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Roland (from Dark Towr mesh) an other stuff...

Started by Fantasma, September 24, 2007, 07:10:28 PM

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Fantasma

Hi guys!

Please, could someone make skopes with the ideas below?

1 - Vigilante mesh (Renegade) with long coat (like the coat of Van Helsing mesh), like a Roland mesh;

2 - The Phantom mesh with a long coat;

3 - A werewolf skope (i dont know with wich mesh...);

4 - Predator mesh with a claw on left hand, like the one already made for right hand. And a human head too; :)

5 - Green Arrow mesh (Renegade) with the hood of the Hourman Modern mesh (Renegade too);

6 - Scarecrow mesh with a tophat;

7 - Tombstone without raylights and no guns or holsters;

8 - Style`s Catman Skope with Tombstone`s cape;

9 - Tombstone without raylights (keeping guns and holsters);


... I guess is it...please i hope someone can try it... :D

BentonGrey

Well, I think I see two of those that already exist.  Take a look through the 'Let's see what you skoped' thread.

Carravaggio

Most of those tombstone skopes take about 23 seconds in nifskope. Removing or hiding parts of a mesh is incredibly easy, adn even if thats all you ever learn to do, you can still get a lot of use out of it. You'd do yourself a favour if you tried them first yourself, who knows you might get really good at it and be able to contribute to the community in some way.

BentonGrey

Car's right, it's really easy, even I can manage some stuff with it!

murs47

I couldn't even figure out how to load a mesh in nifskope :o

*Walks out of topic with my head down* :(


BentonGrey

Haha, pretty easy, you download and install the program, open up a mesh's folder, right click on the .nif file, and select 'open with-nifskope.'

detourne_me

Quote from: Carravaggio on September 24, 2007, 08:53:45 PM
Most of those tombstone skopes take about 23 seconds in nifskope. Removing or hiding parts of a mesh is incredibly easy, adn even if thats all you ever learn to do, you can still get a lot of use out of it. You'd do yourself a favour if you tried them first yourself, who knows you might get really good at it and be able to contribute to the community in some way.

unfortunately youre wrong about Tombstone  (unless it works in nifskope v.1 if you can get it to work.  arrgh)   the irrational meshes don't like being hidden,  you actually have to alpha out the skins.   so yeah,   it takes a short amount of time if you're familiar with making alphas in skins.

Carravaggio

Quote from: detourne_me on September 24, 2007, 10:45:43 PM
Quote from: Carravaggio on September 24, 2007, 08:53:45 PM
Most of those tombstone skopes take about 23 seconds in nifskope. Removing or hiding parts of a mesh is incredibly easy, adn even if thats all you ever learn to do, you can still get a lot of use out of it. You'd do yourself a favour if you tried them first yourself, who knows you might get really good at it and be able to contribute to the community in some way.

unfortunately youre wrong about Tombstone  (unless it works in nifskope v.1 if you can get it to work.  arrgh)   the irrational meshes don't like being hidden,  you actually have to alpha out the skins.   so yeah,   it takes a short amount of time if you're familiar with making alphas in skins.

damn he is right, i remember the trouble i had with the legionnaire mesh. Still learning some fundamentals in nifskope are invaluable skills. you should give it a try

ow_tiobe_sb

Quote from: Carravaggio on September 24, 2007, 11:06:35 PM
Quote from: detourne_me on September 24, 2007, 10:45:43 PM
Quote from: Carravaggio on September 24, 2007, 08:53:45 PM
Most of those tombstone skopes take about 23 seconds in nifskope. Removing or hiding parts of a mesh is incredibly easy, adn even if thats all you ever learn to do, you can still get a lot of use out of it. You'd do yourself a favour if you tried them first yourself, who knows you might get really good at it and be able to contribute to the community in some way.

unfortunately youre wrong about Tombstone  (unless it works in nifskope v.1 if you can get it to work.  arrgh)   the irrational meshes don't like being hidden,  you actually have to alpha out the skins.   so yeah,   it takes a short amount of time if you're familiar with making alphas in skins.

damn he is right, i remember the trouble i had with the legionnaire mesh. Still learning some fundamentals in nifskope are invaluable skills. you should give it a try


Is the problem with IG meshes something detectable in CTool2 or only in-game?  Here is what resulted (in CTool2) when I hid both sets of guns and gun-jaws and the lightning bolts on Tombstone (using the latest version of NIFSkope) and alpha-ed out the holsters (which, unfortunately, are not hexxable/'skopable but are part of the base mesh):
[spoiler][/spoiler]

If this is what you seek, Fantasma, please let me know.  I can post it for download pending a determination of whether or not there is a difference between viewing this mesh in CTool2 and in-game (I don't have the CD-ROM handy at the moment).

EDIT: It works.  Just let me know if you want it, Fantasma (PM works).

EDIT2: Tombstone_no_guns_no_holsters_no_lightning and Tombstone_no_lightning are read for download at my Yahoo Group under "Hex Requests."

ow_tiobe_sb
Phantom Bunburyist and The Prat in the Hat

Fantasma

Thanks guys and amazing work ow_tiobe!  :D

And the other sugestions? Some idea?


GGiant

Quote1 - Vigilante mesh (Renegade) with long coat (like the coat of Van Helsing mesh), like a Roland mesh;
That's quite easy and the catman was by blkcasanova. ;)