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fixing darkness

Started by Podmark, March 10, 2007, 06:25:30 PM

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Podmark

Hey is there any way to fix the darkness issue that sometimes appears in some of the parts of tommyboy meshes?

Courtnall6

A skinners solution:

Add a glow to whatever parts are dark. I did this with his Count Nefaria mesh ( gloves and collar ). It worked pretty well. :cool:

Podmark

yeah but in game don't the parts come out properly? I thought it was just an issue with the ctool.


tommyboy

The glow may work OK in game, I've never tried it.
Unfortunately, I had to make a lot of the parts one vertex thick, to keep the size down a little. Had I known that NifSkope was around the corner, I would have made them differently, but I didn't.
So in short, I don't know of any way round the ctool issue, other than the glow suggestion (which could be a temporary, ctool screenshot only measure, then switch in a non-glow skin for release).

yell0w_lantern

From meshes I've made, I can tell you that one possibility is adjusting the smoothing groups or if the piece is not connected to the mesh then welding the vertices may help. I don't know if you can do either one in NIFskope but you can take a look.

detourne_me

i dont have the specifics right now,  but when i open up the branches of a mesh piece, there is a red/blue/green symbol next to a word that refers to the texture files. i click on it and i change the emissives from solid black to somewhere in the middle.
you have to do this to every part of the mesh though (including the base, male_basic, etc)

this method helps because i really hate how bright the characters get in game when you roll over them,  this skoping technique fixes both darkness issues and brightness issues.