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Playing with Galactus

Started by MyndVizion, March 01, 2007, 08:57:23 AM

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MyndVizion

 :ff:

So last night, after spending countless hours downloading skins and meshes I set to work and created some custom heroes/villains and decided to take them for a spin.

Each character I made hovered around the 15k point mark. In fact I think heroes were between 10 and 15k.  My goal was to create fairly powerful heroes that didn't have an "uber" attack and were still defeatable while possessing some moderate defense capability.

Then I discovered Galactus.  In the process of me installing meshes and skins I realized I had Galactus.  By this time I was a bit tired of creating characters - I mean, there's tons of customization here.  So I whipped up something fairly quick just to see what would happen.

All of his stats were maxed!  All except agility - that was "normal".  Under the trait of what his body is made out of, I didn't really know what to put here, but "flesh" just didn't seem to cut it.  So I just put "metal" and left it alone.  Next came powers.  I only gave him two powers. An energy x ranged attack with an "average" damage and pumped it to rank 3 (I know, weak but bear with me here). Next I gave him an AoE energy attack that had high knockback, high stun, moderate damage, but basically used up all of his energy to fire it off.

Galactus was just over 8k points.

Fired up the Danger Room.  City looked like a good thing to fight in. Selected Galactus as my character to play. Next had to select my combatants. I *filled* the roster of all the superheroes I created.  What's that like 22 heroes or something?  All of them 10 to 15k a piece.  Then started the battle.

Oh my!  Tons of fun!  The heroes came at me and did their best to put Big Purple down.  Most of the fight saw Galactus stunned, down, held or what-have-you as the heroes hit me with everything they had.  I had about 10 heroes surrounding me when I let fly the AoE ability.  Heroes went flying back, smashing through buildings, toppling on themselves.  A few minutes into the battle and most of the heroes were lying on their backs. I actually had to use a heroic point to heal myself!

In the end there was one heroe going toe to toe with Galactus.  Man-Bot!!!!!!  I used the default Man-Bot (MP) one - he's like 12, 13kish.  He was absorbing all of the attacks!  He survived probably 6 AoE blasts, countless energy bolts to the face and was still fighting!  Both of us had extremely low health and I actually thought he was going to defeat Big Purple.

But in the end, a final energy blast got through his defenses and Galactus stood victorious over the city. And he was hungry.

Ah good times.

Tonight I think I'm going to create an uber Dark Phoenix and see what happens.

Lunarman

LOL, that sounds great fun. It's been ages since I just had a huge brawl like that!

Shazam

Yeah me too. I haven't made any hero files in ages, not since FF1. I used to love those Danger room epic battles, lol

Talavar

Wow, I guess it's just a case of what you scale your characters to, but I think my Galactus is around 80 000.   :thumbup:

Urthman

I find that what pushes my heroes prestige through the roof is not power but variety.

If I created a Galactus hero file, he might not have any attacks more powerful than MyndVizion's but he'd have lots of them.

Or, say my version of the Thing might have 4 or 5 melee powers with different mixes of stun/knockback/damage and still be less powerful than someone else's Thing that has just one very powerful punch.

Carravaggio

Quote from: Urthman on March 01, 2007, 03:08:26 PM
I find that what pushes my heroes prestige through the roof is not power but variety.

If I created a Galactus hero file, he might not have any attacks more powerful than MyndVizion's but he'd have lots of them.

Or, say my version of the Thing might have 4 or 5 melee powers with different mixes of stun/knockback/damage and still be less powerful than someone else's Thing that has just one very powerful punch.
likewise. brawlers/bricks don't have much they can do aside from punching and throwing things, so i endeavour to give them as much variety in melee as i can. after all, its all they do they should at least be good at it!

Blitzgott

I have the same problem of my hero files costing quite a bit, while not being all that powerful.

Like Urthman, I also give them lots powers. Usually I fill all power slots, though now I'm trying to make them as cheap (as in low prestige cost) as possible, so I end up leaving two or three power slots empty.

Still, I wouldn't trade any of my weak high prestige point characters by a low prestige point chraracter with two or three uber attacks. If the heroes are so one-dimensional, it gets boring quickly playing as them.

Lunarman

All my heroes have as close to 10000 as possible (but never over). This normally means they've got 3 good attributes, 2 bad ones. They have about 5 powers and 1 defense. I hate it when the right click menu gets too long :)

BentonGrey

I have astronomically high prestige costs on my heroes because I never pay any attention to it, and I'm going for accuracy more than anything else.  So, even though Robin is weighing in at a hefty 15-20k, character who SHOULD be more powerful can still turn him into a greasy spot on the pavement.  He just has a good variety of powers, including a LOT of birdarangs.

Urthman

Quote from: Lunarman on March 01, 2007, 10:55:43 PM
I hate it when the right click menu gets too long :)
Oops.  Not gonna like the Secret Defenders mod then.  At least Dr. Strange can't open all his spell books at the same time.

An unnamed Defender (no, it's not Urthman, I'm not gonna pull a Sentry here) ponders what could possibly stop Red Ronin:

I suppose I could turn off the de-bugging commands... : :rolleyes:

Lionheart

I'm also one of those players who isn't concerned about cost. For example, Green Arrow always has a high cost because of the variety of arrows. It looks odd, because often the high cost characters are not nearly as powerful as some of the low cost characters. It's just that they have wider selection of abilities.

Talavar

I've got high-cost characters too, because I go for accuracy.  Batman and Green Arrow are really expensive, because of their variety of decent powers, while the Thing is actually much cheaper, because he only has a few, relatively straight-forward powers, and he's actually way tougher than either of them.

Shmeegal

Agreed entirely! Accuracy is what I aim for as well. :lol:

In terms of an omnipotent being like Galactus, I usually add "rooted" to his attributes and make him quite heavy as far as mass goes, (+/-400 lbs) just so it's possible to knock him down, but not easy.

On a side note: Thanks again for Plasticman Mesh Benton, I'm putting it to very good use. I'm hoping to post some really cool screenshots of my battle with Galactus and the Fantastic Four.  ^_^

Blitzgott

Myself, I don't really give very high weights to giant characters. Usually it's in the 700 ~ 900 range, because I want the possibility of them being knocked down to at least exist. It's also very cool when a building falls down because you just managed to throw the giant character against it.

BentonGrey

You're quite welcome Shmeegal!

The other day I took Darseid into the danger room versus the full force of the League, and it was QUITE a battle.  I didn't get any pictures, but I may have to run again just to get some screenies.  Curiously enough, the Atom was the largest source of trouble to me.  Even though he couldnt' hurt great Darkseid, I gave him an alteration power called 'atomic meddling,' so Dakseid was constantly getting hexed or frozen, or any number of other things.  To top it off, I couldn't hit the little bugger!

cvc

That battle sounded wicked. I too am ahuge fan of the big guy and also made him metal witch makes for epic battles with Magneto.I can't recall what he's really made of but he has alot of metal on him.

Shogunn2517

I with others who rather aim for accuracy than anything.  Honestly, I don't see how anyone could fit Galactus(of all characters) anything under 20k.  Talking about his offensive or defensive capabilities is pretty irrelevant in my opinion.  It's Galactus.  I'd almost go as far as saying there's no reason to make teh guy to be played with in the game itself.  At first my Galactus was around the 85k range and I retooled him and now he's in the 115k 120k range.  Does that mean he can't be beaten?  Probably not.  Likely not.  I wouldn't say definite because actually atempting and trying would probably be a futile effort.  Now, I could be wrong, but the only way Galactus has been beaten was by those who essentially become Galactus or Galactus-like and alone, there's not a particular character that is.  Alone.  I'm still trying to figure out a way to give Dr. Doom the power to steal/copy the powers of those he face.

As far as other files go, likewise, they may look big, but often it's due to offensive powers and other stronger characters may have smaller totals because of fewer powers.  Like my Magneto for instance, he clocks at the 60k range.  But take two or three shots from Colossus and he'll fall faster than "Thug with Bat".

BatWing