Freedom Reborn Archive

Freedom Force Forums => Technical Issues => Topic started by: bevo on May 31, 2007, 07:46:43 AM

Title: ERROR! RPGA attribute bulktp is not mapped to a bitset enum!
Post by: bevo on May 31, 2007, 07:46:43 AM
located the log file i had stashed away this may clarify my problem.



00:00:00.61: FF: --------------------------------------------------------------------------------
00:00:00.61: FF: Starting FFVTTR
00:00:00.61: FF: Build: SHIP, Version: 1.73396
00:00:00.61: FF: --------------------------------------------------------------------------------
00:00:00.64: FF: CInterpreter::init() completed
00:00:00.64: FF: Py_GetPath(.\System;.\System\PythonLib;.\Data\Missions\Scripts;)
00:00:00.64: FF: Py_GetProgramFullPath(E:\Program Files (x86)\Irrational Games\Freedom Force vs The 3rd Reich\ffvt3r.exe)
00:00:00.76: FF: CRender: creating DX9 renderer
00:00:00.76: FF: CRender: trying to render in 32 bits
00:00:00.84: FF: DepthStencil is D3DFMT_D24S8
00:00:00.89: FF: CResourceTrackerTree: Generating index file Custom_Art_library_characters.dat
00:00:00.89: FF: CResourceTrackerTree: Generating index file Custom_Missions.dat
00:00:00.89: FF: CResourceTrackerTree: Generating index file Custom_Art_library_area_specific.dat
00:00:00.90: FF: ERROR! RPGA attribute bulktp is not mapped to a bitset enum!
00:00:00.90: FF: ERROR! RPGA attribute overheated is not mapped to a bitset enum!
00:00:00.90: FF: ERROR! RPGA attribute metashieldp is not mapped to a bitset enum!
00:00:00.90: FF: ERROR! RPGA attribute superleaper is not mapped to a bitset enum!
00:00:00.90: FF: ERROR! RPGA attribute invulnerable0 is not mapped to a bitset enum!
00:00:00.90: FF: ERROR! RPGA attribute fearless is not mapped to a bitset enum!
00:00:00.90: FF: ERROR! RPGA attribute ffqhighjumper is not mapped to a bitset enum!
00:00:00.90: FF: ERROR! RPGA attribute speedphaser is not mapped to a bitset enum!
00:00:00.90: FF: ERROR! RPGA attribute illusionist is not mapped to a bitset enum!
00:00:00.90: FF: ERROR! RPGA attribute ffqtempinvulnerability is not mapped to a bitset enum!

etc etc etc

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00:00:00.93: FF: ERROR! RPGA attribute ffqempathnormalrange is not mapped to a bitset enum!
00:00:00.93: FF: ERROR! RPGA attribute ffqaimisandre is not mapped to a bitset enum!
00:00:01.82: FF: CInterpreter::init() completed
00:00:01.82: FF: Py_GetPath(.\System;.\System\PythonLib;.\Data\Missions\Scripts;C:\Documents and Settings\Administrator\Local Settings\Application Data\Irrational Games\Freedom Force vs the 3rd Reich\temp;E:\Program Files (x86)\Irrational Games\Freedom Force vs The 3rd Reich\.\ffx3\missions\scripts;)
00:00:01.82: FF: Py_GetProgramFullPath(E:\Program Files (x86)\Irrational Games\Freedom Force vs The 3rd Reich\ffvt3r.exe)
loading datfiles version 0.251000
loading cshelper ...
00:00:38.11: FF: CObjectTemplateDataMgr::term()
Title: Re: ERROR! RPGA attribute bulktp is not mapped to a bitset enum!
Post by: Previsionary on May 31, 2007, 08:18:43 AM
er....what's the problem?
Title: Re: ERROR! RPGA attribute bulktp is not mapped to a bitset enum!
Post by: bevo on May 31, 2007, 08:35:27 AM
the errors listed above? all those attributes? thats normal to see in ffedit log?
Title: Re: ERROR! RPGA attribute bulktp is not mapped to a bitset enum!
Post by: tommyboy on May 31, 2007, 08:53:26 AM
Quote from: bevo on May 31, 2007, 08:35:27 AM
the errors listed above? all those attributes? thats normal to see in ffedit log?


Yes.
Those are because they are FFX attributes and are not initialised yet.
Title: Re: ERROR! RPGA attribute bulktp is not mapped to a bitset enum!
Post by: bevo on May 31, 2007, 09:35:22 AM
thanks for the info
Title: Re: ERROR! RPGA attribute bulktp is not mapped to a bitset enum!
Post by: Epimethee on June 04, 2007, 07:24:25 PM
FWIW, the FFX attributes are not recognized by the game engine, hence the error. Is that bad? Not at all! In fact, that's the whole basis of FFX: reading the error messages allows to determine that character x has the FFX attribute y; the attribute's code is then launched.

(Note: since FFX 3.2, this mechanism isn't used anymore, as FFX now reads the .dat files etc. directly to circumvent a bug in FFvsTTR.)