Freedom Reborn Archive

Freedom Force Forums => Hex Editing => Topic started by: Avalon on June 09, 2008, 10:07:34 PM

Title: Refl and Gloss
Post by: Avalon on June 09, 2008, 10:07:34 PM
I am making a knight and want to make the armor really shine.
I have a gloss.tga, refl.tga and lightmap.tga.
What settings in nifskope would I need to make (for example on a male basic mesh) glitter and shine?
Title: Re: Refl and Gloss
Post by: ow_tiobe_sb on June 10, 2008, 08:22:43 AM
Visit the following page and follow steps 3-11 (Of course, you should apply what is discussed there to the mesh you are working on and not to some box mesh.): http://phantombunburyist.freedomforceforever.com/NIFgmax_simple_tutorial/index4.html

Ignore the "NiTriStrips" bit and look for a node called "NiTriShape" instead.  One can quickly locate this node by left-clicking on the appropriate mesh part in the rendering window (i.e., the window in NIFSkope that displays the three-dimensional mesh).  Once one has clicked on this part of the mesh, the NiTriShape node should expand in the "Block List" window.

ow_tiobe_sb
Phantom Bunburyist and Fop o' th' Morning
Title: Re: Refl and Gloss
Post by: Avalon on June 10, 2008, 12:47:53 PM
Excellent. This might help out. I will try this later. Thanks for the assistance.