Freedom Reborn Archive

Freedom Force Forums => Hex Editing => Topic started by: AfghanAnt on August 11, 2007, 05:43:09 PM

Title: NifSkope Questions
Post by: AfghanAnt on August 11, 2007, 05:43:09 PM
1. How do I make somethin Alpha-enabled?

2. If I am adding a buckle to a torso, how do I make it attach to the body? I tried several different nodes and it flies around. I've also tried deleting the NifInstance and still no go.
Title: Re: NifSkope Questions
Post by: Mystik on August 11, 2007, 06:59:43 PM
this is for alphas

right click on NiTriShape > node > attach property > niAlphaProperty

click on the new niAlphaProperty, and click flags

everything should be as follows:

Enable Blending - Checked

Source Blend Mode - Src Alpha

Destination Blend Mode - Inv Src Alpha

Enable Testing - Checked

Alpha Test Function - Greater

Alpha Test Threshold - 125

Sort Triangles - Unchecked



Title: Re: NifSkope Questions
Post by: AfghanAnt on August 11, 2007, 09:16:15 PM
Awesome that did the trick!
Title: Re: NifSkope Questions
Post by: detourne_me on August 13, 2007, 11:13:50 PM
Quote from: AfghanAnt on August 11, 2007, 05:43:09 PM

2. If I am adding a buckle to a torso, how do I make it attach to the body? I tried several different nodes and it flies around. I've also tried deleting the NifInstance and still no go.

this is pretty tricky.  what i've found from working with Tommyboy's meshes, is that i would need to first open up the nifinstance,  and look at the nodes it's attached too.
then delete the nifskininstance (while its still in the original mesh)  and the paste it over on the new mesh,  in the appropriate parent node  i.e. bip01 spine1 for a chest plate.  but again  this doesn't solve all the problems (as you've seen with Thor)
Title: Re: NifSkope Questions
Post by: AfghanAnt on August 13, 2007, 11:27:26 PM
It worked! Oh boy! Thanks DM!
Title: Re: NifSkope Questions
Post by: Revenant on August 15, 2007, 12:00:24 PM
Quote from: detourne_me on August 13, 2007, 11:13:50 PM
Quote from: AfghanAnt on August 11, 2007, 05:43:09 PM

2. If I am adding a buckle to a torso, how do I make it attach to the body? I tried several different nodes and it flies around. I've also tried deleting the NifInstance and still no go.

this is pretty tricky.  what i've found from working with Tommyboy's meshes, is that i would need to first open up the nifinstance,  and look at the nodes it's attached too.
then delete the nifskininstance (while its still in the original mesh)  and the paste it over on the new mesh,  in the appropriate parent node  i.e. bip01 spine1 for a chest plate.  but again  this doesn't solve all the problems (as you've seen with Thor)

Wait... so this might be a way to solve the floating pieces issue?  I keep trying hair pieces to a female mesh, and they stay in place in CTool, but in-game they fly all over the plave.  I'll give this a try!
Title: Re: NifSkope Questions
Post by: GGiant on August 17, 2007, 05:59:42 AM
Where is the nifinstance and the nifskininstance detourne_me?

P.S how do you delete it?
Title: Re: NifSkope Questions
Post by: GGiant on August 17, 2007, 07:35:55 AM
I got the same problem of floating pieces.
Anybody knows how to solve this mess?
Title: Re: NifSkope Questions
Post by: Tomato on August 19, 2007, 04:59:05 PM
As I understand it, and I'm running on memory here I'll admit, the skin instance (which you'll want to remove on most hexed pieces regardless) is contained in the mesh's editable mesh. Of course, removing this and attaching it to a bone only helps if:

A. You know the bone you're attaching it to (if you want to become a serious hexer, learn which bone controls what. it's not that hard, and it helps alot)
B. It's not attached to more then one bone (Shoulderpads for instance, depending on where they're placed, could cover up to 3 bones.)
Title: Re: NifSkope Questions
Post by: miguelyanke on May 18, 2008, 01:08:52 PM
Quote from: Mystik on August 11, 2007, 06:59:43 PM
this is for alphas

right click on NiTriShape > node > attach property > niAlphaProperty

click on the new niAlphaProperty, and click flags

everything should be as follows:

Enable Blending - Checked

Source Blend Mode - Src Alpha

Destination Blend Mode - Inv Src Alpha

Enable Testing - Checked

Alpha Test Function - Greater

Alpha Test Threshold - 125

Sort Triangles - Unchecked






LOVE U!!!!! Mystik!!!! TT_TT XD!!!!! AT LEAST!!!!! T_T I've been mixing the differents meshes from the same character and i 've ever been watching that white lines !!! BUT!!! AT LEAST!!! T_T THANK YOU VERY SO MUCH!!!



About the flying pieces... i don't know what are you talking about...(and hope not to need to know)...but i had write it down... who knows... ^.~