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In-game Strength levels

Started by vortex, August 30, 2007, 09:46:44 AM

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vortex

I'm pretty sure that I've seen this posted before, but does anybody have lists for the in-game conversion rate for Strength to lifting capacity for FF?  Energy to EP would be great, too, if possible.  The Endurance to health chart goes like so:

END   Health
1         10
2         20
3         40
4         70
5        110
6        160
7        220
8        290
9        370
10       460

Lunarman

Not much help but.

STR
4= 500

The problem is, you'd actually have to make a character of STR level and then a map with lots of different objects of different weights to test it.

stumpy

Shoot. We posted this in the distant past, before the board reboot, but I didn't save that stuff, unfortunately. I think these are the right numbers for squad characters.


level       Liftable Mass     EP recharge
(1-10 scale) (kg) (EP/sec)
1 0 0.0
2 17 0.8
3 94 1.5
4 260 2.3
5 533 3.1
6 932 3.8
7 1470 4.6
8 2161 5.4
9 3017 6.1
10 4050 6.9
11 5270 n/a
12 6689 n/a
13 8314 n/a

The data for values above 10 in strength are because the HEAVY LIFTER attribute adds 3 to the effective strength for purposes of lifting objects.

Note that, at least in the Rumble Room, the Enemies list (non-squad) characters EP recharge is affected by the game's difficulty setting and is not the same as above. (The same is true with health, as you know.) Basically the recharge formula for Enemies list characters is
    EP/sec = (0.2256 D + 0.2234) E
Where D is the difficulty level (1-6) and E is the character's energy stat (1-10). And, yes, that means that the effective difficulty setting for the squad characters is 2.4 and there is no way to get the squad characters on exactly even footing with the Enemies list characters.

wickerman

Thanks stumpy - that's great info...

Never knew the eng stat  particulars and I thought heavy lifter added 2...


Learn something new everyday :)

vortex

Thank you very much, Stumpy!

So is the starting/max EP a set amount, regardless of the Enery stat? (excluding certain attributes)

stumpy

Right. With some complications, natch.

  • If the energy stat is 0, MaxEP = 0 EP.

  • Above 0 energy, MaxEP is nominally 100 EP.

    • With FFX v.3+, this is set to 105 EP to allow overpowering (which can be turned off).
  • MaxEP can be set to another value in FFEdit. I am not sure if this happens much in FFvT3R, though IG did it for some characters (minions) in FF.

vortex

Cool!  Thanks again for the info!