So I'm trying my hand at EZScript now. I've created some heroes in the game, ran them through the FFX Control Center, and then used the new hero to dat converter (what a useful tool!) so that I could they could be used as allies.
I did the same to create some villains. However, when I ran my mini-mod, the heroes wouldn't attack the villains that I made. I can't even get the heroes to target those villains. Built-in villains can be targeted, but not the ones I made. Allies, however, will engage the villains. Is there some line I need to add in the script text file, or did I neglect to do something to the custom villains in FFX Control Center or FFEdit?
Thanks.
Golden Goose
You probably need to go into FFEdit and set their character info and/or template (can't remember which off the top of my head) to be villain.
cat's right. You need to set their class to GAME_OBJ_VILLAIN in the templates tab of ffedit.
Thanks for the help. I hadn't known that. I'll add that step to my list of steps for getting characters correctly into dats. So many tools to make content, I just can't keep all of instructions in my head anymore. :D
Golden Goose