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maps with doors

Started by herodad1, July 17, 2008, 11:23:15 AM

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herodad1

i'm a dunce with making anything but i get an idea sometimes i like to throw out to see if anyone's game.i always thought i'd be cool to have maps that had doors that you could batter/smash through.different doors would be made up of diff. materials( wood,light metal,heavy steel, and an energized door or a energy field door).the stronger a character the easier to smash.normal strength  could kick in a door but no matter how many times he hit it he couldnt smash down a say,heavy steel door.unless he had a special punch(with a magnitude of very strong and up).kind of like when charact. hit cars in game.extreme strength can destroy one with one punch but normal strength takes many blows.same would apply with walls.energized doors would have electric current running through them.every time you hit it,it takes off life points because its shocking the character.the more resistant a charact. the less it affects them.energy field doors would be the hardest.strength level 8-up could eventually break through.might even require tunneling under and turning off on the other side.

Boalt92

You can make them using Nifskope and FFedit.

1) Take the nif for an existing door, rename it, and place it into it's own directory (i.e. door_bashable).  Open it up in Nifskope and note the names of the textures it uses.

2) Find the template for said door in FFedit, rename it, and point it to the new directory.

3) Remove the "avoid", "unpassable" and "door" attributes.  (double check the mod tools docs for all the attributes and what they do) Give it as much health as you deem appropriate (10-40pts imho), choose a material type and hit save.

4) Find an object of similar size, (i.e. Nazi HQ computers) and copy the "destruction" or "fragments" version of the object and paste them into your new door directory.  Rename these files to "newdoor"_destruction, "newdoor"_fragments, etc.  Open them up in Nifskope and give them the same textures as your new door.

Place your door in a map and test it in the rumble room.  You should be able to select/target your door with all attacks.  When you bash it down, there will be bits and pieces left over.

Thanks to GP for helping me figure this one out a few weeks ago.

B92

GogglesPizanno

I really gotta get motivated and try to work out the issues on some of my map projects... I've Suddenly got all kinds of crazy door ideas.

herodad1

the doors would have limits like limits put on characters and what they can lift.i could imagine a vast complex with tunnels,doors,and auto-blasters around every corner.the blasters could fire different things;heat,cold,energy,bullets,or electricity.the kind of place doc doom would call home.

Epimethee

You can also check the FFX manual http://ffx.freedomforceforever.com/manual.htm under Mod-Making: Special Objects.  The section labelled Switches (NEW in FFX V2.3) refers to setting doors.

Boalt92

dad1,

You could approximate that with EZ Script, by using "destroy object" encounters to trigger traps/attacks.

The fix I posted works on my freeroam campaign, and the doors reconstitute themselves if you leave the map and come back, could make for some interesting missions....


B92