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White?

Started by GGiant, September 03, 2007, 12:02:20 AM

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GGiant

I have a problem with a few meshes that have white color in nifskope but works in the game:

GogglesPizanno

Is the mesh using DDS textures?
I don't think nifscope can display DDS.

GGiant


detourne_me

thats normal.  sometimes it just doesn't render.  i do all my skoping in white usually.

ow_tiobe_sb

I believe this problem  has to do with the difference between the game engine and CTool, which are hardwired to search for skins in a particular subfolder of the mesh folder, and NIFSkope, which works with various games using the NetImmerse/Gamebryo 3D file format that may not use the same folder hierarchy conventions used in FF1 and FFvTTR.  NIFSkope seems to want absolute file paths (in other words, you need to point it toward "C:\Program Files\Irrational Games\Freedom Force\data\art\custom_characters\ETC."), whereas FF/CTool will automatically look for skins in the MESHFOLDER\skins\SKINSFOLDERS relative file path.  You can get rid of the white (and, yes, NIFSkope will display DDS textures) by opening the NiTriShape=>NiTexturingProperty tree in NIFSkope, right-clicking on NiSourceTexture, and selecting "Texture=>Choose" from the pop-up menu.  Then you can select the appropriate texture, which, upon being selected, should display in NIFSkope.

ow_tiobe_sb
Phantom Bunburyist and The Prat in the Hat

GogglesPizanno

Quoteand, yes, NIFSkope will display DDS textures

I always had issues with that, TGA displayed fine, DDS didn't...until I realized, All the meshes actually reference TGA files. DUH! Unlike the game, Nifskope doesn't resolve the name to TGA or DDS....only what the mesh points to. I'm an idiot  :D

QuoteNIFSkope seems to want absolute file paths

For map textures, I added a full path to the _textures directory

For characters, I've actually gotten it to work with relative paths -- though you are pretty much limited to using the standard skin as that is the only skin/directory name that is consistent across all meshes -- but it should make it a little more helpful for identifying pieces when skoping.

In preferences add the following texture path:
"$NIFDIR\skins\standard\"

Tomato

I think it has to do with case sensitivity... if the file's male.TGA and the nif has it down as male.tga it won't show up properly. There's probably other stuff as well, but that should cover a majority of it.