Freedom Reborn Archive

Freedom Force Forums => Technical Issues => Topic started by: Uncle Yuan on May 15, 2008, 03:51:11 AM

Title: FFX questions
Post by: Uncle Yuan on May 15, 2008, 03:51:11 AM
OK, so I'm a "late adopter."  I just downloaded and thought I installed FFX 2.6 (for the original FF), but it seems to have disappeared into the bowels of my hard drive.  At issue is that I do not see a FFX shortcut anywhere as Dr. Mike's site said there would be.  If I simply launch FF will it be working, or do I have to do something tricky to get it to work?

Update: I can locate at least some of FFX under program files and it looks like it went to the right place, although I don't really see anything executable called FFX - under the FFX folder is the manual folder (only)

But . . . I downloaded and played the first scenario of the Strangers, using all of Devil Doll's powers and everything seemed to work fine - can I assume this means everything is OK?
Title: Re: FFX questions
Post by: stumpy on May 15, 2008, 05:52:46 AM
It's been a while since I installed FFX for the first game, but I seem to remember that:



Hope that helps.
Title: Re: FFX questions
Post by: Uncle Yuan on May 15, 2008, 07:02:47 AM
/Scripts does indeed contain ffx files, but my shortcut does not contain the -log.  I'll go ahead and add that, but after that it should point i the right direction?
Title: Re: FFX questions
Post by: stumpy on May 15, 2008, 07:21:28 AM
Yes. The only difference between the default FF shortcut and the shortcut for the FF campaign with FFX enabled is the addition of  -log in the target field. If FFX installed itself correctly, the right things have already been added to files like cshelper.py and the mission scripts to start FFX for the campaign missions.
Title: Re: FFX questions
Post by: Epimethee on May 15, 2008, 07:31:10 AM
Yes, it should be fine once the -log argument is added. To verify, either test a FFX power/attribute (attributes using custom commands are even easier to check; say, "Sandstorm") or check that the Freedom Force\script.log file's date correspond to you last FFX session, open it and look ~15 lines after the begining for initialising FFX: skirmish=0 or initialising FFX: skirmish=1. (Actually most of the lines before that also refer to FFX, but this is the obvious one.)

Edit: Ninja'ed by Stumpy.