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utility to convert hero files to built-ins - version 1.3

Started by M25, April 26, 2007, 02:43:42 PM

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ow_tiobe_sb

Cheers, lads!  Nice work and interesting discussion, as always.  I had one question that I thought might be germane to this thread.  Since I had not noticed an answer previously discussed here, I thought I might pose my question.

Is it possible to use this utility to specify and add as built-in characters a few extra characters that one normally might have accessed via editing the init.py file of FF1 with the line

APP_ENABLE_XTRACHARS = 1

(You know...Iron Ox, Blackbird, and Supercollider? ;))

In other words, if I am doing a mod in which I might like to hide some Easter egg characters for those clever fellows who decide to edit their init.py file, could M25's utility be used to do just that?  If so, how?  If not, I'll post this question in a new scripting forum thread.

Thanks, and keep up the stellar work!  :)

ow_tiobe_sb
Phantom Bunburyist and The Prat in the Hat

M25

I don't know how Irrational hid those characters, so the answer is probably not.

ow_tiobe_sb

Many thanks for the swift response, M25. :)

ow_tiobe_sb
Phantom Bunburyist and The Prat in the Hat

Epimethee

Quote from: ow_tiobe_sb on May 29, 2007, 10:53:41 AMIn other words, if I am doing a mod in which I might like to hide some Easter egg characters for those clever fellows who decide to edit their init.py file, could M25's utility be used to do just that?  If so, how?  If not, I'll post this question in a new scripting forum thread.
I believe something could be done. I'll wait until you post in that new thread to avoid hijacking this one, though. :)

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