Howdy guys, I've been trying to get back into working on the DCUG now that I'm done with the semester, and Hoss's excellent Awesome Threesome gave me a pretty great starting point. I've whipped up something for two of the three relatively easily, but their leader has given me fits. Here is a little info about them:
http://www.comictreadmill.com/CTMBlogarchives/2006/2006_Individual/2006_04/001081.php
http://absorbascon.blogspot.com/search?q=awesome+threesome
Torpedo's powers, interestingly enough, seem to be based on his ability to transform into a projectile and strike his foes with great force. I'm curious how y'all would represent this. I am thinking that he would end up being somewhat like Cannonball, so I've given him human rocket, and I will try and get his KF's edited so he has some flying melee's that are like charges, but other than that, I don't really even know where to begin. Does anyone have any suggestions?
You could use Living Laser for Torpedo-Man. I don't know of any green torpedo FX that you could use for the power, but that shouldn't be to difficult considering the great FX-creating talent we have in this community.
There is a green rocket effect from (I think) FXForce, supposed to be for a Green Lantern.
Hmm...well, upon playing around with him a little bit (and blatantly stealing the ideas from USAgent's Cannonball herofile) I decided to alter the original concept a bit, and try and make him a more interesting opponent. Now he's got a 50% passive defense that absorbs physical attacks, and the ability to channel that energy into short range blasts, increased strength, and powerful charge attacks. Think of him as a cross between Cannonball, Bishop, and Sebastian Shaw. So, I'm going to get some of Taskmaster's great flying melee kf's and give him a few weak, free attacks, but a few really strong and costly ones. He'll be more effective the more Aquaman pounds on him, but weak to his mental attacks. Thoughts?