Jim Lee's Jean+ my own creative liberties. :lol:
(http://img401.imageshack.us/img401/4269/jeannx8.png) (http://imageshack.us)
(http://img401.imageshack.us/img401/jeannx8.png/1/w750.png) (http://g.imageshack.us/img401/jeannx8.png/1/)
looks good
Hmmm, I can't see your picture. Is anyone else having this problem?
Quote from: Lunarman on September 12, 2008, 11:02:48 PM
Hmmm, I can't see your picture. Is anyone else having this problem?
Same here. Can't see any picture.
I see it fine
I see it now. It looks very promising for your first skin. ;)
Very good for a first skin (worlds better than my current skins...LOL)!
Dana
Thanks for the kind words y'all ;) Here's Scotty of X-men Evolution under construction.
(http://img362.imageshack.us/img362/8412/scottoe9.png) (http://imageshack.us)
(http://img362.imageshack.us/img362/scottoe9.png/1/w750.png) (http://g.imageshack.us/img362/scottoe9.png/1/)
Very cool. Both skins have a very cartoony feel to them!
Pretty darn good for some first skins. Can't wait to see more. :)
Quote from: bat1987 on September 13, 2008, 04:30:35 AM
Very cool. Both skins have a very cartoony feel to them!
Cheers, that's what I was going for. They are, cartoon characters after all. Damn this is addictive, here's X-men Evolution cyclops finished: (http://img98.imageshack.us/img98/277/scottfinishedzv0.th.png) (http://img98.imageshack.us/my.php?image=scottfinishedzv0.png)
Now I really do need some sleep. If anyone's intereted I'll upload it after some shuteye(and food and water :wacko:)
Hey, i can see it now. Nice work! I like the almost cell-shaded look, but still quite realistic.
great job! :thumbup:
Looks promising! Keep up the good work.
Are the skins/skopes (they're skoped right?) 100% your work? It's looking pretty good if so. My only issue is that the colors look kinda dull and flattish, but you'll get better at that as time passes. ^^
Jean is based on the skin that came with the mesh whereas Scott is completely original apart from the fingers, which I couldn't be bothered doing as i deemed convincing fingers on a fingerless mesh impossible. I don't have the colours looking dull as I'm going for the cartoon look, hence the lack of detailed shading, I only shaded in what was missing from the mesh(his abs for example). Now what I do have a problem with however, is creating smooth lines. Nearly anything not horizontal nor vertical will end up rather pixelated. I realized I could use a higher res too late to start over. So is there a way to "anti-alias" the jaggies? Cheers
Quote from: qazwsx on September 15, 2008, 08:41:04 PM
Jean is based on the skin that came with the mesh whereas Scott is completely original apart from the fingers, which I couldn't be bothered doing as i deemed convincing fingers on a fingerless mesh impossible. I don't have the colours looking dull as I'm going for the cartoon look, hence the lack of detailed shading, I only shaded in what was missing from the mesh(his abs for example). Now what I do have a problem with however, is creating smooth lines. Nearly anything not horizontal nor vertical will end up rather pixelated. I realized I could use a higher res too late to start over. So is there a way to "anti-alias" the jaggies? Cheers
The most common way is to select the area you're doing using an anti-alias option (or smoothing the selection after the fact) but I find using vectors to create the shapes then using them as a mask works better for me
Quote from: Tomato on September 16, 2008, 10:51:36 AM
The most common way is to select the area you're doing using an anti-alias option (or smoothing the selection after the fact) but I find using vectors to create the shapes then using them as a mask works better for me
Same here.
Also I don't know if you are aware but there are tons of X-Men Evolution meshes by Beyonder out there somewhere.
Woah I found brilliant method of anti-aliasing!:
(http://img253.imageshack.us/img253/5659/scottantialiasedgg2.png) (http://imageshack.us)
(http://img253.imageshack.us/img253/scottantialiasedgg2.png/1/w750.png) (http://g.imageshack.us/img253/scottantialiasedgg2.png/1/) :thumbup:
Just compare it with the last screen. Here's the aforementioned method if anyone's interested: http://www.phong.com/tutorials/anti-alias/
Quote from: AfghanAnt on September 16, 2008, 12:00:22 PM
Quote from: Tomato on September 16, 2008, 10:51:36 AM
The most common way is to select the area you're doing using an anti-alias option (or smoothing the selection after the fact) but I find using vectors to create the shapes then using them as a mask works better for me
Same here.
Also I don't know if you are aware but there are tons of X-Men Evolution meshes by Beyonder out there somewhere.
Yeah but those are rather sub-par if you're talking about the same ones as I saw. Oh and I've edited the mesh to make him taller(bloke's supposed to be 6 ft plus but most of the meshes have him shorter than jean!)