Freedom Reborn Archive

Freedom Force Forums => Mods => Topic started by: Previsionary on December 08, 2007, 09:13:04 AM

Title: Idea Pot
Post by: Previsionary on December 08, 2007, 09:13:04 AM
Since there's been a lack of mods lately, and the old boards had one for awhile, I figured I'd start it back up so people can shout out their ideas and perhaps motivate someone else (or even get help with an idea *wink*). I guess I'll start with an idea I know I won't be doing anytime soon, if ever.

QuoteThe New Marvel Knights

Characters:

   1. Blade
   2. Human Torch
   3. Storm
   4. Gravity
   5. Thor
   6. Wondra
   7. Spider Woman
   8. Ronin

Plot:

    * The New Marvel Knights are loose-knit group of heroes started, oddly enough, by Johnny storm. Johnny drags Storm into the heart of New York to, surprisingly enough, check out a new museum that's just been built in the fan 4's honor. However, when they reach the museum, they realize that Skrulls were escaping from a portal located deep within the museum. Meanwhile, a few blocks away, Blade occupies himself with killing and destroying rampaging zombies from a hell dimension. Ronin, while pursuing Spider-Woman in secret, is attacked by ninjas and fears that the hand is after her again. Spider-Woman helps her out and reveals that the skrulls are up to no good and things might be more involved than they can ever imagine. Eventually, Thor is drawn into the battle when one of the lost souls he is searching for is kidnapped by a high-ranking skrull and a powerful zombie fights him off. With the help of Gravity and Wondra (who happens to be in the right place at the wrong time), thor is able to drive the zombies off. The trio discover that the zombies are connected to the skrulls and decide to contact the fan 4 for help. Thor, on the other hand, doesn't stick around.
   
    * The Marvel Knights now consist of Wondra, Johnny, Storm, and Gravity as they try to piece together what's going on. Johnny has the idea that the skrulls found a dimension where they were able to dominate the zombies and use them in their plans. Storm + Gravity are pleasantly surprised by his suggestion. Meanwhile, Ronin and Spider-Woman are being pursued by ninjas and end up having to fight off Blade (who seems remarkably stronger). It is revealed to be a zombie skrull (whom are much stronger than their regular kin) and the pair are relieved when the real Blade appears on the scene followed shortly by the Marvel Knights. They all join together, Blade reluctantly, and promise to fight off the skrulls (whom seem much smarter and dedicated than usual).
   
    * Thor finds the lost spirit and prepares to convert it before he is attacked by Loki, who seems much more aggressive than he usually is. Thor finds that he's being overpowered by Loki and his group of skrulls and regretfully retreats to the Fan4 building. He explains his situation to the others and they set out to deal with Loki their selves.
   
    * In the final chapter, it is revealed that the skrulls have infiltrated several people on Earth and they're becoming a viable threat again. The Knights decide to head back to the museum and battle off the super skrull and destroy the remaining earth zombies. In the end of the story, the heroes learn that their battle isn't done and they need to alert the others and be careful of everyone they meet from now on.

Yeah, the story is slightly contrived, convoluted, and blah...but it's amazing how it fits into current Marvel fairly well. Should I be scared or happy about that? :P
Title: Re: Idea Pot
Post by: doctorchallenger on December 08, 2007, 12:56:34 PM
The plot is nomore convoluted thanany comic book story.  regardless it sounds like a fun play.

I'd love to see a mod based in the Freedom Force Universe during its "golden Age".  Obviously  the Golden Age characters from FFVTR could be used, or any Liberty Bay characters based on that time period.  There are also a couple of  characters from Second Stringers Unite (http://www.geocities.com/secondstringersunite/ (http://www.geocities.com/secondstringersunite/)) that could be used as well (with proper permissions).  I'd like it to play like a GA JSA story, where each individual character has to take on the bad guy by him/herslf first, before the climax in which the team comes together to finally defeat the foe.

Just a thought.
Title: Re: Idea Pot
Post by: BentonGrey on December 08, 2007, 10:04:19 PM
Geez, I've got so many ideas that I may never have time to make.....well, just for starters, the beginning of a Hawkman campaign.

[spoiler]·   Issue #1
o   Start on Thanagar, chasing Byth Rok, who can shape change
§   Thanagar is a peaceful world with a violent past
§   Byth was using stolen science to grab wealth and power, mention that he had developed a quiet following
§   Start out at Thanagarian market (or museum)
·   Halt attack by great creatures (defend civs)
·   Interrogate one, learn it is a Thanagarian and learn where they are headed
§   Secluded spot in Thanagarian countryside where you face more of Byth's gang
·   Search the loot collected there, find scientific equipment from Talon Labs
§   Travel to Talon Labs where security bots attack
·   Defeat them to reach Dr. Avik and get the back story on Byth
·   He is the lab assistant, and he is a budding politician, a political agitator advocating military expansion and xenophobia
§   Challenge Byth in a rally at the heart of town, civilians attack, but Byth transforms into giant monster
·   Fight and he escapes to earth via stolen ship
·   Issue #2
o   Land in Midway City, covertly contact Commissioner Emmnet
§   Seeking Permission to pursue Byth
·   As they talk, a MCPD member bursts in and declare that a monster is robbing the bank
·   The Hawks spring into action and the startled P.C. gives them permission
·   They make the choice to use primitive weapons because they don't want Thanagarian tech falling into Earthen hands
§   The bank heist is interrupted in the getaway, and Byth makes a break for it after cursing Hawkman and Girl
·   May change forms twice in fight (absorb surrounding material to heal?)
·   Eventually he gets away
§   Pursue him into the wilds (he uses tricky forms)
·   Disable his ship
§   Returns to town bent on destruction, turns into giant-dragon-like form and tries to destroy town
·   Once you defeat him, ship him back to Thanagar, where he states, "I will be welcomed as a hero by those with vision!"
[/spoiler]
Title: Re: Idea Pot
Post by: Lunarman on December 09, 2007, 12:05:40 AM
Well, one day in the distant future I hope to finish my mod off.

so far I'm on the second level of the second chapter but I just don't have time to really sit down and work at it. I might set myself a goal in the christmas hols and do an hour a day at least.

I've also got to release the first few missions so I should get that done too.
Title: Re: Idea Pot
Post by: yell0w_lantern on December 09, 2007, 07:41:32 AM
I've got about 3 to 5 pages of notes for a campaign which mashes together characters from Marvel, DC and Mighty Crusader comics. There's and open-ended format with small story arcs beginning in the 1940s and extending into the Silver Age. Everything from Nazi bashing, foiling demons, battling aliens, fighting robots, warring gangs, and bizarro clones will make an appearance. Look for some Giffen/DeMatteis character interaction at times too.
Title: Re: Idea Pot
Post by: Previsionary on December 10, 2007, 02:22:33 PM
Some good ideas so far. I'm shocked that this very opinionated community doesnt have more mod ideas, and mods in general, running about. Come on gangers, share your thoughts. :P

Benton:

[spoiler]Your hawkman idea seems interesting, but it looks like it'd take quite the time to pull of just because it looks like it'd need new maps, objects, and skins/meshes. One can dream though, right? ^_^[/spoiler]

I will admit that I was originally going to do a buffy based mod before I did crisis and I considered it again by the time I took on Exiles, but syn talked me out of that idea and Tommy came out with pics of his so I quickly dropped the idea.
Title: Re: Idea Pot
Post by: BentonGrey on December 10, 2007, 03:19:05 PM
Well, I just need to collate my notes and type them up, but I've got volumes upon volumes of ideas, ha.  As far as the Hawkman one, Prev, you're right, it would take a bit.  However, I'm pretty sure I can use existing things for Byth and company, and the only new content I need is the maps, which I'm hoping someone will take on one day.  If they do, I'll tackle Hawkman myself once I finish a few other things.
Title: Re: Idea Pot
Post by: catastrophe on December 10, 2007, 05:25:54 PM
a Revamp of FF1, with a more gritty storyline and style and a change of meshes and skins.

and some new catchphrases, Jeepers! just doesnt sound right :P

ill probably never get to make it as i got the skills of a slug when it comes to modding and mapping  :thumbdown:
Title: Re: Idea Pot
Post by: USAgent on December 10, 2007, 08:24:48 PM
I'm a sucker for cross universe mods, I love 'em! Great Hunt, Exiles, Crisis.   I would love to see the Freedom Force universe interact with DC/Marvel universes.  That would be my #1 choice. 
My #2 choice would be a mod that I actually started long time ago until I realized how time consuming it would of been.  A Marvel 2nd teir mod, the story would be the main (popular) characters are all off earth for whatever reason and its up to the obscure 2nd stringers to save the day, I had visions of it centering around the Great Lakes Avengers with other no-names joining in.  It probably wouldnt be a very popular mod since the characters arnt too popular, but thats the way I like them.

Another idea that has been brought up before (by Taskmaster) would be to base mods off the old TSR Marvel RPG Modules from the 80's-90's, which I would also love because I think I played everyone of those games back in the day.
Title: Re: Idea Pot
Post by: Mystik on December 10, 2007, 10:18:34 PM
I'm working on 2 mods simultaneously one marvel and one dc

my marvel plot-  magneto declares war on all nations with a beaten ironman cap & thor on display. meanwhile doom and his masters of evil capture reed richards and destroy baxter building- after a battle with the x-men ,magneto  abruptly agrees to trade the avengers for jean grey. dont wanna spoil the rest but its called Marvel War so you kno where its going

I have scripts written for my dc mod but my indecisiveness on what era to base it on (which gl ? flash ? or robin? for example)   has prevented me from truly starting the grunt wok                   
Title: Re: Idea Pot
Post by: lmalonsof on December 10, 2007, 11:10:02 PM
More ideas (and some WIP):

A marvel mod about the begginings of the Avengers
A mod about Harry Callahan (God save Clint)
A mod about THE A TEAM

I have more silly ideas...

Title: Re: Idea Pot
Post by: murs47 on December 11, 2007, 12:05:00 AM
I've got ideas, lots of 'em....

There's that one story I wrote up and sent to you a looooooong time ago where Tony Stark is the President and Weapon X went rogue. 'Member? Oh, you 'member!

An X-Men mod.

A Green Lantern/Sinestro Corps mod.

A Red Hood(Jason Todd) mod.

I'll post some more in-depth details on all soon.
Title: Re: Idea Pot
Post by: Previsionary on December 11, 2007, 01:11:37 AM
Quote from: murs47 on December 11, 2007, 12:05:00 AM
I've got ideas, lots of 'em....

There's that one story I wrote up and sent to you a looooooong time ago where Tony Stark is the President and Weapon X went rogue. 'Member? Oh, you 'member!

An X-Men mod.

A Green Lantern/Sinestro Corps mod.

A Red Hood(Jason Todd) mod.

I'll post some more in-depth details on all soon.

Of course I remember that idea. It's still in my pm box somewhere. *gasps* Another X-mod? I can clearly say they're like one of the best represented teams in the FF universe with all the mod treatment they've received over the years...but:

I had ideas to continue the X-men classic mod up until the end of the brotherhood arc (just before the avengers crossover) at one point but I didn't find an Unus skin nor a namor first appearance skin (same goes for blob too actually). I never got around to it and I doubt I'd want to do it now. However, I was considering an idea with another member, so we'll see what comes of that.

I also planned on doing a mini GL (hal or kyle) mod before deciding to expand the exiles plot to 6 core missions. I could never really think of an idea that fit into 2 missions though because I'm not a big GL fan. I will say that I was thinking of including Star Sapphire or Black Hand.

Also, the one I regret never being made was my ultimates/avenger plots and I blame Beyonder for he chose another mod idea over this one. That's right, you can all blame him for the no Avengers love. While, I didn't have an ultimates plot all lined up for lack of ultimate villain skins, I had 3 avenger outlines that still sit on my hard drive to this day. Obviously if I do find the urge to ever create a long story based mod again, the avenger tie-in to Crisis/Exiles would be my pick and it's based on the original New Avengers team.

And finally, to end this post with more talk about things I won't get to, I also had this nice DC's Big Three mod planned out that focused solely on DC's trinity and them being trapped in a different reality with a smart Solomon Grundy (before DC brought him back as smart in January? The outline was written in November of 06) and a strong, yet inept bizarro. Basically, it was a story explaining why DC's finest was MIA during all of Crisis.

So yeah, before I lost interest in modding, I had this whole storyline planned out (like a comic ironically) that would end my tenure as a modder...but I figured 12 mods was better and even rather than stretching it out to an odd 15 mods. :P
Title: Re: Idea Pot
Post by: wickerman on December 11, 2007, 07:36:39 AM
If my kids ever get off my case I may actually have time for some modding.

I'm making progress on Metal Storm 2, but I also have a few other WIP and some undeveloped ideas.

The WIPS:

- A 3 mission JLU mod for my 5 year old based on the episode 'This Little Piggy'  unfortunately, lacking pigs in FFVTTR, I am going to have to call it 'Chicken Little'.  The Plot is mostly the same with some creative license to make it more fun to play - Circe turns Wonder Woman into a Chicken (PIG) and Batman, Bwana Beast and Zatana have to find a way to help her.  It's my son;s favorite episode, so I kinda did the mod to be funny.  It will likely never be released - it needs a lot of work to be release-worthy - but hey you never know.

- NightDawn - a Metal Storm mini mod where creatures from the Void - the dimension from which Darksol gets his powers - blanket the earth in their energy stealing darkness and invade.  Darksol is the only one unaffected and has to find a way to defeat them himself before the living darkness kills every living thing on the planet.


Ideas that will probably never see the light of day:

- A Green Lantern/Wonder Woman team up my nephew has been begging for.  The plot centers around the JL's defeat at the hands of Mongul and Metallo during which Superman is kidnapped.  With the rest of the team's powerhouses out of action, John and Diana have to discover the connection between the 2 villains and find Superman before it is too late.

- A mod set in Gotham where Batman is absent on a long term JL assignment.  Robin is sorely pressed when the Joker and Scarecrow team up in a plot to draw out the absent Batman.    Tim calls on Oracle who assigns the Birds of Prey to help.  This one is for my niece who wants 'girl power'.

- Metal Storm vs X-men in  a classic 'no mind control', 'no mistaken identity' fight due to ideological differences.  My plan would be to construct the mod so that you can pick sides as you play.  There would be a few X-men missions, a few MS missions and then you pick your preferred side for the slugfest between them.
Title: Re: Idea Pot
Post by: UnkoMan on December 11, 2007, 02:02:53 PM
I  had about fifty million mod ideas, and just as many false starts. They all dealt with original characters, although one did take place in the FF universe.

That one was about a sort of international team of b-list superheroes who banded together to free FF from a city that had come to life and taken control of the populace. At the end of the mod, the heroes would form their own official team. It was originally going to just be three missions, but got expanded upon... then got scrapped when I realized, once again, that I have no clue how to mod. (plus it takes way too long)

The other ideas had similar themes of b-list heroes who couldn't quite make it to the big leagues banding together. It really is my favourite type of super hero story, as far as classic tales go. Plus, the characters are so much more fun and silly that way.

Oh, and one of the ideas had a super intelligent purple gorilla as the "main" enemy (in the vein that Nuclear Winter is FF's "main" enemy).
Title: Re: Idea Pot
Post by: GogglesPizanno on December 11, 2007, 02:48:23 PM
QuoteThat one was about a sort of international team of b-list superheroes who banded together to free FF from a city that had come to life and taken control of the populace.

I like it!
As fun as Marvel and DC mods are, I still have a soft spot for more stuff in the FF universe.

I always dabbled around with the idea of Moving the FF universe into more modern times, starting with the funeral of Minute Man as a launching off point for a new revamped FF team started by adult versions of Liberty Lad and Sea Urchin. Its a basic premise that a lot of people have thrown around before, but I think its a classic kind of superhero storyline.

As for the mainstream stuff, I had been working on a "re-imagining" of the old 80's Marvel comic Strikeforce Morituri, but ran into issues when my scripting eyes were bigger than the FF Engines stomach (Curse you inability to reload DAT files after game has loaded!!!).

And I have always wanted to do a New Universe mod (yes, THAT new universe)
Title: Re: Idea Pot
Post by: catastrophe on December 11, 2007, 04:29:15 PM
Quote from: UnkoMan on December 11, 2007, 02:02:53 PM
I  had about fifty million mod ideas, and just as many false starts. They all dealt with original characters, although one did take place in the FF universe.

That one was about a sort of international team of b-list superheroes who banded together to free FF from a city that had come to life and taken control of the populace. At the end of the mod, the heroes would form their own official team. It was originally going to just be three missions, but got expanded upon... then got scrapped when I realized, once again, that I have no clue how to mod. (plus it takes way too long)

The other ideas had similar themes of b-list heroes who couldn't quite make it to the big leagues banding together. It really is my favourite type of super hero story, as far as classic tales go. Plus, the characters are so much more fun and silly that way.

Oh, and one of the ideas had a super intelligent purple gorilla as the "main" enemy (in the vein that Nuclear Winter is FF's "main" enemy).

Quote from: GogglesPizanno on December 11, 2007, 02:48:23 PM
QuoteI always dabbled around with the idea of Moving the FF universe into more modern times, starting with the funeral of Minute Man as a launching off point for a new revamped FF team started by adult versions of Liberty Lad and Sea Urchin. Its a basic premise that a lot of people have thrown around before, but I think its a classic kind of superhero storyline.


I love these ideas, if you guys ever want to pick this up id gladly help with skins or ideas or whatever, except modding as i got no skill in that area  <_<
Title: Re: Idea Pot
Post by: Jakew on December 13, 2007, 01:59:32 AM
I was fiddling with an Invincible mod ... but I had zero time to work on it, plus I eventually ran out of character models (or close approximations I could kittbash ... for my own use). It loosely followed the comics. If anyone wants to use these ideas for their own mod for release to the FF community, feel free.

* Invincible preventing a bank robbery by Titan and some thugs.
* Invincible preventing a bank robbery by the Mauler twins.
* Invincible and Omniman fighting a Flaxan invasion of the city and minimising human casualties (with Flaxans targeting citizens).
* Invincible and Atom Eve preventing several human bombs from detonating around the city and knocking out key buildings.
* Atom Eve and Invincible battling the Lizard League in an underground lair.
* Invincible team's up with Savage Dragon/Super Patriot/Brit to fight giant baddies / Freedom Force aliens in the desert, snow, etc.
* Invincible vs Omni-Man in two rounds, in city then snow.

And that was a far as I managed to fiddle .... unfortunately, not many characters for the Invincible universe got skinned/meshed/skoped. I would have loved to try and do a Dupli-Kate, Shrinking Ray and RexSplode vs Lizard League to  prevent the launch of nuclear warhead race-against-time level.
Title: Re: Idea Pot
Post by: Previsionary on December 24, 2007, 08:58:39 AM
BUMP!

I'm surprised that more people aren't posting ideas and such. With ezscript and the like, ideas should be pouring out and being made like some type of exotic soup.... Analogy aside, you never know what could happen.  ;)

Anyway, to contribute to the thread, I was planning out another FR mod (while effectively ignoring my other ideas) and this is the basic outline:

QuoteThe Valiant: Revisted

Heroes:

1) SHJ
2) Figure Fan
3) Artemis
4) Auridian
5) PP
6) Clown Prince
7) Super Cracker
8) Premonitioner

----------
WIP Story
----------

A what-if story featuring a team that never made it out of the concept stage but each wore their own spiffy team uniform and sported their own back story. Each member had a reason for joining the team, but when those reasons are stripped and the heroes find themselves in a new world...will they be so quick to return to the lives they've lived in their own times?


--------
Missions
--------

Mission 1
- Land of Light

The Valiant team finds themselves mysteriously warped into (main universe) FR, present day, and are shocked by the changes. Prem immediately wants to stay since he spawned from this time...but he made a promise to the valiant to help save their world. A new start isn't always so easy to make...especially when hellbots are chasing you down.

Mission 2
- No more evil?

The Valiants are shocked to find the hellbots in this world, but they notice that Hellscorp and Volt are hardly a threat in this time. Volt is actually a hero...talk about culture shock. However, all is not well when the team is presented with the threat of Sharkmen.

Mission 3
- A world as we knew it

The heroes are still shocked by the world they now inhabit and each one of them has to make a decision. Return home...or stay in a world where their counterparts already live. But it's a different story for Prem...he's already returned home once and now he looks totally different from how he did so many years ago...and is that a clone? Call in Hamster, stat!

Mission 4
- Disband? Not us!

How truly dedicated are the valiant towards their goal of maintaining world order when they no longer exist in their version of hell? Not very much as rifts begin to form between the team at an increasing rate. Breaking friendships is a great time for a demon to spawn and feed on their negativity.

Mission 5- Time Rupture

The heroes of 2 timelines come face to face and battle it out for dominance. Thanks to the ever so tricky Randy, the heroes of both universes are battling for permanent inhabitance in present day FR.

Mission 6
- So...it's over?

The Present day heroes reign superior...or do they? Randy traps the heroes all around the city in an attempt to bring about his own apocalypse. The AOH/V heroes won't stand by and allow that to happen...again. Finally joining together in unity, the team lay waste to Randy's plan. They now know what they must do...be a shining force against Volt and Hellscorp in their own timeline.

Obviously this idea deals with some elements of an old FR event that really didn't take off, though some fiction were produced, and iirc, it came about a month after Villains Reborn (2006). Though, it would make quite the interesting little story. :P
Title: Re: Idea Pot
Post by: catwhowalksbyhimself on December 24, 2007, 01:12:54 PM
And finally I post something.

If Liberty Bay were ever to get finished, I was dreaming of a semi-sequel that would have you playing the LB villains, including several that would not be featured in the main LB mod.

Dinosaur would be the main character, who hired or recruits other villains to finally defeat LB and FF.

Many of the heroes they encounter would be ones you can see as having "minions."  So The Ant with his giant ants, Microcosm with enlarged microorganisms, Blue Defender with the police, and Goo with a bunch of teenage vigilantes, and so forth.  Probably also SWAT forces, the army with tanks, and maybe some advanced anti-supervillian police forces.  Throw in some villain vs. hero boss fights in as well.

Prestige would be replaced by money.  Hiring optional villains would cost maintenance money, as well as most of the ones who join automatically.  Optional villains would leave if they don't get paid.  As a result there would be a LOT of secondary goals providing more funds, stuff like heists, steal objects, and such.  Winning missions would also yield terrory which would provide a constant per turn income.

In addition, thanks to a trick I accidentally discovered to make base levels interactive, maybe a strategic element could be added, where you could hire thugs to protect your territories and assets and assign villains not on missions to aid them.  Heroes and police would raid you behind the scenes, making it important to hire enough help.

The truth is, I'll never have a chance to do it.  Anyone else who is interested is welcome to, however.
Title: Re: Idea Pot
Post by: catastrophe on December 25, 2007, 09:53:26 AM
ah Liberty Bay, best mod made.

imo at least
Title: Re: Idea Pot
Post by: detourne_me on December 26, 2007, 05:06:25 AM
my mod wishlist:
1. An Afghan Ant Mod, set in his universe
2. A Hellboy Mod - I've been slowly planning it....with appearances by The Goon and Frankie
Title: Re: Idea Pot
Post by: Mystik on December 26, 2007, 05:36:59 AM
Quote from: detourne_me on December 26, 2007, 05:06:25 AM
1. An Afghan Ant Mod, set in his universe



i second this request
Title: Re: Idea Pot
Post by: Previsionary on December 27, 2007, 02:10:37 AM
Quote from: catastrophe on December 25, 2007, 09:53:26 AM
ah Liberty Bay, best mod made.

imo at least

Cat, this is a thread for sharing and commenting on ideas, not a thread for opinions/reviews on existing mods. So, if your post doesn't really have anything to do with an idea posted (commenting on, etc) or you're not sharing an idea, please refrain from posting. An angel will thank you.

Quote from: detourne_me on December 26, 2007, 05:06:25 AM
my mod wishlist:
1. An Afghan Ant Mod, set in his universe

I thought AA was gonna do this awhile ago, actually. I remember him asking for help with a project but there was never really a follow-up. I'm assuming he got too busy.
Title: Re: Idea Pot
Post by: pizza99 on December 28, 2007, 09:06:56 PM
I just got EZMod and I was thinking of all
sorts of ideas.

1. Deadpool I have a clone problem. Deadpool fights clones of himself while
he figures out who is crazy enough to clone him.

2. Cable & Deadpool team up with Cannonball and Syrin to stop Mr.Sinister from
gaing the future knowledge from the computers on Providence.

3. Captain America and the Avengers. The old arcade game turn Freedom Force Style.

4. ultimate Batman. A ultimate version of Batman.

My ideas are not very concrete I'll take any help or advice.
Title: Re: Idea Pot
Post by: Previsionary on January 16, 2008, 02:52:10 PM
BUMP:

No long outline this time, but the idea of a small FR team up mod (similar to Heroes United or those unreleased FR ff1 mods) has been gnawing at my mind lately. I dunno, I just think it'd be cool to see a lineup of


going after some big foe. It's not even about their powers really, but I can just imagine how their (our?) personalities would play off each other in dialogue and such.  *shrugs*

On the DC front, I'd just like to see a massive green lantern mod. When I say massive, I mean...MASSIVE. :P Just think, a mod featuring some of the top GLs [Kyle, Hal, John, Alan, Guy, etc] taking on some global type of threat. Who's gonna get to work on the script and have it made? I'm looking at all of you...especially Benton.
Title: Re: Idea Pot
Post by: BentonGrey on January 16, 2008, 03:42:52 PM
Haha!  Hold your breath Prev!  I've got tons of my own work to get through first, including a couple pages of notes on GL stories. ^_^
Title: Re: Idea Pot
Post by: The_Baroness on January 16, 2008, 03:51:22 PM
1.- A mod with some of the not so used  and iconic characters from FF... and expand more in this universe.

2.- Another idea would be to make a follow up to the second game and maybe find a way to bring alche-miss back, some villains return, a few new ones may appear. I also second the idea of a GA mod in the FF universe

3.- With so many original characters would be nice to see more mods set on original universes

4.- Would also like a mod with the freeroaming system

From the DC and Marvel universe...

5.- Punisher mod, with Daredevil as an ally/enemy, Nick Fury and S.H.I.E.L.D.

6.- Deathstroke mod against many heroes from DC universe, maybe doing some dirty sabotage or stealth missions

and now a silly idea that would need too much work to be doable but.. anyway... how about making a COH like mod... telling stories from some of the heroes there... would love to play with Back Alley Brawler, Manticore and others... and the freeroam system would work great here
Title: Re: Idea Pot
Post by: UnkoMan on January 16, 2008, 04:16:44 PM
Baroness, that reminds me... I had made a few random FF universe villains since I was planning to write a couple stories expanding their universe.
The majority would have focused on Blackbird. How she is sort of a loner, and only a FF reserve member. One part in paticular has her beat the hokey Double-Back (http://sjhftac.comicgenesis.com/freedom/doubleback.html), who would later team up with the more powerful Narwhal (http://sjhftac.comicgenesis.com/freedom/narwhal.html). That would prompt an appearance from some FF members. They ask her if she will reconsider joining full time. She declines again. Later on she gains her biggest nemesis, who I was thinking of calling "Moon Face." In day he is a law abiding citizen, maybe even a lawyer, but by night he becomes a psychotic killer, carving cresent moons into his victims. Yeah, sort of dark, but that's the sort of vibe I got from the character. Like an early Batman figure.
Title: Re: Idea Pot
Post by: The_Baroness on January 16, 2008, 04:26:22 PM
I like that ideas and Blackbird is a very interesting character that i would really love to see more, and i do like a gritty and darker tones, specially when dealing with villians. I know that is not  the vibe that FF gave back in the day but.. adding Tombstone well... that was certainly gritty and dark
Title: Re: Idea Pot
Post by: Previsionary on January 16, 2008, 05:04:41 PM
I also like your idea, Unko. IIRC, the FF universe was being expanded by Valandar (he had an idea for a ff1.5 mod) and then Tiobe + friends (see meshmatters) and finally TPE had some ideas, but all those things seem to be on perma-hold. You know, if one of you guys would've hit me up during one of my various down/looking for ideas period...who knows what would've happened. :P
Title: Re: Idea Pot
Post by: HumanTon on January 16, 2008, 05:33:40 PM
Once upon a time I also had a plan for a FF-universe mod, one that, like the Baroness suggested, would have tied up the loose ends.

Apart from doing some kitbashes on Irrational skins, tho, it never got very far.

If I were to do a FF-based mod now, it would probably be a freeroam EZScript campaign using Goggles' mappack.  Being able to explore the FF-verse in a freeroam campaign could be a lot of fun.
Title: Re: Idea Pot
Post by: BentonGrey on January 16, 2008, 09:53:53 PM
If I were Jamie Madrox, I'd split myself into several doubles and I'd finally have time to do the Batman freeroam mod I've been wanting to do.
Title: Re: Idea Pot
Post by: The_Baroness on January 17, 2008, 03:51:03 PM
How about a Mod based on The Honor Brigade? I'm sure that would Rock
Title: Re: Idea Pot
Post by: Carravaggio on January 18, 2008, 01:14:24 AM
Quote from: Thor Reborn on December 26, 2007, 05:36:59 AM
Quote from: detourne_me on December 26, 2007, 05:06:25 AM
1. An Afghan Ant Mod, set in his universe



i second this request

Thirded. It was set to happen but nothing ever came of it, sadly.
Title: Re: Idea Pot
Post by: Spring Heeled Jack on February 19, 2008, 11:15:21 AM
Quote from: Previsionary on December 24, 2007, 08:58:39 AM
The Valiant: Revisted

A what-if story featuring a team that never made it out of the concept stage but each wore their own spiffy team uniform and sported their own back story.

Ah, so that's our legacy! Well, I'm glad someone remembers us for something. :D

Makes me want to skin again, but I don't know if I have the time anymore. Or the skills, for that matter. I got RUSTY.
Title: Re: Idea Pot
Post by: Gremlin on February 19, 2008, 04:32:05 PM
Oh, man.  My head will one day explode with all the ideas I have.

1) A mod for my own "big player" superhero team The Vigilant.  Group of heroes that got rich and famous when they turned their exploits into a reality television show; think "Who Wants to be a Superhero?" but, you know, for real.  And there's not just one winner, the best five (or six?) got added on to the team.  The mod would be the first season of the show, when the team is first starting up, and new superheroes get added.  As you play, instead of gaining characters you would actually lose them, but as you lost heroes everybody gets additional XP and CP to make up for it.

2) One of my custom characters, Gadgeteer (of Vigilant fame, actually) goes on a quest to discover his true identity, but the small plane he's on crashes.  You open up trying to find as many people from the crash as you can, getting them to safety, and protecting them, all the while trying to discover who sabotaged the plane.  Oh, one thing about Gadgeteer: he has severe, debilitating migranes and schitzophrenia, and your suit was damaged in the crash so you aren't getting the IV of your medicine, and as time passes you have more and more vivid hallucinations, lose health and energy, and randomly get stunned and vertigoed.

3) A supervillain team mod centered around a diabolical plan to go back in time and erase the Vigilant from history!  Super hokey at the beginning, gradually losing that tone as time goes on where by the end, the team's pretty much tearing itself apart, some of the less maniacal villains are terrified of how deep they've gotten in, and the big baddie (shh!  It's a secret!) reveals himself to have been manipulating everybody all along before he massacres everyone who opposes him.

4) The Vigilant inadvertently open up a portal into a alternate dimension where evil versions of themselves live.  Yes, it's been done a million times.  But still!  Some missions, you're the Vigilant, trying to rescue their friend who's captured in the first mission, but other times you're the Tyrants, moving into the "good" universe and trying to take it over.

5) Cross-universe fun.  The biggest players in the various realms (Superman, Sentry, etc.) are brought together by some external entity who reveals that a malevolent force of evil beyond comprehension is going to consume all existence.  Various missions are the big players dealing with "leakage," for lack of a better term, of the evil into their universe.
Title: Re: Idea Pot
Post by: Previsionary on July 17, 2008, 12:49:48 AM
I'm bumping this just to see if it'll possibly spark some new mods or modders:

Hulk: The New Day

Quote from: Prem

In short form from my actual write up, the following would happen:

1. Dr. banner in his lab, an explosion, and Rick runs in to aid his friend.
2. Hulk is on the run for weeks before being drawn into a fight.
3. Jenn Walters is hospitalized and used in a scheme against her cousin
4. Rhino does the typical Rhino shtick.
5. Thing vs. Hulk vs. Hulkbusters
6. Banner is taken out in human form and is kidnapped?!
7. The arrival of She-hulk?
8. Showdown between Hulk and She-hulk against {name} and {name}

I should note this is a retelling of Hulk and She-hulk's origin stories.


So, yeah. I do have a lot of mod outlines written up, how about you guys?
Title: Re: Idea Pot
Post by: lmalonsof on July 17, 2008, 05:39:08 AM
I have almost ready to release a mod about Manowar. I think I'll do it in August, when I have a little bit more of time... (btw, many thx to Unkoman and Death Jester)

I have another one ready to release about a thug, 'Stories of a thug' is the name. This mod is 100% completed... I just need to put it together, when I have the time (I suppose I have to MAKE the time...) thx again to Unkoman


New projects?
I want to finish the trilogy Tombstone-Manowar-Minute Man I started with the Tombstone mod. After the release of the Manowar mod, I'll start to work in the last one.
I've been working in a couple of levels of a Dirty Harry based mod. I stopped because I need to work in the story first...

Crazy ideas?
This one is absolutely crazy... I think that it should be possible to use ffvstr along with ffx 3.2 as a tactical spaceship simulation. There should be also possible to make a huge conversion of Star Trek 3d spaceship models to nif files, in fact I have many of them already converted (still not to ffvstr compatible nifs). It would be necessary new maps, skins... It would be a complete new game based on the ffvstr engine using ffx32 and with missions designed with EZscript. I will probably never do any of this, but anyway it's a cool idea...

I've also thought about 'Freedom Force, the next generation', that would be about a new generation of superheroes in Patriot City during the 90s, some of them relatives of the first generation superheroes.
Title: Re: Idea Pot
Post by: GogglesPizanno on July 17, 2008, 07:43:22 AM
 I go through spurts of activity, but during the summer due the heat (I'm a cold weather guy) and other outside factors I tend to get very little accomplished. But I have a bunch of partially started ideas that i may get to one day.

1. I always wanted to do an Early Avengers mod that basically covers the first 10 issues or so about the formation of the team. This was the stripped down version of a big giant mod (ala Bentons DCU mod) that would basically be single mission adaptations of actual comic runs. It would have to be refined but the idea was that you do up missions for various runs of comics taking the dialogue from the comics etc..

2. A reimagining of the old 80's Marvel Strikeforce Morituri comic. I loved the idea of the series, but I was always bugged but some of the aspects of it. I think it could be an intriguing mod (especially the random powers of your team each time) if revamped and updated a little. I originally got stymied due to some technical limitations on some grand scripting ideas I had, but I think Ive since managed to simplify it down a bit.

3. I still have my almost completed Beta of a dynamic campaign mod. It basically works but its based on a library of EZScript mission templates which for the life of me, I cannot get inspired to come up with.

4. I still have numerous ideas for new maps. But invariably I get thwarted by some cursed game issue so I have a bunch of partially complete ones waiting for fixes and workarounds.
Title: Re: Idea Pot
Post by: Boalt92 on July 17, 2008, 10:09:32 AM
Here's my addition to the unfinished err-- "working" modules post:

An NWN style freeroam, with FF characters (mostly heroes, few villains) set in the FF Universe but with little, if any, connection to the original games/plots.  You have (limited) control over which missions you take, although there are a few mandatory ones, just to make sure you have something to do...

I've got too many maps, stories and characters (it's a struggle to keep the folder under 900MB), and I have to find a job (yecch!), but I'm progressing ... slowly.

Status Check:
1) Maps - 100% (~50, thanks to GP)
2) Characters - 95% (just need to update strings and a few voices)
3) Objects - 75% (a few more bits and pieces needed)
4) Plots/Missions - 100% (need to pare the list)
5) Scripting - 30% (it's EZ, but time-consuming!)

I think the biggest problem I'm facing (other than real life) is that I've had to come up with some creative uses of EZ Script to accomodate the freeroam setting, such as staggering missions so they don't trigger at once or interfere with one another.  I'm also having fun with Simple Choice, which means covering all potential outcomes.

I've posted a few Qz to M25 in the scripting thread (http://freedomreborn.net/archive/index.php?topic=46445.0), if anybody has any suggestions/input, please feel free to chime in there.
Title: Re: Idea Pot
Post by: Previsionary on July 18, 2008, 06:25:43 PM
Quote from: GogglesPizanno on July 17, 2008, 07:43:22 AM

1. I always wanted to do an Early Avengers mod that basically covers the first 10 issues or so about the formation of the team. This was the stripped down version of a big giant mod (ala Bentons DCU mod) that would basically be single mission adaptations of actual comic runs. It would have to be refined but the idea was that you do up missions for various runs of comics taking the dialogue from the comics etc..

I wanted to do something similar, but I used the idea on the Classic X-men mod and...typing out all that dialogue from a book is so blah. :P. However, I did get a chance to give Magneto an attribute that isn't and probably won't be added to FFX. In fact, I still have plans lying around to take the Classic X-mod up to the first avengers crossover (issue #9). We all know how I am with mods with a large amount of missions. ¬_¬

Quote from: Boalt92 on July 17, 2008, 10:09:32 AM
Here's my addition to the unfinished err-- "working" modules post:

An NWN style freeroam, with FF characters (mostly heroes, few villains) set in the FF Universe but with little, if any, connection to the original games/plots.  You have (limited) control over which missions you take, although there are a few mandatory ones, just to make sure you have something to do...

That sounds pretty interesting actually.
Title: Re: Idea Pot
Post by: Carravaggio on July 18, 2008, 11:30:50 PM
Quote from: Gremlin on February 19, 2008, 04:32:05 PM
Oh, man.  My head will one day explode with all the ideas I have.

1) A mod for my own "big player" superhero team The Vigilant.  Group of heroes that got rich and famous when they turned their exploits into a reality television show; think "Who Wants to be a Superhero?" but, you know, for real.  And there's not just one winner, the best five (or six?) got added on to the team.  The mod would be the first season of the show, when the team is first starting up, and new superheroes get added.  As you play, instead of gaining characters you would actually lose them, but as you lost heroes everybody gets additional XP and CP to make up for it.


This must happen...make it so  :wub:
Title: Re: Idea Pot
Post by: Core on July 20, 2008, 01:42:10 AM
Quote from: Carravaggio on July 18, 2008, 11:30:50 PM
Quote from: Gremlin on February 19, 2008, 04:32:05 PM
Oh, man.  My head will one day explode with all the ideas I have.

1) A mod for my own "big player" superhero team The Vigilant.  Group of heroes that got rich and famous when they turned their exploits into a reality television show; think "Who Wants to be a Superhero?" but, you know, for real.  And there's not just one winner, the best five (or six?) got added on to the team.  The mod would be the first season of the show, when the team is first starting up, and new superheroes get added.  As you play, instead of gaining characters you would actually lose them, but as you lost heroes everybody gets additional XP and CP to make up for it.


This must happen...make it so  :wub:

I concur!
Title: Re: Idea Pot
Post by: Scorpion13mk2 on July 25, 2008, 09:04:31 AM
I know its probably been suggested many times before, but Id really like to see a mod based on the Knightfall Mod.

It would cover the entire storyline, and begin with the Bane origins.

Then we move on to Bane breaking out all the Arkham inmates. Batman would start out in the asylum with Batman running about the place fighting various madmen and saving the asylum workers.

Then we move on to the hunt for all the escapee's The levels (there would only be a few of them) would be kind of an endurance test kind of level, with no health capsules, to simulate Batman's declining health. One of them would have Jean Paul Valley dressed as Batman try to take on Bane along with Robin.

Then, after Batman defeated Bane's henchmen, we would go to a fight in Wayne Manor and the Batcave with a very weakened Batman (with a special hero file for this) fighting a full strength Bane. He loses of course. After a short movie of Bane tossing Batman's body down into the street, we begin the Jean Paul Valley missions, each one with him getting more armor, and going crazier. Bruce would be in a special wheelchair mesh to go on his missions to find Shondra Kinsolving. You know the rest.

Finally, we get a series of missions based on Bruce going to Lady Shiva to be retrained. It would be him the the Tengu mask fighting various martial arts masters.

Then we get the big show down with Batman and Robin and Knightwing and Azrael, in the apartment building and the bridge and the Batcave. I think it would really work well.


Another one would be a mod based on the Superman/Batman: Generations Elseworld series.

And I think a Avengers Forever mod would be pretty interesting. Or an Agents of Atlas mod.

I would love to see a Death and Return of Superman mod or a Operation: Galactic Storm mod.

Just some suggestions.
Title: Re: Idea Pot
Post by: hoss20 on July 25, 2008, 10:34:44 AM
I was working on a mod of my own for a little while before I took July off. But, I'm back to working on it again. It's called The Protectors and is about a group of government funded superheroes. They use a supercomputer to assess threats and determine which heroes of the group(there are 10) are best equipped to handle said threat. Eventually, one of the lab techs is bribed by the main super villain to sabotage the computer to send the wrong heroes on missions. This causes a little group tension until, eventually, The Protectors discover the truth and confront the super villain. It's a simple story, but I've had fun breathing a little life into characters that I've created. I've got 7 missions, plus an introduction. Should I add more missions?
Title: Re: Idea Pot
Post by: Previsionary on July 25, 2008, 10:44:19 AM
add as many missions as it takes to complete the story. You can always release in episodes, but I'll warn ya, the more missions you make, the easier it is to get burned out especially with FFVTTR since it has quite QUITE quite the finicky system at times and random code (and other things) will break for no reason at all. You can't imagine how insane it made me go at times. :P

Anyway, one of the ideas I shan't post here in full: Jean/Emma...the mod. Just imagine the catty witticisms! The verbal assaults! The psychic attacks on each other! The hair pulled...yes, it'd be the greatest.  :lol:
Title: Re: Idea Pot
Post by: The_Baroness on July 25, 2008, 10:50:59 AM
Quote from: Previsionary on July 25, 2008, 10:44:19 AM
Anyway, one of the ideas I shan't post here in full: Jean/Emma...the mod. Just imagine the catty witticisms! The verbal assaults! The psychic attacks on each other! The hair pulled...yes, it'd be the greatest.  :lol:

The L word like action? :D
Title: Re: Idea Pot
Post by: Boalt92 on July 25, 2008, 10:59:33 AM
Quote from: hoss20 on July 25, 2008, 10:34:44 AM
I was working on a mod of my own for a little while before I took July off. But, I'm back to working on it again. It's called The Protectors and is about a group of government funded superheroes. They use a supercomputer to assess threats and determine which heroes of the group(there are 10) are best equipped to handle said threat. Eventually, one of the lab techs is bribed by the main super villain to sabotage the computer to send the wrong heroes on missions. This causes a little group tension until, eventually, The Protectors discover the truth and confront the super villain. It's a simple story, but I've had fun breathing a little life into characters that I've created. I've got 7 missions, plus an introduction. Should I add more missions?

Sounds interesting...

7 missions is a pretty good number...it doesn't have to be an epic.  And like Prev said, you could always release another episode.

B92
Title: Re: Idea Pot
Post by: Previsionary on September 08, 2008, 09:44:05 PM
Well, just bumping this.

To give you gangers an update, I have "somewhat" considered breaking my year long sabbatical on modding and doing something simple. I actually have three core ideas I'm considering right now. I guess I'll list them here with no sort of detail. :P

1. Human Torch/Iceman  (which I have effectively named "Marvel: Teamups" as I thought up some other combos to include if I don't do the story route).

2. Skrulls...

3. My own universe mod which I keep putting off since it'd only interest me, probs.

Oh

4. Hulk: Brand New Day.

There you go. Now watch me not do any of those. Heh. Heck, I'd probably do X-men: First Class before anything else at this point. ^^
Title: Re: Idea Pot
Post by: Podmark on September 08, 2008, 10:16:10 PM
I keep toying with doing a mod. If I ever did it'd probably be either a recent X-Men story, a mod on my own original creations (which I've only shown glimpses of), something involving the New Warriors, or a Spider-Man mod.

I actually had a neat idea for a Spider-Man mod based on the series' current format. A bunch of us would get together plan out a broad storyline and each would create a couple missions with the next person picking up after. Something like the current comics braintrust with each writer doing an arc that is all part of an ongoing story.
Title: Re: Idea Pot
Post by: Previsionary on September 08, 2008, 10:23:49 PM
Quote from: Podmark on September 08, 2008, 10:16:10 PM
I actually had a neat idea for a Spider-Man mod based on the series' current format. A bunch of us would get together plan out a broad storyline and each would create a couple missions with the next person picking up after. Something like the current comics braintrust with each writer doing an arc that is all part of an ongoing story.

I actually like this idea, Pod, but I keep getting flashbacks of that "build a mod/story" ezscript thread that used to be here awhile back. It didn't last too long. :(
Title: Re: Idea Pot
Post by: Gremlin on September 08, 2008, 10:32:12 PM
Quote from: Core on July 20, 2008, 01:42:10 AM
Quote from: Carravaggio on July 18, 2008, 11:30:50 PM
Quote from: Gremlin on February 19, 2008, 04:32:05 PM
Oh, man.  My head will one day explode with all the ideas I have.

1) A mod for my own "big player" superhero team The Vigilant.  Group of heroes that got rich and famous when they turned their exploits into a reality television show; think "Who Wants to be a Superhero?" but, you know, for real.  And there's not just one winner, the best five (or six?) got added on to the team.  The mod would be the first season of the show, when the team is first starting up, and new superheroes get added.  As you play, instead of gaining characters you would actually lose them, but as you lost heroes everybody gets additional XP and CP to make up for it.


This must happen...make it so  :wub:

I concur!

Heh. I'll do the plot and writing if Car does the skins and we get somebody to script the damn thing. =P
Title: Re: Idea Pot
Post by: Podmark on September 09, 2008, 08:59:20 PM
Quote from: Previsionary on September 08, 2008, 10:23:49 PM
Quote from: Podmark on September 08, 2008, 10:16:10 PM
I actually had a neat idea for a Spider-Man mod based on the series' current format. A bunch of us would get together plan out a broad storyline and each would create a couple missions with the next person picking up after. Something like the current comics braintrust with each writer doing an arc that is all part of an ongoing story.

I actually like this idea, Pod, but I keep getting flashbacks of that "build a mod/story" ezscript thread that used to be here awhile back. It didn't last too long. :(

Yeah getting people commited would be the big problem.
Title: Re: Idea Pot
Post by: Previsionary on September 09, 2008, 09:56:22 PM
Quote from: Podmark on September 09, 2008, 08:59:20 PM
Quote from: Previsionary on September 08, 2008, 10:23:49 PM
Quote from: Podmark on September 08, 2008, 10:16:10 PM
I actually had a neat idea for a Spider-Man mod based on the series' current format. A bunch of us would get together plan out a broad storyline and each would create a couple missions with the next person picking up after. Something like the current comics braintrust with each writer doing an arc that is all part of an ongoing story.

I actually like this idea, Pod, but I keep getting flashbacks of that "build a mod/story" ezscript thread that used to be here awhile back. It didn't last too long. :(

Yeah getting people commited would be the big problem.

Well, if it matters, I'd definitely...plot. Yep, I'd totally plot. Totally. ^^
Title: Re: Idea Pot
Post by: life_matrix on October 10, 2008, 06:21:53 AM
Quote from: Previsionary on December 10, 2007, 02:22:33 PM
I will admit that I was originally going to do a buffy based mod before I did crisis and I considered it again by the time I took on Exiles, but syn talked me out of that idea and Tommy came out with pics of his so I quickly dropped the idea.

Tommy is making a mod based on Buffy? Cool! I'm looking forward to seeing a finished Buffy-based mod.

Quote from: USAgent on December 10, 2007, 08:24:48 PM
...I had visions of it centering around the Great Lakes Avengers with other no-names joining in.  It probably wouldnt be a very popular mod since the characters arnt too popular, but thats the way I like them.

I'm sort of the same way. Generally, I prefer no-names and obscure heroes to the same old big names. I'm a big fan of the superhero genre, but I'm not much into comics. I'll often find myself nitpicking the details of the story. And often some part of the story doesn't agree with me. But there are exceptions.

Quote from: UnkoMan on December 11, 2007, 02:02:53 PM
...Oh, and one of the ideas had a super intelligent purple gorilla as the "main" enemy (in the vein that Nuclear Winter is FF's "main" enemy).

If you like an intelligent gorilla as either a main villain, main protagonist, or both, you will most likely enjoy - and find inspiration from - these short film clips:

Oh Its On 2 Tora Saru Bakuhatsu Plus Plus
http://movies.lionhead.com/movie/48610

Oh Its On 3 Ouichi Genshi Basutaa Alpha
http://movies.lionhead.com/movie/93983

Awesome stuff! The story, the action, and even the music. It would sure be nice to see a mod inspired by this.

Quote from: pizza99 on December 28, 2007, 09:06:56 PM
3. Captain America and the Avengers. The old arcade game turn Freedom Force Style.

I do have fond memories of the game and it might be interesting as a mod. But mostly, I played it for the cool, upbeat music (which I now listen to on WinAmp). I gave it up because it was too tough for me to finish.

Quote from: GogglesPizanno on July 17, 2008, 07:43:22 AM
3. I still have my almost completed Beta of a dynamic campaign mod. It basically works but its based on a library of EZScript mission templates which for the life of me, I cannot get inspired to come up with.

Inspiration? Perhaps you could use some sort of "Quest Generator" for pen-n-paper type RPGs? Even if they weren't intended for stimulating PC game design, it might help. They're designed specifically to generate fresh new plots and missions. I purchased both of these (to be a good GM):

Instant GM: A Bag of Tricks (http://www.rpg.net/reviews/archive/13/13061.phtml)
Instant GM II: On Your Mark, Get Set, GM (http://flamesrising.rpgnow.com/product_info.php?manufacturers_id=98&products_id=50414&filters=0_0_0&manufacturers_id=98)

Otherwise, perhaps you could post here for help?
Title: Re: Idea Pot
Post by: GogglesPizanno on October 10, 2008, 08:28:05 AM
QuoteInspiration? Perhaps you could use some sort of "Quest Generator" for pen-n-paper type RPGs?

I generally don't have problems coming up with a plot or idea, my problems are more in line with Previsionary, in that getting the idea from "concept" through to final finished working thing is hard for me cause I get burned out or get frustrated with the quirks etc...

Ironically its part of the reason I designed the whole dynamic thing in the first place.

I suppose I could release the sorta BETA-ish code that I currently have and see if it inspired anyone to come up with stuff on their own.
Title: Re: Idea Pot
Post by: life_matrix on October 12, 2008, 05:35:54 AM
Quote from: USAgent on December 10, 2007, 08:24:48 PM
I'm a sucker for cross universe mods, I love 'em! Great Hunt, Exiles, Crisis.   I would love to see the Freedom Force universe interact with DC/Marvel universes. 
That would be my #1 choice.

Well then, you would probably love the mod I am starting to create. I've done some preliminary work on a crossover mod between Freedom Force and DC. So far it's still in the plot writing and skinning stage. I've only started learning how to NifSkope and I'm still playing FFvT3R for the first time, so it will probably be a while!

I'm calling it the "Female Fury Mod". The plot is inspired by an episode of Justice League Unlimited titled "Fury". Like the show's episode, Aresia will be the primary antagonist. (BTW, "Aresia" is inspired by the character known as "Fury" in DC Comics. But she's not to be confused with the Green Lantern Corps member known as "Arisia"!)

Here's the wikipedia article (http://en.wikipedia.org/wiki/Aresia#Other_media) describing this episode. And like this episode, Star Sapphire (among others) will be a co-conspirator. But while this is what inspired me, my story is quite different. And near the end of the mod (assuming it ever gets that far) I hope to involve other antagonists, such as the Female Furies of Apokolips.

What brings this DC-based story into Freedom Force will be Aresia's need to obtain Energy-X in order to complete her objectives! She finds out about Energy-X and the Freedom Force universe by accident from research she stole from Star Labs. Originally, Aresia's organization hacks into Star Labs to obtain any info they might have on alien viruses and unusual sources of energy. She was looking for ways to engineer and disperse a non-lethal virus that targets all men. She thought that, perhaps, an alien virus might give her the results she wanted and make it less likely to develop a vaccine. And she was looking for unconvensional types of energy (such as magic) to make it spread globally and take effect almost instantly.

Since most of Star Labs sensitive data was isolated from the Net, they only find enough to wet their appetites and to plan a break-in. While they were snooping around they discover the Dimension Viewer device. (You know, the huge TV-like thing that Batman used on more than one occation to observe parallel Earths, such as the episode where Superman kills President Lex Luthor and takes over the world.)

It so happens that Star Labs recently discovered the Freedom Force universe and flagged it as "worthy of further study." Star Labs found it interesting because a) this universe is spectacularly different from most other dimensions they've observed, b) it appears that exposure to something called "Energy-X" is the source of nearly all metahumans, and c) the metahuman results of exposure appear to directly relate to both the environment (such as when Sukhov was frozen and then turned into Nuclear Winter) and mindset (such as The Ant's fascination with ants). The latter suggested to the scientists that the metahuman results might be predictable in a controlled environment.

Aresia's group read the files and concluded that Energy-X was just what they needed for their project. (And it could also be used to create metahuman followers.) So they open a portal to the FF universe, create several diversions to lure the Freedom Force away, and then steal a bunch of canisters of the stuff. But the Freedom Force deals with the diversions in a timely manner and follows the trail of Energy-X to their portal. Determined to stop the culprits and feeling responsible for any misuse of Energy-X that might result, part of Freedom Force chases after them to parts unknown. And there they are immediately discovered by the Justice League. But Aresia had planned for this and set them up to fight each other while they got away...

I've got more, but that's all I want to share for now. My question for you guys is what point in history should my Mod take place? I'm thinking about 2000...ish for the DC Universe and possibly the late '60s or early '70s in Freedom Force reckoning. I was thinking of having it take place a few years after FFvT3R, after both Liberty Lad and Sea Urchin have grown into young adults. However, I'm willing to consider making it only one year after FFvT3R, if you think that is preferable.
Title: Re: Idea Pot
Post by: life_matrix on October 12, 2008, 06:34:36 AM
Here's another mod idea I came up with. Although this should be comparatively easy and fun to mod (since there is little story plot and the meshes and skins are already available), I probably won't make it.

I would call it the "Halloween Mod"!

What inspired me (aside from all the Halloween decorations) is an episode of Buffy the Vampire Slayer. Specifically, I'm talking about Season 2, Episode 6, titled "Halloween." Essentially, it's Halloween and many of Sunnydale's residents, including Buffy and friends, have rented costumes from a weird shop. But then everyone suddenly turns into whatever costume they were wearing.

For example, Xander was wearing a soldier's uniform, so he literally becomes a soldier and his toy gun become real. Not only that, but he gains all the training of a soldier and no memories of ever being Xander or of Buffy and friends. Willow, on the other hand, was wearing a sheet to be a ghost. So she literally turns into a ghost. Fortunately, she retains the memories of being Willow. However, she's a ghost and can not interact with the environment. But many costumes are quite sinister as many of the children dressed up as things like demons and vampires! (See this link (http://www.imdb.com/title/tt0533437/) for further episode details.)

Not to spoil the ending, but:
[spoiler]It was Giles' nemesis Ethan Rayne who owned the strange costume shop and magically transformed everyone as a way to get revenge. He did it with a magic statue. But after it was destroyed everyone reverted to normal. ...Mostly, that is.[/spoiler]

My idea for a Halloween Mod would be based on a similar premise. (However, it does not have to be Sunnydale! Most any town or universe would work. Even something from an earlier era, such as the '60s or '70s would work.) Some magic spell or artifact was used to turn all the towns residents into the costumes they were wearing. And that means the villains could be most any character from most any universe or genre! How fun would that be?! I'm thinking freeroam here. And, if desired, perhaps it could even have a script to randomly generate different enemies?

I'm thinking of having a wild bunch of strange characters. Things like:

* Mario (of Mario Bros.)
* Gumby
* Kirby
* The KISS band
* The Headless Horseman
* Jack-O-Lantern
* Stay-Puft Marshmellow Man
* Phantom of the Opera
* Some giant godzilla-like monster

The mod story might be that the player (and friends?) were ordinary people (teens?) that dressed up for halloween. But now they're whatever superheroes they dressed up as. They happened to be some of the few who still remember who they were in life and so they see it as their duty to bring this Halloween nightmare to a peaceful ending before someone gets hurt... or worse. They think that all they have to do is K.O. everyone in sight and they will revert to their normal selves (i.e., civilians). This works until they face some bosses and get close to uncovering the culprit behind this.

One possible cultprit:
[spoiler]Perhaps it was someone with a grudge who wanted to murder and get away with it by creating the Halloween mayhem as a cover? He meddled in the occult and this was the result...[/spoiler]

And, at the end, everyone is back to normal. Except, it is hinted that the heroes have retained some of their powers. One of them mentions at the end, "Perhaps this residual is because we were transformed the longest?"
Title: Re: Idea Pot
Post by: Previsionary on October 13, 2008, 09:59:00 PM
What? A bump not done by myself? SHOCKER!

Quote from: life_matrix on October 10, 2008, 06:21:53 AM
Quote from: Previsionary on December 10, 2007, 02:22:33 PM
I will admit that I was originally going to do a buffy based mod before I did crisis and I considered it again by the time I took on Exiles, but syn talked me out of that idea and Tommy came out with pics of his so I quickly dropped the idea.

Tommy is making a mod based on Buffy? Cool! I'm looking forward to seeing a finished Buffy-based mod.

He was actually making an angel mod, but Buffster was in it. It's on hold as far as I know.

Quote from: GogglesPizanno on October 10, 2008, 08:28:05 AM
QuoteInspiration? Perhaps you could use some sort of "Quest Generator" for pen-n-paper type RPGs?

I generally don't have problems coming up with a plot or idea, my problems are more in line with Previsionary, in that getting the idea from "concept" through to final finished working thing is hard for me cause I get burned out or get frustrated with the quirks etc...

That is so not my problem! My problem is...there're not enough cookies, milkshakes, and cake in the world to keep me doing one thing for too long. Actually, most things I start on get done since that's my mindset...I'm interest based which is why I jump around so much. I also know where my energy levels fall and I won't do anything that challenges to over-drain me. ^^

Uh...new ideas:

Um...

Uh...

None have really crossed my mind lately. I considered a Modok idea syn threw at me that involved the Cap in a solo mission (and he'd eventually cross Ironman [classic]).

I also considered a Dr. Strange/Wong mini adventure since they don't have any major representation as far as mods go. Well, there's that "Defenders" mod that isn't uploaded anywhere and his few cameo appearances in a Spider-man mod and a Blade mod. And he did show up in Crisis...which brings me to why I considered the idea. Unknown to most people, most of my mods share a continuity, so I could easily work up a story for Strange. ^^

Finally, other ideas I considered but passed on:

1. Continuation of the Gday mod involving other FR members teaming up with random supers
2. Green Lantern mod...thinking up good ideas for him/them is tough
3. continuing X-classic and/or Heroes
4. Jean/Emma mod (YES!). Just imagine the catty remarks and abuse of powers!
5. Green Arrow/Red Arrow [arsenal]/BC adventure. Never planned on much with this one and I expect Benton to do it now. :P
Title: Re: Idea Pot
Post by: life_matrix on October 14, 2008, 02:10:27 PM
Quote from: GogglesPizanno on October 10, 2008, 08:28:05 AM
QuoteInspiration? Perhaps you could use some sort of "Quest Generator" for pen-n-paper type RPGs?

I generally don't have problems coming up with a plot or idea, my problems are more in line with Previsionary, in that getting the idea from "concept" through to final finished working thing is hard for me cause I get burned out or get frustrated with the quirks etc...

Sorry... I misunderstood.

I haven't worked much on a mod before, so I wouldn't know. However, I can see how such a big, sometimes buggy project could easily lead to burn-out.

Quote from: Previsionary on October 13, 2008, 09:59:00 PM
QuoteInspiration? Perhaps you could use some sort of "Quest Generator" for pen-n-paper type RPGs?

That is so not my problem! My problem is...there're not enough cookies, milkshakes, and cake in the world to keep me doing one thing for too long. Actually, most things I start on get done since that's my mindset...I'm interest based which is why I jump around so much. I also know where my energy levels fall and I won't do anything that challenges to over-drain me. ^^

I can definately sympathize with that! Whether it's taking care of chores or playing games, it's very difficult for me to stick to one thing or task for very long. (And, yet, I'm not even attention deficit or hyperactive...) As much as it pains me to not finish them, I usually switch between games frequently and end up not finishing many of them. I guess I could take a page from your book and try to monitor my energy/motivation level so I'd be less likely to get in over my head and burn out on a project...

Quote from: Previsionary on October 13, 2008, 09:59:00 PM
...I considered a Modok idea syn threw at me that involved the Cap in a solo mission (and he'd eventually cross Ironman [classic]).

I also considered a Dr. Strange/Wong mini adventure since they don't have any major representation as far as mods go.

Captain America and Ironman are cool. And I don't have anything against a Dr. Strange mod. In fact, I think it would be kind of neat. However, I don't care for mini adventures.

Quote from: Previsionary on October 13, 2008, 09:59:00 PM
....Unknown to most people, most of my mods share a continuity, so I could easily work up a story for Strange.

I like continuity in stories and mods. It's more enjoyable for me to see the characters and/or plot develop further. (I always prefered novels over short stories, for instance.) But if most of your mods share some continuity, then would it be possible, sometime down the road, to release a version of several of your mods combined together? That would cool! :panice

Quote from: Previsionary on October 13, 2008, 09:59:00 PM
Finally, other ideas I considered but passed on:

1. Continuation of the Gday mod involving other FR members teaming up with random supers

Sounds good. However, I never was a big fan of mods that only consist of one to four missions. It's understandable that they are rather common, considering how time consuming and challenging mod making can be and considering how many mods were released as Beta and never finished. But I prefer long campaigns. That said, assuming I get this far with my mod idea, I would probably first release it as a 4 missions-long Beta, with plans to expand upon it later.

Quote from: Previsionary on October 13, 2008, 09:59:00 PM
2. Green Lantern mod...thinking up good ideas for him/them is tough

Reading through the earlier posts in this thread, it seems that several other members have been thinking about or asking for a Green Lantern mod, too. You, yourself wrote:

Quote from: Previsionary on January 16, 2008, 02:52:10 PM
On the DC front, I'd just like to see a massive green lantern mod. When I say massive, I mean...MASSIVE.  :P Just think, a mod featuring some of the top GLs [Kyle, Hal, John, Alan, Guy, etc] taking on some global type of threat. Who's gonna get to work on the script and have it made?

I think the idea of a Green Lantern mod is nice... if done right. Especially the MASSIVE part! :D
Title: Re: Idea Pot
Post by: life_matrix on October 14, 2008, 02:19:24 PM
Which brings me to a point I wanted to bring up:

If pressed, I suspect nearly every member (and former member) of this board has, at the very least, considered making a mod or had an idea for one at some time or other. However, mod making seems very time consuming and such a project demands a variety of skills: from artistic (skins, textures, meshes & map making), to musical, to technical (meshes, scripting, debugging, etc, etc). Anotherwords, it's much like creating your own game: Everyone has ideas on what would make a great game, but very few have all the skills and the motivation to complete such a project all on their own. Having all the advanced mod-making tools, meshes, skins, and resources available today makes it easier. But it's still daunting.

So then, why does it seem like most mod projects are attempted primarily by one or two individuals? Admittedly, many mod projects utilize meshes, skins, maps, music, and/or other resources from different individuals. But, as far as I can tell, many projects are still primarily the responsibility of (scripted and designed by) one person. Do you have any idea how many different people are needed to create just one of today's $multi-million commercially successful games? It's much like creating a movie!

I'm just trying to say that if we are interested in mod making and in seeing more mods finished, perhaps more projects should be collaborative efforts? Considering how long it takes to finish a campaign mod of any length and considering how many mods never get finished, I would think more mod makers would be open to working with others as a team or partnership. And for newbs like myself, perhaps working towards helping someone else finish one of their mods could be seen as an opportunity to get hands-on training on what it takes to complete a good mod?

Or am I off base here? I've been away from FR for a long time now and I wasn't very interested in the details of mod making... until recently. Perhaps more collaboration goes on than I realise?

I'm thinking that, for example, if enough of us really want to see a massive Green Lantern mod finished in our lifetimes, perhaps we could choose a project leader and set up a thread to make it a collaborative work? And then approved members could submit not just their own plot ideas and skins/meshes, but their own maps and scripts, too. If, for example, a dozen members each submitted just two missions for a Green Latern mod, that would make for a total of 24 mission. And if for some reason the submitted work is not quite up to par, then constructive suggestions could be made on how to improve or redign before another submission. Just an idea...
Title: Re: Idea Pot
Post by: Previsionary on October 14, 2008, 03:54:37 PM
Most mods are not made by just a singular individual, that's myth number one. Most modders ask other people for help or ideas or w/e...but the coder gets the bulk of the work and credit since that's the longest part. I've said time and time again that I had a modding team to help me with w/e I needed them for. Liberty Bay is/was a group project as well. However, myth 2, group projects DO NOT make things easier or faster if everyone is not on the same page, are not as dedicated to the project, or are not on the same level of communication. It's much simpler for a single person to run through everything, set it up, code it, test it, AND THEN go for outside help when they need it (imo). I guess a good example of a collab mod would be the "Reformed" mod by C4 and crew. It's not out yet, but that's a group project that seems to be going well.

As for training, that's not an issue. However, the person has to be willing to learn, read, and pick up tips on their own as well. I've trained/helped at least three people now. The person that's shown off mod pics was Volti/Shaz, but that project got shelved for a few reasons I won't go into. If people ask, they usually get help. That's never been a problem here as far as I know.

That's pretty much all I got to say on that, heh. Odd that the idea thread got into this conversation, though I'm sure there's another thread floating around with this same type of discussion going on.
--------------

Anyway, yes, see I do have minor interests in some DC characters, but not enough to dedicate a significant amount of time to them. I expect Benton to fulfill everyone's DC needs right now. If it's not clear, I like marvel characters a bit more than the DC characters. I especially hate that darn Aquaman! *pokes Benton* ^^

*note: Aquaman/Namor...must happen*

As for your question about combining mods...I don't see that happening any time soon. Not only because it'd be quite time consuming to make sure everything works, but my continuity starts back in ff1.

To add to that, that's, what, 6-8 mods (JLU, Spidey, UXM, F4, Batman, Crisis, Exiles, whatever else I never released) with various lengths of coding, many different maps, mesh changes, hero changes, and different versions off FFX all around + w/e coding tricks I may have pulled off. That'd be like a 2 gig upload and I don't think IPS would like the strain of that on the server. :P

I think to get the effect you're going for, the idea would have to start out at the root and be built up...not at the trunk with branches attached all willy nilly.
Title: Re: Idea Pot
Post by: JLAfan2001 on October 15, 2008, 06:58:11 PM
I would like to see the 1983 Justice League/Avengers cross-over made into a mod. Especially now that Kssaints has made a Lord of time.

I think it would be cool to see a DC zombies mod seeing as how I'm a zombie fan. The story could start off with the marvel zombies that were tranpsorted via the machine that Tony Stark made at the end of marvel zombies 2. They would end up in a similar alternate DC universe and realize that there was more food causing the hunger to grow again. From there, the horror and comradery can begin.
Title: Re: Idea Pot
Post by: docdelorean88 on October 16, 2008, 07:04:36 PM
O.K. Some mods i have wanted for a very long time...

Tron, gotta love the classics
Ghostbusters, again, gotta love the classics
Kingdom Come, It would take time but it could be soooooo cool!
Super Mario Bros., with good animation and an updated plot line it could be cool
JLU, based completely off of the two seasons of the cartoon, that would be good with timm meshes/skins
Spider-man vs. the Incidious Six, Just flat out ausome depending on the villains
Batman: Noman's Land, reading the novelized version and love it, A wide range of characters and good plot lines
Spider-man Unlimited, Though a bad plot line, with a little revamping it would be nice
Indiana Jones, 1-3, and 4 as a bonus mission for the few of us who ADDORED it
The Avengers Initiative How the movie will go down
This next one i have been pleading for!:
Amalgam Universe mod, Sweetest combo-heroes i have ever seen! Especially Dark Claw. Heck, you know what? i would settle for,
Dark Claw, Nuff said
And finally one i just made up thinking of my favorite heroes from both marvel and dc,
JLI: Justice League Infinity, Marvel characters become Justice Leaguers when the worlds most powerful villains start to cause unified chaos. Hey, if Hawkeye can be a JLer why can't the rest?

More to come, but give some serious thought to these. I think some of them might pan out.

Title: Re: Idea Pot
Post by: BentonGrey on October 16, 2008, 08:48:34 PM
A Tron mod would be cool, but the map making required for it would be quite extensive.

I was part of a discussion to do Ghostbusters long, long ago, but I had even less time then than I do now, and it fell through.  (Am I the only one who would really like to see a REAL Ghostbusters mod?) ;)

Ha, I don't imagine that Mario would be particularly good in FF.

As for JLU, well, the first several storylines of the DCUG's JLA campaigns will be based (some more closely than others) on JLA/JLU.
Title: Re: Idea Pot
Post by: Mystik on October 16, 2008, 11:17:03 PM
well after losing all my work on my unfinished mods . I finally got the nerve to try again, so i now I'm trying to create an accurate portrayal of the ultimate universe origins (mainly the  mark millar x-men arcs, the ultimates 1-3 and ultimate war. and lil spidey and ff)
Title: Re: Idea Pot
Post by: Previsionary on October 16, 2008, 11:38:19 PM
the ultimate verse will be tough. Lack of skins, maps, and meshes can really put a damper on that. :S. I welcome more ultimate stuff, but I don't know if I'd want a fully accurate version of something I read. I guess that's just my need to add my own creative touches to everything I make like I did with X-classic and UXM, heh. Anyways, I wish ya luck, Mystik.
Title: Re: Idea Pot
Post by: The Hitman on October 17, 2008, 01:59:04 PM
This is going to sound ridiculous, but I once had the urge to make a Mystery Science Theater 3000 mod, where The Mads inadvertently brought the cheesy movie villains to life. I had a few movie monsters done, as well as half finished Dr. Forrester and TV's Frank, but quit when I realized there was NO WAY I could make the 'Bots work right.

About 3 of you will know what the heck I'm talking about.
Title: Re: Idea Pot
Post by: Blkcasanova247 on October 17, 2008, 02:55:02 PM
Well I've got a Freedom Force 2008 story that I've been writing and rewriting for a couple of years now that I'd like to see the light of day.
Here's a few characters(heroes and villans) that I designed for it and my buddy Rev skinned for me. ;)


[spoiler](http://i112.photobucket.com/albums/n172/blkcasanova247/Gossamer.jpg)

(http://i112.photobucket.com/albums/n172/blkcasanova247/TomorrowMan2a.jpg)

(http://i112.photobucket.com/albums/n172/blkcasanova247/Valeen2.jpg)
Redesigned these two
(http://i112.photobucket.com/albums/n172/blkcasanova247/Liberty5.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/StarGuardian5.jpg)
[/spoiler]

This is a new mesh from Volsung that was designed by me.
[spoiler]
Sea Urchin at age 17.
(http://i112.photobucket.com/albums/n172/blkcasanova247/NewSeaUrchin2.jpg)[/spoiler]

There's also a couple of other things that I've just been writting down my ideas for that I haven't gotten to flesh out...like...Captain America and the Invaders, a spy-farce called Casanova 24/7 Agent at Large and oh...a mod for the "Titans" characters that I designed and Rev skinned.
Title: Re: Idea Pot
Post by: docdelorean88 on October 17, 2008, 03:48:45 PM
Quote from: BentonGrey on October 16, 2008, 08:48:34 PM
A Tron mod would be cool, but the map making required for it would be quite extensive.

  (Am I the only one who would really like to see a REAL Ghostbusters mod?) ;)

As for JLU, well, the first several storylines of the DCUG's JLA campaigns will be based (some more closely than others) on JLA/JLU.
True about tron though it would be ausome!

And No, i would like a REAL Ghostbusters mod. I liked the cartoon, heck i would like R.G.B. Skins even.

And that is cool about DCU.

I would really love to see some amalgam stuff though, am i alone on that one? just want to see where other people's heads are on that.
Title: Re: Idea Pot
Post by: AfghanAnt on October 17, 2008, 06:42:42 PM
As I said when I originally saw them, amazing work by you and Rev, Cas.

I especially like the additional details you've made.

As far as idea, how about something with original characters that takes place outside of the FF world or owned worlds.
Title: Re: Idea Pot
Post by: Previsionary on October 17, 2008, 06:45:49 PM
Quote from: AfghanAnt on October 17, 2008, 06:42:42 PM
As I said when I originally saw them, amazing work by you and Rev, Cas.

I especially like the additional details you've made.

As far as idea, how about something with original characters that takes place outside of the FF world or owned worlds.

OK! SuL mod. Only problem...skins and meshes. ^^. The eternal problem of original mods, bah. hum. bug. *explosion*
Title: Re: Idea Pot
Post by: Blkcasanova247 on October 17, 2008, 07:53:55 PM
Quote from: AfghanAnt on October 17, 2008, 06:42:42 PM
As I said when I originally saw them, amazing work by you and Rev, Cas.

I especially like the additional details you've made.

As far as idea, how about something with original characters that takes place outside of the FF world or owned worlds.
The Hive World comes to mind! :rolleyes: :P And many thanks AA...I only wish Rev was back....there's a few things that I hoped we'd do to really make a mod work.

Title: Re: Idea Pot
Post by: AfghanAnt on October 17, 2008, 08:46:18 PM
Quote from: Blkcasanova247 on October 17, 2008, 07:53:55 PM
Quote from: AfghanAnt on October 17, 2008, 06:42:42 PM
As I said when I originally saw them, amazing work by you and Rev, Cas.

I especially like the additional details you've made.

As far as idea, how about something with original characters that takes place outside of the FF world or owned worlds.
The Hive World comes to mind! :rolleyes: :P And many thanks AA...I only wish Rev was back....there's a few things that I hoped we'd do to really make a mod work.



I am so done with HIVE world but there are always other things.
Title: Re: Idea Pot
Post by: Cysquatch on October 21, 2008, 11:26:39 AM
Quote from: life_matrix on October 14, 2008, 02:19:24 PM
Which brings me to a point I wanted to bring up:

If pressed, I suspect nearly every member (and former member) of this board has, at the very least, considered making a mod or had an idea for one at some time or other. However, mod making seems very time consuming and such a project demands a variety of skills: from artistic (skins, textures, meshes & map making), to musical, to technical (meshes, scripting, debugging, etc, etc). Anotherwords, it's much like creating your own game: Everyone has ideas on what would make a great game, but very few have all the skills and the motivation to complete such a project all on their own. Having all the advanced mod-making tools, meshes, skins, and resources available today makes it easier. But it's still daunting.

So then, why does it seem like most mod projects are attempted primarily by one or two individuals? Admittedly, many mod projects utilize meshes, skins, maps, music, and/or other resources from different individuals. But, as far as I can tell, many projects are still primarily the responsibility of (scripted and designed by) one person. Do you have any idea how many different people are needed to create just one of today's $multi-million commercially successful games? It's much like creating a movie!

I'm just trying to say that if we are interested in mod making and in seeing more mods finished, perhaps more projects should be collaborative efforts? Considering how long it takes to finish a campaign mod of any length and considering how many mods never get finished, I would think more mod makers would be open to working with others as a team or partnership. And for newbs like myself, perhaps working towards helping someone else finish one of their mods could be seen as an opportunity to get hands-on training on what it takes to complete a good mod?

Or am I off base here? I've been away from FR for a long time now and I wasn't very interested in the details of mod making... until recently. Perhaps more collaboration goes on than I realise?

I'm thinking that, for example, if enough of us really want to see a massive Green Lantern mod finished in our lifetimes, perhaps we could choose a project leader and set up a thread to make it a collaborative work? And then approved members could submit not just their own plot ideas and skins/meshes, but their own maps and scripts, too. If, for example, a dozen members each submitted just two missions for a Green Latern mod, that would make for a total of 24 mission. And if for some reason the submitted work is not quite up to par, then constructive suggestions could be made on how to improve or redign before another submission. Just an idea...

I totally agree with this. I've only just got into this whole side of FF, so I have no idea what i'm doing, but i'm already interested in helping make a mod. With this approach you could even make strictly Character themed mods aswell, i.e an expansive mod made up of a number, say 4, of unique takes on a character. A mod like this focused on Batman, Superman or even Wolverine would be damn cool.
Title: Re: Idea Pot
Post by: AfghanAnt on October 21, 2008, 11:47:21 AM
Quote from: Cysquatch on October 21, 2008, 11:26:39 AM
A mod like this focused on Batman, Superman or even Wolverine would be damn cool.

Mods like these exist but really there aren't enough games with Wolverine, Batman, and Superman in them?
Title: Re: Idea Pot
Post by: Cysquatch on October 21, 2008, 12:51:11 PM
Quote from: AfghanAnt on October 21, 2008, 11:47:21 AM
Quote from: Cysquatch on October 21, 2008, 11:26:39 AM
A mod like this focused on Batman, Superman or even Wolverine would be damn cool.

Mods like these exist but really? There aren't enough games with Wolverine, Batman, and Superman in them?

That was just an example man. Sure, the main characters have the most scope for differing takes, but you could do the same with characters like Dr. Strange or Iron Fist.
Title: Re: Idea Pot
Post by: Previsionary on October 21, 2008, 12:56:14 PM
I think what he's trying to say is that what you suggested "has" been done including ith dr. strange and ironfist. But as I already explained, most mods are done with other people involved. That doesn't make it easier and it doesn't mean the project will get done just like in the gaming industry.
Title: Re: Idea Pot
Post by: AfghanAnt on October 21, 2008, 02:26:43 PM
Quote from: Previsionary on October 21, 2008, 12:56:14 PM
I think what he's trying to say is that what you suggested "has" been done including ith dr. strange and ironfist. But as I already explained, most mods are done with other people involved. That doesn't make it easier and it doesn't mean the project will get done just like in the gaming industry.

Yeah, an question mark got misplaced.

This is what it was suppose to mean: Mods like these exist but really there aren't enough games with Wolverine, Batman, and Superman in them?

Furthermore, the overall statement I am making it there are too many mods with not enough original characters. Yes there are some original storylines but that still forces you play at this character who have to act a certain way or do certain things.
Title: Re: Idea Pot
Post by: GogglesPizanno on October 21, 2008, 03:26:56 PM
<threadjack>

I just noticed. I am now part of history... Thanks Prev!

</threadjack>
Title: Re: Idea Pot
Post by: qazwsx on October 24, 2008, 03:49:50 PM
You now what the worst thing about modding is? You ruin the mod for yourself. Especially mods where you've designed several ways into completing the missions, and situations where you can choose multiple choices. And playtesting ALL those choices. Gah! :doh: Oh how I wish I could erase the part of my memory with the all the spoilers in it. :rolleyes: