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request for help on script update on gauntlet and random enemies

Started by rippermd, April 28, 2007, 03:26:50 PM

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rippermd

I was wondering if anyone can update and merge the old skX skirmish files like 1:1  and 3:1 gauntlet and call random enemy teams
so it can be used with the new FFX version  (3.2)  .
With the recent release of a tool to change hero files to built ins I think it would be great
to call in teams that one can easily now create and tackle your own specific team.
The old version I have tried to get to work with the recent FFX release and I cant get them to work together.
The recent FFX version makes the game play alot better on my computer.

joemama

As the resident EZ Script pimp, I can suggest this:

[spoiler]
story: random action

#---------------------------------start mission and select random encounter
Encounter: start
Type: None
Next: choose 1 from team1, team2, battle_royale

#----------------------------------------team1 hunts you down
Encounter: team1
Type: Hunt
Villains: villain1, villain2, etc.
Minions: minon1, minion2, etc.
Next: start

Start Cutscene:
minion says, "there they are, get 'em!"

Start Cutscene:
villain says, "where ya gonna run now?"

Start Cutscene:
minion says, "now we got ya!"
#------------------------------------------------------second team - straight fight

Encounter: team2
Type: Fight
Villains: villain1, villain2, etc.
Minions: minon1, minion2, etc.
Next: start

Alert Cutscene:
fade 2 seconds
villain1 moves to villain2
villain2 turns to villain1
cinematic camera from villain1 to villain2
unfade 2 seconds
villain1 says, "you ready?"
villain2 says, "them dogooders are gonna pay this time!"
yellow arrow on villain1

Alert Cutscene:
fade 2 seconds
villain1 moves to villain2
villain2 turns to villain1
cinematic camera from villain1 to villain2
unfade 2 seconds
villain1 says, "...that's right.  We'll be rich!"
villain2 says, "Yeah!  Nothin could go wrong!"
yellow arrow on villain1

Alert Cutscene:
fade 2 seconds
villain1 moves to villain2
villain2 turns to villain1
cinematic camera from villain1 to villain2
unfade 2 seconds
villain1 says, "Them heroes have messed with us for the last time!"
villain1 says, "It's time we taught them a lesson!"
villain2 says, "yeah, boss!"
yellow arrow on villain1

Start Cutscene:
remove arrow on villain1

#-----------------------group battle sequence - villains are team3 and interlopers are team4

Encounter: battle_royale
Type: Gang War
Villains: villain1, villain2, etc.
Interlopers: interloper1, interloper2, etc.
Next: start

Alert Cutscene:
yellow arrow on villain1

Start Cutscene:
fade 2 seconds
remove arrow on villain1
villain1 moves to interloper1
cinematic camera on villain1 to interloper1
unfade 2 seconds
villain1 says, "What do you mean you want double?"
interloper1 says, "You heard me.  We did the all the work!  We want more!"
villain1 says, "You dirty double-crosser!  Get 'em!"

Start Cutscene:
fade 2 seconds
remove arrow on villain1
villain1 moves to interloper1
cinematic camera on villain1 to interloper1
unfade 2 seconds
villain1 says, "That's right, we're taking over this town.  Leave now and you won't get hurt!"
interloper1 says, "Over my dead body!"
villain1 says, "I was hopin you'd say that!"

Start Cutscene:
fade 2 seconds
remove arrow on villain1
villain1 moves to interloper1
cinematic camera on villain1 to interloper1
unfade 2 seconds
villain1 says, "You cut out on us at the bank!"
interloper1 says, "You looked like you had everything under control!"
villain1 says, "You tried to steal the loot and stick us with the cops!"
interloper says, "no. it wasn't like that--"
villain1 says, "you ain't gonna weasel out of this one!"

#---------------------------------------------end

This will give you repeat one of the three encounters randomly until you quit (OR DIE!!!!).  The "hunt" encounter will bring the action to you.  The "fight" encounter gives you an arrow so you can find the enemies faster.  The last encounter (battle_royale) will have two teams fighting themselves and your heroes.
The cutscenes just break up the encounters a little.   They're just examples, fill in your own or take 'em out altogether.
Just replace villain1, minion1, interloper1, etc. with your characters.  You can add as many encounters as you like.  Check the FFX manual (EZ Script section) for more information about characters and encounters and the difference between villains & minions.[/spoiler]

Please keep in mind I threw this together in about 10 minutes.  It's just an example that should fill your needs but might need to be tweaked a bit.  Check the EZ Script documentation for more details and instructions on how to install minimods.

JM

rippermd

Thanks for the help
I guess EZ script can do what I want
The only thing is I cant seem to get my customs to work right. Can EZ script minimods use custom hero files?
If I make them built in they work. But then they dont use the correct AI files i built for them, even with using AI generator.
Any ideas???

joemama

QuoteIf I make them built in they work. But then they dont use the correct AI files i built for them, even with using AI generator

EZ Script can use hero files.  I only use built-ins, so I can't help you with the custom AI.  Just make sure you read the instructions, because there are many more things you can do that I won't go into here.  I started a help thread, too, so you can post questions there.

JM

M25

EZ script can and does use custom heroes.  Be sure to run the ffx control centre application after you make custom heroes, or they won't be recognized correctly.  You also have to be careful to make the name you use in EZ script exactly the same as the custom hero name (including capitalization and spacing).

If you make them built-in, you have to run the AI generator on the built-in character.