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ffedit campaign problem

Started by Hugh Jazz, July 06, 2007, 02:07:53 PM

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Hugh Jazz

I was in ffedit and pressed the campaign tab and a window immediately popped up saying i had to enter a number between 1 and 4. The window kept popping up when i tried to go to a different tab. i put a number in the max heroes space and the popup stopped appearing. Afterwards i tried going in the dangerroom and after choosing a map the game froze with a message saying something about the campaign not working. How can i fix this?

Previsionary

1) Is this for FF1 of FFVTTR? I would think it would be for ff1, but just to make sure.

2) What changes did you make in the campaign tab. Did you add or delete anything?

3) What was the error message?


Hugh Jazz

1) Yes, this is for ff.

2) I'm pretty sure what I said above was all I did.

3) This is the error message - alert: CCampaignImp::getNextCampaignMissionDef(), invalid campaign mission index

If anyone knows what to do or has any ideas I thank you in advance for any help whatsoever.

Previsionary

here's a test, rename your campdef.dat file and then try to use the danger room.

GogglesPizanno

I personally have found that anytime there is some kind of campaign error, Previsionary's advice is right.
Either rename or move the campdef.dat file.


Hugh Jazz

Thanks Previsionary, I renamed it and everything worked except for the custom things i had done in ffxedit for my characters. What does this mean? Should I keep it like this and redo the ffxedit customs?

Outcast

Quote from: Previsionary on August 06, 2007, 04:04:07 PM
here's a test, rename your campdef.dat file and then try to use the danger room.

After installing FFX squared 2.6 for  :ff: , i had a similar problem with starting a new campaign.When i moved the campdef.dat file it was fixed. Just wondering, what is that campdef.dat file for anyway? Is it completely useless? Why was it there in the first place? :huh:


Previsionary

Quote from: Outcast on August 15, 2007, 06:53:34 AM
Quote from: Previsionary on August 06, 2007, 04:04:07 PM
here's a test, rename your campdef.dat file and then try to use the danger room.

After installing FFX squared 2.6 for  :ff: , i had a similar problem with starting a new campaign.When i moved the campdef.dat file it was fixed. Just wondering, what is that campdef.dat file for anyway? Is it completely useless? Why was it there in the first place? :huh:

campdef.dat is a file that contains campaign data such as levels and level order. It's essentially only useful for modders and it's only created if a person messes with the campaign tab in ffedit1. I don't recall FFX coming with a campdef file...but it's been awhile. If it did, I would assume it was fully intact and wouldn't cause any problems unless it had its data modified/erased.

Quote from: Hugh Jazz on August 06, 2007, 06:07:08 PM
Thanks Previsionary, I renamed it and everything worked except for the custom things i had done in ffxedit for my characters. What does this mean? Should I keep it like this and redo the ffxedit customs?

renaming/removing the campdef shouldnt have had any effect on your ffx customizations. You can easily redo them if you choose and maybe export the customizations so you can easily import them if your changes should be loss again.

catwhowalksbyhimself

Actually that file is known to cause problems.  I believe it is generated when FFEdit is installed, and always crashes the game if not deleted.  I remember it being one of the most frequently asked questions before FFvTTR came out.

Note that this applies only to the data folder.  It is necessary for mods.

Outcast

Quote from: Previsionary on August 15, 2007, 07:05:14 AM
campdef.dat is a file that contains campaign data such as levels and level order. It's essentially only useful for modders and it's only created if a person messes with the campaign tab in ffedit1. I don't recall FFX coming with a campdef file...but it's been awhile. If it did, I would assume it was fully intact and wouldn't cause any problems unless it had its data modified/erased.

Thanks for the quick reply Previsionary. I had a hunch i made a booboo when i checked to see how ffedit worked and tried to click the campaign tab. :doh: But i didn't save anything though, now i know it's a very sensitive tab.  :thumbdown:

Quote from: catwhowalksbyhimself on August 15, 2007, 07:08:41 AM
Actually that file is known to cause problems.  I believe it is generated when FFEdit is installed, and always crashes the game if not deleted.  I remember it being one of the most frequently asked questions before FFvTTR came out.

Note that this applies only to the data folder.  It is necessary for mods.
Thanks for the feedback Cat.
Sorry, just want to make things clear. From what i gather,the campdef.dat file is necessary for modders to make a mod right?Using FFX. Or is it also necessary for players to use the mods using FFX?  :huh:
Haven't actually tried playing a mod yet. :P


stumpy

Quote from: Outcast on August 15, 2007, 07:49:49 AMI had a hunch i made a booboo when i checked to see how ffedit worked and tried to click the campaign tab. :doh: But i didn't save anything though, now i know it's a very sensitive tab.  :thumbdown:

That GUI design was the source of constant grumbling about the first FFEdit. In the second version, the design was changed so that you didn't cause trouble just by hitting the campaign tab. (Also, as I recall, even the Data campaign used a campdef.dat file in FFvT3R, so having the file there didn't cause trouble.)

Nevertheless, you shouldn't have lost anything just by creating the campdef.dat file and then deleting it. That shouldn't erase your FFX customizations or anything, unless you did a re-install or something before you found the fix here.

Quote from: Outcast on August 15, 2007, 07:49:49 AMSorry, just want to make things clear. From what i gather,the campdef.dat file is necessary for modders to make a mod right?Using FFX. Or is it also necessary for players to use the mods using FFX?  :huh:
Haven't actually tried playing a mod yet. :P

Any FF campaign mod aside from the main Data campaign that came with the game needs campdef.dat to run. So, the mod folders for strangers, customforce-x, et cetera would all have a campdef.dat file in them. But, FFX for the first game could be used in the Data campaign without the file because it was not a mod with a separate campaign, it was more of an add-on to other campaign mods.

Outcast

Thanks for clearing all those technical things up sir Stumpy. :)
Quote from: stumpy on August 15, 2007, 08:32:07 AM
That GUI design was the source of constant grumbling about the first FFEdit. In the second version, the design was changed so that you didn't cause trouble just by hitting the campaign tab. (Also, as I recall, even the Data campaign used a campdef.dat file in FFvT3R, so having the file there didn't cause trouble.)

Wait a minute. There are two versions of FFEdit? Where do you find this second version? I think I downloaded mine from the freedomfans website. :huh: Was that the only improvement made for the second version of FFedit?

stumpy

Sorry, the second version is the version for FFvT3R. I think the most recent (only?) version for FF is the one you downloaded.

Outcast

Quote from: stumpy on August 16, 2007, 02:33:09 AM
Sorry, the second version is the version for FFvT3R. I think the most recent (only?) version for FF is the one you downloaded.

Oh...ok. :mellow: Thanks for the quick reply and all your help moderator stumpy. :)

stumpy

I'm happy to help. You will have a lot of fun with FFX and playing around with FFEdit, once you get everything running.  :)

(BTW, just "stumpy" is fine. ;))

Outcast

Quote from: stumpy on August 16, 2007, 10:51:32 AM
I'm happy to help. You will have a lot of fun with FFX and playing around with FFEdit, once you get everything running.  :)

(BTW, just "stumpy" is fine. ;))

Yeah.Thanks to Cat I have FFX running. :thumbup: Can't wait to try out all those new stuff. Still have a lot to learn though with regards to FFEdit and FFXEdit. :mellow: 


Thanks Stumpy!  :P