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male_tail & Keyframes

Started by Guardian7, July 13, 2007, 02:36:18 PM

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Guardian7

Hi again everyone.

I have the male_tail mesh (not the one used for Scorpion... it is a thinner tail)... I have looked for keyframes for it other than the ones that came with it... some that are more acrobatic... I used the Valnightcrawler mesh... or the Nightcrawlr of the X-Men mesh not really sure what it is called.

ANYHOW... I placed the kfs on the male_tail mesh... and it functioned awesome... but it was really low on the Character Tool... does that mean it will funtion that way "IN GAME"?

The kfs make the chara move like nightcrawler which is exactly what I want him to do (as he is an agile chara like Nightcrawler).

So what is happening?

Thanks
Grd7

vortex

Only one way to find uot, Guardian:  try it out in a Danger Room scenario!  I'm guessing that it will turn out fine.  There have been a number of meshes (like some of the Taskmaster ones) which seem really small in the Character Tool, yet turn out fine in-game.  This is probably something similar.  Anyhow, the answer to your dilemna is just a few short moments away! ;-)