• Welcome to Freedom Reborn Archive.
 

EZ Script Help

Started by joemama, February 22, 2007, 12:26:19 PM

Previous topic - Next topic

Boalt92

thanks....and no...i don't think it would be necessary to add that mechanism.  i could always try to loop the encounters so the story never "ends", but it's just as easy to include the play music command in each story.


i think you've done a great job with EZ Script and can't really suggest anything to improve it.

B92

Golden Goose

In another topic, I saw a new feature for EZ Script

There's a plug-in that got included with FFX3.2 (cutscene_power) that allows you to force the use of a power during a cutscene

<name> uses power <power> on <target>


I'm wondering about a couple of things related to this.

I'm assuming that <name> is either hero1, ally1, villain1, minion1 or the like OR the name given to a character in one of those categories in the encounter.

For <power>, is it the name of any power that's listed in FFEdit under powers?  Does it have to be a power that the <name> actually has from its hero file, and would it be the name that you gave it which has the character's name atttached?

What can <target> be?  Can it be a hero, ally, villian, minion, etc?  Can it be a tuple or an object?  What if the intended target isn't in range?





Another question related to using the camera, when you specify

camera on hero heading 90 zoom -200

What is the heading in relation to?  It doesn't seem to be the front of <hero>.  In terms of zoom, how does it affect elevation?  I'd like to get the camera to be looking horizontally as opposed to from above. 

I suppose I could figure it all of this out with more experimentation, but I'm hoping that the answers are out there already.  Thanks.

Golden Goose


M25

Power can be any power and target can be any character or object.  If the target is out of range, the built-in AI will try (and may not succeed) to move the character to within range.

I believe the camera heading is based on the map, not the character, so there isn't currently a way to reliably say 'put the camera in front of the character' unless you carefully position both the character and the camera yourself.  To get a horizontal view, put the zoom to -260 or so.


Golden Goose

Thanks for the help.  And thanks again for EZScript.  It's such a great tool!

Golden Goose

|