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my mesh in game

Started by cavalars, November 02, 2007, 02:06:01 PM

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cavalars

HI EVERYBODY!
i m a newbye of  :ff: I alwais play videogames and I m a great fun of marvel heroes,but until today I miss this game,and I dont know how!
well, luckly i am a character designer,and  for firt I want to create and put my own model in this great game.
so i m looking for a guide to export but I dont find a lot,i m sure that i was me lost in a lot of stuff...
the thing is,how extention the mesh file needs?and for the animation?can I put my model and use the anim file of another character?...yeah,ok i m going too fast,but i m getting stressed. :banghead:...i dont speek english well so it s a little bit hard read a lot of infos... :doh:
here there are some my old mesh done for half life.

I hope to read replies soon....thank u guys.




Lunarman

the extension is .nif and I don't think you can use an already in-game anim file, although you may be able to rig the character so it works.

There are people who know more about this than me, sorry.

cavalars

Quote from: Lunarman on November 03, 2007, 12:33:17 AM
the extension is .nif and I don't think you can use an already in-game anim file, although you may be able to rig the character so it works.

There are people who know more about this than me, sorry.

ok the rig doesn t scare me,but what about the animation? i ve found on the web this site http://niftools.sourceforge.net/wiki/Freedom_Force but the tutorials are offline...
if there someone who wants to give me some help i ll appreciate it.

thank u guys
:lol:

tommyboy

Hi.
Download the modtools, either for FF or FFV3R from here:
http://www.freedomfans.com/modforce/index.php
Read the Art Processes Documentation that comes with them.
If you need the FF exporters for Max, you can find them here:
http://uk.gamespot.com/pc/rpg/freedomforce/download_2865155.html
Its also worth reading some of the threads here for tips.

ow_tiobe_sb

Just a quick word of advice: you'll want to reduce the number of triangles in that Spartan mesh before you export to NIF.  A 6000 polygon count for a single character without elaborate accoutrement (I am reminded of that high-poly Ghost Rider mesh with motorcycle made years ago) will really tax the Freedom Force game engine and slow down gameplay.

ow_tiobe_sb
Phantom Bunburyist and The Prat in the Hat

Revenant

Hi cavalars, welcome to the FF boards!

Nice work on those meshes, they look great.  The textures are awesome too!

yell0w_lantern

Isn't a poly equal to 2 tris? Still that would be 3000 polys...

Anyway, a good place to start is where Tommyboy suggested.
Also, examining someone else's Max file will be helpful. Start with Nocapeman if using Max 5.1 or male_basic if using an earlier version.
FF1 exporting works on Max 3,4 and 5.0
FF2 exporting is Max 5.1 only

The exporters from NifTools can export a model but not animations for FF1.

cavalars

i m not using max but maya,i ve downloaded the nif skope and nif mayaplugin importer...but both dont work.
so have u any suggestion?why the netskope says that i should install the MICROSOFT VISUAL C++ 2005 RUNTIME LIBRARIES if I ve installed aleready?what i ve done wrong?thank u again ^_^

cavalars

no ideas?how to start running nifskope?i m sure that i should move manually some .dll files but I dont know which one....
meantime,i ve understood how to skin and edit custom characters...now the only thing i need is exoport my model in .nif :-(

help me please :banghead:

tommyboy

Quote from: cavalars on November 04, 2007, 03:03:52 AM
no ideas?how to start running nifskope?i m sure that i should move manually some .dll files but I dont know which one....
meantime,i ve understood how to skin and edit custom characters...now the only thing i need is exoport my model in .nif :-(

help me please :banghead:

Unless you have 3dstudio max, I dont think that you can make animated (ie human) characters for the game. Inert objects, yes. But not people. Unless I've missed something.
As far as I know, nobody has made a human model in Maya and exported it to FF.

yell0w_lantern

Symon might be able to help. I only know 3DS Max and it sounds like you need a NifSkoper. In that case, Symon is your man.

cavalars

Quote from: yell0w_lantern on November 04, 2007, 04:44:22 AM
Symon might be able to help. I only know 3DS Max and it sounds like you need a NifSkoper. In that case, Symon is your man.

sorry man,who is Symon?
anyway i mean,the problem is not wich software I use for modelling,but ho to view the nif file!i ve read in this forum that for watch models .nif i need the NifSkope,but it doesnt work... :doh:

maybe it need a new post in an other Forum section.... ;)

Lunarman

Yes, if you don't have 3DS max then you can't mesh for FF. It's not maya compatible, sorry.

cavalars

Quote from: Lunarman on November 04, 2007, 11:09:32 AM
Yes, if you don't have 3DS max then you can't mesh for FF. It's not maya compatible, sorry.

guys...here the problem is NOT maya or 3ds...my problem is NIFSKOPE!!! :banghead:
I recently downloaded the Nifscope 1.0.2. I had to download the C++
package for XP. the installation took me to the webpage and I downloaded
and install it :thumbup:. Nifscope, however still continues to give me the
"application is not configured correctly" and when I re-install it, it
still activates the window that it cannot find the C++ package :angry:Have I
missed something along the way?this is the help I need....thank u again :(

Tomato

try installing previous versions. I know for me, only every other version worked. Regardless though, I don't think you're really looking at nifskope... at least, not completely. Nifskope is a program to modify meshes already exported to the proper format, and you seem to be looking for exporters

cavalars

Quote from: Tomato on November 04, 2007, 03:26:34 PM
try installing previous versions. I know for me, only every other version worked. Regardless though, I don't think you're really looking at nifskope... at least, not completely. Nifskope is a program to modify meshes already exported to the proper format, and you seem to be looking for exporters
done!
after a deep search on the web, i found a forum where somebody explain me how to install the soft....now the nifskope and the plugin import export work!
now i need to understand how to set up before import.
...take a look,and gimme an advise if u know