• Welcome to Freedom Reborn Archive.
 

Confused on how to add sound effects to a fx

Started by captmorgan72, May 27, 2007, 10:10:11 PM

Previous topic - Next topic

captmorgan72

I am trying to add a sound effect to a fx called lightning_strike. Here is what I am doing. I created a fx in FFEdit called lightning_strike. In the nif base box I browsed to the fx's nif and added the node attachment points and clicked save. I then went to sounds and created a  new sound file called fx_lightning_strike_4. Then I added in the wav file box the sound effect lightningbolt4 from FFvTTR/Data/Sounds/Powers. I saved this and went ingame but still no sound effect, what am I doing wrong?

Previsionary

I dont recall how well sounds work in ffvttr, but from what you wrote, you did something wrong:

I then went to sounds and created a  new sound file called fx_lightning_strike_4

It would be named fx_lightning_strike_1 (or 2 or 3)...ive never seen a sound go up to 4. Sounds correspond with the nifs. 1= start 2= core 3= end

ehlomint

I'm trying to get some sounds to work on some FX for   :ffvstr:

I've added a new power, with new FX and new sound.  Plays fine in FFEdit, it is mono, same format as all other sounds...And I even dumped all the sounds from sounds.ff file into sounds/powers directory.

Any idea what to try next?      :banghead: :banghead: :banghead:

Lunarman

I have a feeling that FFedit makes a wrong path automatically, have you checked that?

I seem to recall that no one has actually got this working, it's to do with sound formatting

Previsionary

sounds work in ffvttr if it's set up correctly. Just because you can hear it in ffedit doesnt automatically mean you'll hear it in game though. Make sure you're installing the sound to the correct game (IE: base FFVTTR, FFX, any mod) and make sure everything is set up correctly in correspondence to w/e fx it is for.

ehlomint

Quote from: Previsionary on October 02, 2007, 10:59:26 PM
sounds work in ffvttr if it's set up correctly. Just because you can hear it in ffedit doesnt automatically mean you'll hear it in game though. Make sure you're installing the sound to the correct game (IE: base FFVTTR, FFX, any mod) and make sure everything is set up correctly in correspondence to w/e fx it is for.

Do you know how to add the commands to the init.py file just right so that I can check on the sound paths?  FFEdit documentation says to add this:

js.EnableMLOG()
js.MLOG('SoundPlay')

I did that but now it doesn't like my init.py file.......


ehlomint

Quote from: Previsionary on October 02, 2007, 10:59:26 PM
sounds work in ffvttr if it's set up correctly. Just because you can hear it in ffedit doesnt automatically mean you'll hear it in game though. Make sure you're installing the sound to the correct game (IE: base FFVTTR, FFX, any mod) and make sure everything is set up correctly in correspondence to w/e fx it is for.

Can you expand on this?  I'm just trying to add a sound to an FX in the base FFVTTR...it plays in the editor but not in game...????

Previsionary

I'm not sure what you want me to expand on. I don't even know what steps you took to try to get the sound to work in game.