• Welcome to Freedom Reborn Archive.
 

giant melee attacks that can hit flyers

Started by bevo, July 14, 2007, 10:56:23 AM

Previous topic - Next topic

bevo

Was wondering if anyone could explain how you can make a melee attack, for giant types against flyers? to knock them outa the sky etc? I noticed in taskmasters recent update for ffx I thought I saw something similiar but I cant find it again. I tried making an attack in ffedit to do this but I could never get it to show up in game. Any pointers would be appreciated.

BentonGrey

Hey Bevo, it's pretty simple, just make sure you select 'airborne targets only' in FFEdit, and your giant will swat flyers like crazy.

TaskMasterX

What I did was create the power in FFEdit and since melee powers with the Airborne Targets flag selected are not selectable in the game for custom characters, the only way they can be used by customs is by adding a tactic for the power in the AI script. If you look at the the Avenger's Giant-Man AI file, you'll see something like this:
"TMelee('smack fliers',pct=100,maxdist=100,subtype='flying')",
where 'smack fliers' is the name of the power in FFEdit with the Airborne Targets flag set to on. Of course, you can't use this power if you're playing the character, only if the AI is controlling them.

bevo

Thanks for that clarification Benton and taskmaster.

bevo

I had one more AI question. My giants are working well but I find that when its giant vs giant they try and stomp each others toes.
If its possible, what is a good tactic script, that when giants encounter other giants they stick to regular punches and not toe smashing. Is it possible to add subtypes for weight or height?

catwhowalksbyhimself

A "giant" subtype would work fine, I would think.

tommyboy

RE: toe stomping, thats the keyframes. Most giant keyframes are made with fighting ordinary sized foes in mind, so the attacks are directed DOWN. Unless the keyframes have a "normal" directed attack, subtypes wont matter...