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Freedom Force Forums => Mods => Topic started by: tommyboy on May 23, 2007, 07:38:08 AM

Title: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on May 23, 2007, 07:38:08 AM
Heres where I'll be previewing two other Mods I'm working on.

Angel:City of Angels is a Freeroam Mod set in the Buffyverse Los Angeles. You get to play as Angel, Buffy and co., fighting an assortment of vampires, demons etc across what I hope will be a large selection of maps.
New and skins, new buildings, even some new maps (I hope).
Just started this week, so ETA, a month or so....
(http://i15.photobucket.com/albums/a384/tommyboy2002/city_ofAngels1.jpg)



E2:Elseworlds at war is an imaginary tale set across the old DC multiverse. It takes place in a timeline where Hitler has used the Spear of Destiny to control most of the Major Superhumans on earth (Superman, Wonder Woman, Green Lantern etc etc), kill some others, and drive the rest underground as the 3rd reich take ovber the world. You play as Wildcat, last member of the JSA still alive and free, as he tries to build an All-Star-Squadron that can take on not just the undefeated forces of Hitler, but the most powerful superheroes on earth.
I've been working on this one on and off for a long time, and am in the midst of yet another rebuild, and switching to EZscript.
ETA, several months...
(http://i15.photobucket.com/albums/a384/tommyboy2002/elseworlds1.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/elseworlds2.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/elseworlds3.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/elseworlds4.jpg)

More when there is more..
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: AfghanAnt on May 23, 2007, 08:06:11 AM
I'm very excited about the Angel mod.
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: BentonGrey on May 23, 2007, 09:16:12 AM
Awesome stuff Tommy!  Haha, how do you find the time to do this?  You sir, are obviously a machine.  Anyway, I am really excited about that Earth-2 mod, and I can't wait to play grown-up Robin.  So awesome!
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: Lunarman on May 23, 2007, 11:11:47 AM
Wowee! Awesome work all round. I like the look of Else-worlds at war a lot.
I am very interested in how you modified the button layout on the main screen? please don't tell me it's a secret ;)
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on May 23, 2007, 11:49:00 AM
Quote from: Lunarman on May 23, 2007, 11:11:47 AM
Wowee! Awesome work all round. I like the look of Else-worlds at war a lot.
I am very interested in how you modified the button layout on the main screen? please don't tell me it's a secret ;)

The only thing I can think of that you may be referring to is the presence of the "camp" and "load" buttons.
You get these by adding "-dev" at the end of your shortcuts.
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on May 23, 2007, 12:07:31 PM
If you are in LA, why not stay at the lovely Hyperion Hotel?
Angel's Base of operations, from season two on.
(http://i15.photobucket.com/albums/a384/tommyboy2002/city_ofAngels2.jpg)
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: AfghanAnt on May 23, 2007, 12:28:22 PM
i can not wait for this mod seriously, it looks amazing tommy.
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: Arlecchino on May 23, 2007, 12:34:15 PM
Tommy these both look great. Between these and the LoSH mod you are giving us one heck of a gift for the summer months. Thanks
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on May 23, 2007, 12:58:28 PM
Angel: "note to self, dont stay out till daylight and catch fire in the sunlight..."
(http://i15.photobucket.com/albums/a384/tommyboy2002/city_ofAngels3.jpg)
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: Lunarman on May 23, 2007, 01:32:07 PM
Quote from: tommyboy on May 23, 2007, 11:49:00 AM
Quote from: Lunarman on May 23, 2007, 11:11:47 AM
Wowee! Awesome work all round. I like the look of Else-worlds at war a lot.
I am very interested in how you modified the button layout on the main screen? please don't tell me it's a secret ;)

The only thing I can think of that you may be referring to is the presence of the "camp" and "load" buttons.
You get these by adding "-dev" at the end of your shortcuts.

interesting, I've never used them. What do they do?
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on May 23, 2007, 01:49:52 PM
Quote from: Lunarman on May 23, 2007, 01:32:07 PM
Quote from: tommyboy on May 23, 2007, 11:49:00 AM
Quote from: Lunarman on May 23, 2007, 11:11:47 AM
Wowee! Awesome work all round. I like the look of Else-worlds at war a lot.
I am very interested in how you modified the button layout on the main screen? please don't tell me it's a secret ;)

The only thing I can think of that you may be referring to is the presence of the "camp" and "load" buttons.
You get these by adding "-dev" at the end of your shortcuts.

interesting, I've never used them. What do they do?

Oh, I forgot you need to add to init.py or localinit.py as well:
import ff
ff.APP_DEBUGMODE = 1
DEBUG_ALLPOWERS=0

"load" will load any mission, and "camp" I can't remember right now, so seldom do I use it...
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: Previsionary on May 23, 2007, 01:59:31 PM
actually, you just need these lines to activate it:

import ff
ff.APP_DEBUGMODE = 1

and the "camp" button loads the "base" of a particular campaign mission if i remember correctly. It also allows you to play through the campaign...something the "Load" button doesn't allow.
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: HumanTon on May 23, 2007, 08:15:42 PM
Quote from: tommyboy on May 23, 2007, 07:38:08 AM
E2:Elseworlds at war is an imaginary tale set across the old DC multiverse. It takes place in a timeline where Hitler has used the Spear of Destiny to control most of the Major Superhumans on earth (Superman, Wonder Woman, Green Lantern etc etc), kill some others, and drive the rest underground as the 3rd reich take ovber the world. You play as Wildcat, last member of the JSA still alive and free, as he tries to build an All-Star-Squadron that can take on not just the undefeated forces of Hitler, but the most powerful superheroes on earth.

Cool idea! It reminds me of a mod I plotted out right after :ffvstr: came out. It involved Hitler using a mind-controlled JSA to attack other worlds in a multiverse that contained a world for each Golden Age group of heroes. So there would be a Quality world (Uncle Sam, Plastic Man, et. al.), a Fawcett world (Marvels, Bulletman, etc.), a Timely world (Cap, Subby, Human Torch) and so on. You would have started out controlling Nedor heroes like Black Terror, Pyroman, and Tom Strange.

I never got anywhere with it--there was no EZScript then--so I'm looking forward to seeing your mod.
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: cmdrkoenig67 on May 23, 2007, 10:06:39 PM
I'm also very excited about the Angel mod....Yay Tommy!

Dana
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: Lunarman on May 23, 2007, 11:50:49 PM
thankyou T-boy and Prev!
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on May 24, 2007, 01:41:21 AM
Quote from: HumanTon on May 23, 2007, 08:15:42 PM
Quote from: tommyboy on May 23, 2007, 07:38:08 AM
E2:Elseworlds at war is an imaginary tale set across the old DC multiverse. It takes place in a timeline where Hitler has used the Spear of Destiny to control most of the Major Superhumans on earth (Superman, Wonder Woman, Green Lantern etc etc), kill some others, and drive the rest underground as the 3rd reich take ovber the world. You play as Wildcat, last member of the JSA still alive and free, as he tries to build an All-Star-Squadron that can take on not just the undefeated forces of Hitler, but the most powerful superheroes on earth.

Cool idea! It reminds me of a mod I plotted out right after :ffvstr: came out. It involved Hitler using a mind-controlled JSA to attack other worlds in a multiverse that contained a world for each Golden Age group of heroes. So there would be a Quality world (Uncle Sam, Plastic Man, et. al.), a Fawcett world (Marvels, Bulletman, etc.), a Timely world (Cap, Subby, Human Torch) and so on. You would have started out controlling Nedor heroes like Black Terror, Pyroman, and Tom Strange.

I never got anywhere with it--there was no EZScript then--so I'm looking forward to seeing your mod.
Spooky.
Small multiverse...
That's pretty much exactly the concept that E2:EWAW was part of. A group of people got together and we were going to Mod one World each, as part of a larger story, with a mission on each world sequentially. We had no plans to include Timely though. Earths 1, 2, X (Uncle Sam), Charlton(Cap Atom, Blue Beetle), Fawcett etc etc. I believe I was the only one obsessive/compulsive enough to have the time to get anywhere near a release.
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on May 24, 2007, 12:45:58 PM
The lobby of the Hyperion Hotel.
Worth the effort I think because you'll see it a LOT as you play, what with it being your Freeroam Base:
(http://i15.photobucket.com/albums/a384/tommyboy2002/city_ofAngels4.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/city_ofAngels5.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/city_ofAngels6.jpg)
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: The Pwime on May 24, 2007, 01:05:18 PM
that's just insane.  :blink:

awesome work, tommy.  ^_^
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: cmdrkoenig67 on May 25, 2007, 05:53:24 AM
Omigosh!...The Hyperion lobby looks so good...Eeeeeeeee(Squeal of happiness)eeeee! 

Go Tommy!

Dana :D :D :D :D :D :D
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on May 25, 2007, 06:05:02 AM
"dusting" a vamp, part one:
(http://i15.photobucket.com/albums/a384/tommyboy2002/city_ofAngels7.jpg)
It looks better in action, and I need to sort out the alphas on the dust clouds, but you get the idea> vampire(dead)> skeleton+dust>dust
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on May 26, 2007, 10:39:57 AM
Meshes so far previews, part the first:
Gunn (and Axe)
(http://i15.photobucket.com/albums/a384/tommyboy2002/gunn1.jpg)
Cordy:
(http://i15.photobucket.com/albums/a384/tommyboy2002/cordelia.jpg)
Wesley:
(http://i15.photobucket.com/albums/a384/tommyboy2002/wesley1.jpg)
The Buffster:
(http://i15.photobucket.com/albums/a384/tommyboy2002/buffy1.jpg)
Spike:
(http://i15.photobucket.com/albums/a384/tommyboy2002/spike_1.jpg)
Angel:
(http://i15.photobucket.com/albums/a384/tommyboy2002/angelus__3.jpg)
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on May 26, 2007, 10:54:29 AM
And a selection of Demons (AKA recycled meshes recoloured.....)
(http://i15.photobucket.com/albums/a384/tommyboy2002/city_ofAngels8.jpg)
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on May 26, 2007, 11:08:19 AM
And you got to have vampires too:
(http://i15.photobucket.com/albums/a384/tommyboy2002/city_ofAngels9.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/city_ofAngels10.jpg)
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: AfghanAnt on May 26, 2007, 06:13:17 PM
Will Fred and her big Blue counterpart be making an appearance?
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on May 26, 2007, 06:26:01 PM
Quote from: AfghanAnt on May 26, 2007, 06:13:17 PM
Will Fred and her big Blue counterpart be making an appearance?

Probably.
Fred wouldn't be particularly useful as an FF character in battle, and I'll have to see what her "alter ego" could do (and which side its on).
Having said that, I have put Cordelia in and shes hardly a warrior either..
So chances are Fred will appear, even if she doesnt end up as a playable character I'd still want her as an NPC to talk to, and I had given some thought to a Pylea mission or three... 
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on May 27, 2007, 06:02:49 AM
Giles:
(http://i15.photobucket.com/albums/a384/tommyboy2002/giles1.jpg)
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: djfredski on May 27, 2007, 09:03:28 AM
 :o Both Mods look awesome Tommy.
I can wait to try them out.
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: Previsionary on May 27, 2007, 12:30:27 PM
cordy may not be a warrior, but she can handle herself fine in battles against vamps and she does have training from angel herself...not to mention she does have other powers thanks to being part demon.

Fred is the smart girl on the team (think willow minus magic) and she too can hold her own in battle against vamps and some other baddies. She was trapped in an alternate universe for awhile and was on the run from her own friends for 2 eppies and she did fine.

Illyria is the big bad superhuman demon fred became. She fights on angel's side and  the only power she really has left since she was stripped of her full potential is super strength, super endurance, and shapeshifting. She also has enhanced senses which allow her to differentiate between humans and demons. Plus she has some sort of empathy power that let's her sense the emotions of those around her.
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on May 27, 2007, 12:56:30 PM
I agree that Cordy and Fred are very capable individuals.
But one thing that I think is important is that the vampires and demons should be a threat, should be more than someone with "normal" stats and abilities should be able to handle.
Both Cordy and Fred should be able to handle individual vamps or demons in extremis. But not day in day out, in my opinion. It's a stretch that Gunn, Wesley, Xander and Giles remain alive and relatively unscathed against super-strong, super-fast demons who aren't fighting in the "I'm going to beat you up" mode of humans, they are in the "I'm going to pull you apart" mode. One thing I liked about early Buffy was that Xander, Giles, Oz, Willow et al almost always got taken out by vamps, typically with one punch. Later as they gained fighting skills I felt that they did a little too well, a little too often. True it would get a bit dull if they never got a lick in, but for me it diminishes the threat of the vamps if teenagers and librarians can beat-em-up.
It's the Bucky/Robin syndrome, whereby how scary can The Red Skull/The Joker be if a twelve year old boy can beat them up?
All of which means that although I will include all the "normal" humans, they are going to be "more than human" so they can take down one vamp, but still have a hard time on their own against three vampires. If I get the balance right..

     
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: AfghanAnt on May 29, 2007, 08:08:22 AM
http://www.internationalhero.co.uk/i/illyria.htm

Here is a link to Illyria (who essentially) killed Fred and took her form. It would be very cool if Illyria made it into the mod. Also Will there be more Buffy characters? Xander, Willow, Demonic Anya, Dawn or Tara? And where's Lorne?
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: bearded on May 29, 2007, 08:10:43 AM
what about all the alternate slayers?  the ones that became activated in the season finaly.  it would be interesting to play as a custom created alt slayer.
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on May 29, 2007, 09:26:30 AM
Nothing to say you couldnt take a custom herofile type out in the Mod, be they potential slayer or whatever else.

Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on May 29, 2007, 09:59:07 AM
Quote from: AfghanAnt on May 29, 2007, 08:08:22 AM
http://www.internationalhero.co.uk/i/illyria.htm

Here is a link to Illyria (who essentially) killed Fred and took her form. It would be very cool if Illyria made it into the mod. Also Will there be more Buffy characters? Xander, Willow, Demonic Anya, Dawn or Tara? And where's Lorne?

So far I've got Buffy, Willow, Giles meshed and in the Mod. Todo's are Xander, Sid, Faith and Kendra.
Illyria and Fred is probably an Either rather than an Or. One or the other. I'm leaning towards Fred, but I only just got Season Five on DVD today, and am working through Season Four, so when I've watched Illyria in action I may favour including her rather than Fred.
Or I may just put both in.
Lorne may be a playable if I can figure out how to make him work without being the offspring of Banshee and Dream Girl.
Tara would just be a weaker Willow, so if she appears it'll probably be as an NPC. Probably. If.
Dawn too might appear for completions sake, as might Riley Finn.

My "playable as" cast list at the moment are:
Angel (sword, meshed, Muscle,Fast, jumper, Shapeshifter to Vamp form)
Spike (meshed, Muscle,Fast, jumper, Shapeshifter to Vamp form)
Buffy (mr.pointy, meshed, Muscle,Fast, jumper, won't spontaneously combust in daylight,weapon master-flamethrower, crossbow)
Giles (knife, meshed, skilled fighter, weapon master-flamethrower, crossbow)
Willow (meshed, Wiccan)
Xander (meshed, normal human)
Faith (to be meshed, Muscle,Fast, jumper, won't spontaneously combust in daylight, hot tempered? Berzerker?weaponmaster-flamethrower, crossbow)
Kendra (to be meshed, Muscle,Fast, jumper, won't spontaneously combust in daylight,weapon master-flamethrower, crossbow)
Gunn (Axe, meshed, skilled fighter, weapon master-flamethrower, crossbow)
Wesley (Axe, meshed, skilled fighter, weapon master-flamethrower, crossbow)
Cordelia (meshed, skilled fighter, precognitive)
Sid (to be meshed, skilled fighter, faster/stronger than human)
Oz/Werewolf (to be meshed, normal human/lycanthrope)
Fred/Illyria (to be meshed.normal human-inventor? Illyria -strong/fast
Connor( to be meshed. Strong fast, jumper, acrobatic fighter)
Dawn (to be meshed. Normal human
Lorne (to be meshed. Scream/song powers. Precog/empath?)

I'm still in the early-ish stages of deciding not just who is playable but what powers/Attribs/stats everyone gets. This means people may disagree with my choices, and input here is welcome, but bear in mind its my Mod, I'll make what I want ultimately. I suggest you open up the Editor and change stuff if you think your fave character has been nerfed.
Certainly I'm thinking that playing as Xander, Dawn and Fred is going to be a LOT harder than playing with Angel Spike and Buffy.

I'm also trying to include a healthy variety of Demons, from straightforward strong-weird-looking to more exotic powersets. These will NOT tend to be canonical. Sorry, but most of the demons in both Shows tended to look too similar, or to complex to model in FF (ie dozens of horn/spike thingies on face), or just to have non-ff powersets.
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: Podmark on May 29, 2007, 11:19:29 AM
:D :D :D :D :D ~ Pod is very excited!

You have no idea how awesome it is to see Gun and his axe for me.
Hmm no Doyle?

A suggestion on how to handle the 'normal' guys as playables. One you could make a mission where you play as just the human guys against some demon threat - it'd be a much greater challenge than using Buffy or Angel etc. Another possibility would be pairing a norm with a super, say Buffy and Xander and part of the mission is to keep the norm alive. Just throwing out some ideas.

Oooo now we need a skin of 'sergeant fury' Xander
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on May 29, 2007, 11:34:27 AM
One of the (many) great things about EZscript is its scalability. So the amount of minions you get in an encounter is proportional to the strength of the hero(es). This means that although a mission played as Xander alone will be a bit harder than playing as Buffy alone, I shouldnt have to script too many custom missions for the weaker members.
Hmm....yeah, Doyle. Again with the "too many spines on the face" in Demon form, he just isn't really a feasable mesh.
But I guess if Sid gets a look in, Doyle should definitely make the grade, so I'll almost certainly add him.   
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: AfghanAnt on May 29, 2007, 11:57:20 AM
I just thought having Illyria in the mix would give you something different to play as, you could make her hero file resemble her time powers rather than just brute strength.
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: Podmark on May 29, 2007, 12:00:17 PM
Yeah I could see that mesh being a pain, he very rarely transformed though, or even fought if I remember clearly.

If you do a Pylea mission you should include the Groosalugg. Actually there are so many characters I could suggest, Drusilla, Darla, the Master, Lindsey, Adam, Harmony etc. It's your mod though, you need to figure out where to draw the line on characters.
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on May 29, 2007, 01:32:40 PM
Quote from: Podmark on May 29, 2007, 12:00:17 PM
Yeah I could see that mesh being a pain, he very rarely transformed though, or even fought if I remember clearly.

If you do a Pylea mission you should include the Groosalugg. Actually there are so many characters I could suggest, Drusilla, Darla, the Master, Lindsey, Adam, Harmony etc. It's your mod though, you need to figure out where to draw the line on characters.

Two constraints (well, three really) that I have with this Mod are, with so many great characters in the Bufgelverse,
1. I have to make meshes and skins that look like them, facially (rather than a Generic Superhero Face, or I Just Made It Up Face) which is tough. Lotsa work to get even a passing resemblance.
2. I have to write dialogue (not lots, granted, but still some) that captures a little of the wit and pathos and drama of the shows, plus the idiom of the individual characters. I'm also toying with ripping some dialogue from the shows for voicepacks/cutscenes/both.
3. The powers thing.
These 3 constraints mean that each great character I add is a heck of a lot more work than just adding, say Batman or Spider-man would be. Which means I may have to forgo some characters, at least untill theres an Expansion Pack to add more characters meshes and missions...
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: Podmark on May 29, 2007, 01:56:02 PM
Totally understandable.
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on May 31, 2007, 08:48:24 AM
Lots o fun today making new weapon models for FFX_Weapon_Master.
I've replaced the standard flamethrower and handgun, and added a crossbow, sword, 3 different axes and a samurai sword:
(http://i15.photobucket.com/albums/a384/tommyboy2002/city_ofAngels11.jpg)
Top row left, Angel wields a flamethrower (with permanent flame FX attached),
Middle row left, Wes has an FFX_axe_3, Giles his crossbow, Angel is using the weildable Axe_2 to deliver smack-downs, and Gunn has just buried his FFX)axe_gunn in a Scourge-Demon.
Middle row mid pic, Giles (despite his pin-kitis) holds off the Scourge with the FFX_crossbow.
Middle row Right pic, Gunns FFX_axe_gunn is visible, Wesley in the distance has just used the FFX_Hand_gun, Giles still with crossbow.
Bottom row, some of the weapons in the Armoury Room of the Hotel/Base.

The FFX_axes etc are supposed to be melee weapons like the electronux,  but aren't working right yet, but since all your usual melee moves are available whilst they are out, they look good in action.
The FFX ranged weapons have been moved to Bip01 R hand so they look better.

As well as the Armoury room in the hotel, I'll probably have a couple of other bases in the various maps where you can rest/save/pick up more weapons, such as Cordy's appartment, Lorne's Club, Wesleys pad, Gunn's base (possibly with mini-army of vampire-slayer-juniors).

If people think it worthwhile, I'll release an FFX weapon pack with the new flamethrower, handgun, crossbow, axes and swords. Be warned that you have to set up templates, powers, FX and FFX text files to get them to work right. If you don't know how to do all that, you'll just have to download the Mod to get 'em. 
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on June 01, 2007, 09:19:41 AM
Faith:
(http://i15.photobucket.com/albums/a384/tommyboy2002/faith1.jpg)
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: M25 on June 01, 2007, 09:46:33 AM
The weapons look great.  It may even be possible to put together an install pack for them. 
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on June 01, 2007, 12:15:24 PM
Some better shots of some of the weapons:
(http://i15.photobucket.com/albums/a384/tommyboy2002/city_ofAngels12.jpg)
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: Podmark on June 01, 2007, 11:41:54 PM
Faith looks great. Really looking forward to this.

Nice to see Buffy working with Hellcat :P
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on June 05, 2007, 03:46:09 PM
Xander(W.I.P. esp. the hair..):
(http://i15.photobucket.com/albums/a384/tommyboy2002/xander1.jpg)
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on June 08, 2007, 05:31:23 AM
2 kendra skins:
(http://i15.photobucket.com/albums/a384/tommyboy2002/kendra1.jpg)
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: AfghanAnt on June 08, 2007, 07:45:13 AM
There is something off about Xander's face.
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on June 08, 2007, 07:58:46 AM
Quote from: AfghanAnt on June 08, 2007, 07:45:13 AM
There is something off about Xander's face.

Yes, I think the eyes are too close together, and too small.
I'm a bit happier with this version:
(http://i15.photobucket.com/albums/a384/tommyboy2002/xander2.jpg)
but its still not perfect...
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: Podmark on June 08, 2007, 01:23:50 PM
Yeah Xander is looking much better now.
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: CF Kane on June 09, 2007, 04:47:34 PM
Now, the Buffyverse mod will be for  :ffvstr: right? I'm asking because a lot of the buildings in your screenshots look like the old  :ff: textures and maps.
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on June 09, 2007, 04:55:44 PM
Quote from: CF Kane on June 09, 2007, 04:47:34 PM
Now, the Buffyverse mod will be for  :ffvstr: right? I'm asking because a lot of the buildings in your screenshots look like the old  :ff: textures and maps.

Yes its for FFV3r (only), but to give variety I'm including lots of FF maps, buildings etc. A lot of the FFV3R textures are a bit too cheerful for the mood of the Mod, and although they make for a nice contrast in some maps, I like to use the old FF maps too.
(And yes, I realise I could retexture the FFV3R stuff, and may do that too.)
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: Cyber Burn on June 26, 2007, 03:17:45 PM
Tommy, not to be a pest or anything, but are you still planning on woking on the "Elseworlds at War" mod?
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: Revenant on June 26, 2007, 03:26:11 PM
Tommyboy this mod keeps looking better and better!  I commend your work.  It's nice to see you branching out into other realms, like the photoskinning and face-sculpting!  The second Xander and some of the others eeriely resemble their real life actors.
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on June 26, 2007, 03:55:45 PM
Quote from: Cyber Burn on June 26, 2007, 03:17:45 PM
Tommy, not to be a pest or anything, but are you still planning on woking on the "Elseworlds at War" mod?

Yes.
But.
I'm taking a litle time off from both Mods to sort out an MUA meshing problem and some RL stuff.
I'll be getting back to both mods in the coming weeks, but no release is imminent (for one thing, I'm remaking most of the EWAW meshes). 
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: Cyber Burn on July 02, 2007, 08:15:06 AM
Thanks for the reply Tom.  Hope things work out alright with RL.   Everything that's been previewed so far looks great, but I'm really looking forward to the Elseworlds mod.
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: Cyber Burn on July 27, 2007, 12:54:31 PM
Hey Tommyboy, I just wanted to give this thread a little bump and say thank you for releasing the EWAW meshes, as well as to see how both mods were coming along and if you had any more preview pics for us.
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: tommyboy on July 27, 2007, 01:08:52 PM
No big progress I'm afraid.
My time gets split 'twixt E2:EWAW, COA, LSH, regular meshing, MUA meshing, and some behind the scenes stuff not yet announced.
For instance I have been re-exporting most of the FF objects so that they can be interacted with in FFV3R when FF maps are converted. This will bear fruit in all three of my Mods, but also in other peoples Mods.
I'll have to try and focus on E2:EWAW and/or COA as both are pretty close to some form of release, but in addition to all the above, real life has been taking more of my time of late, so I'm making no promises as to when.... 
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: Epimethee on July 27, 2007, 08:14:36 PM
Quote from: tommyboy on July 27, 2007, 01:08:52 PMFor instance I have been re-exporting most of the FF objects so that they can be interacted with in FFV3R when FF maps are converted. This will bear fruit in all three of my Mods, but also in other peoples Mods.
Oh, this is definitively nice. Too bad you need a real life, though! :P
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: BentonGrey on July 27, 2007, 08:16:40 PM
Ohh, that's good news Tommy (the FF objects, I mean), as I've been going about that scattershot.  Let me know when you get it done, as I'd really love the options that would provide!
Title: Re: "Angel: City of Angels", and "E2:Elseworlds At War" Mod previews
Post by: Cyber Burn on November 02, 2007, 02:34:08 PM
I really hate to "necropost", but I've been wondering for awhile now how these two mods were progressing.  If nothing else, I can at least give this thread a little bump and say thanks for all your hard work.