The slotting doesn't quite suss itselt out the way I'd hoped, but this is pretty tight. Enjoy Mike. :D
(http://i29.tinypic.com/1042d13.jpg)
Villain Plan by Mids' Villain Designer 1.30http://www.honourableunited.org.uk/mhd.phpLevel 50 Magic CorruptorPrimary Power Set: Fire BlastSecondary Power Set: Dark MiasmaPower Pool: TeleportationPower Pool: FitnessPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mu MasteryVillain Profile:Level 1: Fire Blast - (A) Thunderstrike - Accuracy/Damage: Level 50
- (9) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (11) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (39) Thunderstrike - Damage/Endurance: Level 50
- (46) Thunderstrike - Damage/Recharge: Level 50
- (46) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 1: Twilight Grasp - (A) Accuracy IO: Level 50
- (27) Healing IO: Level 50
- (27) Recharge Reduction IO: Level 50
Level 2: Tar Patch - (A) Pacing of the Turtle - Accuracy/Slow: Level 50
- (3) Pacing of the Turtle - Damage/Slow: Level 50
- (3) Pacing of the Turtle - Accuracy/Endurance: Level 50
- (5) Pacing of the Turtle - Range/Slow: Level 50
- (5) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
- (7) Pacing of the Turtle - Chance of -Recharge: Level 50
Level 4: Darkest Night - (A) Endurance Reduction IO: Level 50
- (7) Endurance Reduction IO: Level 50
- (9) To Hit Debuff IO: Level 50
- (11) To Hit Debuff IO: Level 50
Level 6: Fire Ball - (A) Detonation - Accuracy/Damage: Level 50
- (17) Detonation - Damage/Endurance: Level 50
- (34) Detonation - Damage/Recharge: Level 50
- (34) Detonation - Damage/Range: Level 50
- (34) Detonation - Accuracy/Damage/Endurance: Level 50
- (36) Detonation - Damage/Endurance/Range: Level 50
Level 8: Rain of Fire - (A) Detonation - Accuracy/Damage: Level 50
- (13) Detonation - Damage/Endurance: Level 50
- (13) Detonation - Damage/Recharge: Level 50
- (15) Detonation - Damage/Range: Level 50
- (15) Detonation - Accuracy/Damage/Endurance: Level 50
- (17) Detonation - Damage/Endurance/Range: Level 50
Level 10: Howling Twilight - (A) Recharge Reduction IO: Level 50
Level 12: Recall Friend Level 14: Teleport Level 16: Swift - (A) Run Speed IO: Level 50
Level 18: Health - (A) Healing IO: Level 50
- (19) Healing IO: Level 50
- (19) Miracle - +Recovery: Level 40
- (23) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 20: Stamina - (A) Endurance Modification IO: Level 50
- (21) Endurance Modification IO: Level 50
- (21) Endurance Modification IO: Level 50
Level 22: Shadow Fall - (A) Defense Buff IO: Level 50
- (23) Defense Buff IO: Level 50
- (25) Endurance Reduction IO: Level 50
- (25) Karma - Knockback Protection: Level 30
Level 24: Blaze - (A) Thunderstrike - Accuracy/Damage: Level 50
- (31) Thunderstrike - Damage/Endurance: Level 50
- (31) Thunderstrike - Damage/Recharge: Level 50
- (33) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (33) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (33) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 26: Boxing - (A) Touch of Death - Accuracy/Damage: Level 40
- (29) Touch of Death - Damage/Endurance: Level 40
- (29) Touch of Death - Damage/Recharge: Level 40
- (31) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (37) Touch of Death - Damage/Endurance/Recharge: Level 40
- (37) Touch of Death - Chance of Damage(Negative): Level 40
Level 28: Aim - (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 30: Fire Breath - (A) Accuracy IO: Level 50
- (43) Damage Increase IO: Level 50
- (46) Recharge Reduction IO: Level 50
Level 32: Inferno - (A) Damage Increase IO: Level 50
- (37) Damage Increase IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
Level 35: Tough - (A) Resist Damage IO: Level 50
- (36) Resist Damage IO: Level 50
- (36) Endurance Reduction IO: Level 50
Level 38: Dark Servant - (A) Recharge Reduction IO: Level 50
Level 41: Power Sink - (A) Performance Shifter - EndMod: Level 50
- (42) Performance Shifter - EndMod/Recharge: Level 50
- (42) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (42) Performance Shifter - Accuracy/Recharge: Level 50
- (43) Performance Shifter - EndMod/Accuracy: Level 50
- (43) Performance Shifter - Chance for +End: Level 50
Level 44: Charged Armor - (A) Resist Damage IO: Level 50
- (45) Resist Damage IO: Level 50
- (45) Endurance Reduction IO: Level 50
- (45) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 47: Weave - (A) Defense Buff IO: Level 50
- (48) Defense Buff IO: Level 50
- (48) Endurance Reduction IO: Level 50
Level 49: Maneuvers - (A) Defense Buff IO: Level 50
- (50) Defense Buff IO: Level 50
- (50) Endurance Reduction IO: Level 50
------------
Level 1: Brawl Level 1: Sprint Level 2: Rest Level 1: Scourge ------------
Set Bonus Totals:- +7.5% DamageBuff
- +3% Defense(Smashing)
- +3% Defense(Lethal)
- +3% Defense(Fire)
- +3% Defense(Cold)
- +8% Defense(Energy)
- +3% Defense(Negative)
- +3% Defense(Psionic)
- +8.63% Defense(Melee)
- +13.6% Defense(Ranged)
- +12.4% Defense(AoE)
- +23% Enhancement(Accuracy)
- +2.5% Enhancement(Slow)
- +18% FlySpeed
- +56.2 (5.25%) HitPoints
- +18% JumpSpeed
- +Knockback (Mag -4)
- +MezResist(Held) (Mag 5.5%)
- +MezResist(Immobilize) (Mag 2.75%)
- +MezResist(Sleep) (Mag 6.05%)
- +9% Recovery
- +3.75% Resistance(Energy)
- +3.75% Resistance(Toxic)
- +18% RunSpeed
- +2% Debt Protection
------------
Set Bonuses:Thunderstrike(Fire Blast)
- +2% Recovery
- +2.5% Defense(Energy)
- +7% Enhancement(Accuracy)
- +4% Movement Increase
- +2.5% Defense(Ranged)
Pacing of the Turtle(Tar Patch)
- +MezResist(Sleep) (Mag 2.75%)
- +2.5% Enhancement(Slow)
- +9% Enhancement(Accuracy)
- +MezResist(Held) (Mag 2.75%)
- +3.13% Defense(Ranged)
Detonation(Fire Ball)
- +MezResist(Sleep) (Mag 1.65%)
- +1.88% Resistance(Energy)
- +1% Debt Protection
- +1.88% Defense(AoE)
- +1.88% Resistance(Toxic)
Detonation(Rain of Fire)
- +MezResist(Sleep) (Mag 1.65%)
- +1.88% Resistance(Energy)
- +1% Debt Protection
- +1.88% Defense(AoE)
- +1.88% Resistance(Toxic)
Karma(Shadow Fall)
Thunderstrike(Blaze)
- +2% Recovery
- +2.5% Defense(Energy)
- +7% Enhancement(Accuracy)
- +4% Movement Increase
- +2.5% Defense(Ranged)
Touch of Death(Boxing)
- +MezResist(Immobilize) (Mag 2.75%)
- +16.1 (1.5%) HitPoints
- +2.5% DamageBuff
- +MezResist(Held) (Mag 2.75%)
- +3.13% Defense(Melee)
Gaussian's Synchronized Fire-Control(Aim)
- +5% Movement Increase
- +20.1 (1.88%) HitPoints
- +2.5% Recovery
- +2.5% DamageBuff
- +2.5% Defense(Melee)
- +2.5% Defense(Ranged)
- +2.5% Defense(AoE)
Performance Shifter(Power Sink)
- +5% Movement Increase
- +20.1 (1.88%) HitPoints
- +2.5% Recovery
- +2.5% DamageBuff
- +3.13% Defense(AoE)
Steadfast Protection(Charged Armor)
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Thanks Middy! I'll fold this info into ZFT, see what works for me. I appreciate it. :D
Mike ,throw Glimpse of The Abyss into your AOE fear. Its cheap, and works freaking wonders. Char had it and it became his opening attack .