Freedom Reborn Archive

Freedom Force Forums => FX => Topic started by: punisher357 on October 20, 2007, 04:12:12 AM

Title: Adding Fx to FFX
Post by: punisher357 on October 20, 2007, 04:12:12 AM
I'm not sure if this is the right forum to post, sorry if it isn't.
I'd like to know if someone knows how to add fx to the ones FFX uses for the customization of attributes (the list of these is shown when you use FFX Control). For example, I need a Start FX for Blink's Natural Teleporter attribute, cause the pre-existing ones are not adequate, how can I take a fx from EZFX and add it in there ?
Title: Re: Adding Fx to FFX
Post by: bearded on October 20, 2007, 04:41:58 AM
sometimes you can go directly to the power in ffedit.  i've done this with trick shot.
Title: Re: Adding Fx to FFX
Post by: punisher357 on October 24, 2007, 06:30:44 AM
Quote from: bearded on October 20, 2007, 04:41:58 AM
sometimes you can go directly to the power in ffedit.  i've done this with trick shot.

Mmh, I think I didn't understand :unsure:
I'm kinda new to this type of things, could you be a little more specific ?
Title: Re: Adding Fx to FFX
Post by: Previsionary on October 24, 2007, 08:13:23 AM
manual (http://ffx.freedomforceforever.com/manual/attributes/userfunctions/customising.htm)
Title: Re: Adding Fx to FFX
Post by: punisher357 on October 26, 2007, 07:46:55 AM
Oh, thanks. I didn't search there 'cause I use :ff: , but I suppose it's the same thing.
Title: Re: Adding Fx to FFX
Post by: punisher357 on October 27, 2007, 03:25:35 PM
Quote from: punisher357 on October 26, 2007, 07:46:55 AM
Oh, thanks. I didn't search there 'cause I use :ff: , but I suppose it's the same thing.

Just found the same section in  :ff: manual  :doh: