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"i have to concentrate...if i lose control, i could kill everyone i hold dear!"

Started by Carravaggio, March 21, 2007, 05:45:07 PM

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Carravaggio

Scripting is the one relam i've not dabbled in for this game. despite claims that 'frankensteining' other's work makes it easier, i can't seem to get past the steep learning curve.
But i do think i understand the concept of checks, or tests, that is, test a character for a state or condition, and using it as a trigger for an event etc.



To that end i made this flowchart. I'm looking to create a new attribute, and from what i've read in this forum, i dont think it will be greatly difficult (i could be wrong) but to me it looks like its simply a couple of tests for triggers, test for stun, y/n, test for energy over 50%, y/n, activate relevent triggers/events.
The idea is similar to any containment suit wearing hero, man-bot, wildfire etc. when they are stunned, they fail to hold their radioactive power together, and start to radiate deadly energy (using the biohazard attribute). If they have way too much power, there is a chance they let loose a larger more powerful blast of power.
biohazard is too dangerous, its always on. this time it will only activate if the character loses concentration, i.e. is stunned.
Is this possible?
Can anyone point me in the right direction? it is being designed for a custom character file, but i'm sure others could find uses for it. plus if its designed so the biohazard and rad blast powers are easily replacable, people can use all kinds of powers (frozen, overheated etc.), making it much more flexible.

catwhowalksbyhimself

Should be doable and fairly easy, actually.

I don't have time to look into this, and aren't nearly as skilled as some others here anyway.

Lunarman

wow, that's a great idea. I would love to see something like this implemented for FFVTTR, it would be great for characters such as man bot.

TaskMasterX

I think this should be fairly simple. It's sounds similar to the new Volatile Storage in FFX3.2. Volatile Storage gives the character Energy Tanks and triggers a custom negative effect (Irradiate, Explosion, Stun, etc.) when the character absorbs energy that takes it above the normal 100 points. See if you can use bits and pieces from that to get what you want. If you're still stuck, I'll see what I can do. This attribute idea could probably also use customizations. Such as using FFXCC to (err. actually the customizations would have to go to ffxcustom2.py since the max number of customizable  attribs have been exceeded now) to assign different trigger states (is the character stunned, blanked, nulled, etc.) and also have a customizable negative effect (radiation explosion w/ biohazard, or flame blast with overheated, etc.) depending on their kinds of powers.

DEATH

Is there any chance we could get the source code from Dr. Mike in order to increase the allowable number of attributes/customizations?

DEATH

catwhowalksbyhimself

I've already asked--no response.

I don't think his email even works any more.

Epimethee

Nope, the e-mail is dead. Hopefully the man himself is fit and fine. As for the Control Centre, we'll see if something can eventually be done once FFX 3.2 is out the door (and yes, I'm the only reason it's late :( ).