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transferring 'skoped pieces to specific animations?

Started by Dartman X, October 05, 2007, 12:12:48 PM

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Dartman X

Hi!  After a looong hiatus from skinning/ 'skoping I've recently gotten back into it, and so wanted to finish my 'Alice' from Resident Evil 2, on tommy's fem versatile.  She's almost finished - I need to attach the right uzi to her bracket, and the skin needs a tad more tweaking (this is an older pic, without the uzi bracket)



Now when Alice fires her weapons using the ranged gun anim both the shottie and right hand uzi appear.  The uzi on her hip disappears, and the shottie stays firmly glued to her back. 



What I would like to do is have the shotgun attached to the rifle animations instead of the gun anims, as they seem to be better suited to the shotgun (with it's recoil), and to have the shottie on her back disappear while that happens.  Any ideas?

If anyone's wondering about a release date for this, keep in mind I started this before the advent of the TV Lite Versatile, so there's lots of extra stuff to delete to make it a downloadable size (I don't have the time to switch all the pieces over to a TV lite mesh at this point - sorry  * sigh*.)

Oh, and...hi Carr!

doctorchallenger

Is there a a node called something like "Dummy (weapons name) back"? If so the weapon needs to be pasted into that node.

Here's an example I've posted before - hope it helps:

When you are dealing with a piece that has two modes (active and "holstered" for lack of a better term you need to paste the piece into each node.  Here I'm using my Wanjina (Base mesh: Beyonder's male_muscular_sp_hammer, axe from Tommyboy's warrior_versitile)skope as an example.  This mesh has three states for the weapon: normal melee mode (holding the handle), flight, spinning and reanged attack mode, and "holstered" (think: pick up object animation).  In order to have the axe work with those animations, I needed to paste into each of the three nodes, as shown in the last picture.

Axe in flight mode


Axe spinning


Ranged attack


How to work the axe:



It shoud be noted that the shrinking warning noted in the last pic is true for this mesh, but may NOT be true for others. Like I said, I hope this helps.

Carravaggio