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Releasing full teams?

Started by laughing paradox, September 08, 2007, 07:58:05 PM

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laughing paradox

I sometimes get pm's from people who are interested in obscure members of teams, or even obscure teams, or a complete set of characters.

Would it be okay if I created sets of established teams and had them posted in a Yahoo group, with full credit to the mesh and skin makers? What I mean is this:

I would create a yahoo group for every member of the Serpent Society (I believe there are actually some Yahoo Groups with a large amount of the Serpent Society characters in them already), including the obscure meshes and any available skins. If I'm not given permission to release a mesh or skin, I'd try to give links to the site where you could download it (officially). The teams I was thinking about included the Frightful Four, the Femizons and the Masters of Evil. If I don't have everything to complete a team or concept, I'd ask for help in the Requests section.

So do you think it's possible to do or am I tackling a mountain here?

catwhowalksbyhimself

As long as you either get permission, or just include links instead of actual download, I think some folks will like it.

Panther_Gunn

This doesn't sound like a bad idea.  Organizationally, I would suggest something like this:  Create a web page (a couple of free web page hostings should be good enough for this, like Geocities, etc.) for an overall view (a list of hypertext links of all the groups you're covering, a splash picture & title, perhaps even a brief description of what the page is all about).  Link to seperate pages for each team/group.  Have each team page have a list of members, with links under each name to mesh(es) & skin(s).  Each link could then go to either their official home location (such as the C6 page at Alex's, or a particular Beyonder Yahoo Group, etc.), or to a Yahoo Group that you've created for things that don't currently have an official home *&* that you've gotten permission to host. 

The upside is that you drastically cut down on the amount of permissions that you need to get, as well as how many things you need to upload to Yahoo.  The downside is, for creators that have left the community, and currently have no hosting for some/most/all of their stuff, permissions is gonna be a tough one.  But, you were probably going to end up running against that wall, anyway.

Were you planning on doing mostly obscure teams, obscure members to any team, or expand out, eventually, to the big ones (Legion of Superheroes, Avengers, JLA, etc.)?

laughing paradox

I want to start it with something obscure and small just so I can see how well I can perform this task. Ideally, it would branch out to incorporate the bigger and more popular teams and characters.

tommyboy

About the only problems I can foresee are:
1. When there is more than one version of a mesh/skin. Will you have links to/upload every version, and let people decide for themselves, or will you pick the ones you (or the community) think best?
In my experience even the most obscure characters have at least a couple of skins, and often two meshes as well.
I know when I set out to make most of the serpent squad that several already had meshes (or hexes of other meshes), and most had at least one skin already.
2. Then there is the question of some creators not wanting their work distributed by others, preferring to know that they decide what is released where.

catwhowalksbyhimself

Quote2. Then there is the question of some creators not wanting their work distributed by others, preferring to know that they decide what is released where.

This isn't an issue, if he's just linking to those.

BentonGrey

Tommy's first point is valid though, and rather troubling for whoever is making that decision.  I know I agonized over which versions of various skins, meshes, hexes to include in the DCUG, and I still have nightmares about having to choose between Gren and Ink's Batman.......not to mention I'm constantly having to resist changing my mind...... :P   What a wonderful problem to have!

GogglesPizanno

QuoteWhen there is more than one version of a mesh/skin...

On one hand previous posters are right, this is a subjective issue as everyone has a different opinion of what they are after in a skin or mesh.

However from my personal experience, I have run into several instances where I have all but one or two members of a team and then scour around for a while trying to find the missing ones.  By having team packs, you at least initially have something with all the members in it as a nice base starting point that you can update or "improve" upon (based on your own personal preferences) later on.

laughing paradox

What I wanted to do was have a list of characters, and a link to where they can be found. If a certain character has multiple meshes or skins, I'd link them all. Or at least, all the ones I can find.

I'm thinking the best way to do this is the way that Panther_Gunn mentioned...just making a site that lists everything. I'd also enjoy a kind of wikipedia interaction, where anyone can come up and post a link to something they created, or just add links I haven't placed. However, there would need to be moderators because it has to be organized..that's the whole point of this.

I'm just wondering if this is something I can actually do or if I'm going to have about two teams up before I completely give up.

catwhowalksbyhimself

If that's what you want to do, just add a page or section to the Freedom Force wiki.  That's what it's there for.

vortex

Sounds like a cool idea!

It would only be a Master Mesh/Skin list in a very limited sense, though, as probably well over half the skins ever made were of characters who were never on any teams.  Secondly, many skins/meshes no longer have a site they call home!  Still, even if a skin/mesh were unavailable, it would be nice to list that they were made and by whom.