Well...after the fantastic Mesh/skin by the RenC6 team, I need a hero file to combine...Any idea? Thanks!
Here is what I have made for him. I might add another attribute in there (or two) and a Knife melee
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Hero File: mh-cap america bucky
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Info:
File Type: FFv3R
Mesh: library\characters\Captain_America_Bucky\character.nif
Skin: standard
Material: Flesh
Weight: 170 lbs
AI: CGenericHero
Voice:
Stats:
Strength: 4 Strong
Speed: 5 Fast
Agility: 4 Agile
Endurance: 4 Hardy
Energy: 3 Minor Energy
Attributes:
Acrobatic
Crack Shot
Armored
Powers:
jaw crack (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: Medium
Knockback: None
Swiftness: Fast
Arc: No Arc
Level: 3
Animation Name: melee_14
Attached FX Name: theant_punch
bucky boot (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: Medium
Swiftness: Fast
Arc: No Arc
Level: 3
Animation Name: melee_3
Attached FX Name: default_punch
bionic smash (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Low
Stun: Medium
Knockback: Medium
Swiftness: Fast
Arc: No Arc
Level: 3
Animation Name: melee
Attached FX Name: manbot_punch
martial arts (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Medium
Stun: Low
Knockback: None
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee_5
Attached FX Name: theant_punch
knife throw (Ranged - Projectile):
DamageType: Piercing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: None
Velocity: Fast
Radius: No Arc
Range: Medium
Accuracy: Extreme
Level: 2
Animation Name: area
Attached FX Name: SpudKnife
pistol shots 2 (Ranged - Projectile):
DamageType: Piercing
Magnitude: Low
Energy Point Cost: Low
Stun: Low
Knockback: Low
Velocity: Fast
Radius: No Arc
Range: Long
Accuracy: High
Level: 2
Animation Name: ranged_gun
Attached FX Name: blackjack_pistolshots
pistol shots 4 (Ranged - Projectile):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Medium
Stun: Low
Knockback: Low
Velocity: Fast
Radius: No Arc
Range: Long
Accuracy: High
Level: 2
Animation Name: ranged_gun_2
Attached FX Name: blackjack_pistolshots
shield throw (Ranged - Projectile):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Low
Stun: Medium
Knockback: None
Velocity: Normal
Radius: No Arc
Range: Medium
Accuracy: Extreme
Level: 2
Animation Name: ranged
Attached FX Name: shield_throw
chained shield throw (Ranged - Projectile):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Low
Stun: Medium
Knockback: None
Velocity: Normal
Radius: No Arc
Range: Medium
Accuracy: Extreme
Level: 2
Animation Name: ranged_4
Attached FX Name: Shield_Throw_Cap
Power Flags: Enemies Only
Chained
shield block (active defense)
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generated by EZHERO
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[/spoiler]
Thanks, Agent! A question: Bucky wears a sort of armor (the reflection of his costume remind me some sort of steel alloy).
Yeah, I wasnt sure how much protection it actually offered him so I just gave him the armored attribute and bumped up his speed to five to make up for the speed loss with the armored attribute. Its possible to give him a passive defense against ranged piercing projectiles as well.
Does your Cap America Bucky beat your Avengers Captain America?
My Captain America Avengers beats The Cap Bucky every time, he has more health causes slightly more damage and is quicker.