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FFX 3.2.1 Update Available

Started by TaskMasterX, June 24, 2007, 04:16:25 AM

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TaskMasterX

I've released and update to FFX3.2. Here's a list of changes. I made it part of my hero file pack since I made several of the changes to work specifically for several of them. You can get it at my site or Yahoo! Group and post any questions or issues you have here.

What's New in FFX 3.2.1?
Fixes:
- Fixed Metabolic Strength so a character who also has Energy Tanks, Energy Redirection or
Volatile Storage doesn't get a bonus at the start of the mission without absorbing any Energy above the normal 100.
- Fixed Living Laser so that custom powers and effects can be used and created new OnLaserTo() and UnLaser() definitions for the Energy Absorber to use.
- Fixed empathytomagneticthrow. It was using pullCheck. Now it uses throwCheck.

Updates:
- Updated HeavyFooted with a customization to allow the Explosion Power to be turned off when the character flies.
- Decreased the Energy Point Cost for Summoning.
- Decreased the Energy Point Cost for Puppet Master.
- Updated Power Absorber. Added 'heat_blast' and 'heat_explosion' subtypes and added
'subtype_replace' subtype which is similar to 'subtype_only' except it's only used to make certain subtypes replace certain powers instead of completely skipping all powers the way subtype_only does. Also, subtype_only does not skip attributes anymore, just powers.
- Updated Magnetic Throw, Magnetic Pull and Magnetize to use Material Subtype metal,
adamantium and super_alloy.
- Updated customizations for Built-In and FFX characters.
- Added SpawnBombs, randomResponse, and adrenalineSurge to DeathResponses customizations list for FFXCC.
- Updated Combo Attributes for Airwalker, Adversary, Amazo, Animal Man, Annihilus, Anti-
Monitor, Ymir, Hulk and Zzzax and added Daydreamer.
- Updated targetsubtypespecial={} list for Animate Dead Power.
- Added Animate Dead AI Tactic.
- Remarked out some lines so Zombie's have correct reaction and attack Master's enemies. This is a quick fix until Epimethee and M25 can work on a true solution.
- Removed Hexed targets from the Target Filter so the AI will now target a character who is
hexed. AI will only ignore targets under a Primary State and still attack those that are in a
Secondary State.

New Features:
- Added increaseStrength Function. Differs from gainStrength as gainStrength adds an Attack
Bonus where increaseStrength actually increases the Strength for both damage and lifting
purposes.
- Added adrenalineSurge Function. adrenalineSurge increases resistance to panic and stun,
provides healing at a rate proportional to the amount of damage received, and increases Strength +1 each time the character is damaged to a max. +2. All effects are canceled if the character is mental blanked or no more enemies are in visual range.
- Added Invulnerable Flier Attribute - Adds Invulnerable Points to a character while flying.
- Added Energy Redirector Attribute - http://freedomreborn.net/archive/index.php?topic=42546.0
-Added Kinetic Absorber Attribute - http://freedomreborn.net/archive/index.php?topic=42546.0
- Added Density Increase Power Swap - Adds 15 Invulnerable points to a target and -2 to Agility.
- Added Sleep Power Swap - Similar to Knockout Gas Swap. Doesn't work against Robots or
Zombies has no gas cloud FX.
- Added DensityMax to Stun Power Swap.
- Added LimeyLure to Transmute Power Swap.
- Added Hex to Magnetic Throw Power Swap.
- Added in new Plasma Sculptor colored objects.

DAT file changes
attributes.dat
- added combo attributes and sidekick and modified costs of tempform and astralform.
powers.dat
- added several dummy powers and powers for the AI.
- updated several powers used by Power Absorber.
fx.dat
- added fx for flying_melee
objects.dat
- added templates for Colored Plasma Sculptor Objects

Please read the Install Instructions BEFORE unzipping and installing!

lugaru

Well I've got some instructions to read before I take a stab at this but really looking foward to it, cant wait!


Lunarman

Great work! It's downloading now!!

lugaru

I THINK I followed the instructions right but that is not my forte. Anyway's as far as I can tell the three new attributes have no description (but all the combo's do) and the control center is not updated so it is not taking advantage of a lot of the new stuff you added such as state swaps and extra objects.

TaskMasterX

Thanks guys!

Lugaru, it sounds like you merged the dat files correctly but the strings.dat for the Lang\English folder and .py files that go into the Missions\Scripts folder didn't get there. When you extracted the files, did it prompt you to overwrite anything? Make sure you get those files into the right place.

lugaru

Me!? Wrong!? Ha! I laugh at the...  oh... ups.

Yeah, I was at work bobbing my head to some music and all of a sudden I thought "hey, did you unzip that into the original dat or into the FFX dat?". I realized I unzipped the files into the wrong spot, so expect an edit in 5 minutes saying that it's all working for me now. Brb...

edit: yup, totally worked.

Podmark

FFvt3R had a patch? I don't remember that...

yell0w_lantern

Oh, right. That patch!
We needs to gets us one, my Precious!

Podmark

Quote from: ips on June 26, 2007, 01:33:16 PM
it was a beta patch only appx 10 people were testing for IG

Anything worth noting in it? I guess there's little chance of it being released now.

TaskMasterX

Quote from: ips on June 26, 2007, 11:47:25 AM
hey TMX...

i noticed when i put in 3.2 that it killed the lang file that was adopted from the FFvt3R patch... i assume this one does as well. is there any other compatibility concerns i should be aware of?

Hey IPS, I'm not sure what you mean by lang file. Do you mean the captions, speech and strings dat files  in the Lang\English folder? I wasn't aware of the issue of FFX 3.2 vs. the FFvTTR patch, but this update only has a strings.dat and strings.txt that will replace the existing one in your ffx3 folder.
As for any other concerns, I can't stress enough how much you should always backup your files before installing and reading the instructions before installing. It's a quick read and very easy to do. The files that will be overwritten are: strings.dat, strings.txt, ffx.py, ffxcustom.py, ffxcustom2.py, m25ai.py, ffxmulti.py, ffxdefault.py and the zombie.py files. Since it will overwrite the ffxcustom.py file, please make sure you have backups of your the customizations you have for your own hero files. Just open up FFXCC and click the Export All button to back them up into the .py files in your Heroes folder.
Also, I included the Plasma Sculptor Colored Objects that are available at the FFX 3.2 Freedom Force Forever site. So, if you already downloaded and installed them, you don't have to merge the objects.dat file.
I do know that there were several issues with merging files in the FFX3.2 Beta but with the dat files included in this update, I only included the new or changed items to minimize any unnecessary or corrupt data from getting merged in to your dat files.
I hope that helps.

Epimethee

> the patch added a few functionality changes like the nightmare level warping effect being a toggle able option in video options. with the lang file being replaced it no longer has a hover description etc.

Interesting. I'm quite certain that early in the FFX 3.2 pre-beta stage I updated strings.txt to use the beta patch version. After comparing TMX 3.2.1's strings.txt with my patched data folder version, both seem based on the same source. However, in-game, the warping button indeed lacks a stings.txt entry, it seems, in both the FFX and the default (data folder) FFvsTTR version.

IPS, if your default FFvsTR version shows the descriptions, could you note the exact text?

Thanks.

Epimethee

If you could do that, it would be perfect. Thanks!

(Sorry for the partial threadjack, TMX.)