Is it possible to make a mesh thinner or fatter or shorter or taller using Nifscope.
Good question, that would defenitely be helpful information. Has anyone figured this out yet?
Quote from: cripp12 on May 08, 2007, 08:16:50 PM
Is it possible to make a mesh thinner or fatter or shorter or taller using Nifscope.
No. Nifskope currently only allows for scaling a mesh as a whole. You'll need eithor the old-fashioned hex editor for FF1 or something like XVI for FFvTTR/Tommyboy meshes to scale on a particular axis.
As far as height is concerned, wouldn't it be possible to change this value by selecting individual bones--e.g., the Bip thighs--and editing the dimensions? My guess is that it would be fruitless to try to change the dimensions of an editable mesh that is Physiqued to a Biped object because it would either a) break the mesh or b) simply snap back into its normal, Biped-determined dimensions once animated.
Of course, this information comes from someone who is more familiar with 3ds max than NIFSkope.
ow_tiobe_sb
Phantom Bunburyist and The Prat in the Hat
Quote from: Tomato on May 11, 2007, 11:22:37 AM
Quote from: cripp12 on May 08, 2007, 08:16:50 PM
Is it possible to make a mesh thinner or fatter or shorter or taller using Nifscope.
No. Nifskope currently only allows for scaling a mesh as a whole. You'll need eithor the old-fashioned hex editor for FF1 or something like XVI for FFvTTR/Tommyboy meshes to scale on a particular axis.
Actually, in the most recent version, Nifskope has a scale vertices spell that allows you to scale it along a particular axis. Just right click on a trishape object, click Transform and then Scale Vertices.
Quote from: Conduit on May 11, 2007, 07:36:34 PM
Actually, in the most recent version, Nifskope has a scale vertices spell that allows you to scale it along a particular axis. Just right click on a trishape object, click Transform and then Scale Vertices.
Conduit, that is music to my ears.
Quote from: Conduit on May 11, 2007, 07:36:34 PM
Quote from: Tomato on May 11, 2007, 11:22:37 AM
Quote from: cripp12 on May 08, 2007, 08:16:50 PM
Is it possible to make a mesh thinner or fatter or shorter or taller using Nifscope.
No. Nifskope currently only allows for scaling a mesh as a whole. You'll need eithor the old-fashioned hex editor for FF1 or something like XVI for FFvTTR/Tommyboy meshes to scale on a particular axis.
Actually, in the most recent version, Nifskope has a scale vertices spell that allows you to scale it along a particular axis. Just right click on a trishape object, click Transform and then Scale Vertices.
See, it's in situations like this when I'm quite happy to be proven wrong.
where? how?
Quote from: Conduit on May 11, 2007, 07:36:34 PM
Quote from: Tomato on May 11, 2007, 11:22:37 AM
Quote from: cripp12 on May 08, 2007, 08:16:50 PM
Is it possible to make a mesh thinner or fatter or shorter or taller using Nifscope.
No. Nifskope currently only allows for scaling a mesh as a whole. You'll need eithor the old-fashioned hex editor for FF1 or something like XVI for FFvTTR/Tommyboy meshes to scale on a particular axis.
Actually, in the most recent version, Nifskope has a scale vertices spell that allows you to scale it along a particular axis. Just right click on a trishape object, click Transform and then Scale Vertices.
Hi,
I have tried this a few times and have come out with a horrible mess :angry:
Would there be a kind soul out there that would consider posting a tutorial on how to change a mesh to be obese or skinny?
Respectfully,