I know I create a thread for the Predator, but I don't have a lot of answers, soo this thread is only for one question:
wow I create a final explosion when the Predator is K.O or almost K.O.
I give to gim the Kamikazi atribute but nothing happen (don't know why)
I also give to him a "annihilation" area power but don't works very well if he use that all the time, for that I made that annihilation powers cost a lot of energy.
somebody have a bether idea??
is for :ff:
thanks in advance!
C.
Are you sure?
The attribute works fine.
Try creating your hero file again.
Oh, and I found classic_jean by Ink.
It's here:
http://freedomreborn.net/archive/index.php?topic=43026.0
thank you for jean grey! is add to my FF now. :D
yea, about the atribute, looks like it don't work because when the predator ios K.o. and I have others Predators in my team, the Predator don't explode afther get K.O and I was thinking that it what should happen with the "kamikaze" atribute, right?
First, Delete the attribute on your hero file.
Second, Replace the Kamikaze code with this code:
####################### KAMIKAZE #######################################
def initkamikaze(char,update=0):
if update==0:
RegAlmostDead(char,'OnKamikaze',1)
def OnKamikaze(event):
char=event.object
animation=getByTemplate(char,FFX_KAMIKAZE_CUSTOM,2)
if animation!='':
cshelper.disable(char)
Object_SetAttr(char, 'enabled', 0)
Object_SetAttr(char, 'ai_priority', 99)
cshelper.FFX_Animate(char,animation,'OnKKExplode')
RegTimer('OnKKExplode',5,0,char)
else:
RegTimer('OnKKExplode',0.1,0,char)
def OnKKExplode(event):
char=event.object
if FFX_ObjectGetAttr(char,'kkexploded',0)==0:
FFX_ObjectSetAttr(char,'kkexploded',1)
cshelper.kill(char)
Trigger_Explosion(char,getByTemplate(char,FFX_KAMIKAZE_CUSTOM,1))
Ok, I dont have idea of WERE I should copy and paster that BUT the problem was something really dumb: I have never begin the game with the FFX.Exe until today. :P now ALL is working.
thank you GGiant for the help! is always nice have people posting in your threads!