Anybody have any ideas to reflect the current teams?
I've been wondering the same thing, especially for the young New X-Men team :D
curious too, I havent gotten into those comics much yet but I love the new look on new x-men.
I did do an X-23 Skin though.
STR = 3
SPD = 5
AGL = 5
END = 5
ENG = 4
Several 1, 2 or 3 hit blows, althought I've never been a fan of those 200 hit combos that people always put on keyframes. They look kinda wonky and arent too balanced given how slow the AI attacks now, like it thinks every punch.
Beyond that solid skeleton, armored (briging speed down to 4), lesser regen, wall crawling, claws
She's very tough on minions and small villains but a huge threat will make short work of her.
personally I would give x-23 a stronger healing factor than wolverine and get rid of solid skeleton because she doesn't have an adamantium skeleton only claws.
Quote from: Thor Reborn on August 13, 2007, 07:21:15 AM
personally I would give x-23 a stronger healing factor than wolverine and get rid of solid skeleton because she doesn't have an adamantium skeleton only claws.
Oh really? They are getting stingy these day's.
BTW you guy's know how PODMARK has skinned most of these characters? If memory serves me a lot of his skins include hero files, and regardless he does a good file so I would love to see him chime in.
I know Pod has done a lot, but I think it is always good to throw ideas around to make a more well-rounded hero file. I'm always adding stuff to hero file base on comments from others.
Man I should check out the hero file forum more often. I'm with Ant, discussion is essential to getting good hero files.
Alot of my skins before my computer crash included herofiles, haven't really sat down and done any since. Some of the X-characters have changed since then.
I know the X-kids pretty much inside out so I'd be more than happy to lend some ideas for them. I'm pretty up to date with all the other X-titles right now too.
Pod, how would you set up Hellion now that Emma took off all the "safety locks" in his brain that control his powers?
Well Super telekinetic of course, fast flier, higher energy level. The attribute that creates power fluctuations would be a good choice. Ideally you'd need an attribute that affects the telekinetic ability and causes it to fluctuate, but really Julian hasn't had any ill effects in actual battle so it isn't overly relevant. Any telekinetic based attack powers would need increased power and maybe a decreased cost.
That's what I can think of off the top of my head.
Haha! Rise, zombie thread, rise and live again!
I'm trying to make a hero file for Elixer, and for the most part it's easy going. His stats are relatively normal, he can heal himself (self heal swap in FFX), and heal others (heal other swap in FFX or Restoration).
The tricky ability is his death touch, where he basically gives someone tumors/diseases, and they die messily. He went into a coma when he used it on Reverand Stryker, but he seems to have it better under control now, having used it to make a demon bleed out its ear and its head explode when the New X-men went to Limbo, and to temporarily neutralize the Hulk's healing abilities in the World War Hulk/X-men mini. Any of the damage over time abilities just don't seem like they are strong enough (acid burn, irradiate), but they're really the best idea I've got. He largely sat out Messiah CompleX due to plot device, so the last issues of New X-men before the crossover are really the most up to date info on the character that I know of. Any suggestions?
All his healing/harming attacks should have high energy usage and I'd give him low/normal energy stat. Elixir tires out fast but at this point he has full control of his power so he can do pretty much whatever he wants to the human body. When I made my hero file for him I think I used weaken or something along those lines, but I don't remember how effective it was.
He should be able to ko any organic based opponent in one shot except the hulk's of the world.
I considered giving him an attribute which knocks the character out if they run out of energy (which I believe exists, though I may have dreamt it), as he has healed people to the point of passing out on more than one occassion. Would weaken be effective? I thought it just lowered the strength of the character effected.
Just as a note to X-23, I'd also ditch armoured, which doesn't really fit.
Quote from: Talavar on March 19, 2008, 07:54:34 PM
I considered giving him an attribute which knocks the character out if they run out of energy (which I believe exists, though I may have dreamt it), as he has healed people to the point of passing out on more than one occassion. Would weaken be effective? I thought it just lowered the strength of the character effected.
Just as a note to X-23, I'd also ditch armoured, which doesn't really fit.
Yeah X-23 shouldn't have armored. I really hope I didn't have that in my old hero file, cause thats a pretty lazy error.
It might not be weaken but it was some odd attack type I used, though this was acturally for Wither i believe. I don't have my hero files on hand to check what it was I used. At worse you could use crushing, it'd be effective against most enemies but not those made of steel. You could probably get away with energy too. Whatever it is you want something with the potential for an instant KO.
A ko from loss of energy is actually a really good play balancing idea for Elixir.
I also think that Laura should have a strength of four. She is supposed to have peak-human strength. I'd also give her an energy score of five, to reflect her superhuman stamina.
Her powers should have some decent magnitude to them. Accordingly to Nimrod (what a stupid name for a bad*** villanious robot), her threat level is supposed to be "extreme", if I recall correctly. I guess she should be really powerful, then.
As for Elixir, I think an acid burn attack with extreme magnitude is good enough to simulate his offensive abilities. Any more than that and it wouldn't fit the game's mechanics.
she's considered an extreme level threat in the same way that Wolverine is and they have similar capabilities. But her healing factor is better and she doesn't have the full skeleton.
What thoughts do people have for Dust? You could basically just give her the FFX sandstorm attribute, which is essentially her power, but that's kind of boring, all by its lonesome.
I wouldn't give X-23 or Wolverine strength of 4; in game that's strong enough to wield telephone poles, which would be beyond either of them.
Acid burn for Elixir isn't great, because changing the magnitude does nothing to the damage, only the chance of it successfully occurring. So even an extreme acid burn attack only does a tiny amount of damage - hardly the equivalent of a death touch to organic beings.
I was making a hero file up for Armor, and thought that giving her armored-form increased strength, body aura & accidental change would work nicely, with accidental change set so that if her energy runs out she reverts to a non-armored form that's essentially has normal human stats. How strong do you think Armor should be though? It hasn't been demonstrated too clearly how strong she gets, maybe 5 or 6 in game-terms I'm thinking.
Pretty much agree on all your points. Had similar thoughts on how to do armor.
I beleive I used 3 as my "normal strong human strength stat" and I used 4 for slightly enhanced or peak characters. Otherwise I found below 3 too ineffective. I don't remember what I had Wolvie and X set at though but it probably was 4.
I just give them str of 3 and the combat skill attribute , this way they deal damage but aren't super strong
I never had the chance to try out the combat skill attribute. It was developed after my crash when I lost my hero files and I haven't sat down to to make new files just yet. I'll be sure to check it out.
Quote from: Talavar on March 21, 2008, 12:51:35 PM
What thoughts do people have for Dust? You could basically just give her the FFX sandstorm attribute, which is essentially her power, but that's kind of boring, all by its lonesome.
Here is my hero file for Dust:
[spoiler]------------------------------------------------------------
Hero File: nxm dust
------------------------------------------------------------
Info:
File Type: FFv3R
Mesh: library\characters\Dust NXM\character.nif
Skin: standard
Material: Flesh
Weight: 140 lbs
AI: CGenericHero
Voice:
Stats:
Strength: 2 Weak
Speed: 4 Fast
Agility: 3 Normal
Endurance: 6 Extremely Hardy
Energy: 3 Minor Energy
Attributes:
Sandstorm
Dispersed
Heat Sensitive
Powers:
punch (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee
Attached FX Name: libertylad_onetwo
blinding sands (Area):
DamageType: Blind
Magnitude: High
Energy Point Cost: Low
Stun: Medium
Knockback: None
Radius: 360 Degrees
Level: 2
Animation Name: area_1
Attached FX Name: sandwhirl
slicing sands (Area):
DamageType: Piercing
Magnitude: High
Energy Point Cost: High
Stun: Medium
Knockback: Medium
Radius: 180 Degrees
Level: 2
Animation Name: area
Attached FX Name: sandwhirl
phase to dust (Special):
Special Type: displace image
Energy Point Cost: High
Level: 2
Animation Name: area_7
Attached FX Name: theant_tunnel
dust body (Passive Defense):
Block Type:
Success Rating: Frequent
Level: 2
Animation Name:
Attached FX Name:
Damage Blocked: Crushing
Piercing
Cold
Attacks Blocked: Melee
Ranged
Area
piercing sand blast (Ranged - Beam):
DamageType: Piercing
Magnitude: Medium
Energy Point Cost:
Stun: None
Knockback: None
Velocity: Normal
Range: Medium
Accuracy: High
Level: 2
Animation Name: ranged_7
Attached FX Name: sand-beam
blinding sand blast (Ranged - Explosive Projectile):
DamageType: Blind
Magnitude: High
Energy Point Cost:
Stun: None
Knockback: None
Velocity: Normal
Radius: 90 Degrees
Range: Long
Accuracy: High
Level: 2
Animation Name: ranged_15
Attached FX Name: gas_spray_yellow
------------------------------------------------------------
generated by EZHERO
------------------------------------------------------------
Its just like Podmarks, but I added some ranged attacks for a little more versatility and gave her dispersed structure and heat sensitive. Fire has a negative effect on sand (actually turns it to glass) so I gave her that.
[/spoiler]
It's good, but I'd probably cut her passive defense. Unless the file is meant to represent her as if she's constantly in her dust form.
Wolverine is hella strong. He can lift a dozen man over his head with one arm and throw them through a wall. He can also break steel chains with his own strength. I think an strength level of 4 is very plausible for him.
If acid burn is not good enough for Foley, then just give him an extreme magnitude acid attack. That way, overpowering increases the damage of the attack.
Those are some good ideas for Dust, but I agree she shouldn't have the defence when she's not in dust form.
I don't think I've ever seen Wolverine shown with that kind of strength - he's got peak human strength or marginally enhanced, tops.
Combat skill can be useful, but it can get out of hand easily. Unless you really want a character to do a ton of damage, strength 3 and a very high or extreme attack does a lot of damage already.
I'd give Dust flight as well. She's been shown to fly around a bit.
Here's one that's been giving me fits: Anole. As of the end of New X-men, he's got 1 super-strong arm, which is hard to duplicate. With a normal human strength of 3, even an extreme damage, extreme knockback melee attack does very little, and almost never knocks anyone down. Aside from that, he's got wall-climbing, a cloaking ability to represent his camoflague, some level of enhanced agility, and some form of fast healing (he did regrow an arm after all). Suggestions?
my suggestions give him a strength of 5 or 6 (just ignore the fact that it's only the one arm.
Also just ignore the regenerative ability as it's not combat related. It's only relevant if someone tears off a limb, its not a general healing factor.
I'd probably go with a 5 or 6 agility.
i was wondering if there was a stat attribute for colossus being bulletproof?
he has pretty high stats already:
[spoiler](http://img.photobucket.com/albums/v655/pr1983/colossus.jpg)[/spoiler]
i was going to add a passive defence for piercing, but he has been pierced in the comics by other such things (even though its extremely rare). anyone have a better idea?
There's an attribute that makes a character resistant to piercing, but slower (armored). Also, with the metal material type, he should be pretty resistant as is, no?
i was thinking the armoured one, but i'd have to put his speed up to compensate... guess it could work...
but yeah, when he gets shot, the damage is in a grey bubble, but its still there, though im still working out the mechanics of such things...
Quote from: pr1983 on November 28, 2008, 05:51:00 PM
i was thinking the armoured one, but i'd have to put his speed up to compensate... guess it could work...
but yeah, when he gets shot, the damage is in a grey bubble, but its still there, though im still working out the mechanics of such things...
A couple options:
-if you have FFX (see the mod forum) then add a low invulnerable. Most gun shots are low damage so that works alright
-another option is adding a passive defense that reflects (deflects?)
ranged piercing attacks. Just ranged peircing though. Set it to high or always and you'll have a Colossus that essentially never gets hurt by gunfire. The bullets will just bounce right off! If you don't want them to bounce though you can use another setting.
i had had him with just the armoured thing, but the bullets bouncing off him sounds really cool... i may try that, thanks...
and yeah, i do have ffx 3, its handier than i could ever imagine...
me again :oops:
i've been working on a cyclops, and though he seems to be fine against enemies, i just wish he had more... oomph... i suppose...
i have his main blast attacks set to crushing damage (as is the comics usually), though energy, heat and piercing i've tried and not come up too happy with...
i mean, if he shoots a car, i want to at least wreck the thing the way the real scott would...
btw:
STR: 3
SPD: 6
AGL: 5
END: 4
EGY: 8
ATT: Crack Shot, Field Commander
Moves:
Optic Blast (crushing beam, magnitude medium)
Punch (crushing melee, magnitude medium)
Wide Beam (crushing cone, magnitude medium)
Narrow Mega Blast (crushing beam, magnitude very high)
Optic Bullets (crushing explosive, magnitude low)
Get Off My Lawn! (crushing cone, magnitude very high)
just want to get impressions from the rest of the forum...
also, is there any way to save me typing all that? :wacko:
I know Mbrdo's hero tool has an export to text feature and I think Alex's EZhero has one too. Use those.
I don't see any issues with your Cyclops. He looks pretty good. I don't usually give so many variant attacks but that's just a personal perference.
i'll give em a look...
and thx... i might switch the standard blast to high, but that's all...
lol, yeah, i had to do some serious chopping to keep his price down, but considering cyke is my most used character, i didn't want the same one or two moves over and over lol...
in addition to similiar ones to that, i give my cyclops trick shot. which has 3 instances.
hmm, i might make the bullets rebound...
I personally think that your cyclops is a bit too fast and a bit too strong in the energy area, but it is your take. ^^. Also, alex's tool does have a "print to text" function. The things you want to pull off aren't gonna really happen in FFVTTR without some major overpowering. The herofile probably would do major damage in the ff1 world, but the ffvttr world seems to have toughed up a bit...and who can blame them? Heroes wreck havoc in their world every day! Darned heroes.
hater :P
Quote from: ips on December 08, 2008, 12:04:09 PM
Quote from: Previsionary on December 08, 2008, 11:53:01 AM
I personally think that your cyclops is a bit too fast and a bit too strong in the energy area, but it is your take. ^^. Also, alex's tool does have a "print to text" function.
does that print to txt function actually work for you? mine doesn't work at all??
indeed:
Quote------------------------------------------------------------
Hero File: unnamed1
------------------------------------------------------------
Info:
File Type: FFv3R
Mesh: library\characters\black_bird\character.nif
Skin: standard
Material: Flesh
Weight: 170 lbs
AI: CZeroCost
Stats:
Strength: 5 Very Strong
Speed: 5 Very Fast
Agility: 5 Very Agile
Endurance: 6 Extremely Hardy
Energy: 6 Extremely Powerful
Powers:
beam (Ranged - Beam):
DamageType: Crushing
Magnitude: None
Energy Point Cost: Low
Stun: None
Knockback: None
Velocity: Normal
Range: Medium
Accuracy: High
Level: 2
Animation Name: ranged
Attached FX Name: cyclops_beam
------------------------------------------------------------
generated by EZHERO
------------------------------------------------------------
I think it has problems with shields (active?) and crashes. I think Alex was working on fixing that but he's away right now.