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cp/xp on custom built-ins

Started by Boalt92, August 30, 2007, 10:20:41 AM

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Boalt92

I'm replaying FFVTTR using FFX3.2 and several custom characters set up as built-ins.  They have the "campaign-only" box selected, and only start with 2-3 of their 4-6 powers.  I've also added them to the missions using "Campaign_AddHero" on the base.py for mission 1, so they are recruitable with suitable prestige points.  I did not add them to any other base or mission.py file.

They are recruitable and are running fine (all ffx attributes included), but are not gaining experience (even though it says they've leveled up on the mission-won screen).

Any ideas why?

Thanks in advance
B92

PS--Is this a scripting question?

stumpy

It's kind of a modding question, but it's fine here.

When you add characters as built-ins using FFEdit, you have to restart the campaign in order to have them be able to gain XP. The game keeps track of which built-ins were in the DAT files at campaign start and those that were not often have trouble gaining XP. There may be some other issue, too, but restart and see if that helps.

Boalt92

Thanks Stumpy....that was it.  They're leveling up and I can purchase their locked attributes and powers.

B92