style
Post by: Deaths Jester on April 03, 2007, 12:02:29 PM
Quote from: Volsung on April 03, 2007, 08:05:11 AM
(http://volsung.free.fr/Reborn/supestimm_preview.jpg)
Here's a preview of the model.
C6 corrected the texture with enlightened advise of mine.
What?! who said I steal the thunder?!

Humana Humana humana!!!!
Title: Re: Basic meshes in Timmverse style
Post by: apfarmakis on April 03, 2007, 12:18:45 PM
My five year old actually squealled when he saw this pic guys. So did I. Just amazing job. I can't wait to get this one in game. Any chance of a Batman to go with him Volsung?
Title: Re: Basic meshes in Timmverse style
Post by: Tomato on April 03, 2007, 01:45:39 PM
See, why can't they do this good in an actual video game?
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 03, 2007, 03:51:21 PM
Thanks guys!

Well I've got some heavy problem.
FIrst I just wasted a lot of time , trying to export brainiac with FFVTTR exporter for max 5.1 (the final version, thanks to Renegade)
Every try ended in a failure. :banghead:

Now superman and his cape especially give me some concern.

That means that even If I consider that Grenadier would allow me to use his AMAZING animations from his max files I couldn't export a functional mesh.
Actually all my functional meshes comes from max 3.1 and grenadier's files comes from max 4.They can't be opened with my Max 3.1

Well, i've got many questions to ask to the community. :mellow:

Do you still play FF1?Is it really necessary that I export a FF1 version each time?
(If max 5.1 errors are defeated I could only work on max 5.1 and don't bother with animations compatible in a version or another)

Does many of you got that ghosting issue?(An issue that I got).
With multiple instance of a character, mesh exported with ff1 exporters produce that ghosting issue on several machine.

Should I...consider that... if grenadier relased his max files... I could freely tweak those files so my timm models would play nicely those animations.
(http://blog.roodo.com/onion_club/07baa27a.gif)
Since tommyboy proved us that using basic keyframes with a unusual skeleton results in a stretched or squashed model.
(Rigging my models on an unchanged male basic skeleton?No way! That won't solve anything!Imagine a walking animation with a character with a knee joint in the tight or the shinbone!)
If so i can borrow a 3ds Max 4 from my company.

You may think that I act as a real show off.
(http://blog.roodo.com/onion_club/70bff581.gif)But as you know, I lack of spare time.I've got friend that i'd like to see.And even sometimes 3d stuff out of freedom force that I must do to help friends.
(I'm single 'hopefully'
(http://blog.roodo.com/onion_club/33c4b951.gif))
Well i'm busy like everyone here.
So I need those answers so I can gain time.I really want to make many characters.The goal is to waste time on animations the less possible.

QuoteAny chance of a Batman to go with him Volsung?
This is a conclusive partership with C6.
He made a base skin, I edited Brainiac mesh according to it so he looks like superman, he added some corrections,I finalised the mesh and suggested some changes, he finally achieved that wonderfull skin.
Batman wears the same kind of costume as Superman or green lantern.C6 could create the skin easely.
And, assuming that animations questions would be solved ,we could quickly create a faithfull Batman with such a pingpong partnership.
Courtnall6 got some projects in progress.All depends of his wish.
My next solo project is the joker, so if I 'm planning a batman,that will be after Two Face...(Doomsday?Grundy?...)
Title: Re: Basic meshes in Timmverse style
Post by: style on April 03, 2007, 04:44:12 PM
That was the same info he gave me when I asked permission for skoping.
Title: Re: Basic meshes in Timmverse style
Post by: Klauser on April 03, 2007, 05:30:05 PM
Quote from: ips on April 03, 2007, 04:13:47 PM
volsung... most people have moved onto FFvt3R. there are exceptions though.

I can't speak with the same level of experience or authority in the community as IPS, but I'm one of the guys that tried FFVTTR and gave it up as a lost cause - and I suspect there are many others.

But having said that; Volsung, you're spending your own time and effort to make this project work.  If you determine you can't do it for FF1 because of the level of effort - that is certainly understandable.  I appreciate you even considering it.
Title: Re: Basic meshes in Timmverse style
Post by: catwhowalksbyhimself on April 03, 2007, 05:40:25 PM
Yes, but you're giving up a lot of great modding inovations.

Suit yourself, though.
Title: Re: Basic meshes in Timmverse style
Post by: The Hitman on April 03, 2007, 07:44:53 PM
Vols, if it's much easier to make the meshes for FFvTR, then go ahead and do it. I don't own a copy of FFvTR, and probably won't ever, but it's obvious most everyone's moved on. So go ahead. I just enjoy seeing the new meshed you've created!
Title: Re: Basic meshes in Timmverse style
Post by: Jakew on April 03, 2007, 09:41:43 PM
It's amazing what you guys (Volsung, Courtnall) are continuing to do with this game. Can't wait to see the full Timmverse Justice League (especially with the recent advances in Hawkgirl keyframes/aerial melee kfs).... but my head will probably explode when Batman is released. Too cool!!
Title: Re: Basic meshes in Timmverse style
Post by: AfghanAnt on April 04, 2007, 12:34:29 AM
This is my first time coming here today and I was floored when I saw C6 and Vol's work on Superman. He looks like the figure I have on my desk at work. Beautiful work you guys.
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 04, 2007, 03:57:00 AM
Quotehe became upset because some meshers were using his released
max files *** because of this he stopped releasing his max files.
Really?He left the community because of that?Or that's just lassitude, the wish to try something else.

Quotehis attitude on his max files was very clear... he doesn't care what happens to
his existing max files as long as proper credit is given.
*That was the same info he gave me when I asked permission for skoping.
That's quite a good news for me!

My ff1 dilemma is pointless  :doh:
I can work on max 4 export an ff1 nif that i'll convert to ffvttr.
Or I can save my work on max 4 first, than open the file with 5.1 and export it from there to prevent ghosting.
IPS, you said everyone got the ghosting issue.Whose meshers exported their nif successfully with max 5.1?Renegade?

Recent hawkgirl keyframes? from  whom?
If you guys want quickly other JL members, you should court C6 in his thread^^

I'll try to honor C6 work by rigging superman tonight with blazing grenadier's animations.
I should export new keyframes for Brainiac and Timm_male_basic too!
I hope all max 5.1 mysteries will vanish soon!
Title: Re: Basic meshes in Timmverse style
Post by: the_ultimate_evil on April 04, 2007, 05:33:34 AM
gren didnt mind the re use of his max files as long as it was a good amount of work, from what i understood he didnt like it when people who were only begining to mesh add one or two items and release the mesh under there name
Title: Re: Basic meshes in Timmverse style
Post by: Tomato on April 04, 2007, 06:36:12 AM
As I understand it, isn't there a way to fix the ghost thing just with nifskope? I could have sworn I saw a tut on it.
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 04, 2007, 06:40:16 AM
Quotegren didnt mind the re use of his max files as long as it was a good amount of work, from what i understood he didnt like it when people who were only begining to mesh add one or two items and release the mesh under there name
So i guess we fulfil the requirements!

QuoteAs I understand it, isn't there a way to fix the ghost thing just with nifskope? I could have sworn I saw a tut on it.
Tommyboy wrote one, but he said the chance of success were weak with 'exotic' meshes.
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 04, 2007, 07:43:13 AM
Do you remember of those symptoms

QuoteHe works fine in character tool, in the character editor in game he plays the animation but he doesn't constantly turn around like usual characters,and in games he doesn't move at all.
Title: Re: Basic meshes in Timmverse style
Post by: tommyboy on April 04, 2007, 10:05:20 AM
Quote from: Volsung on April 04, 2007, 07:43:13 AM
Do you remember of those symptoms

QuoteHe works fine in character tool, in the character editor in game he plays the animation but he doesn't constantly turn around like usual characters,and in games he doesn't move at all.

Is he fully animated correctly in Character tool?
Is it Ctool or Ctool2?
My guess, (and its only a guess) is that something about the notetrack setup is wrong somehow, based on your earlier reference to it.
What I did was to examine the Irrational Max files to deduce the correct way to set it  up, as the art processes documentation can be a little hard to follow on that subject.
However, if you only have access to Max 3.1 that may not be an option.
Just an idea, have you tried him with "generic" male_basic compatible keyframes from another mesh (after export I mean, not exporting with.)?
Title: Re: Basic meshes in Timmverse style
Post by: cvc on April 04, 2007, 12:18:12 PM
Volsung I've been having a blast with Brainiac in ffvttr and hope you don't get too stressed out, great job just loving it thanks.
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 04, 2007, 01:27:50 PM
I tried max 4...
And it was a calamity...fatal error ...screwed files... etc etc...
Now I remember why I trew away Max 4 long ago and stayed on max 3.1

Anyway i finally succeded in exporting Brainiac from max 5.1 with grenadier's Darkseid animations!!!
Now Brainiac act with the overconfidence that he should have!
I follow your advice tommyboy and discovered that the bip needed to be linked to Root_NoteTrack!
Ghosting bug is past^^
But that also means hitman that you'll have to try FFVTTR.
If I can't open my files with max 4 and I can't use grenadier's animations I have to give up exporting for FF1...

Well now I 'm about to rigg Timm_Superman.
During that process guys I 'd like you to advise me which keyframes I should use for Timm_Superman, Timm_Brainiac and Timm_Male_basic.
Darkseid_V2 seems perfect for Brainiac.
And Male_heavy_cape_2 would be amazing for Superman
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 04, 2007, 04:27:42 PM
Timm_Superman & Timm_Brainiac Final for FFVTTR released!
http://www.momoshare.com/file.php?file=ce9a2dc7e395dea56e64d7dbdd4a10c9
(http://volsung.free.fr/Reborn/TAS10.jpg)
No ghosting!
Grenadier's animations rocks and Courtnall6 works is blazing!
Title: Re: Basic meshes in Timmverse style
Post by: tremor on April 04, 2007, 07:23:38 PM
omg that is so cool :panice
Title: Re: Basic meshes in Timmverse style
Post by: Alphanaut on April 04, 2007, 09:00:44 PM
Very nicely done!
Title: Re: Basic meshes in Timmverse style
Post by: The Hitman on April 04, 2007, 10:24:23 PM
Dang, Sues looks GOOD!!

Quote from: Volsung on April 04, 2007, 01:27:50 PM
But that also means hitman that you'll have to try FFVTTR.

Darn it! I enjoyed the first one so much!

...

Alright, I'm over it. To eBay! (If anyone can find a good price for vTR, let me know!)
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 05, 2007, 03:54:47 AM
Good choice Hitman!Graphics and engines are better, the story is gripping and there's new features.
Now that FFX is up to date, you won't regret it.

2 or 3 days of break.(I must grant a 3d request out of FF) and i'll be able to begin the joker.

About the good old timm_male_basic, which Grenadier's animation should i give him?I just checked Darkseid_V2 and Male_heavy_cape_2
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 05, 2007, 05:29:18 AM
C6 just contacted me^^
We're making Batman^^
Title: Re: Basic meshes in Timmverse style
Post by: Carravaggio on April 05, 2007, 05:49:04 AM
great news, if i could have picked nay two characters to have in this style, it'd be those two.
Title: Re: Basic meshes in Timmverse style
Post by: apfarmakis on April 05, 2007, 08:33:55 AM
Quote from: Volsung on April 05, 2007, 05:29:18 AM
C6 just contacted me^^
We're making Batman^^

Breaks into song!
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 05, 2007, 08:49:43 AM
Now we're a dynamic trio.Bearded proposed his help for custom animations!
I think grenadier's taskmaster is enough for Batman, but the joker will appreciate some unique stances.

We even talk about Harley queen, a batwing vehicle! Crazy excitement!Jay Leno!Free t-shirt!
(http://blog.roodo.com/onion_club/54bd3bbb.gif)
Title: Re: Basic meshes in Timmverse style
Post by: Deaths Jester on April 05, 2007, 08:53:15 AM
Quote from: Volsung on April 05, 2007, 08:49:43 AM
Now we're a dynamic trio.Bearded proposed his help for custom animations!
I think grenadier's taskmaster is enough for Batman, but the joker will appreciate some unique stances.

We even talk about Harley queen, a batwing vehicle! Crazy excitement!Jay Leno!Free t-shirt!
(http://blog.roodo.com/onion_club/54bd3bbb.gif)

Oh...Dear....God.....Joker, Harley Quinn!  AND JAY LENO!!!!!!!!!  That is truly grand things!
Title: Re: Basic meshes in Timmverse style
Post by: Protomorph on April 06, 2007, 10:55:14 AM
confused...When did Jay Leno join the Timmverse?


(http://i21.photobucket.com/albums/b254/Mijmanxx/TAS4.jpg)
Title: Re: Basic meshes in Timmverse style
Post by: deanjo2000 on April 07, 2007, 03:54:49 AM
WHAT!!! you missed that episode man it was the best one ;)
Title: Re: Basic meshes in Timmverse style
Post by: NeoDarke on April 07, 2007, 07:43:21 AM
I personally want to know who the Free T-shirt is. :P

Great meshs man. :)
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 09, 2007, 01:39:50 PM
I work less frenetically these days , but things are in progress. :)
(http://volsung.free.fr/Reborn/TAS11.jpg)
Title: Re: Basic meshes in Timmverse style
Post by: Blkcasanova247 on April 09, 2007, 01:44:24 PM
You magnificent bastard! :thumbup: I can't wait! :thumbup:
Title: Re: Basic meshes in Timmverse style
Post by: style on April 09, 2007, 04:58:36 PM
Lookin goood!!!!
Title: Re: Basic meshes in Timmverse style
Post by: Jakew on April 09, 2007, 05:21:54 PM
Yikes! Nice teaser pic.
Title: Re: Basic meshes in Timmverse style
Post by: The Hitman on April 09, 2007, 07:25:16 PM
No. Freakin'. Way.

I... I... I don't know what to say.
Title: Re: Basic meshes in Timmverse style
Post by: BatWing on April 09, 2007, 09:23:06 PM
justice league is comming back!
Title: Re: Basic meshes in Timmverse style
Post by: Arlecchino on April 09, 2007, 09:29:04 PM
Quote from: Volsung on April 09, 2007, 01:39:50 PM
I work less frenetically these days , but things are in progress. :)
(http://volsung.free.fr/Reborn/TAS11.jpg)



:blink: I just peed a little.
Title: Re: Basic meshes in Timmverse style
Post by: the_ultimate_evil on April 10, 2007, 03:13:10 AM
ohh dear god yes
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 10, 2007, 03:14:46 AM
magnificent bastard! I like that title^^
I wish I could have worked more during easter weekend  but it was so sunny^^.
And now i'm trapped at the office in what we call a 'technical unemployment'.
I can't work due to 'upstream delays'.

The Hitman did you get your FFVTTR copy?
Title: Re: Basic meshes in Timmverse style
Post by: The Hitman on April 10, 2007, 08:12:20 AM
Quote from: Volsung on April 10, 2007, 03:14:46 AM
The Hitman did you get your FFVTTR copy?

Not yet. I'm still looking around town before I go to eBay.
Title: Re: Basic meshes in Timmverse style
Post by: cmdrkoenig67 on April 10, 2007, 01:25:27 PM
Timm-a-Licious, Volsung!  I love DC's various Timm animated series.  These meshes look amazingly accurate and the skins are so much like the show it makes me get all teary...Sniff.  Great work!

Dana

P.S.  I just checked them out in CTool....They look sooo great!!!!!
Title: Re: Basic meshes in Timmverse style
Post by: The Pwime on April 10, 2007, 04:36:01 PM
Quote from: The Hitman on April 10, 2007, 08:12:20 AM
Quote from: Volsung on April 10, 2007, 03:14:46 AM
The Hitman did you get your FFVTTR copy?

Not yet. I'm still looking around town before I go to eBay.

I got mine for $5.00 (CAN) in a Walmart bargain bin.  However, it still sells up here in some stores...for $30.00... :blink:
Title: Re: Basic meshes in Timmverse style
Post by: BatWing on April 10, 2007, 09:39:13 PM
30 bux in canada?
wow in usa ffvttr is like eh i forgot
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 11, 2007, 04:52:03 AM
One very good news,a IRL friend proposed to realise some custom animations for my Timm meshes.What I forgot to mention is that this friend is a professionnal animator (he's also better than me in meshing and skinning )
(http://blog.roodo.com/onion_club/8c460310.gif)

commander koenig!
As you can see I've changed my mind.I gived up with map making and choose an activity that I can control.

If later you think about making a Timm animated series map I could provide unique nif elements of background!!!
Title: Re: Basic meshes in Timmverse style
Post by: cmdrkoenig67 on April 11, 2007, 05:47:36 AM
Quote from: Volsung on April 11, 2007, 04:52:03 AM
One very good news,a IRL friend proposed to realise some custom animations for my Timm meshes.What I forgot to mention is that this friend is a professionnal animator (he's also better than me in meshing and skinning )
(http://blog.roodo.com/onion_club/8c460310.gif)

commander koenig!
As you can see I've changed my mind.I gived up with map making and choose an activity that I can control.

They're fantastic...Again, great work!

Quote from: Volsung on April 11, 2007, 04:52:03 AMIf later you think about making a Timm animated series map I could provide unique nif elements of background!!!

Thanks....Hmmmmmm....I'll have to  give that some thought.

Dana

Title: Re: Basic meshes in Timmverse style
Post by: cvc on April 11, 2007, 01:16:03 PM
ooohh the suspence   ^_^
Title: Re: Basic meshes in Timmverse style
Post by: Arlecchino on April 11, 2007, 01:39:22 PM
Quote from: The Hitman on April 10, 2007, 08:12:20 AM
Quote from: Volsung on April 10, 2007, 03:14:46 AM
The Hitman did you get your FFVTTR copy?

Not yet. I'm still looking around town before I go to eBay.

Hitman, check your PMs. I found you a copy of  :ffvstr:
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 11, 2007, 02:11:55 PM
Nothing urge commander  :)
I've got to take a serious advance in characters before thinking to something else.
Title: Re: Basic meshes in Timmverse style
Post by: cmdrkoenig67 on April 13, 2007, 06:03:43 AM
I do have a lot on my plate right now...Hence the "I'll have to give that some thought" comment..LOL...I barely have to time to sleep during the day (I work overnights).

Dana :wacko:
Title: Re: Basic meshes in Timmverse style
Post by: BentonGrey on April 15, 2007, 07:32:02 AM
Ohh.....my.....goodness....if someone puts a non-animated skin on that Joker.....I think I'll have a heartattack from pure, unadulterated joy.  I LOVE his look from the animated series, and I would love to use that in DCU, but at the same time, one animated skin amongst all of the normal skins would look off...Volsung, you're really producing some very cool work here.
Title: Re: Basic meshes in Timmverse style
Post by: the_ultimate_evil on April 15, 2007, 08:09:35 AM
Quote from: BentonGrey on April 15, 2007, 07:32:02 AM
Ohh.....my.....goodness....if someone puts a non-animated skin on that Joker.....I think I'll have a heartattack from pure, unadulterated joy.  I LOVE his look from the animated series, and I would love to use that in DCU, but at the same time, one animated skin amongst all of the normal skins would look off...Volsung, you're really producing some very cool work here.

i'm saying nothing
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 15, 2007, 08:54:57 AM
I've been quite busy these days.(that prove i finally got a life  :lol:)
I fixed the joker mesh since, the texture/skin will be done quickly.First tests are quite promising.
I guess the custom animations of my friend 'ackbar' won't last long.
Joker may use two type of gun ,a knife,a hand buzzer ,a music box (for a panic/rage area effect^^),a squirt from his flower buttonhole.I' d like to make a climbing animation with a knotted towels rope ^^

BentonGrey.Homogeneity of styles is the only reason why I didn't offer my help on DCU.
But I'll be glad if my stuff can help.(I warn you even with a different texture that Joker got an unusual bulk)
Title: Re: Basic meshes in Timmverse style
Post by: style on April 15, 2007, 09:33:34 AM
Sounds great! Sneak peek! Sneak peek!
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 15, 2007, 10:07:14 AM
I get back to work now, I hope the next sneak peek will be the skin finished^^
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 15, 2007, 04:15:35 PM
Almost done^^
(http://volsung.free.fr/Reborn/TAS12.jpg)
Title: Re: Basic meshes in Timmverse style
Post by: The Pwime on April 15, 2007, 04:23:57 PM
 :shock2: :drool:
Title: Re: Basic meshes in Timmverse style
Post by: style on April 15, 2007, 04:38:03 PM
 :eek2:
Title: Re: Basic meshes in Timmverse style
Post by: GhostMachine on April 15, 2007, 04:40:35 PM
That Joker looks AWESOME!!!!  :thumbup: :ph34r: :blink:
Title: Re: Basic meshes in Timmverse style
Post by: Carravaggio on April 15, 2007, 04:44:44 PM
man that is so unbelievably tight; i ain't got no smiley to represent how damn impresses i am with that skin and mesh combo. that looks professional, like something you'd see in a licensed batman game.
Title: Re: Basic meshes in Timmverse style
Post by: Jakew on April 15, 2007, 05:18:29 PM
That is so cool. How did you get it so close to animated version, so quickly?

Also, what sort of keyframes does he take?

Did C6 do the skin?
Title: Re: Basic meshes in Timmverse style
Post by: UnkoMan on April 15, 2007, 05:18:53 PM
I must agree. I mean, I knew you were good, but that's incredible.
Title: Re: Basic meshes in Timmverse style
Post by: BentonGrey on April 15, 2007, 05:56:28 PM
Hmm, I see what you mean Volsung, still, it is amazing work!  It's really cool how you captured that animated look.
Title: Re: Basic meshes in Timmverse style
Post by: BatWing on April 15, 2007, 10:08:29 PM
 :faint
Title: Re: Basic meshes in Timmverse style
Post by: Courtnall6 on April 15, 2007, 11:36:23 PM
QuoteDid C6 do the skin?

Nope.
Title: Re: Basic meshes in Timmverse style
Post by: the_ultimate_evil on April 16, 2007, 01:35:06 AM
i can work with that, that looks stunning
Title: Re: Basic meshes in Timmverse style
Post by: style on April 16, 2007, 08:54:40 AM
Quote from: Courtnall6 on April 15, 2007, 11:36:23 PM
QuoteDid C6 do the skin?

Nope.

Thats what I was wondering. WOW! :blink:
Title: Re: Basic meshes in Timmverse style
Post by: Protomorph on April 16, 2007, 01:12:32 PM
Outstanding!
Title: Re: Basic meshes in Timmverse style
Post by: Monkeyman on April 16, 2007, 01:53:25 PM
perttty!
so who is this mystery skinner? Afghan Ant, Revenant, or any other of our amazing artists here? WHo COOOOUld it be?
Title: Re: Basic meshes in Timmverse style
Post by: Volsung on April 16, 2007, 03:56:43 PM
Thanks guys ^__^ My ego explode like a supernova.
(I don't know if it's second-degree but (to avoid any misunderstanding) I made that skin^^)
I used world's finest website gallery as a reference.
The secret is that I constantly update the mesh during the skinning to get close to the character.
He will use his own keyframes like other timm meshes.My IRL animator friend 'Ackbar' will work on him.
I tweaked him a little since the last snapshot.
The skin still needs a finishing touch but...

I began this^^
(http://volsung.free.fr/Reborn/TAS13.jpg)
So i can keep a continuous output^^ And by juggling with different matter I can avoid lassitude.

(Btw C6...If you're still interested in a Timmverse Batman...just whistle!)
Title: Re: Volsung's Timmverse style Factory
Post by: HumanTon on April 16, 2007, 04:24:27 PM
That, sir, is some really great stuff!
Title: Re: Volsung's Timmverse style Factory
Post by: Epimethee on April 16, 2007, 05:59:06 PM
Amazing Joker smile. Great stuff indeed. :)
Title: Re: Volsung's Timmverse style Factory
Post by: Jakew on April 16, 2007, 06:12:49 PM
You are soo accurate with the shape of these meshes!!! Amazing!
Title: Re: Volsung's Timmverse style Factory
Post by: BatWing on April 16, 2007, 07:51:31 PM
sweet harley quinn!
Title: Re: Volsung's Timmverse style Factory
Post by: joemama on April 17, 2007, 12:12:12 PM
Sorry to do this but....


I just want to confirm that so far, for FFVTTR you've released basic, superman, and braniac in the timmverse style?

I'm not complaining or impatient, just want to make sure I didn't miss anything.

If you don't reply to this message, I'll assume I'm not missing anything.

Keep up the great work!

JM
Title: Re: Volsung's Timmverse style Factory
Post by: Blkcasanova247 on April 17, 2007, 01:43:58 PM
Harley Quinn? COOLNESS! :thumbup: Volsung you unbeleivably magnificent bastard you've done it again.....a Harley for her Mr. J! So are you gonna give her a gun or Mallet or some other weapon?
Title: Re: Volsung's Timmverse style Factory
Post by: Volsung on April 17, 2007, 02:20:28 PM
Yup joemama , I didn't miss anything.
EDIT: YOU didn't miss anything...silly me!


Bazooka!




Title: Re: Volsung's Timmverse style Factory
Post by: Blkcasanova247 on April 17, 2007, 02:23:38 PM
Sweet!
Title: Re: Volsung's Timmverse style Factory
Post by: cvc on April 17, 2007, 08:21:03 PM
I didn't think it could get any better but ofcourse I'm wrong alot.The Joker!!
Title: Re: Basic meshes in Timmverse style
Post by: Revenant on April 18, 2007, 09:01:59 PM
Quote from: Volsung on April 15, 2007, 04:15:35 PM
Almost done^^
(http://volsung.free.fr/Reborn/TAS12.jpg)

I've died and gone to Freedom Force Heaven.  For serious.  This is insane!  I never would have thought we'd see Timmverse meshes.. and such freakin' AWESOME ones at that!

I can't wait to try these out for a spin!  I wish i had more free time.  Ok, I'll MAKE free time. These are worth it!
Title: Re: Volsung's Timmverse style Factory
Post by: Volsung on April 19, 2007, 01:55:08 AM
Some kudos from the greatest skinner ever?
Whohoo! that's addictive!

Time...that's always the problem...It forces you to make choices

edit"Out for a spin"?Do you mean by that, play with the models?Or try some skinning of your own?
Title: Re: Volsung's Timmverse style Factory
Post by: BatWing on April 19, 2007, 07:08:47 PM
makins me wanna skin a nightwing!
Title: Re: Volsung's Timmverse style Factory
Post by: Volsung on April 22, 2007, 12:16:53 PM
Few spare time these days.I hope to post a nice Harley update soon.


"makins"?
Title: Re: Volsung's Timmverse style Factory
Post by: Carravaggio on April 22, 2007, 09:36:39 PM
awesome, i think i'll be skinning her to join up as a member of my Carnivale ;)
Title: Re: Volsung's Timmverse style Factory
Post by: Jakew on April 23, 2007, 12:18:16 AM
Hey Volsung or C6 ....

It's probably too early for me to make a Timm-verse request, but ... how about that John Stewart Green Lantern you guys showed off as a demo awhile back?
Title: Re: Volsung's Timmverse style Factory
Post by: Volsung on April 23, 2007, 01:35:42 AM
That John Stewart is 100% C6^^ He made it on my timm_male_basic
You should ask him on his own thread^^
Title: Re: Volsung's Timmverse style Factory
Post by: Revenant on April 23, 2007, 06:58:51 PM
 :thumbup:

I just reinstalled FFvsTTR.. I had to check these out in CTOOL and I am blown away!! 

What is your position on hexxing?  Or should we wait until more stuff is released?  Like Timm_Female_Basic?...hehe  I really want to do some alternate skins for these.  You know, like how the design for Supes and Bats changed when they crossed over from their own series to the Justice League.  The Timmverse deserves meshes and skins of all the characters that made an appearance over the years, IMHO.. Maybe even a mod using your Timmverse meshes... 

:P Ok now i'm out of control!
Title: Re: Volsung's Timmverse style Factory
Post by: Volsung on April 24, 2007, 02:34:03 AM
A mod , he said the word!

Private Negociation in progress, Another Dream team in sight!
Title: Re: Volsung's Timmverse style Factory
Post by: deanjo2000 on April 24, 2007, 04:48:46 AM
Well that makes 3 of us then thats why iv'e been scoping a few characters i will show them soon in another thread :thumbup:
Title: Re: Volsung's Timmverse style Factory
Post by: Volsung on April 24, 2007, 05:32:16 AM
Like I said in private,as long as there's correct credit i'm ok with nifskoping of any kind
Especially on timmverse male basic which was made for the community. :)
Title: Re: Volsung's Timmverse style Factory
Post by: herodad1 on April 24, 2007, 07:27:55 AM
hows grundy coming.not rushing just curious.you seem to be a dc fan.have you ever wondered what some of marvals characters would look with the animated look?the same guys that do JLU ;i'd like to see them do the avengers.
Title: Re: Volsung's Timmverse style Factory
Post by: Volsung on April 24, 2007, 08:58:33 AM
Grundy? nowhere.
There's just joker and harley 'in progress' for now.
On the contrary I prefer marvel comics, I just love the Timmverse series.
i can imagine Marvel in a timmverse way but...
It's all about motivation.
I do those timmverse DC characters because they contrast strongly with usual meshes and due to my love of the serie, they represent something for me.
For marvel characters in a timmverse style (regardless quantity of work that it'll add)
Since it's about partially improvising a design why not making completely improvise original characters?
You see? it's all about motivation.(And time!)

I got some PM request for marvel or DC characters not necessarily in timmverse style, just some unique bulk request.
Stretching meshes is quick but I can't grant all request without disturbing my project in progress.
That's difficult to me to figure what the community wishes more.Moreover Freedom force's stuff is not my only 3d project in progress.

Anyway,Revenant proposed me some help with skinning.That's more that I could possibly hope!
Timmverse sober/restrained type may be easier and quicker for him than his usual skins to do.And I can mesh quicker with such partnership (Our Duo with C6 on superman was a proof!)
Time, our greatest foe could be defeated^^
I don't know how much effort he want to invest yet but with Ackbar help (yup, my animator friend) we could have a good output.
Populate FFVTTR streets of Timmverse characters!A mod...a WHOLE MOOOD!
Title: Re: Volsung's Timmverse style Factory
Post by: Tomato on April 24, 2007, 04:47:46 PM
Joker... Wow... um, That's... That Mesh it's...

*dies smiling, just like The God-Awesome Joker mesh would want.*
Title: Re: Volsung's Timmverse style Factory
Post by: Revenant on April 28, 2007, 06:15:13 PM
For anybody jonesing for Marvel characters done in the Timmverse style, or looking for ideas in general, check out this site:

http://www.dcuanimated.com/gallery/main.php?g2_page=2

There are a few galleries of interest here, for skinning reference, etc.  They're really well-done.  Also there are some templates for anyone wishing to design characters in this mode.


This site below is strictly templates, it is a more extensive collection:

http://members.fortunecity.com/hyperverse/templates/timmtemplates.html
Title: Re: Volsung's Timmverse style Factory
Post by: BatWing on April 28, 2007, 10:01:53 PM
imagine spider man in Timmverse series.
Title: Re: Volsung's Timmverse style Factory
Post by: Volsung on May 05, 2007, 06:32:52 AM
As you can see, I focus now on my teamwork with Revenant.
But I do not forget my previous models.
"Ackbar" is now beginning the Joker animations.
And he's quite diligent  :P ,he 'll give him unique animations (even the flailing ones!)
Title: Re: Volsung's Timmverse style Factory
Post by: Volsung on May 09, 2007, 02:21:49 PM
(http://volsung.free.fr/Reborn/jok.gif)
Sneak Peak  :)
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: apfarmakis on May 09, 2007, 04:41:41 PM
 :thumbup:
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Jakew on May 09, 2007, 04:52:07 PM
you're a madman!
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: GogglesPizanno on May 09, 2007, 04:54:41 PM
WOW!
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Carravaggio on May 09, 2007, 06:47:13 PM
that animation is soooo appropriate, give Ackbar credit, he has the style of Joker downpat
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: detourne_me on May 09, 2007, 07:38:48 PM
Wow thats cool!  Thumbs up Ackbar!
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: UnkoMan on May 09, 2007, 08:36:38 PM
That's pretty much perfection. (heck, I've half a mind to revamp your new avatar just for that mesh.)
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: BentonGrey on May 09, 2007, 08:41:42 PM
Haha, that is really cool, tell Ackbar that he's captured the madness wondefully well!
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Revenant on May 09, 2007, 09:46:19 PM
Ackbar is a god of animation!  That looks perfect.. the mesh and the movement are brilliant.   :thumbup: :thumbup:

Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Lunarman on May 09, 2007, 10:17:40 PM
NO WAY! That animation is outta this world.

FF might just pack up and die with it's awesomeness ;)
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Renegade on May 09, 2007, 10:59:34 PM
Oooh, there's some mighty cool stuff going on over here! :blink: :D :thumbup:
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Volsung on May 10, 2007, 03:21:45 AM
Ackbar will sign up here soon!
He'll be able to discover the game, the community and gain some motivation!(Since he was quite frustrated by Fr animations restraints)
I feel like a greedy impresario because he...'s got a very bad english^^
So I can twist his innocent mind and dedicate him to my projects "insert creepy laugh there"

Quote(heck, I've half a mind to revamp your new avatar just for that mesh.)
Do you mean making the design closer to joker's bulk?

I won't add any new Timmverse mesh in that thread since now i've got an invincible associate.
But I admit i've got plans for Lord Volsung to the FReborn mod.
Like a character composed with a huge robot and Lord Volsung piloting him (visible through a kind of cockpit with a unbearable french accent^^)
But...the time...I'll wait that FReborn's mod go stronger.
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: UnkoMan on May 10, 2007, 06:32:19 AM
I just meant making a skin on Joker's mesh, but heck... if you're gonna do yourself a custom mesh some day...! (If you want to work on a robot design together I'm all up for that!)

But I'm sure I can find something to skin on that Joker. (Not Joker himself, since you've already done the perfect version.)
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Volsung on May 10, 2007, 06:44:17 AM
QuoteI just meant making a skin on Joker's mesh, but heck... if you're gonna do yourself a custom mesh some day...! (If you want to work on a robot design together I'm all up for that!)
Mhh...I wished I could design my own...but...
You know what?! What about making Lord Volsung,Mercy and that huge robot together?
You can bear a such self-conceit subject of mine if it's faithfull to your design and you do the skin!Right? :D
Some teamwork like I do with revenant or C6?

QuoteBut I'm sure I can find something to skin on that Joker. (Not Joker himself, since you've already done the perfect version.)
It would be an honor ^^
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: style on May 10, 2007, 08:36:29 AM
Quote from: Volsung on May 10, 2007, 03:21:45 AMBut I admit i've got plans for Lord Volsung to the FReborn mod.Like a character composed with a huge robot and Lord Volsung piloting him (visible through a kind of cockpit with a unbearable french accent^^)But...the time...I'll wait that FReborn's mod go stronger.

This sounds like a mesh that would work good for Arcade!!! This mesh sounds so awsome!!!!! :thumbup: :thumbup: :thumbup:
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Tomato on May 10, 2007, 09:11:58 AM
ALL HAIL THE ALMIGHTY JOKER MESH!!!!

Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Jakew on May 10, 2007, 06:39:42 PM
Hey Volsung,

I'm curious ... is Ackbar just working on the Joker mesh? Is he doing any animations for any of your other Timmverse characters?
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Volsung on May 11, 2007, 03:05:09 AM
I just replied in Rev thread^^
Ackbar is supposed to work on all my timmverse models

He's diligent with any single sequence.

Quotebut...
Accurate unique animation is way longer than texturing+meshing.
Ackbar won't be able to follow.Until he lower the quality and focus only on some animations...
A tragedy^^

Quote(Ackbar already got the forum url,he can sign up anytime)
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Jakew on May 11, 2007, 03:50:04 AM
bonne nouvelle!  :thumbup:
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: cmdrkoenig67 on May 11, 2007, 05:17:21 AM
My Gawd!  That joker literally looks like he stepped right out of a Timm Batman cartoon!  Amazing work Volsung and Ackbar!

Dana :D
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Ackbar on May 12, 2007, 01:39:35 AM
Hello every body !

I am very happy that my work causes this enthusiasm !
I believe i can fly (ca se voit que je ne sais pas quoi dire et que je ne sais pas tres bien parler anglais là ?  ;) )
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: johncostantine78 on May 12, 2007, 02:13:14 AM
You speak english better of me (I'm italian), and the words is nothing compared with your work!
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Volsung on May 12, 2007, 02:20:20 AM
My hard rocking amigo are you trying to say that ...

You believe you can fly? You believe you can touch the sky?
That you think about it every night and day?To spread your wings and fly away?
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Revenant on May 12, 2007, 10:48:44 AM

See me running through that open door?

Woo!





Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: BatWing on May 12, 2007, 11:17:13 AM
cool animation!!
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Blkcasanova247 on May 12, 2007, 11:37:17 AM
Quote from: Volsung on May 12, 2007, 02:20:20 AM
My hard rocking amigo are you trying to say that ...

You believe you can fly? You believe you can touch the sky?
That you think about it every night and day?To spread your wings and fly away?
Quote from: Revenant on May 12, 2007, 10:48:44 AM

See me running through that open door?

Woo!

Wow...Fellas....that was just awful! :lol:
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Revenant on May 12, 2007, 12:32:37 PM
There's nothing like a little R. Kelly to brighten up your day  :P
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: the_ultimate_evil on May 12, 2007, 12:44:51 PM
there too many answers to that, most would get me banned :P
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Xenolith on May 12, 2007, 05:38:51 PM
Ah, nevermind.   :doh: :lol:
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Revenant on May 12, 2007, 05:39:59 PM
It wasn't me!  :ph34r:
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: The Pwime on May 13, 2007, 10:56:25 AM
Quote from: the_ultimate_evil on May 12, 2007, 12:44:51 PM
there too many answers to that, most would get me banned :P
bwahahahaha!   :lol:
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Volsung on May 13, 2007, 11:04:03 AM
Ackbar say something!
I hoped you would be more talkative  :)
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Ackbar on May 14, 2007, 04:53:28 AM
Quote from: Volsung on May 13, 2007, 11:04:03 AM
Ackbar say something!
I hoped you would be more talkative  :)

I am too shy.
And the time i spend to reply to your message, that is time i don't spend on character animation  :P
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: deanjo2000 on May 14, 2007, 06:04:08 AM
Very true and thanks for your excellent animation work it just makes these meshes that much more true to character :thumbup:
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Volsung on May 14, 2007, 06:24:38 AM
Tommorrow I bring Freedom force vs the third reich at work so Ackbar can finally figure what it is. :)
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Ackbar on May 14, 2007, 10:17:12 AM
What ??? You play at work ?   :P
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: style on May 14, 2007, 11:08:24 AM
Quote from: Ackbar on May 14, 2007, 04:53:28 AM
Quote from: Volsung on May 13, 2007, 11:04:03 AM
Ackbar say something!
I hoped you would be more talkative  :)

I am too shy.
And the time i spend to reply to your message, that is time i don't spend on character animation  :P

Hey dont be shy Big A. We are all good welcoming dudes here man. So chillax and talk to us about any thing on your heart. :thumbup:
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Revenant on May 14, 2007, 01:07:37 PM
?? what job do you have?  And are they hiring right now?   ^_^
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: jangotangos on June 01, 2007, 02:59:33 AM
hi guys,

i'm a newbie, but man am i geeking out over your timm style models.

where can i download all of these fantastic models?
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Volsung on June 01, 2007, 05:46:50 AM
You can only find Superman and Brainiac in the page 2 of release section for now.
The others were in quarantine to get proper animations.
But, it takes too much time ,so after 3 or 4 other character, we'll begin to release them with altered animations.(do you got  :ff: or  :ffvstr: ?)
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Boalt92 on June 01, 2007, 09:54:09 AM
Quoteso after 3 or 4 other character, we'll begin to release them with altered animations

A lot of standard skins look good on these meshes (sometimes chest insignia runs a little high, but....no big deal).  Have you thought about releasing a few more base meshes?  Male_heavy and female_basic are the first to come to mind.

B92

PS--Great work!  I'm dedicating an ffx3 folder to the timmverse!
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Revenant on June 01, 2007, 12:27:11 PM
For now, if you can't wait any longer, you can also check Detourne_Me's hexes, he did a few Timmverse characters on the Male_Basic.  He did preview Batman, Flash, Aquaman, and Copperhead.  They don't come with skins though, but they should be fine with existing skins... Check his releases thread
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: jangotangos on June 01, 2007, 08:00:10 PM
I just purchased "FF: The Third Reich"


will these work with it?
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Revenant on June 01, 2007, 08:08:59 PM
Yes, they will only work with FFvs3R.
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: jangotangos on June 02, 2007, 11:43:04 PM
Thanks Revenant

Question for you guys. Has anyone on this board taken a stab at doing a Timm Styled Solomon Grundy?
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Protomorph on June 03, 2007, 08:38:13 AM
Grundy was mentioned earlier in this thread, but is unclear if this is something that will materialize.
Title: Re: Volsung's Timmverse style Factory
Post by: loveduna on June 05, 2007, 09:51:03 AM
Quote from: Volsung on May 09, 2007, 02:21:49 PM
(http://volsung.free.fr/Reborn/jok.gif)
Sneak Peak  :)

:eek2::eek2: :thumbup:

awesome
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Revenant on June 05, 2007, 11:54:13 AM
Quote from: Protomorph on June 03, 2007, 08:38:13 AM
Grundy was mentioned earlier in this thread, but is unclear if this is something that will materialize.

Since a Timmverse Solomon Grundy mesh would be so similar to the existing Male_Hulking_Brute mesh by Grenadier, Volsung wasn't inclined to make him yet.  A skin and hex on that mesh though, would be a nice project for the down time...
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Tomato on June 05, 2007, 02:49:37 PM
Quote from: Revenant on June 05, 2007, 11:54:13 AM
Quote from: Protomorph on June 03, 2007, 08:38:13 AM
Grundy was mentioned earlier in this thread, but is unclear if this is something that will materialize.

Since a Timmverse Solomon Grundy mesh would be so similar to the existing Male_Hulking_Brute mesh by Grenadier, Volsung wasn't inclined to make him yet.  A skin and hex on that mesh though, would be a nice project for the down time...

You have down time?
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Revenant on June 05, 2007, 04:05:00 PM
Quote from: Tomato on June 05, 2007, 02:49:37 PM
You have down time?


No but it would be nice!

Actually, Volsung said he's going to focus on animating some meshes now ("don't send me any more skins!")  so I can do other stuff for now!
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Volsung on June 06, 2007, 01:33:52 AM
Quote
Actually, Volsung said he's going to focus on animating some meshes now ("don't send me any more skins!")  so I can do other stuff for now!
Except for the 4 last characters we have in progress Rev!
Before animation and release wel have to work on their weaponry too!(especially on Eclipso, Joker and Harley)
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Revenant on June 06, 2007, 09:19:10 AM
hehe..  ^_^
I'm ready to arm the supervillains..
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Peerless1 on June 06, 2007, 12:38:28 PM
Quote from: Revenant on June 06, 2007, 09:19:10 AM
hehe..  ^_^
I'm ready to arm the supervillains..
What will the superheroes do?  :lol:
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Shepherd on June 19, 2007, 03:17:19 PM
so any news on the timmverse thing?
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Volsung on June 20, 2007, 01:54:13 AM
QuoteI've been quite busy last weeks because of a big job attempt in another country...that I failed.
Revenant skins feeled lonely.
And now I'll continue monitoring animations from Ackbar and Oldelbastos but i've got to stop FFVTTR stuff for some weeks...at best to the 24 of june, at worst to the 8 of july ...Some priorities take me away...
^^

Ackbar is still on the joker, but his productivity sinked in the abyss ^^;
Oldelbastos is working on the 'Manhunters' but he got issues with his computer  <_<
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Jakew on June 20, 2007, 05:39:32 PM
I have no skills, but I wonder if any of the creative types on these boards can give you a hand animating the characters? Surely dividing all of them between big group of people would mean you can release them quicker, etc?
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Revenant on July 05, 2007, 02:19:02 PM
Just checking up!  I miss the Timmverse...  ^_^
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Manfred on July 05, 2007, 02:50:56 PM


Volsung,

I just checked out your web site and there is some really incredible work there!  Your Morrowind stuff makes me want to play again, but I've been clearing all that stuff off my hard drive to make room for FF!  Can't wait for you to release the latest stuff!
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Volsung on July 06, 2007, 03:43:51 AM
I'm literally boiling up!
I want to go back to work! I'll be able to next monday.I'll be free of most of my burdens!

Oldelbastos did almost nothing due to computer issues, He still owes me two weeks of his life!
And Ackbar is still working on the joker...his productivity is almost negative...
That demotivation was expectable, due to my temporary withdrawal.
We'll reexamine our goals to release the models as quickly and as spiffy as possible!

"Insert a frenzied howling there"
(http://blog.roodo.com/onion_club/215ad82f.gif)
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Revenant on July 06, 2007, 01:00:20 PM
cool!  I will be moving into my new place then. 
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: detourne_me on July 06, 2007, 09:47:52 PM
Volsung,  are you sick? i hope you get well soon.

i know the timmverse project is quite ambitious,   i hope your friends can find some motivation.  joker alone looks great.  and even if the timmverse meshes are released with modified irrational keyframes, thats still a pretty big treat for us all.
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Volsung on July 08, 2007, 11:42:39 AM
Don't worry detourne_me , my only disease is frustration^^
I'll be back on Timmverse FFVTTR tomorrow^^
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Volsung on July 25, 2007, 04:06:10 AM
Just to clarify the situation.
The timmverse project is a little in jeopardy these days.
Rev moved, and he's not 'online' as often as he used to.
My colleague Ackbar is overworked at the office (more than I am^^), and lacks of spare time (so do I^^).
(He's now assigned on 'rigging' models on bipeds)
Finally , Oldelbastos didn't work on his part.(That old b*st*rd owes me two weeks^^)

As usual, I scatter on several projects.The fallout is obvious: None of them progress effectively!

I remember of a Guyver, that I released YEARS, after the mesh and texture were finished...
Liberty bay got uncompleted Hawk and Coppertop.
There's an unfinished 'Lord volsung' for Unko to skin.
I 've got even a recent mesh for Ips with the same fate.
Without taking into account my commitment in project out of freedom force.Other people are waiting for my files too.
Getting organized is a gift^^

But, Ackbar will be freed soon and we 'll be able to release the models with standart animation, one by one.
I apologize...

That's stupid to tease players with models that you can't release reasonably...
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Manfred on July 25, 2007, 09:00:08 AM


Puleeeez!

Things of this caliber quality are worth waiting on!

Take care yo bi-ness, fellas.  We can be patient.
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: style on July 25, 2007, 09:30:05 AM
Yep we can wait. Some of us was here when we had to wait on Big B's Dr. Octopus mesh. Which is ground breaking stuff that changed meshing to what it is now! I think that's what these meshes will be also! :thumbup:
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Arlecchino on July 25, 2007, 12:03:24 PM
Vol,

At this point those of us still here and playing the game are HERE to stay. You wont have to worry that while waiting for your great work we will suddenly go away from the game. Great things take time.
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Jakew on July 25, 2007, 05:21:02 PM
Vol, I'm sure there are plenty of people on the boards who can give you a hand with keyframe sets for the characters if you need it.
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Revenant on July 26, 2007, 01:33:02 PM
I wish I could help animate!  Maybe I'll take some 3D design classes in the future.  The Art Institute of Philadelphia has some good offerings, I hear.
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: style on July 26, 2007, 02:22:48 PM
Rev you're from Philly! Alright!!! :thumbup:
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Revenant on July 26, 2007, 04:06:00 PM
Yeah I live in Philly now, I'm originally from New York!
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Jakew on July 26, 2007, 07:09:09 PM
"there's probably only about 2-3 people on the board left capable of helping him... animating is the most difficult and time consuming part of the process."

I was actually thinking more along the lines of cobbling together animations from existing keyframes, or skoping keyframes, rather than creating a whole series of brand new ones. I know nothing about animation, but I realise that expecting all of those Timm meshes that Rev & Vol showcased to have original animations is unrealistic and way too time-consuming (aside from Joker  :D )
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: style on July 26, 2007, 08:12:27 PM
Quote from: Revenant on July 26, 2007, 04:06:00 PM
Yeah I live in Philly now, I'm originally from New York!

Shut up I live in Houston now, but I'm originally from New York!
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Volsung on July 27, 2007, 01:35:42 AM
Quote from: Revenant on July 26, 2007, 01:33:02 PM
I wish I could help animate!  Maybe I'll take some 3D design classes in the future.  The Art Institute of Philadelphia has some good offerings, I hear.

Don't! If you'd do!You'd be unstoppable!
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Volsung on August 02, 2007, 11:21:49 AM
Maybe i've gained some lucidity after all!
Ambition does not rhyme with feasibility.

I've simply cancelled a 3d game project (not linked to freedom force) that I had with some colleagues.Too much ambitious, it had not any chance of completion by working out of the office for months...

So here I am, with all those Timmverse models that Ackbar can't animate and even rig due to his lack of spare time.
At least, for now.

I got the knowledge to do it myself, but i'm a lost cause.
I can do some great things during the first spark of passion but it's harder for me to focus if my task last too long.
I keep frisking from project to project.

Anyway my partnership with Rev and Courtnall6 proved me that we could have a high productivity by dividing our work between members of the community.
Ackbar is uberskilled! But I can't ask him so much only in the name of friendship.
He's not familiar with the timmverse and freedom force.

I'm ticklish with my source files^^ But those timmverse models are useless in a safe.
Our community got skilled meshers, skinners and animators.
But where can I find a partner that would be ready to rig the models on a biped and export them with standard animation?
(Yup, I could have asked this question right from the beginning!)
Title: Re: Volsung's Timmverse style Factory
Post by: Peerless1 on August 02, 2007, 04:28:45 PM

Quote from: Volsung on May 09, 2007, 02:21:49 PM
(http://volsung.free.fr/Reborn/jok.gif)
Sneak Peak  :)

Holy Hannah Barbera, Batman.  Do think the Joker's going to pull something?  Er...muscle-wise I mean... ;)

Just seeing this sneak peek for the first time...and hehehe *thud* <---Sound as peerless1 dies laughing

That is AMAZING!   :sahweet
Title: Re: Volsung's Timmverse style Factory
Post by: Peerless1 on August 02, 2007, 04:33:39 PM
Quote from: Peerless1 on August 02, 2007, 04:28:45 PM

Quote from: Volsung on May 09, 2007, 02:21:49 PM
(http://volsung.free.fr/Reborn/jok.gif)
Sneak Peak  :)

Holy Hannah Barbera, Batman.  Do think the Joker's going to pull something?  Er...muscle-wise I mean... ;)

Just seeing this sneak peek for the first time...and hehehe *thud* <---Sound as peerless1 dies laughing

That is AMAZING!   :sahweet  And worth waiting for.  You guys rock!
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: The Pwime on August 02, 2007, 05:14:43 PM
Quote
I can do some great things during the first spark of passion but it's harder for me to focus if my task last too long.
I keep frisking from project to project.


AMEN!!!!

*looks at Predator skin*
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Jakew on August 06, 2007, 11:30:05 PM
IPS handling animations for the Timmverse meshes? Too cool. I'll be the first to register some excitement at that!  :thumbup:
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Volsung on August 07, 2007, 02:44:28 AM
So Do I!^^
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Volsung on August 16, 2007, 02:00:50 AM
Bad news. Ackbar gives up...
After all... I can't ask him so much only in the name of friendship
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: style on August 16, 2007, 07:21:46 AM
Sorry to hear that Volsung. :(
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Volsung on August 16, 2007, 09:43:44 AM
Yesterday I sent Rev some weapons for the timmverse models.
These days, it's hard to find motivation when I try to work efficiently during my rare spare time
Any psychiatrist here?

My life is boring and empty why can I be more producive on that game that I venerate!?
Don't worry Ips^^
(we'll have to find a way to chat , so we can talk about riggings and animations.)

Ps: I've been able to play to the 'Strangers' recently^^ never too late !
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: BatWing on August 16, 2007, 03:23:41 PM
green arrow is next
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Jakew on August 16, 2007, 05:22:27 PM
That sucks about Ackbar (that Joker looked amazing ... can you still use those animations?), but its still very cool that IPS (who created some of my favourite meshes and keyframes) has committed to helping out. I know people are going to be absolutely blown away when these characters slowly start being released.

If Green Arrow is released in the Timmverse style ... um, he's only like my favourite DC character ever!  :D
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: AfghanAnt on August 16, 2007, 06:09:18 PM
Quote from: Jakew on August 16, 2007, 05:22:27 PM
That sucks about Ackbar (that Joker looked amazing ... can you still use those animations?), but its still very cool that IPS (who created some of my favourite meshes and keyframes) has committed to helping out. I know people are going to be absolutely blown away when these characters slowly start being released.

If Green Arrow is released in the Timmverse style ... um, he's only like my favourite DC character ever!  :D

IPS doesn't mesh just animate.


You guys are keeping me on my toes in anticipation.
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Revenant on August 16, 2007, 06:17:22 PM
Ok!  Green Arrow is hereby requested!   :P

He'd be pretty efficient with keyframes, right?  We have an archer set or two lying around somewhere...
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Revenant on August 16, 2007, 07:34:20 PM
Oh right.  AFAIK we have the Eve set, with a few ranged bow animations.
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Jakew on August 16, 2007, 09:05:36 PM
You guys ...  :thumbup:
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Volsung on August 17, 2007, 02:00:03 AM
Green Arrow is one of my favorite characters.
And Rev could do this skin in a blink of an eye...
BUT
I don't want to post another preview with no release behind.

So ,except accessories for the 'already meshed' characters, I won't mesh on the timmverse anymore.(Sorry Rev^^ Amazo and Hawkgirl will have to wait too^^)
Ips, I can't ask you to do most of the 'boring' part.

So, for now ,all my work on the timmverse will be... rigging.
Then, I 'll send you the rigged characters so you'll be able to mix irrationnal's or 'free to use' animations with some of your own, and export the nif for releases.

(By the way ,IPS , in an unlikely future where all those timmverse models would be released, would you be interested in mixing,animating,exporting for some Liberty Bay meshes? )
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Jakew on August 21, 2007, 05:49:30 AM
Ah, bummer about Green Arrow! Anyway, good luck getting those existing meshes knocked over!
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: cvc on August 21, 2007, 06:08:48 PM
As always I eagerly await your next move,no rush just love the work you Volsung do with the eye on detail is always worth the wait.  :mellow:
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Revenant on August 21, 2007, 07:39:30 PM
I would show a teaser pic of the Green Arrow skin...  ^_^ 
But I'm not that cruel !

Suffice it to say, I am as excited to see these released as anybody else!  I am loving the ones we have so far (Superman, Green Lantern, Brainiac...detourne_me's hexes...)

Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Monkeyman on August 21, 2007, 08:20:22 PM
AHHHH my Favorite comic book character GA! Oh I cant wait!
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Jakew on August 21, 2007, 10:04:02 PM
You should really get these hosted on a website when you release them ... I image they'll be really, really popular.

I'm happy GA got done as well!
Title: Re: Volsung's Timmverse style Factory:Joker's jiggling
Post by: Volsung on August 22, 2007, 02:16:24 AM
Quote from: Revenant on August 21, 2007, 07:39:30 PM
I would show a teaser pic of the Green Arrow skin...  ^_^ 
But I'm not that cruel !

Actually i'm waiting something else from you^^
Did you get my file?
Title: Re: Volsung's Timmverse style Factory:A release? You must be kidding!
Post by: Volsung on September 02, 2007, 11:34:00 AM
I had some little spare time, so I rushed on a timmverse model for a release.
I chosed the Manhunter.Capeless ones are easier to skin (Jon'z and Batman will give me nightmares)
And I wanted to try models with accessories and since Ips was busy , the model needed to get standard keyframes that could fit his behaviour.
The Manhunter got Order's edited keyframes and looks really fine in game.
Enjoy!

http://www.momoshare.com/file.php?file=21d566eaea41d9fe63e0d0c4997854ac (http://www.momoshare.com/file.php?file=21d566eaea41d9fe63e0d0c4997854ac)
Title: Re: Volsung's Timmverse style Factory:A release? You must be kidding!
Post by: Monkeyman on September 02, 2007, 05:46:51 PM
YAY! Sinestro Corp Space Battle!
Title: Re: Volsung's Timmverse style Factory:A release? You must be kidding!
Post by: detourne_me on September 02, 2007, 08:33:16 PM
Manhunter's all kinds of awesome Volsung!
Thanks!
Title: Re: Volsung's Timmverse style Factory:A release? You must be kidding!
Post by: Jakew on September 02, 2007, 10:13:00 PM
Good choice of keyframes. The telescoping (shrinking/growing) staff is a great touch.

Now I just have to get another copy of the game grrrrr (I viewed the Manhunter through Character Tool).
Title: Re: Volsung's Timmverse style Factory:A release? You must be kidding!
Post by: Volsung on September 03, 2007, 07:09:38 AM
Thanks^^
I think I'll try Atomic skull or Mongul with 'Iron-Ox' keyframes.
Any stances that you think those two should have?
Title: Re: Volsung's Timmverse style Factory:A release? You must be kidding!
Post by: detourne_me on September 03, 2007, 08:34:20 AM
Mongul should definitely have an Arms crossed, or arms behind the back stance :)
Title: Re: Volsung's Timmverse style Factory:A release? You must be kidding!
Post by: Volsung on September 03, 2007, 08:39:00 AM
Agreed.
And Atomic Skull?
Title: Re: Volsung's Timmverse style Factory:A release? You must be kidding!
Post by: AfghanAnt on September 03, 2007, 10:36:24 AM
amazing work on the manhunters. I really love them.
Title: Re: Volsung's Timmverse style Factory:A release? You must be kidding!
Post by: Jakew on September 03, 2007, 08:52:37 PM
Atomic Skull would look cool with some brawler / wrestler-style stances ... like the vx male brute keyframes. Hmmm...
Title: Re: Volsung's Timmverse style Factory:A release? You must be kidding!
Post by: Volsung on September 04, 2007, 01:10:19 PM
I rushed on Atomic skull.I wanted to give him 2 customs animations but my biped 4.0 seems quite unstable...
Anyway Iron Ox moves suits him. I finally removed the omni light in the skull it was not so great in game.
On the other hand the flame fx is hypnotic^^
Enjoy!

http://rapidshare.com/files/53428147/Timm_AtomicSkull.zip.html
or
http://www.megaupload.com/?d=C7XRXZ61

(I can't access momoshare anymore?!)

Edit:
About biped...that was strange, after every rotation/translation max freezed for some seconds...That's quite discouraging. Especially since I chosed Atomic skull for the customs moves that I got in mind.
Title: Re: Volsung's Timmverse style Factory:A release? You must be kidding!
Post by: tommyboy on September 04, 2007, 05:03:09 PM
Quote from: Volsung on September 04, 2007, 01:10:19 PM
Edit:
About biped...that was strange, after every rotation/translation max freezed for some seconds...That's quite discouraging. Especially since I chosed Atomic skull for the customs moves that I got in mind.

Try hiding the flame FX whilst working on animations. My Max goes really Slooow if I have particles unhidden during animating...
Title: Re: Volsung's Timmverse style Factory:A release? You must be kidding!
Post by: Volsung on September 04, 2007, 05:08:26 PM
QuoteTry hiding the flame FX whilst working on animations. My Max goes really Slooow if I have particles unhidden during animating...

They were hidden  :(
Title: Re: Volsung's Timmverse style Factory:A release? You must be kidding!
Post by: tommyboy on September 04, 2007, 05:10:23 PM
Quote from: Volsung on September 04, 2007, 05:08:26 PM
QuoteTry hiding the flame FX whilst working on animations. My Max goes really Slooow if I have particles unhidden during animating...

They were hidden  :(

Dang.
Then the only other things I have to suggest are:
1.restart Max
2.restart computer
3.Load a different animation set
Title: Re: Volsung's Timmverse style Factory:A release? You must be kidding!
Post by: daglob on September 05, 2007, 04:15:47 PM
Quote from: Volsung on September 02, 2007, 11:34:00 AM
I had some little spare time, so I rushed on a timmverse model for a release.
I chosed the Manhunter.Capeless ones are easier to skin (Jon'z and Batman will give me nightmares)
And I wanted to try models with accessories and since Ips was busy , the model needed to get standard keyframes that could fit his behaviour.
The Manhunter got Order's edited keyframes and looks really fine in game.
Enjoy!

http://www.momoshare.com/file.php?file=21d566eaea41d9fe63e0d0c4997854ac (http://www.momoshare.com/file.php?file=21d566eaea41d9fe63e0d0c4997854ac)

Momoshare won't share.
Title: Re: Volsung's Timmverse style Factory:Manhunter and Atomic Skull released
Post by: Volsung on September 05, 2007, 04:23:28 PM
Bad Momo! You can find Timm_Manhunter here
http://www.megaupload.com/?d=BK8BJW7T


And here's Timm_Mongul for FFVTTR
http://www.megaupload.com/?d=O0N1949Q

He's got Grenadier's Buldozer keyframes.
I slightly edited some stances, and added two custom stances.
(Yup, this time biped was cooperative)

Then I realised Atomic skull didn't have a portrait!
Enjoy!
Title: Re: Volsung's Timmverse style Factory:Manhunter and Atomic Skull released
Post by: crocodamon on September 05, 2007, 10:49:46 PM
Congratualtions
Wonderful job
Title: Re: Volsung's Timmverse style Factory:Mongul,Manhunter and AtomicSkull released
Post by: Volsung on September 06, 2007, 11:23:02 AM
Thanks^^
And here's Doc Destiny!

He's got a mix of Mentor and Daemon keyframes.
Rev, I think he's one of our best^^
Enjoy!

http://www.megaupload.com/?d=UIMVFS83
Title: Re: Volsung's Timmverse style Factory:Doc Destiny (Mongul,Manhunter,AtomicSkull)
Post by: AfghanAnt on September 06, 2007, 11:51:33 AM
You are really cranking these out.
Title: Re: Volsung's Timmverse style Factory:Doc Destiny (Mongul,Manhunter,AtomicSkull)
Post by: Volsung on September 06, 2007, 12:49:32 PM
It's the slightest thing.I should have released those timmverse long ago.
I got some spare time but it won't last.I won't be able to release the whole pack in a row.
Title: Re: Volsung's Timmverse style Factory:Doc Destiny (Mongul,Manhunter,AtomicSkull)
Post by: style on September 06, 2007, 01:44:35 PM
All I ask please is to take your time on the Batman one that cape animation where he covers his whole body is one that I was realy looking forward to.
Title: Re: Volsung's Timmverse style Factory:Doc Destiny (Mongul,Manhunter,AtomicSkull)
Post by: Volsung on September 06, 2007, 02:03:28 PM
Quote from: style on September 06, 2007, 01:44:35 PM
All I ask please is to take your time on the Batman one that cape animation where he covers his whole body is one that I was realy looking forward to.

Well, I think i can make that with an extra cape.The standard one would shrink during that special stance (Idle-loop probably)
But when he does this in the show, he's always in the shadows...You can only see his eyes.The feel may be different when he'll do that in game, in daylight...

What about an area attack ? Where he just stand still ,covered by his cape, with only the eyes visible?
(A minor panic area attack^^...for thugs...)
Title: Re: Volsung's Timmverse style Factory:Doc Destiny (Mongul,Manhunter,AtomicSkull)
Post by: Revenant on September 06, 2007, 03:02:03 PM
I can't wait to try these out!  I have to work all day so it will be a while.  It's going to torture me until i get home and boot up FF!!!

:P

See what happens when you don't have internet at home !!???  Don't do it it's too painful !!
Title: Re: Volsung's Timmverse style Factory:Doc Destiny (Mongul,Manhunter,AtomicSkull)
Post by: style on September 06, 2007, 07:48:34 PM
Quote from: Volsung on September 06, 2007, 02:03:28 PM
Quote from: style on September 06, 2007, 01:44:35 PM
All I ask please is to take your time on the Batman one that cape animation where he covers his whole body is one that I was realy looking forward to.

Well, I think i can make that with an extra cape.The standard one would shrink during that special stance (Idle-loop probably)
But when he does this in the show, he's always in the shadows...You can only see his eyes.The feel may be different when he'll do that in game, in daylight...

What about an area attack ? Where he just stand still ,covered by his cape, with only the eyes visible?
(A minor panic area attack^^...for thugs...)

No no It's ok for the Idle mode in the day it's just fine!
Title: Re: Volsung's Timmverse style Factory:Doc Destiny (Mongul,Manhunter,AtomicSkull)
Post by: Volsung on September 07, 2007, 06:04:45 PM
Here's Timm_Darkseid for FFVTTR

He's got Grenadier's 'darkseid' keyframe.
But i edited it a little.
I finally added his 'board/flying platform'.It's not the eighth wonder of the world, but it's enough
Enjoy!
http://www.megaupload.com/?d=HP36PHRU   

I may release 1 or 2 characters during the next days, but my output will probably stop after that
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: detourne_me on September 08, 2007, 10:09:24 AM
Very Cool Volsung,  you keep pumping em out,  even if you take a break, its well deserved.
the flying board is pretty cool actually!
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Volsung on September 08, 2007, 01:42:11 PM
No release today^^
But detourne_me  I must optimize my free time.
It's fluctuating and I want to achieve all my stuff in progress!
So I can happily begin new projects
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Kaede on September 08, 2007, 04:45:33 PM
these meshes/skins are simply amazing... i wonder if anyone is making a mod out of these great works?
i just love all of em...
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Previsionary on September 08, 2007, 07:23:52 PM
Volsung,

may I suggest a change of hosting services rather than megaupload? Quite frankly...I hate it and it's kinda sucky. :P  You might benefit, as well as us downloaders, from using a service like mediafire (http://www.mediafire.com/)
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: catwhowalksbyhimself on September 09, 2007, 11:35:08 AM
Or just shoot me an email. . .
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: bat1987 on September 09, 2007, 12:11:27 PM
Awesome work all the way!!
Can`t wait for that Batman....
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Volsung on September 09, 2007, 02:17:08 PM
mediafire? what's wrong with megaupload?

catwhowalksbyhimself, do you propose to host the timmverse?
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Previsionary on September 09, 2007, 02:25:04 PM
Quote from: Volsung on September 09, 2007, 02:17:08 PM
mediafire? what's wrong with megaupload?

Megaupload has a download and upload time limit. They will also randomly remove copyrighted material with or without notice. The ads and popups can become laggy at times, and for me, cause conflict with firefox (even with my popup stopper). I sometimes have to refresh the time limit just to get the download confirmation box to load. Also, if you happen to reach your download limit, you can't download even the smallest of files for at least 4-5 hours.
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Volsung on September 10, 2007, 04:10:43 AM
Oops I see!
i'll use mediafire

By the way, Freedom asylum is down. Which website could host my stuff?
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Volsung on September 10, 2007, 11:49:06 AM
Here's the Martian Manhunter J'onn J'onzz!

He's got a slightly edited Grenadier's Male_Heavy_Cape_2 keyframe.
Frankly he may be...our worst...
I had a very hard time skinning the cape...Finally I deleted some polygons to avoid some distortions...
Enjoy!(please!)

http://www.mediafire.com/?2xcmoxdyl2c
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Volsung on September 10, 2007, 01:28:35 PM
Quote from: ips on September 10, 2007, 12:51:55 PM
i've always wanted to do martian manhunter keyframes ;-)

:mellow: Well, since you were busy and I had some spare time to optimize.
I admit I'm quite unsatisfied with my last release.
But because of the skinning, not the animation.
Which moves did you got in mind?
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Volsung on September 10, 2007, 02:10:18 PM
It seems the gloss/lightmap effect is not active >_<
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: catwhowalksbyhimself on September 10, 2007, 05:28:46 PM
Quotecatwhowalksbyhimself, do you propose to host the timmverse?

I host anything FF related that people want me to host.  It's an open offer to anyone that wants it.

So if you'd be interested, send me a pm.
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Revenant on September 10, 2007, 09:25:40 PM
I just downloaded Jonn and Darkseid, can't wait to try them.  I may start putting together an EZScript mod or two, since I'm not doing any Timmverse skinning at this time... ideas are forming...

But I liked the 'arena battle' mod idea, i just wouldn't know where to start with that.
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Volsung on September 11, 2007, 02:22:55 AM
QuoteBut because of the skinning, not the animation.
Quotesince I'm not doing any Timmverse skinning at this time...

Whoops, I forgot that 'skinning' is a term that most of you use to describe the act to create a 'skin' , a 'texture' for a model.When I said 'skinning' for JonnJon'z I was talking about 'character rigging'.

Anyway , Rev don't forget to 'skin' the modified weapons that I recently sent to you.That's unworthy of your skills but I'll need those for Joker, Harley, Eclipso and Deadshot!

Ps: Rev, what do you think of JonnJon'z? It seems the gloss/lightmap effect is not active in my release... And i'm quite disturbed by the cape rigging.I was forced to delete some polys on the arms,back and back because the limbs often go past the cape...
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Revenant on September 11, 2007, 11:18:11 PM
QuoteAnyway , Rev don't forget to 'skin' the modified weapons that I recently sent to you.That's unworthy of your skills but I'll need those for Joker, Harley, Eclipso and Deadshot!

done.. i will send you a PM.

QuotePs: Rev, what do you think of JonnJon'z? It seems the gloss/lightmap effect is not active in my release... And i'm quite disturbed by the cape rigging.I was forced to delete some polys on the arms,back and back because the limbs often go past the cape...


I like Jonn, he looks great even without reflection ennabled.. I could touch up the skin (texture) so that where th arms poke through, it will be the same color as the cape, to make them undetectable. 

But playing him in the Rumble Room, I didn't get the "feel" for his character.  What I really want him to use is phasing attacks, to stun enemies or do mental damage (something not a lot of foes have protection against.)  Could you give him maybe the Microwave animations for a melee move?  Maybe a sneak attack where he submerges underground and comes up behind the enemy to strike them?  Also some Mentor attacks for his psychic abilities?  I like what IPS suggested, using the semi-transparent effect for his dodge (which Renegade did a superb job of) but of course, that would double the poly count.  I wish there was some way to hard-code the transparent look into the game itself.  Exiled characters turn transparent for their exiled char state, as do characters with Tombstone's special power 'Translucency'

Darkseid is incredible, bravo!!!  I am working on an 'Omega Effect' beam FX just for him!
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Volsung on September 12, 2007, 02:41:22 AM
Lol, I was so obsessed by the cape rigging that I completely forgot that he got those phasing abilities!
I should have remembered at least his mental skills...!

QuoteI could touch up the skin (texture) so that where th arms poke through, it will be the same color as the cape, to make them undetectable. 
Don't^^ every time he'd rise his arms everyone could see the blue on his arms^^

The best solution would be to add some additional helpers/bones in the capes.
So Ips could solve the problem by moving those helpers, in addition to the phasing moves of his own.

I don't like to double the polycount...But I already considered that option for star sapphire aura.
I'll add LOD to the nif files to prevent that excessive polycount to be displayed from distant view
So yes, Jonn could have semi-transparent  stances.

Ips let me know when you'll be able to breathe.
My free time is about to vanish , so, for now, I'll focus on Joker, Harley, Eclipso or Deadshot
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: cvc on September 13, 2007, 10:25:34 PM
Its like hitting the Jackpot all of those are really great, oh happy day thanks Volsung.
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Volsung on September 14, 2007, 06:52:20 AM
Thanks^^ but my free time is up!
Maybe i'll be able to work a little after a week.But nothing compared to my previous rush

cujo asked me some of my old models.
If anyone interested you can find those here
http://www.mediafire.com/?60gztcdbjsm

Crowlord,Jaguarlord, ScorpionLord, TortoiseLord and Guyver are 'male basic keyframe' compatible
You should try keyframes from the NPI team.
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Jakew on September 24, 2007, 02:58:12 AM
Just started using these new meshes on my new copy of Freedom Force ... great work guys!

Any chance you give us a preview pic of Green Arrow yet?
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Volsung on September 24, 2007, 03:54:56 AM
No^^ because there's nothing to display^^
Despite Revenant assaults , I prevent myself to mesh any timmverse until all the previous models are released.
Otherwise all those timmverse models would  be reduced to a gallery!

Moreover, all those mods around makes me feel like making my own original one  :P
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Jakew on September 27, 2007, 04:29:46 PM
Oops, I also have to agree with the other poster who commented on Jonn's keyframes, but it sounds like you're planning to update them anyway. So ... cool! I can't wait to play with Deadshot, Green Lantern, Batman, etc.... (I just bought Justice League Unlimited on DVD).
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Outcast on October 30, 2007, 10:02:44 AM
May i ask this here? Are all the meshes/skin mentioned here , particularly the Superman mesh/skin is for  :ffvstr: only?  :(

If it is possible to use it for  :ff: , where can i download them?
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Volsung on October 30, 2007, 10:38:44 AM
Alas, poor Yoric. I guess only Brainiac exists for  ff1

Since you bumped my thread I guess I can post that request!
Ips is so busy, so Jon can't have proprer animation yet... Any other skilled animators around with planty of free time?!
I really want to get rid of all those unfinished work but I don't want to botch it. Jon as an exemple with his inadequate keyframes resembles only the shadow of himself!
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: herodad1 on October 30, 2007, 01:59:13 PM
i wish i had the know-how to help but ren's jonn jonzz had really good kf's.if he didnt mind ; maybe someone could use those kf's.just a thought.
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Jakew on October 30, 2007, 04:13:32 PM
I was playing with all released Timm meshes last night. If you give Jonn the 'translucency' active defense, it looks great when he starts dodging attacks, etc.

I've gotto say, watching Martian Manhunter and Superman duking it out with Mongul and a small army of Manhunter robots looks plain cool ... the mesh proportions and skins are perfect. I'm actually going to download some voicepacks for them (something I've never done).

What character are you working on for release next, Volsung?
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Volsung on October 31, 2007, 12:25:22 AM
For now the timmverse are freezed, i'm working on some requests for reborn members.

Alas herodad1 I can't use Renegade Keyframes without the source max files due to the biped proportions.
My models would be messed up.
I should ask him directly^^ I could send him my rigged Martian Manhunter  so he would apply his own bip files.

(The next timmverse could be a secondary character with accesories like Eclipso or Deadshot)
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Revenant on October 31, 2007, 04:34:47 AM
Quote from: Volsung on October 31, 2007, 12:25:22 AM
(The next timmverse could be a secondary character with accesories like Eclipso or Deadshot)


he he he he.....
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Outcast on October 31, 2007, 06:52:41 PM
Quote from: Volsung on October 30, 2007, 10:38:44 AM
Since you bumped my thread I guess I can post that request!
That would be great. :P  For the meantime,i'll just drool at these cool meshes/skins. :drool:

Superb work!  :thumbup:

Do you have a pic of your Batman mesh/skin?  :) Can't wait to see what it looks like.  ^_^

Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Jakew on October 31, 2007, 08:41:02 PM
Hmm, what does that slightly sinister ''he he he...." mean, Rev?  :blink:

Batman can be viewed at http://freedomreborn.net/archive/index.php?topic=40963.270
Title: Re: Volsung's Timm Factory:Darkseid (Doc Destiny ,Mongul,Manhunter,AtomicSkull)
Post by: Outcast on October 31, 2007, 08:47:00 PM
Thanks for that link Jakew. :thumbup: Awesome Batman!
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Volsung on November 10, 2007, 08:54:17 AM
I'm actually looking for a design for my avatar in FR Universe mod  :P
Lord Volsung was initially a crazed toy maker in the Unkoverse.
But, for FRU mod i'm thinking about something more caricatural...
A arrogent french evil mechanical genius that you heroes would love to kick^^
'Sire Volsung' (Messire Volsung? Majesté Volsung?)

I draw really rarely, unless i'm force to.That's why i used that picture (http://members.tripod.com/~giantrobo/images/yukiscan.jpg) as a guide for the pose.
The proportions and details will be more polished on the 3d models.The clothes are quite anachronistic.
I'm still indecisive.I didn't dare to think about the colors.
(http://volsung.free.fr/Reborn/VolsungSketches.jpg)
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Tomato on November 10, 2007, 10:28:54 AM
Woo, our first villain!! (maybe...  :unsure:) . This is coming out nicely, and I think this is one of the few instances where I've seen several options for a design and not be able to have a complete preference because they're all awesome  :P . It's kind of freaking me out actually...  :blink:

Just a few opinions on things though:

-Keep the top hat, because Top hats are evil.
-Practically speaking, use the first/second design for the jacket, merely because it's more practical in terms of meshing the thing. I love trenchcoats, and I would kill for a working basic_trenchcoat mesh that didn't clip, but it's an incredible pain for a fairly useless design element.

Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Carravaggio on November 10, 2007, 06:03:55 PM
I love the last one with the wig. Its so old fashioned and unnecessary, which is a perfect addition to any themed villain. I'm imagining the character in navy/admiral colours, blue coat, gold shoulders, white pants and knickerbockers, like admiral Norrington from the Pirates of the Caribbean movies.
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Outcast on November 10, 2007, 06:05:50 PM
Very nice drawings Volsung !!!  :thumbup: Great design and concept ! An evil mechanical genius/toy maker.  :cool: I definitely agree with Tomato with the top hat. So, I would go with the first sketch. Love the cigar by the way. :P

As for the colors, maybe you could mix some red white and blue? Like what Carr did with his French characters. But seeing your current avatar pic, a mix of red, black , and yellow isn't a bad combination as well. Can't wait to see how this avatar of yours develops! The heroes of FR will have their hands full with this villain.  :thumbup: Great work!  ^_^
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: BentonGrey on November 10, 2007, 10:25:09 PM
I'm with Car on this one.  I definitely like the far right design best, and I think Messire Volsung is just about perfect!
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: detourne_me on November 11, 2007, 01:45:16 AM
I like the design on the left the best.
Top Hats are awesome!
and the style of coat with a top hat gives him more of an aristocratic look,  while the trenchcoat gives him more of an "admiral" or military officer look.  also, i think it looks more challenging for you! hahah.
the ones on the right look a bit too much like Sebastian Shaw for me.
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Volsung on November 11, 2007, 04:38:19 AM
Ha ha! Opinions are still divided^^
The decision is arduous!
I wonder if I could combine the wig and the top hat.

But i admit for the colours that I thought about some less elementary...Brown, Cream, burgundy...
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Blkcasanova247 on November 11, 2007, 04:45:07 AM
Wowzers! :blink: :wacko: :lol: This AV of yours is gonna rock! I'm definitely with DM...1st one all the way one all the way. I love the cigar and monicle and that Hat! :P Maybe you should create a "Lord Volsung" versitile so you can do all 4 looks.

P.S. He really looks like a "magnificent bastard!" :P
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Volsung on November 11, 2007, 06:44:53 AM
What about this magnificant bastard? :D
(http://volsung.free.fr/Reborn/VolsungSketches2.jpg)

QuoteMaybe you should create a "Lord Volsung" versatile so you can do all 4 looks.
No^^ Messire Volsung is only a small part of the whole iceberg^^
He's a mechanical genius remember?
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Blkcasanova247 on November 11, 2007, 08:01:36 AM
Yep...thats the bastard right there! :lol: :P Very..very nice mon frere!
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Carravaggio on November 11, 2007, 08:21:37 AM
I concur, great stuff, I look forward to seeing it come to fruition.
I also look forward to whatever 'minions' and extras Lord V is accompanied by...
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Tomato on November 11, 2007, 09:36:08 AM
Ok, that is "win".
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Volsung on November 12, 2007, 05:55:01 AM
Thanks^^ maybe simply  'Monsieur Volsung'?

For the Cannon fodder/Basic minion, i was thinking about the absolute french stereotype in english/american countries.^^
Robots with Scarf, beret , striped pullover and the lethal weapon...the accordion/squeeze box
(http://www.bhls.co.uk/uploads/item.photo1.thumb.295.jpg)

(Panic area attack!)
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Blkcasanova247 on November 12, 2007, 06:04:30 AM
Hah! That would be funny and kinda cool too! :lol: I'm all revved up...can't wait to see 'em.
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Outcast on November 12, 2007, 08:18:10 AM
Great ideas Monsiour Volsung!  ;)

Why not have a loyal female sidekick as well? Similar to Harlequin maybe? But in your case, i'm thinking of a very sexy Madmoiselle. :wub:

And don't forget your toy robot minions?  :P 

How about weapons? Any particular ideas yet? A trademark/signature weapon?  :D

Perhaps a toy mobile?   ^_^

Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Volsung on November 12, 2007, 04:33:29 PM
QuoteWhy not have a loyal female sidekick as well? Similar to Harlequin maybe? But in your case, i'm thinking of a very sexy Madmoiselle.   :wub:
In the Unkoverse 'Lord Volsung' got a Maidbot named 'Mercy'.^^I've got to think.

QuoteHow about weapons? Any particular ideas yet? A trademark/signature weapon?  :D
Just two things in mind for the moment...
The smoke of his cigar as a blinding attack and maybe throwing a cream pie that enrage the victim (yes...it's quite...ridiculous)
He's especially a summoner and (as you can guess in the next question a shapeshifter)
But he could use a musket.

QuotePerhaps a toy mobile?  ^_^ 
Lord Volsung is supposed to pilot huge robots.I know exactly which kind of giant robot 'Monsieur Volsung' could pilot.
(In fact I first thought about that robot before Monsieur Volsung's design^^)

I just had the time to sketch this first test.It's a robot, but the shirt, scarf and beret would be fabric
(http://volsung.free.fr/Reborn/V_Minion.jpg)
(Yup it's strongly inspired from Megaman.)
"The proportions and details would be more polished on a 3d model"

By squeezing his accordion, spikes could gush out from the small holes as a tricky melee attack. :P
I rushed on it.I'm not fully satisfied.I may try something different later.

Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Blkcasanova247 on November 12, 2007, 08:27:17 PM
Nice!
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Volsung on November 13, 2007, 02:15:29 AM
 :P In fact I should have kept my first idea.I first though of a thin minion (like a basic pantomime). But I changed my mind, I thought I needed a tougher character for a contrast with Monsieur Volsung.

But a beanpole minion would be much better! Like Jack from The Nightmare Before Christmas! :)
Or a 'dwarf' type

I'll try this later (tonight I go to a Sonata Artica live!)
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: bat1987 on November 13, 2007, 04:05:34 AM
Love it! Really unique minion.
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Carravaggio on November 13, 2007, 04:54:17 AM
Quote from: Volsung on November 13, 2007, 02:15:29 AM
(tonight I go to a Sonata Artica live!)

....curse you, I'm so jealous...  :angry:
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Nymph on November 13, 2007, 12:04:57 PM
I would first have that little guy....then a beanpole minion(eiffel tower).....maybe a fat french baker minion lol

then a giant robot and ur secret weapon....(mercy...come on u kno u want a lethal female robot as the ultimate weapon.)
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: UnkoMan on November 15, 2007, 09:28:49 AM
This is going to be insanely hilarious...
You totally do need a ballerina/french maid robot, of course, though. But I can't wait to see the rest of your troop.
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Revenant on November 15, 2007, 01:09:33 PM
What about...


MIMES?



I'm so sorry.  But somebody had to go there eventually!
These are looking really great ^_^
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: the_ultimate_evil on November 15, 2007, 03:38:58 PM
Quote from: ips on November 15, 2007, 01:22:38 PM
how about french maids? little villainess running around in a short fluffy skirt and heals that is lethal?  the contrast would be great.

[spoiler]http://www.buycostumes.com/Category/0/Product/17249/ProductDetail.aspx[/spoiler]

and fan boys would explode
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Volsung on November 15, 2007, 04:23:14 PM
I'm so sleepy ^^
I had not much free time lately.
I just rushed that one in accordance with my first wish.
(http://volsung.free.fr/Reborn/V_Minion2.jpg)

Monsieur Volsung will definitely need some feminine ally
But, with all my unreleased stuff, I shouldn't plan too much models.
Rev is gentle enough to suggest some ideas without poiting the finger at the timmverse!

I'd like to restrict to 'Monsieur Volsung', a minion and the Giant robot Monsieur V is supposed to pilot.
So, maybe I should forget the accordion robot concept for now and think about a feminine ballerina/maid robot as a minion for the first release.

For the Giant robot I though about satirizing Napoleon Bonaparte !


ps: Carr that was the best concert of my life ^^
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Blkcasanova247 on November 15, 2007, 06:23:14 PM
Oui...Oui...Definitley a Giant Napoleon! :P :lol: And I think that the little femme-bot :wub: might be the way to go first. ;) I know your list is long so I hope that you don't burn yourself out my friend.
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Volsung on November 16, 2007, 04:17:57 AM
Well, i've got to be realist...
I still got some members requests on my time schedule and the timmverse are waiting.
For now, on the Freedom reborn mod i should only do a single model.

So I'll make only the Giant Napoleon. He's the real menace.
Monsieur Volsung will be clearly visible piloting it. With a wide open cockpit on the top of the Bonaparte hat.
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Outcast on November 16, 2007, 06:49:17 AM
Quote from: Volsung on November 16, 2007, 04:17:57 AM
So I'll make only the Giant Napoleon. He's the real menace.
Monsieur Volsung will be clearly visible piloting it. With a wide open cockpit on the top of the Bonaparte hat.

Can't wait to see how this Giant Napoleon of yours is going to look like.  :D But the way you described the cockpit, sounds very similar to Mazinger Z.  :P
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Volsung on November 16, 2007, 07:05:22 AM
Exactly  :P
But the robot will have a reasonable size, inferior to a building, maybe inferior to the glacial/frozen giant himself.
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Outcast on November 18, 2007, 04:53:17 AM
Well size isn't everything. I'm sure the Great Napoleon can beat that frozen giant anytime any day.  ;)
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Volsung on November 18, 2007, 06:27:00 AM
Great Bonaparate Go!
(http://volsung.free.fr/Reborn/GBonaparte.jpg)
As usual "The proportions and details would be more polished on the model"
The cloth will look more metallic too.

His right hand could pull out several weapons from his jacket like a bag of tricks.
On the hat you can see "Monsieur Volsung's" logo prototype.

(I wonder if I should remove the sword and put a walking stick in his left hand instead.)

I'll have to do some quick requests before beginning the model
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Blkcasanova247 on November 18, 2007, 08:37:57 AM
  :lol: Very Cool! :lol:
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: C4 on November 18, 2007, 10:39:04 AM
I have to tell you. Seeing that mesh ingame would be something special.
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Outcast on November 18, 2007, 08:37:58 PM
Simply amazing!  :drool: It's like an SD Gundam/Super Robot model.

Awesome!  :thumbup:  Unbelievable!  :o

I'm really excited to see what animations it can also do.  :rolleyes:
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Volsung on November 19, 2007, 04:32:46 AM
thanks  :P

QuoteI have to tell you. Seeing that mesh ingame would be something special.
Imagine a whole mod with such unusual models  ;)
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: GGiant on November 19, 2007, 06:07:56 AM
Quote from: Volsung on November 19, 2007, 04:32:46 AM
thanks  :P

QuoteI have to tell you. Seeing that mesh ingame would be something special.
Imagine a whole mod with such unusual models  ;)
Ooohhhh! :lol:
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: cvc on November 20, 2007, 12:08:27 AM
Volsung you've done it again,I love it the Monsieur Volsung great design and concept,i can't wait to see how this turns out..
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: Volsung on December 13, 2007, 01:58:39 PM
Enlightenment:
I sold my soul temporarily to C4.
He 'll give me is own one later with some interests.  :loupitchfork

Which means even 'Monsieur Volsung' is delayed.
But I should do some good things for C4 great mod.
And after that, he'll be able to give a salutary help for my own mod.
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: BatWing on December 21, 2007, 08:37:22 PM
awsome volsung!
Title: Re: Volsung's digging a design for FR MOD (Timm Factory freezed for now)
Post by: cvc on December 22, 2007, 08:55:19 PM
As always I await,now for both C4,s and yours.. :) 
Title: Teaser
Post by: Volsung on May 04, 2008, 07:41:37 AM
Teaser
(http://volsung.free.fr/teaser.jpg)
Title: Re: Volsung's Factory
Post by: AfghanAnt on May 04, 2008, 08:20:22 AM
The detail on that face is amazing. I am really looking forward to the complete mesh.
Title: Re: Volsung's Factory
Post by: Volsung on May 05, 2008, 05:07:15 AM
Alas, my part ends here.
It's just a talking head for the mod which must not be named.
Title: Re: Volsung's Factory
Post by: yell0w_lantern on May 05, 2008, 02:12:06 PM
The Angry Man mod?
Title: Re: Volsung's Factory
Post by: docdelorean88 on May 05, 2008, 02:47:31 PM
Firefly fans might agree, he looks like the opritive,via Serenity.
Title: Re: Volsung's Factory
Post by: Volsung on May 06, 2008, 12:58:45 AM
Quote from: docdelorean88 link=topic=4javascript:void(0);
ffvstr1722.msg644118#msg644118 date=1210024051

Firefly fans might agree, he looks like the opritive,via Serenity.
I didn't understand that sentence so I used my trusty google
I found this http://uk.movies.ign.com/articles/701/701650p1.html
Lol! quite right!

QuoteThe Angry Man mod?
C4 won't allow me to talk
Title: Re: Volsung's Factory
Post by: C4 on May 06, 2008, 04:38:12 AM
QuoteC4 won't allow me to talk

QuoteIt's just a talking head for the mod which must not be named.

M Knight Shyamalans The Village mod.  ;)
Title: Re: Volsung's Factory
Post by: GogglesPizanno on May 06, 2008, 09:10:05 AM
QuoteM Knight Shyamalans The Village mod.

If anyone ever made that mod, I'D be the Angry man!
Title: Re: Volsung's Factory
Post by: ow_tiobe_sb on May 06, 2008, 08:49:14 PM
Quote from: yell0w_lantern on May 05, 2008, 02:12:06 PM
The Angry Man mod?

Actually, I'm happy to spill the beans.  'Tis a mod simply and mysteriously named "W.C."  All of the action takes place in the same bathroom stall, where the gentlemen above strives to overcome recent abdominal troubles.

Terrific work on the head, Volsung!  :thumbup:  I did a double-take at first to convince myself that you had not discovered a way to include normal mapping in the NetImmerse shader.  ^_^

ow_tiobe_sb
Phantom Bunburyist and Fop o' th' Morning
Title: Re: Volsung's Factory
Post by: The Hitman on May 06, 2008, 09:55:05 PM
Quote from: ow_tiobe_sb on May 06, 2008, 08:49:14 PM
Actually, I'm happy to spill the beans.  'Tis a mod simply and mysteriously named "W.C."  All of the action takes place in the same bathroom stall, where the gentlemen above strives to overcome recent abdominal troubles.
...
ow_tiobe_sb
Phantom Bunburyist and Fop o' th' Morning

Ha! I nearly fell out of my chair on that one!

... Water Closet... heh...
Title: Great Mighty poo!
Post by: Volsung on May 09, 2008, 01:31:37 AM
QuoteTerrific work on the head, Volsung!  :thumbup:  I did a double-take at first to convince myself that you had not discovered a way to include normal mapping in the NetImmerse shader.  ^_^

I just edited some photographs to get that type of render. (Like I did on half of the heads of the mod...)
Quite effective :) Normal mapping is eeeevil .It burns too much time just for a ffvttr model.

By the way, I just found that excellent tutorial :)
http://www.bakaneko.com/howto/computer/3d/character/page01.html
Title: Re: Volsung's Factory
Post by: AfghanAnt on May 09, 2008, 04:39:16 AM
Wow that was an excellent tutorial, indeed. Thanks!
Title: Re: Volsung's Factory
Post by: Volsung on May 11, 2008, 04:19:43 AM
At last he lives!
(http://volsung.free.fr/Reborn/ruin-ingame.jpg)
He got Grenadier's Darkseid Keyframes
Title: Re: Volsung's Factory
Post by: Blkcasanova247 on May 11, 2008, 04:41:14 AM
:rolleyes: Hmm...I wonder where that's from? :rolleyes: :P
Title: Re: Volsung's Factory
Post by: Protomorph on May 11, 2008, 05:17:40 AM
Wow! That looks great! I don't know who it is, but he's cool.
Title: Re: Volsung's Factory
Post by: Previsionary on May 11, 2008, 06:12:06 AM
Yes...who is it and where is it from? Or will I have to use my psychic powers to probe your mind?  ;) :rolleyes:
Title: Re: Volsung's Factory
Post by: Volsung on May 11, 2008, 09:12:46 AM
The WC angry maaan shall not let me taaalk!