1. How do I make somethin Alpha-enabled?
2. If I am adding a buckle to a torso, how do I make it attach to the body? I tried several different nodes and it flies around. I've also tried deleting the NifInstance and still no go.
this is for alphas
right click on NiTriShape > node > attach property > niAlphaProperty
click on the new niAlphaProperty, and click flags
everything should be as follows:
Enable Blending - Checked
Source Blend Mode - Src Alpha
Destination Blend Mode - Inv Src Alpha
Enable Testing - Checked
Alpha Test Function - Greater
Alpha Test Threshold - 125
Sort Triangles - Unchecked
Awesome that did the trick!
Quote from: AfghanAnt on August 11, 2007, 05:43:09 PM
2. If I am adding a buckle to a torso, how do I make it attach to the body? I tried several different nodes and it flies around. I've also tried deleting the NifInstance and still no go.
this is pretty tricky. what i've found from working with Tommyboy's meshes, is that i would need to first open up the nifinstance, and look at the nodes it's attached too.
then delete the nifskininstance (while its still in the original mesh) and the paste it over on the new mesh, in the appropriate parent node i.e. bip01 spine1 for a chest plate. but again this doesn't solve all the problems (as you've seen with Thor)
It worked! Oh boy! Thanks DM!
Quote from: detourne_me on August 13, 2007, 11:13:50 PM
Quote from: AfghanAnt on August 11, 2007, 05:43:09 PM
2. If I am adding a buckle to a torso, how do I make it attach to the body? I tried several different nodes and it flies around. I've also tried deleting the NifInstance and still no go.
this is pretty tricky. what i've found from working with Tommyboy's meshes, is that i would need to first open up the nifinstance, and look at the nodes it's attached too.
then delete the nifskininstance (while its still in the original mesh) and the paste it over on the new mesh, in the appropriate parent node i.e. bip01 spine1 for a chest plate. but again this doesn't solve all the problems (as you've seen with Thor)
Wait... so this might be a way to solve the floating pieces issue? I keep trying hair pieces to a female mesh, and they stay in place in CTool, but in-game they fly all over the plave. I'll give this a try!
Where is the nifinstance and the nifskininstance detourne_me?
P.S how do you delete it?
I got the same problem of floating pieces.
Anybody knows how to solve this mess?
As I understand it, and I'm running on memory here I'll admit, the skin instance (which you'll want to remove on most hexed pieces regardless) is contained in the mesh's editable mesh. Of course, removing this and attaching it to a bone only helps if:
A. You know the bone you're attaching it to (if you want to become a serious hexer, learn which bone controls what. it's not that hard, and it helps alot)
B. It's not attached to more then one bone (Shoulderpads for instance, depending on where they're placed, could cover up to 3 bones.)
Quote from: Mystik on August 11, 2007, 06:59:43 PM
this is for alphas
right click on NiTriShape > node > attach property > niAlphaProperty
click on the new niAlphaProperty, and click flags
everything should be as follows:
Enable Blending - Checked
Source Blend Mode - Src Alpha
Destination Blend Mode - Inv Src Alpha
Enable Testing - Checked
Alpha Test Function - Greater
Alpha Test Threshold - 125
Sort Triangles - Unchecked
LOVE U!!!!! Mystik!!!! TT_TT XD!!!!! AT LEAST!!!!! T_T I've been mixing the differents meshes from the same character and i 've ever been watching that white lines !!! BUT!!! AT LEAST!!! T_T THANK YOU VERY SO MUCH!!!
About the flying pieces... i don't know what are you talking about...(and hope not to need to know)...but i had write it down... who knows... ^.~