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Tomato's Meshes

Started by Tomato, April 02, 2008, 09:33:12 PM

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Tomato

Normally I keep most of my "meshwork" confined to my skin thread, since most of my work is nobs and bits that I happen to need rather then any overt "I'm going to make a mesh for this character" kind of thing. But because as this project is going to be done entirely in 3ds max, I thought I'd put one here for it. I'm previewing it a bit early, because I know some of you got a kick out of Darek's hair, and this is kind of an extension of that.


Blkcasanova247

Very cool Tomato! :thumbup:

Zivon23


AfghanAnt

Is that one single piece or multiple pieces? I ask because I'm just now getting into 3dsMax for work and I know many pieces affect polycount and processor speed.

Tomato

It's technically two pieces, but that's for my own convenience. I'm doing three meshes with this body-base, and one uses the bangs but not the SSJ spikes, similar to Darek's hair.

detourne_me

NICE!
is each spike mapped to the same bit?

the_ultimate_evil

looks great tom


now run run before the newbies find you

Tomato

Quote from: detourne_me on April 03, 2008, 08:09:20 PM
NICE!
is each spike mapped to the same bit?

Yes, but since this pic I've modified the mapping for the hair to a different area on the skin and made it bigger so I could fit more detail, whereas this pic was made with the ssj spikes mapped over the banges.