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Had an idea...

Started by Podmark, March 27, 2007, 07:10:17 AM

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Podmark

Haven't really learned much about keyframe editing yet, but an idea has been nagging at me. Would it be possible to take TexasJack's Scott Lang Antman, which includes Antman riding an ant for flying animations, and use it to give other Antman meshes the same flying hover etc?

Mystik

I believe its possible
what did you have in mind?

Podmark

Well if you have TJ's Antman_tj mesh the flying, hover etc animations have the body shrink and an ant appear then the body rides the ant. TJ only did one costume design of Antman, but Renegade and Tommy both did another version of the Antman costume but as far as I know their's never had the ant flying animations.

What I was hoping could be done was to take the Tommy/Renegade mesh and I guess have it replace TJ's body. Something along those lines.

Did that help?

detourne_me

actually it would be a hella lot of work to get it to be possible... ive tried already...  in his atom and TJ meshes he actually has three different meshes that are scaled in and out, not one mesh that changes size,  i believe valandar figured out how to do that.  it MAY be possible if you were to take an antman or similar mesh, and shrink it down without using the handle node.. then somehow graft it onto the texas jack antman...  and hopefully the keyframes would stick with it.
bobby69's antman wont work since the mesh is already a different size,  but tommyboys might beable to because that mesh changes size through keyframe scaling. and with other male_basic keyus it is at normal size.

Podmark

Thats what I kinda figured det. I'd love to see such a mesh but I don't think I'd be up to it at this time.

JKCarrier

I'm not familiar with TJ's mesh, but it might be easier to just add parts to it to make it look like the version of Ant-Man you want. Like if you want a different helmet, take the helmet from another mesh and NifSkope it onto the TJ mesh.

Podmark

Hmm thats a great idea actually, JK. Some resizing would be involved but otherwise it might work prefectly.

doctorchallenger

Isn't the issue the same? Wouldn't you need to paste parts to the separate meshes? For example, if you wanted to make the classic headset from the original costume, you would need to paste a normal size headset to the normal sized mesh and a miniature sized headset to the mini mesh.  Not that it can't be done, but I think no matter how you slice it, its going to be a labor intensive project.  Of couse I might be wrong.

Isn't Bobby69's Antman mesh one piece? That may be the least labor intensive route to go.

Podmark

Resizing isn't that tough, it's repositioning thats tough. Given some time I'm confident I could pull it off.

Bobby and Tommy's mesh are probably the same amount of parts I'm pretty sure.