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The Neverending Mission!

Started by bluestreak, June 01, 2007, 05:45:54 PM

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bluestreak

So, I was thinking...

EZScript is easy to code, right? So easy anyone can do it.

Forum games are fun, right? So much fun everybody does them.

So, let's combine the two!

I'll start us off with the opening cutscene (a hero begins his patrol), and then the next person can post the next encounter, telling what happens next. All I ask is that you end your encounter or encounters so that EZScript will automatically move to the next person's, and that you don't loop any encounters. Oh, and if you make custom content (characters, objects, etc) for your encounter, include them please!

Once people stop posting missions, or it gets too long to work with anymore, I'll use M25's installer to pack it up and ship it out.

With that said, let's get started, eh?


#The Neverending Mission
#by the FR Forums!

Story: The Neverending Mission

Encounter: Narration!
Type: Cutscene

Start Cutscene:
Set lighting to night
Camera on Hero
narrator says telepathically, "Welcome to the Neverending Mission."
narrator says telepathically, "By the FR forums."
narrator says telepathically, "Made possible by M25's EZScript system."
Hero plays animation power
Hero says, "Time to start another patrol!"
Hero says, "I should see what those strange sounds are!"


HumanTon

Cool idea!

#The Neverending Mission
#by the FR Forums!

Story: The Neverending Mission

Encounter: Narration!
Type: Cutscene

Start Cutscene:
Set lighting to night
Camera on Hero
narrator says telepathically, "Welcome to the Neverending Mission."
narrator says telepathically, "By the FR forums."
narrator says telepathically, "Made possible by M25's EZScript system."
Hero plays animation power
Hero says, "Time to start another patrol!"
Hero says, "I should see what those strange sounds are!"


Encounter: Touch of Evil!
Type: Fight
Villains: duplicate_male, duplicate_fem
Minions: duplicate_male, duplicate_fem
Objects: powerup_hp

Alert Cutscene:
Hero says, "Hmmm, the sounds seem to be coming from over this way!"
Yellow arrow on Villain1

Start Cutscene:
Cinematic camera on Villain1 to Hero
Hero says, "Excuse me, did any of you happen to hear a strange moaning sound just now?"
Villain1 turns to Hero
Villain1 says, "Braaaiins...."
Hero say, "Yes, like that!"
Villain2 turns to Hero
Villain2 says, "BRAIIINNNSSS! Kill! Kill!"
Hero says, "Good Lord! Choke!"

End Cutscene:
Hero says, "Who could have transformed innocent civilians into those horrible creatures? I've got to find out!"

solanatcydl

Ok, let's go...

#The Neverending Mission
#by the FR Forums!

Story: The Neverending Mission

Encounter: Narration!
Type: Cutscene

Start Cutscene:
Set lighting to night
Camera on Hero
narrator says telepathically, "Welcome to the Neverending Mission."
narrator says telepathically, "By the FR forums."
narrator says telepathically, "Made possible by M25's EZScript system."
Hero plays animation power
Hero says, "Time to start another patrol!"
Hero says, "I should see what those strange sounds are!"


Encounter: Touch of Evil!
Type: Fight
Villains: duplicate_male, duplicate_fem
Minions: duplicate_male, duplicate_fem
Objects: powerup_hp

Alert Cutscene:
Hero says, "Hmmm, the sounds seem to be coming from over this way!"
Yellow arrow on Villain1

Start Cutscene:
Cinematic camera on Villain1 to Hero
Hero says, "Excuse me, did any of you happen to hear a strange moaning sound just now?"
Villain1 turns to Hero
Villain1 says, "Braaaiins...."
Hero say, "Yes, like that!"
Villain2 turns to Hero
Villain2 says, "BRAIIINNNSSS! Kill! Kill!"
Hero says, "Good Lord! Choke!"

End Cutscene:
Hero says, "Who could have transformed innocent civilians into those horrible creatures? I've got to find out!"

#-----------------------------------

Encounter: Please Help
Type: Save Civilian
Villains: duplicate_male, duplicate_fem, duplicate_male, duplicate_fem
Allies: civilian_female

Alert Cutscene:
Yellow arrow on Ally1

Start Cutscene:
Remove arrow on Ally1
Cinematic camera on Ally1 to Hero
Ally1 turns to Hero1
Ally1 says, "Help me!"
Hero says, "Don't be afraid lady! I have said this so many times..."

Enemies Down Cutscene:
Cinematic camera on Hero
Hero says, "That'll show you..."

Ally Thanks Hero Cutscene:
Cinematic camera on Ally1 to Hero
Hero turns to Ally1
Hero moves to Ally1
Ally1 turns to Hero1
Hero says, "Where did they come from?"
Ally1 says, "I don't know... But I could see a man with them just before they attacked!"
Hero says, "Well, it's a beggining. Can you remember anything more?"
Ally1 says, "Not really."

Ally Lost Cutscene:
Camera on Hero
Hero says, "They'll pay for this!"


Boalt92

so i got a little carried away...

#The Neverending Mission
#by the FR Forums!

Story: The Neverending Mission

Encounter: Narration!
Type: Cutscene

Start Cutscene:
Set lighting to night
Camera on Hero
narrator says telepathically, "Welcome to the Neverending Mission."
narrator says telepathically, "By the FR forums."
narrator says telepathically, "Made possible by M25's EZScript system."
Hero plays animation power
Hero says, "Time to start another patrol!"
Hero says, "I should see what those strange sounds are!"


Encounter: Touch of Evil!
Type: Fight
Villains: duplicate_male, duplicate_fem
Minions: duplicate_male, duplicate_fem
Objects: powerup_hp

Alert Cutscene:
Hero says, "Hmmm, the sounds seem to be coming from over this way!"
Yellow arrow on Villain1

Start Cutscene:
Cinematic camera on Villain1 to Hero
Hero says, "Excuse me, did any of you happen to hear a strange moaning sound just now?"
Villain1 turns to Hero
Villain1 says, "Braaaiins...."
Hero say, "Yes, like that!"
Villain2 turns to Hero
Villain2 says, "BRAIIINNNSSS! Kill! Kill!"
Hero says, "Good Lord! Choke!"

End Cutscene:
Hero says, "Who could have transformed innocent civilians into those horrible creatures? I've got to find out!"

#-----------------------------------

Encounter: Please Help
Type: Save Civilian
Villains: duplicate_male, duplicate_fem, duplicate_male, duplicate_fem
Allies: civilian_female

Alert Cutscene:
Yellow arrow on Ally1

Start Cutscene:
Remove arrow on Ally1
Cinematic camera on Ally1 to Hero
Ally1 turns to Hero1
Ally1 says, "Help me!"
Hero says, "Don't be afraid lady! I have said this so many times..."

Enemies Down Cutscene:
Cinematic camera on Hero
Hero says, "That'll show you..."

Ally Thanks Hero Cutscene:
Cinematic camera on Ally1 to Hero
Hero turns to Ally1
Hero moves to Ally1
Ally1 turns to Hero1
Hero says, "Where did they come from?"
Ally1 says, "I don't know... But I could see a man with them just before they attacked!"
Hero says, "Well, it's a beggining. Can you remember anything more?"
Ally1 says, "Not really."

Ally Lost Cutscene:
Camera on Hero
Hero says, "They'll pay for this!"

#----------------------------all heck setup cutscene-----------------------
Encounter: All Heck
Type: Cut Scene
Villains: darkman_blue, darkman_purple
Next: RescueMe1, RescueMe2, RescueMe3

Alert Cutscene:
fade 2 seconds
camera on darkman_blue
darkman_blue turns to darkman_purple
unfade 2 seconds
darkman_purple moves to darkman_blue
darkman_purple says, "The zombies are causing havoc!"
darkman_blue says, "Excellent!  all is going as planned."
darkman_purple says, "The master will be pleased!"
camera on darkman_blue
darkman_blue says, "Now, on to phase two!  We need to capture as many civilians as possible..."
darkman_blue says, "...unharmed!"
camera on darkman_purple
darkman_purple says, "(I never get to have any fun!)"
Fade

#--------------------1st rescue
Encounter: RescueMe1
Type: Custom
Actions: Allies Can Be Freed, Allies In Cages, Villains Fight Heroes
Villains: darkman_extra
Minions: darkman_blue, darkman_purple
Allies: civilian_male, civilian_female
Next: none

Alert Cutscene
red arrow on Ally1
red arrow on Ally2

Banter Cutscene:
Villain says, "master?  master do you read me?  we have a problem!"

Banter Cutscene:
Villain says, "stop them!"

Banter Cutscene:
Ally says, "please save me!"

Banter Cutscene:
Hero says, "had enough?"

Ally Freed Cutscene:
Ally says, "thank you, hero!"

#------------------------------2nd rescue
Encounter: RescueMe2
Type: Custom
Actions: Allies Can Be Freed, Allies Cower, Villains Fight Heroes
Villains: darkman_extra
Minions: darkman_blue, darkman_purple
Allies: civilian_male
Next: none

Alert Cutscene
red arrow on Ally1
red arrow on Ally2

Banter Cutscene:
Villain says, "you will ruin everything!"

Banter Cutscene:
Villain says, "don't let them escape!"

Banter Cutscene:
Ally says, "help me, please!"

Banter Cutscene:
Hero says, "want some more?"

Ally Freed Cutscene:
Ally says, "Thank you!"


#--------------------------3rd rescue
Encounter: RescueMe3
Type: Custom
Actions: Allies Can Be Freed, Allies In Stasis, Villains Fight Heroes
Villains: darkman_extra
Minions: darkman_blue, darkman_purple
Allies: civilian_female
Next: none

Alert Cutscene
red arrow on Ally1
red arrow on Ally2

Banter Cutscene:
Villain says, "you will ruin everything!"

Banter Cutscene:
Villain says, "don't let them escape!"

Banter Cutscene:
Ally says, "please save me!"

Banter Cutscene:
Hero says, "had enough?"

Ally Freed Cutscene:
Ally says, "Thank you!"

#------------------------transition cutscene
Encounter: WhatNext
Starts When: RescueMe1 at End, RescueMe2 at End, RescueMe3 at End
Type: Cutscene

Alert Cutscene:
camera on Hero
shake camera
Hero says, "that can't be good!"
#--------------------------------------------------------