• Welcome to Freedom Reborn Archive.
 

Custom Villain Problem in Mini-Mods

Started by Golden Goose, May 30, 2007, 07:04:46 PM

Previous topic - Next topic

Golden Goose

So I'm trying my hand at EZScript now.  I've created some heroes in the game, ran them through the FFX Control Center, and then used the new hero to dat converter (what a useful tool!) so that I could they could be used as allies. 

I did the same to create some villains.  However, when I ran my mini-mod, the heroes wouldn't attack the villains that I made.  I can't even get the heroes to target those villains.  Built-in villains can be targeted, but not the ones I made.  Allies, however, will engage the villains.  Is there some line I need to add in the script text file, or did I neglect to do something to the custom villains in FFX Control Center or FFEdit?

Thanks.

Golden Goose

catwhowalksbyhimself

You probably need to go into FFEdit and set their character info and/or template (can't remember which off the top of my head) to be villain.

M25

cat's right.  You need to set their class to GAME_OBJ_VILLAIN in the templates tab of ffedit.


Golden Goose

Thanks for the help.  I hadn't known that.  I'll add that step to my list of steps for getting characters correctly into dats.  So many tools to make content, I just can't keep all of instructions in my head anymore. :D



Golden Goose