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DC Second Stringers of all Sizes

Started by BentonGrey, March 18, 2007, 10:29:02 AM

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Panther_Gunn

Quote from: Jakew on May 03, 2007, 06:55:15 PMSerifan has no super powers, but he dresses like a traditional cowboy and always carries "cosmic cartridges" for his six-shooters which possess numerous specific functions.
Although all of the cartridges have never been catalogued, those seen in action have uses such as being able to generate an anti-gravitational force, create force fields, tune the wielder into the "cosmic Harmony" that is linked to the Source, and, in the case of the "Blue Cartridge", allow Deadman to merge with a "Follower" and have a body of his own once again.

According to Who's Who, examples of the cartridges they give include a protective "shock-repelli-field", anti-gravity effect, generate high gravitational force, generate intense heat, power a vehicle, or stun an opponent.

BentonGrey

Awesome, thanks guys, that will be a huge help!  If I can get a more full explaination of Lonar, then I'll be all set.  I'm glad y'all have those copies of 'who's who,' otherwise I'd be stuck. ^_^

BentonGrey

Okay, now that KS has finished the Forever People, I'm going to spend tonight building them in, but when I'm finished with this I'm going to try and go ahead and put Major Disaster in, even if his hex/skin isn't ready yet.  So, although I do know his powers and I understand who he is, I'd like to know if anyone has any suggestions for how to build him in the game.

What I'm thinking is the 'jinx' attribute, an area earthquake attack, a direct power null, maybe a set of ignite and a disrupt object attacks.  Any other ideas?

:EDIT: Working on the Forever People now, what should Vykin actually be able to do in game?  He seems pretty limited, I guess I'm going to give him some kind of 'iron' ranged attack, just to give him something to do.  Any other suggestions?

:EDIT2: I almost know the answer to this without having to ask, but I figure, just for the sake of accuracy, I should.  Is there any way to simulate the FP calling in Infinity Man?  They all have to come together to call him, and then they switch places.  My guess would be no, but I'm just checking.

BentonGrey

Okay guys, one of the final pieces of the puzzle, does anyone have any input or ideas for Major Disaster?  I'm thinking an ignition power, molecular excite, area effect 'earthquakes,' directional ground-only earthquake attacks, but what else?  I want him to have the potential to be powerful.

UnkoMan

I really hope (but also know) you are going for the old pink and blue, hooded look. Not whatever he is now. When did he get those weird proportions they draw him with currently? He's suppose to be normal guy shaped!

You could give him storm summoner maybe or environmental control. Or both. Jinx (I think that's the attribute's name) would be great. Doesn't he toss fireballs on his first cover? Then again, I've never read the actual story and we know how covers lie. He could probably do it though. Maybe a tornado or tsunami power, too? A volcano? He should be able to do anything that is a natural disaster. Maybe a ring of fire to hold people in place?

Still, I'd make all his attacks really really powerful, but obviously dangerous. Like the ignition? Super high but medium range. You might get hit. I usually see him getting defeated by his own distasters.

BentonGrey

Yep Unko, you can usually trust me to stick with the originals. ^_^  Those are some good ideas!  How about summoner with tornados?  Environmental and Jinx are deffinitly in, good ideas man!  This is exactly the kind of help I needed, thanks Unko.

BentonGrey


BentonGrey

Alright, I just realized I left Dr. Polaris out of the mix!  I figure I'll give him magnetism (duh), a good extreme knockback direct attack, but I'm blanking on what else to give him.  How do y'all portray magnetic characters?

UnkoMan

Magentic is a tough nut. In comics it is depicted as basically allowing the person to do whatever they want... but then again so are a lot of powers.

Good things? Shields. Flight. Some kind of metal cage maybe. Obviously a magnetise attack. And how about one of those "overheated" style attributes that is set so it repells all metal maybe? Or, at least an area attack to do this... then one to suck all metal in!

BentonGrey

Thanks Unko, Magnetise is one I definitely hadn't thought about!  Interesting about the overheated too....I'm definitely going to have to play around with him a bit more.  I found this:

http://www.killermovies.com/forums/f98/t446004.html

Which I'm hoping will help.

Also, I'm tweaking a mission in my Batman campaign, and I'm finding my version of Batgirl a little less than useful.  I would like to give her a signature power to differentiate her from her peers.  Any ideas?

BentonGrey

Well, I'm still trying to think of something for Batgirl, so any help there will be appreciated, but I also have two more questions for those of you who care.

First, Aquagirl, right now she's a clone of Aqualad who's a little weaker and a little faster, but she could use something to differentiate herself.  I'm open to suggestions....very open, 'cause I've got nothing.

Now, the big one.  How should I simulate Aquaman's ability to shut down part of an opponent's mind, causing seizures or worse?  Mental Damage doesn't always work, so right now I have it set to panic, but I don't really like that either.  What are your thoughts?

UnkoMan

Shut down opponet's mind? Metal blank. Or vertigo, if you want violent seizures causing them to be constantly thrown to the ground.

Aquagirl? Geez... There's been a few, right? But then again they've all been Aquaman lite as far as I know. If I wanted a female Aquaman I'd go with Dolphin, because she has white hair and is therefore cool. And then you could throw on some... I don't know... tracker skills maybe? If you are going with Garth's girlfriend... then she's pretty much useless if you ask me. As an aside, is Garth going to exhibit any of his Tempest powers at all? I'd at least toss him some minor water manipulation, which he could have perhaps learned from Mera.

These girl versions are hard, since they are basically exactly like their counterparts, just a bit less. Like young sidekicks, actually, at least during the Silver Age.

For Batgirl... Is there a lucky attribute or something? I am remembering the Batgirl from the '60s TV show here, but she was always lucking out onto stuff. Or maybe some kind of a bolo or something. I don't really know what your Batman has, gadget wise. She's got library skills, but I don't think that would translate into an interesting hero file.

BentonGrey

Thanks Unko, I appreciate the feedback.  Vertigo is an interesting option....I may actually add another power that does that....I just can't quite wrap my mind around how to portray this. 

Aquagirl..........yeah, I'm stumped too.  It's the classic Tula version, 'cause I never really cared for Dolphin, and I like the slightly adventurous, trouble-maker side to Tula.  I'm thinking of some kind of...improvisation skill?  Maybe a low powered mental blank, where she just does something random.  Then she'd have an edge over Garth then....haha, not really sure what to do.  The answer the your question about Tempest is actually both 'yes' and 'no.'  Aqualad won't have any of Tempest's powers, but I am including an older version of him, which is basically Tempest.  I'm not really sure if I'll keep that name though.

Batgirl...library skills...there is something there...I just need to think on it some more....

USAgent, TaskmasterX or some of the other Hero-file wizards....do any of you have any suggestions on how to include these skills?

Panther_Gunn

According to the old Who's Who write-up for Aqualad & Aquagirl, Garth "telepathically communicates with underwater life", while Tula "posesses limited telepathic powers".  The fact that they were written differently, on the same page, may indicate some difference in their mental abilities.  Since Garth technically wasn't from Atlantis itself (Pre-Crisis), his line of the survivors of the sinking may have developed slightly differently.  He was also born with a mutation, which turned his eyes purple, and who knows what else.  It could be surmised that while Garth can communicate with sealife, and Aquaman has "telepathic mastery" over it, Tula has limited telepathic abilities that extend to more than just sealife.  You could rate her as a standard Atlantean girl (higher End & Str than a human), and also have some low-level mental abilities, perhaps a mental blank attack, rage, etc.  If you go so far as to give Garth limited mental powers (similar to Arthur), I would make them either less reliable or less powerful than Tula's.

For Batgirl, I remember reading that one thing that she had that Bats didn't was a perfect photographic memory, perhaps with total recall.  Very useful when investigating a crime scene.  How to work that up in a hero file......not a frickin' clue.  :P

BentonGrey

Thanks PG!  I appreciate all the work you do to help me get these characters right man.  I think I'll really need to put some more thought into Aqualad and Aquagirl.

I've got a new one for y'all though.  I've got him nearly finished, but I feel like I'm missing something.  Kobra, the master mind behind the cult of the same name.  Right now he's a powerful martial artist with blazing speed and good damage.  He also has some decent armor and some mental abilities that can cause rage or confusion to simulate his planning and strategic brilliance.  Still....I feel like I'm missing something.  Are there any gadgets or weapons he usually uses?

:EDIT:  Okay, I put a bit more thought into him, did some reading, and I think I've got him pretty well done now.  He now has two projectile attacks, one that is a hi-tech gas attack, causing rad damage, while the other is a sample from his specially designed lazarus pits that can bend an enemy to his will.

Jakew

Just from recent memory:

Kobra had a staff which could fire poison/acid blasts

http://upload.wikimedia.org/wikipedia/en/1/15/Kobra_DC.jpg

He could also spray a small amount of venomous gas from his mouth.

He used a soundwave gun a few times.

He was also hypnotic (he was a cult leader).

BentonGrey

Hmm, I like the venom spit thing!  The mesh I'm using doesn't have a staff, otherwise I would incorporate that.  Thanks man, great info!