• Welcome to Freedom Reborn Archive.
 

Meshes and Keyframes: can you tell which go where?

Started by daglob, May 20, 2008, 10:23:17 PM

Previous topic - Next topic

daglob

I'm not sure this belongs here; it might be mroe of a technical question or a Nifscope question.

I know you are supposed to be able to use Nifscope to assign keyframes, but can use use Nifscope to see which keyframes go with that mesh? I can't see anything in any meshes that just shouts "Use these keyfames", and all keyframes are named keyframes.kf.

GogglesPizanno

Do you mean given a set of keyframes.kf files knowing which ones work with  particular mesh?
As far as I know there is no easy way to tell without a read me, or just trying them out. Most meshes will specify something like "male_basic compatible" but its still a pain to figure out sometimes...

While I dont use Nifskope to customize keyframe sets, I do switch out kf from time to time using the text file method.

In a characters Mesh folder, rather than having a *.kf file, you can have a text file called "keyframes.txt" -- then the content of that file will be the path to the keyframe file you want the mesh to use. So what I do (or am continually in the process of given the sheer number of meshes) is create a single Keyframe folder. I drop in all the different keyframes I can find and name them descriptively like "male_basic_fighter.kf" or "character_wolverine.kf" etc...

Then in the mesh folder I create a keyframe.txt file with the path to the keyframe file (its relative to the library directory like most things in the game I think, I'm at work so I cant look). So now if I want to try a different set of keyframes for a character, rather then renaming the existing one and copying in the new one, I just change the filename in the text file. and reload the character in Character tool. If the character has keyframes displayed, its compatible, if not...then its not.

Also using this method, with a little forethought you could probably archive them in some kind of logical way, since you can just update the path in the text file, there is no limit to how many subdirectories you go for organization. Also it saves disk space since a single kf file can be used for multiple meshes from a single location rather than having a copy in each folder.

daglob

Okay, I was afraid it would be too easy. Many thanks!