Freedom Reborn Archive

Freedom Force Forums => Hex Editing => Topic started by: cripp12 on May 08, 2007, 08:16:50 PM

Title: Can U make a mesh thinner or fatter using Nifscope
Post by: cripp12 on May 08, 2007, 08:16:50 PM
Is it possible to make a mesh thinner or fatter or shorter or taller using Nifscope.
Title: Re: Can U make a mesh thinner or fatter using Nifscope
Post by: FLASH_22798 on May 09, 2007, 12:04:04 AM
Good question, that would defenitely be helpful information.   Has anyone figured this out yet?
Title: Re: Can U make a mesh thinner or fatter using Nifscope
Post by: Tomato on May 11, 2007, 11:22:37 AM
Quote from: cripp12 on May 08, 2007, 08:16:50 PM
Is it possible to make a mesh thinner or fatter or shorter or taller using Nifscope.

No. Nifskope currently only allows for scaling a mesh as a whole. You'll need eithor the old-fashioned hex editor for FF1 or something like XVI for FFvTTR/Tommyboy meshes to scale on a particular axis.
Title: Re: Can U make a mesh thinner or fatter using Nifscope
Post by: ow_tiobe_sb on May 11, 2007, 12:08:11 PM
As far as height is concerned, wouldn't it be possible to change this value by selecting individual bones--e.g., the Bip thighs--and editing the dimensions?  My guess is that it would be fruitless to try to change the dimensions of an editable mesh that is Physiqued to a Biped object because it would either a) break the mesh or b) simply snap back into its normal, Biped-determined dimensions once animated. 

Of course, this information comes from someone who is more familiar with 3ds max than NIFSkope.

ow_tiobe_sb
Phantom Bunburyist and The Prat in the Hat
Title: Re: Can U make a mesh thinner or fatter using Nifscope
Post by: Conduit on May 11, 2007, 07:36:34 PM
Quote from: Tomato on May 11, 2007, 11:22:37 AM
Quote from: cripp12 on May 08, 2007, 08:16:50 PM
Is it possible to make a mesh thinner or fatter or shorter or taller using Nifscope.

No. Nifskope currently only allows for scaling a mesh as a whole. You'll need eithor the old-fashioned hex editor for FF1 or something like XVI for FFvTTR/Tommyboy meshes to scale on a particular axis.

Actually, in the most recent version, Nifskope has a scale vertices spell that allows you to scale it along a particular axis.  Just right click on a trishape object, click Transform and then Scale Vertices.
Title: Re: Can U make a mesh thinner or fatter using Nifscope
Post by: Revenant on May 11, 2007, 07:50:59 PM
Quote from: Conduit on May 11, 2007, 07:36:34 PM

Actually, in the most recent version, Nifskope has a scale vertices spell that allows you to scale it along a particular axis.  Just right click on a trishape object, click Transform and then Scale Vertices.

Conduit, that is music to my ears.
Title: Re: Can U make a mesh thinner or fatter using Nifscope
Post by: Tomato on May 12, 2007, 06:54:32 AM
Quote from: Conduit on May 11, 2007, 07:36:34 PM
Quote from: Tomato on May 11, 2007, 11:22:37 AM
Quote from: cripp12 on May 08, 2007, 08:16:50 PM
Is it possible to make a mesh thinner or fatter or shorter or taller using Nifscope.

No. Nifskope currently only allows for scaling a mesh as a whole. You'll need eithor the old-fashioned hex editor for FF1 or something like XVI for FFvTTR/Tommyboy meshes to scale on a particular axis.

Actually, in the most recent version, Nifskope has a scale vertices spell that allows you to scale it along a particular axis.  Just right click on a trishape object, click Transform and then Scale Vertices.

See, it's in situations like this when I'm quite happy to be proven wrong.
Title: Re: Can U make a mesh thinner or fatter using Nifscope
Post by: cripp12 on May 12, 2007, 12:41:48 PM
where? how?

Quote from: Conduit on May 11, 2007, 07:36:34 PM
Quote from: Tomato on May 11, 2007, 11:22:37 AM
Quote from: cripp12 on May 08, 2007, 08:16:50 PM
Is it possible to make a mesh thinner or fatter or shorter or taller using Nifscope.

No. Nifskope currently only allows for scaling a mesh as a whole. You'll need eithor the old-fashioned hex editor for FF1 or something like XVI for FFvTTR/Tommyboy meshes to scale on a particular axis.

Actually, in the most recent version, Nifskope has a scale vertices spell that allows you to scale it along a particular axis.  Just right click on a trishape object, click Transform and then Scale Vertices.
Title: Re: Can U make a mesh thinner or fatter using Nifscope
Post by: Sioux City Dynamo on May 28, 2007, 08:08:23 PM
Hi,

I have tried this a few times and have come out with a horrible mess  :angry:

Would there be a kind soul out there that would consider posting a tutorial on how to change a mesh to be obese or skinny?

Respectfully,