Anyone willing to post their hero files for the Young Avengers?
Here is mine:
Asgardian (during his original Asgardian time)
[spoiler]----------------------------------------------------
Hero File: young avenger asgardian
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Info:
File Type: FFv3R
Mesh: library\characters\asgardian_tv\character.NIF
Skin: standard
Material: Flesh
Weight: 170 lbs
AI: CGenericHero
Voice:
Stats:
Strength: 3 Normal
Speed: 4 Fast
Agility: 4 Agile
Endurance: 4 Hardy
Energy: 5 Very Powerful
Attributes:
Flier
Group Teleporter
Disguise
Powers:
melee (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee
Attached FX Name: theant_punch
lightning bolt (Ranged - Beam):
DamageType: Electrical
Magnitude: High
Energy Point Cost: Low
Stun: Medium
Knockback: None
Velocity: Fast
Range: Medium
Accuracy: High
Level: 2
Animation Name: ranged
Attached FX Name: lightning_beam
teleport self (Special):
Special Type: Teleport Self
Energy Point Cost:
Level: 2
Animation Name: area
Attached FX Name: microwave_cloneself
teleport others (Ranged - Beam):
DamageType: Purgatory (state swap to teleport)
Magnitude: Very High
Energy Point Cost: Medium
Stun: None
Knockback: None
Velocity: Fast
Range: Long
Accuracy: Extreme
Level: 2
Animation Name: area_3
Attached FX Name: ffx_beam_energise
Power Flags: Penetrating
remove defence (Direct):
DamageType: Remove Defense
Energy Point Cost: Medium
Stun: None
Knockback: None
Range: Medium
Level: 2
Animation Name: ranged_14
Attached FX Name: microwave_altergeneticstruct
remove curse (Direct):
DamageType: Commuted Sentence
Energy Point Cost: High
Range: Medium
Level: 2
Animation Name: ranged_12
Attached FX Name: quetz_state_exchange
vengeance curse (Direct):
DamageType: Hex
Magnitude: Very High
Energy Point Cost: High
Stun: Low
Knockback: None
Range: Medium
Level: 2
Animation Name: ranged_13
Attached FX Name: alchemiss_hex
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generated by EZHERO
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[/spoiler]
Hulkling
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Hero File: young avenger hulkling
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Info:
File Type: FFv3R
Mesh: library\characters\hulkling\character.nif
Skin: standard
Material: Flesh
Weight: 170 lbs
AI: CGenericHero
Voice:
Stats:
Strength: 7 Extraordinarily Strong
Speed: 4 Fast
Agility: 3 Normal
Endurance: 7 Extraordinarily Hardy
Energy: 3 Minor Energy
Attributes:
Temperature Control
Strange Visitor
Fast Healing
Disguise
(no flyer until a winged mesh gets released)
Powers:
punch (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: None
Stun: Low
Knockback: Low
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee
Attached FX Name: pan_kick
hard smash (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Low
Stun: Low
Knockback: High
Swiftness: Normal
Arc: No Arc
Level: 3
Animation Name: melee_4
Attached FX Name: pan_kick
body defense (Passive Defense):
Block Type: Normal
Success Rating: Occasional
Level: 2
Animation Name:
Attached FX Name:
Damage Blocked: Acid
Radiation
Crushing
Piercing
Energy
Electrical
Cold
Fire
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Area
shapeshift mimic (Ranged - Beam): (state swap to mimic)
DamageType: Mental Blank
Magnitude: Very High
Energy Point Cost: Medium
Stun: None
Knockback: None
Velocity: Fast
Range: Medium
Accuracy: Extreme
Level: 2
Animation Name: area_2
Attached FX Name: ffx_beam_repel
Power Flags: Penetrating
claw slashing (Melee):
DamageType: Piercing
Magnitude: High
Energy Point Cost: Low
Stun: None
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee_2
Attached FX Name: evilfemale_scratch
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generated by EZHERO
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[/spoiler]
Ironlad
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Hero File: young avenger ironlad
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Info:
File Type: FFv3R
Mesh: library\characters\male_basic_effects\character.NIF
Skin: ironlad
Material: Flesh
Weight: 170 lbs
AI: CGenericHero
Voice:
Stats:
Strength: 6 Extremely Strong
Speed: 5 Very Fast
Agility: 4 Agile
Endurance: 8 Incredibly Hardy
Energy: 6 Extremely Powerful
Attributes:
Flier
Physical Resistance
Spiny (to represent armor's auto defense when touched)
Magnetic
Powers:
iron punch (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: None
Stun: None
Knockback: Medium
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee_4
Attached FX Name: legionnaire_melee
ion blast (Ranged - Beam):
DamageType: Energy
Magnitude: Medium
Energy Point Cost: Low
Stun: Medium
Knockback: Low
Velocity: Fast
Range: Long
Accuracy: Extreme
Level: 2
Animation Name: ranged_3
Attached FX Name: aff_radpistol_green
force field (active defense)
(EZ hero didnt want to send this to text for some reason)
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generated by EZHERO
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[/spoiler]
Hawkeye II
[spoiler]------------------------------------------------------------
Hero File: young avenger hawkeye
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Info:
File Type: FFv3R
Mesh: library\characters\Hawkeye_II_Kate\character.nif
Skin: standard
Material: Flesh
Weight: 170 lbs
AI: CGenericHero
Voice:
Stats:
Strength: 2 Weak
Speed: 4 Fast
Agility: 3 Normal
Endurance: 3 Normal
Energy: 3 Minor Energy
Attributes:
Jumper
Powers:
melee (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee
Attached FX Name: alchemiss_slap
battle stave (Ranged - Projectile):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Low
Stun: None
Knockback: Medium
Velocity: Normal
Radius: No Arc
Range: Medium
Accuracy: High
Level: 2
Animation Name: ranged
Attached FX Name: billy_club1
arrow (Ranged - Projectile):
DamageType: Piercing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: None
Velocity: Normal
Radius: No Arc
Range: Long
Accuracy: Extreme
Level: 2
Animation Name: ranged_bow_2
Attached FX Name: arrow_edged
multi arrows (Ranged - Projectile):
DamageType: Piercing
Magnitude: Low
Energy Point Cost: Medium
Stun: None
Knockback: None
Velocity: Normal
Radius: No Arc
Range: Long
Accuracy: Extreme
Level: 2
Animation Name: ranged_bow_3
Attached FX Name: arrow_edged
arrow spread (Ranged - Projectile):
DamageType: Piercing
Magnitude: Low
Energy Point Cost: Medium
Stun: None
Knockback: None
Velocity: Normal
Radius: No Arc
Range: Long
Accuracy: Extreme
Max Instances: 3
Level: 2
Animation Name: ranged_bow
Attached FX Name: arrow_edged
Power Flags: Flight Spawn
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generated by EZHERO
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[/spoiler]
Patriot
[spoiler]------------------------------------------------------------
Hero File: young avenger patriot
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Info:
File Type: FFv3R
Mesh: library\characters\Patriot_REN\character.nif
Skin: standard
Material: Flesh
Weight: 170 lbs
AI: CGenericHero
Voice:
Stats:
Strength: 4 Strong
Speed: 5 Very Fast
Agility: 5 Very Agile
Endurance: 5 Very Hardy
Energy: 3 Minor Energy
Attributes:
Acrobatic
Powers:
kick (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: Low
Knockback: None
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee_5
Attached FX Name: theant_punch
one two (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Low
Stun: Low
Knockback: Low
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee_2
Attached FX Name: default_punch
patriot combo (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Medium
Stun: Medium
Knockback: Low
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee_4
Attached FX Name: theant_punch
throwing stars (Ranged - Projectile):
DamageType: Piercing
Magnitude: Low
Energy Point Cost: Low
Stun: None
Knockback: None
Velocity: Normal
Radius: No Arc
Range: Medium
Accuracy: Extreme
Max Instances: 2
Level: 3
Animation Name: ranged
Attached FX Name: shuriken_throw
Power Flags: Flight Spawn
Shield Block (active defense)
(EZhero don't like my active defences)
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generated by EZHERO
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[/spoiler]
Stature
[spoiler]------------------------------------------------------------
Hero File: young avenger stature
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Info:
File Type: FFv3R
Mesh: library\characters\stature_norm_tv\character.NIF
Skin: standard
Material: Flesh
Weight: 170 lbs
AI: CGenericHero
Voice:
Stats:
Strength: 5 Very Strong
Speed: 4 Fast
Agility: 3 Normal
Endurance: 5 Very Hardy
Energy: 3 Minor Energy
Attributes:
Invulnerable (02 hp)
Powers:
melee (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: Medium
Swiftness: Normal
Arc: No Arc
Level: 5
Animation Name: melee
Attached FX Name: thug_club
giant smash (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Low
Stun: Low
Knockback: High
Swiftness: Normal
Arc: No Arc
Level: 3
Animation Name: melee_5
Attached FX Name: supercollider_massivepunch
bio-electrical blast (Ranged - Beam):
DamageType: Electrical
Magnitude: Medium
Energy Point Cost: Low
Stun: None
Knockback: None
Velocity: Fast
Range: Medium
Accuracy: High
Level: 2
Animation Name: ranged_3
Attached FX Name: lightning_blast
ant swarm (Ranged - Projectile):
DamageType: Blind
Magnitude: Very High
Energy Point Cost: Medium
Stun: None
Knockback: None
Velocity: Normal
Radius: No Arc
Range: Medium
Accuracy: Extreme
Level: 2
Animation Name: ranged
Attached FX Name: theant_swarm
Power Flags: Homing
shrink (Special):
Special Type: Cloak of Shadows
Energy Point Cost:
Level: 2
Animation Name: ranged_4
Attached FX Name: libertylad_tumble
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generated by EZHERO
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[/spoiler]
Vision
[spoiler]------------------------------------------------------------
Hero File: young avenger vision
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Info:
File Type: FFv3R
Mesh: library\characters\VisionYA2_skope\character.nif
Skin: standard
Material: Flesh
Weight: 170 lbs
AI: CDoppleCop
Voice:
Stats:
Strength: 6 Extremely Strong
Speed: 5 Very Fast
Agility: 4 Agile
Endurance: 7 Extraordinarily Hardy
Energy: 5 Very Powerful
Attributes:
Spiny (represent auto armor defences)
Cybernetic Brain
Flier
Mass Control
Solid Skeleton
Powers:
punch (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: None
Stun: None
Knockback: Medium
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee
Attached FX Name: order_spin
phased melee (Melee):
DamageType: Blind (state swap to mental damage)
Magnitude: Very High
Energy Point Cost: Medium
Stun: Very High
Knockback: None
Swiftness: Fast
Arc: No Arc
Level: 2
Animation Name: melee_phase
Attached FX Name: tombstone_dead_reckoning
lower density (Special):
Special Type: Displace Image
Energy Point Cost:
Level: 2
Animation Name: ranged_phase
Attached FX Name: libertylad_tumble
density raise (Passive Defense):
Block Type: Normal
Success Rating: Occasional
Level: 2
Animation Name: active_defence
Attached FX Name:
Damage Blocked: Acid
Radiation
Crushing
Piercing
Energy
Electrical
Cold
Fire
Attacks Blocked: Melee
Ranged
Area
solar beam (Ranged - Beam):
DamageType: Heat
Magnitude: High
Energy Point Cost: Medium
Stun: None
Knockback: None
Velocity: Fast
Range: Medium
Accuracy: High
Level: 2
Animation Name: ranged_4
Attached FX Name: cyclops_optic_blast
force field (active defense)
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generated by EZHERO
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[/spoiler]
it's scary how close your Eli is to the one i used in Exiles (which i need to update one day)
why did you give disguise to Wiccan and Hulkling?
my guess because hulking is a skrull and wiccan can cast spells to disguise himself
hmm ok, makes sense. It was Wiccan particularly that was throwing me. Forgot he could do that.
Yeah, I gave Wiccan disguise because he could alter his appearance with a illusion- I think it was, plus I wanted to gice him another attribute. I based that hero file mostly off his first appearance. And if we ever get a mesh for Wiccan then I would get more creative with spells and such. As for Hulkling, it was just because of his shapeshifting powers. I can say I would ever actually use disguise in the game but I gave it to him anyway. The Mimic power probably dont suit him either, but I hate trying to think of abilites for shapeshifters. And I aint big on making all kinds of Temporary forms for them. But the way these new Skrulls are appearing with all the heros powers maybe Mimic aint too bad.
I noticed that EZhero doesnt translate material type either.
Quote from: USAgent on April 13, 2008, 07:53:29 AM
Yeah, I gave Wiccan disguise because he could alter his appearance with a illusion- I think it was, plus I wanted to gice him another attribute. I based that hero file mostly off his first appearance. And if we ever get a mesh for Wiccan then I would get more creative with spells and such. As for Hulkling, it was just because of his shapeshifting powers. I can say I would ever actually use disguise in the game but I gave it to him anyway. The Mimic power probably dont suit him either, but I hate trying to think of abilites for shapeshifters. And I aint big on making all kinds of Temporary forms for them. But the way these new Skrulls are appearing with all the heros powers maybe Mimic aint too bad.
I noticed that EZhero doesnt translate material type either.
I did Wiccan and Speed. (http://heroforce.freedomforceforever.com/afghanant_files/marvel/wiccan.jpg) (http://heroforce.freedomforceforever.com/afghanant_files/marvel/speed.jpg)
Also I wouldn't give Wiccan disguise because he's only done it once I would give him physical guardian so he can protect the rest of the group.
Hulkling could have some sort of crushing beam ranged attack with one of the stretch-punch FX, because he's elongated his limbs a number of times. I wouldn't give him mimic, and even shapeshifter is mostly unnecessary. Sure, he can shapeshift so that he looks like other people, but he doesn't get their powers, and already has more game-applicable ones himself.
Wiccan should also have an active defence - he's been shown blocking at least ranged attacks several times - and some kind of area knockback blast.
For Speed, would you give him a melee object disrupt power to represent his making things blow up, a ranged explosive projectile, or both? He's seemed to do both in comics.
speaking of wiccan and meshes, has anyone talked to Fusion to see if he was still releasing his?
Quote from: AfghanAnt on April 13, 2008, 08:06:43 AM
I did Wiccan and Speed. (http://heroforce.freedomforceforever.com/afghanant_files/marvel/wiccan.jpg) (http://heroforce.freedomforceforever.com/afghanant_files/marvel/speed.jpg)
Also I wouldn't give Wiccan disguise because he's only done it once I would give him physical guardian so he can protect the rest of the group.
:doh: I do have those 2 that you did. They were stashed in my "to be done" folder.
Wiccan- I added physical guardian, a force bolt, active defense and changed the names of attacks to something that more suits him
[spoiler]------------------------------------------------------------
Hero File: young avenger wiccan
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Info:
File Type: FFv3R
Mesh: library\characters\Wiccan\character.nif
Skin: standard
Material: Flesh
Weight: 170 lbs
AI: CGenericHero
Voice:
Stats:
Strength: 3 Normal
Speed: 4 Fast
Agility: 4 Agile
Endurance: 4 Hardy
Energy: 5 Very Powerful
Attributes:
Flier
Group Teleporter
Disguise
Guardian (physical)
Powers:
melee (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee
Attached FX Name: theant_punch
i want a lightning bolt (Ranged - Beam):
DamageType: Electrical
Magnitude: High
Energy Point Cost: Low
Stun: Medium
Knockback: None
Velocity: Fast
Range: Medium
Accuracy: High
Level: 2
Animation Name: ranged
Attached FX Name: lightning_beam
i want a force bolt (Ranged - Projectile):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Low
Stun: None
Knockback: High
Velocity: Normal
Radius: No Arc
Range: Medium
Accuracy: Extreme
Level: 2
Animation Name: ranged_3
Attached FX Name: generic_projectile02
i want to teleport (Special):
Special Type: Teleport Self
Energy Point Cost:
Level: 2
Animation Name: area
Attached FX Name: microwave_cloneself
i want you to leave (Ranged - Beam):
DamageType: Purgatory (swap to teleport)
Magnitude: Very High
Energy Point Cost: Medium
Stun: None
Knockback: None
Velocity: Fast
Range: Long
Accuracy: Extreme
Level: 2
Animation Name: ranged_9
Attached FX Name: ffx_beam_energise
Power Flags: Penetrating
remove your shields (Direct):
DamageType: Remove Defense
Energy Point Cost: Medium
Stun: None
Knockback: None
Range: Medium
Level: 2
Animation Name: active_defence
Attached FX Name: alchemiss_alteration
remove your curse (Direct):
DamageType: Commuted Sentence
Energy Point Cost: High
Range: Medium
Level: 2
Animation Name: ranged
Attached FX Name: quetz_state_exchange
i want to hex you (Direct):
DamageType: Hex
Magnitude: Very High
Energy Point Cost: High
Stun: Low
Knockback: None
Range: Medium
Level: 2
Animation Name: ranged_7
Attached FX Name: alchemiss_hex
I want protection - Force field (active defence)
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generated by EZHERO
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[/spoiler]
Speed
[spoiler]------------------------------------------------------------
Hero File: young avenger speed
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Info:
File Type: FFv3R
Mesh: library\characters\Speed\character.nif
Skin: standard
Material: Flesh
Weight: 170 lbs
AI: CZeroCost
Voice:
Stats:
Strength: 3 Normal
Speed: 8 Incredibly Fast
Agility: 7 Extraordinarily Agile
Endurance: 5 Very Hardy
Energy: 4 Powerful
Attributes:
Invulnerable (02 hp)
Hirsute
Powers:
quick tap (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: None
Swiftness: Very Fast
Arc: No Arc
Level: 2
Animation Name: melee_4
Attached FX Name: libertylad_onetwo
triple speed kicks (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Low
Stun: None
Knockback: None
Swiftness: Very Fast
Arc: No Arc
Level: 2
Animation Name: melee_5
Attached FX Name: default_punch
pummeling fists (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Medium
Stun: Medium
Knockback: None
Swiftness: Very Fast
Arc: No Arc
Level: 3
Animation Name: melee_2
Attached FX Name: bullet_chainedpunches
Molecular Acceleration (Direct):
DamageType: Disrupt Object
Magnitude: High
Energy Point Cost: Low
Stun: None
Knockback: Low
Range: Medium
Level: 2
Animation Name: area
Attached FX Name: libertylad_molecularexcite
speed blitz (Special):
Special Type: Sprint
Energy Point Cost: none
Level: 2
Animation Name: run
Attached FX Name: bullet_sprint
speed ram (Special):
Special Type: Speeding Bullet
Energy Point Cost: low
Level: 2
Animation Name: run
Attached FX Name: bullet_speeding_bullet
hurricane winds (Ranged - Projectile):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: High
Stun: None
Knockback: Extreme
Velocity: Fast
Radius: No Arc
Range: Medium
Accuracy: High
Level: 2
Animation Name: area_2
Attached FX Name: wind fury
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generated by EZHERO
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I dont think he has ever shown to be able to create force winds, but what speedster cant! I didnt give him a melee "disript object" attack because I dont wany things blowing up in his face causing him damage.
[/spoiler]
It looks like EZhero has a lot of bugs in it when sending hero files to text, it faults if there is a active defense, it doesnt translate the level of damage per attack correctly, energy costs arn't right, ect.... But I still use the crap out of it.
Actually from the visuals in Young Avengers he does a disruption wave of sorts and things blow up so I would do a cone attack.
Yes, I know what your talking about I remember seeing that in the comics, I thought about a cone attack but I'm not too big on cone attcks or area attacks for my hero files personally, the only reason being is I run alot of "watch mode" matches and cone attacks and area attacks causes too much damage to teammates. But I bet I could fine a decent fx for a beam attack to represent his disrupt object move.
What about the attribute spell caster? I've never actually tried it in game but it might be something for Wiccan.
Quote from: Podmark on April 13, 2008, 05:30:58 PM
What about the attribute spell caster? I've never actually tried it in game but it might be something for Wiccan.
I actually use this for him and it works perfect and allows for a lot variety for Wiccan (which he should have).